GoatFormat.com has an excellent write-up that covers all of the basics of Goat Format and how it differs from modern Yu-Gi-Oh! Check it out here
Card Rulings
3-HUMP LACOODA
Individual Card FAQs:
“3-Hump Lacooda”’s effect is an Ignition Effect.
You don’t have to activate “3-Hump Lacooda”’s effect just because you have 3 copies in play.
You can choose which of the “3-Hump Lacoodas”’ effects you are activating; it can be one of the ones you are Tributing or the one that is remaining on the field.
Tributing 2 “3-Hump Lacoodas” is a cost.
If your opponent chains “Ring of Destruction” or “Book of Moon” to the activation of “3-Hump Lacooda”’s effect, the effect is not negated.
If you Summon your third “3-Hump Lacooda”, you can activate its effect before your opponent activates “Torrential Tribute”.
4-STARRED LADYBUG OF DOOM
Netrep Rulings:
4-Starred Ladybug of Doom destroys monsters that are Level 4 at the time “4-Starred Ladybug of Doom” resolves.
7
Individual Card FAQs:
If you have 3 “7”’s and destroy them all, you get 2100 Life Points.
If your opponent also has “7”’s, they are also destroyed.
If you have 3 “7”’s and activate their effect, your opponent can chain “Imperial Order” to negate the effect.
Each effect of “7” that gives you 700 Life Points goes on a chain, so if multiple “7”’s are sent to the Graveyard simultaneously, each effect is 1 step in the chain.
If other cards are also sent to the Graveyard at the same time, like “Sangan” or “Black Pendant”, the card controlled by the turn player is Step 1.
If your 3rd “7” is activated, but destroyed by “Mystical Space Typhoon” in a chain, you can’t activate its effect, but you still gain 700 Life Points for its Graveyard effect.
7 COMPLETED
Netrep Rulings:
The choice of increasing ATK or DEF on the equipped monster is determined when “7 Completed” is activated.
If “7 Completed” is equipped to another legal target by “Fairy’s Hand Mirror,” the choice of increasing ATK or DEF by the effect of “7 completed” does not change.
If “7 Completed” is equipped to another legal target by “Tailor of the Fickle,” the choice of increasing ATK or DEF by the effect of “7 Completed” does not change.
8-CLAWS SCORPION
Individual Card FAQs:
Even if “8-Claws Scorpion” is equipped with an Equip Spell Card, its ATK is 2400 when it attacks a face-down Defense Position monster.
The effect of “8-Claws Scorpion” is a Trigger Effect that is applied if the condition is correct on activation (“8-Claws Scorpion” declared an attack against a face-down Defense Position monster.) The target monster does not have to be in face-down Defense Position when the effect of “8-Claws Scorpion” is resolved. So if “Final Attack Orders” is active, or “Ceasefire” flips the monster face-up, “8-Claws Scorpion” still gets its 2400 ATK.
The ATK of “8-Claws Scorpion” becomes 2400 during damage calculation. You cannot chain “Rush Recklessly” or “Blast with Chain” to this effect. If these cards were activated before damage calculation, then the ATK of “8-Claws Scorpion” becomes 2400 during damage calculation so those cards have no effect on its ATK.
A CAT OF ILL OMEN
Individual Card FAQs:
Show the card to your opponent.
If “Imperial Order” & “Necrovalley” are both active, and “A Cat of Ill Omen” is flipped, you add the card to your hand because “Necrovalley” is face-up on the field, even though its effect is negated.
If “Mystical Space Typhoon” is chained to the effect to destroy “Necrovalley”, so that “Necrovalley” is not on the field when this effect resolves, you cannot place the card in your hand.
You select the card for this effect when the effect resolves, not when it activates.
Netrep Q&As:
Q: If “Pharaoh’s Treasure” has been successfully placed in the Deck face-up, can the effect of “A Cat of Ill Omen” be used to place it on top of the Deck?
A: Yes you can. The “Pharaoh’s Treasure” would be placed on top of your Deck. Its effect will activate when it is drawn. But if there is a “Necrovalley” face-up on the field, the “Pharaoh’s Treasure” would be added to your hand right away and would NOT activate its effect (because it isn’t drawn). Curtis Schultz, 04/07/2004
A DEAL WITH DARK RULER
Individual Card FAQs:
The “Level” in “A Deal with Dark Ruler” is the original Level printed on the Monster Card.
If your opponent’s Level 8 or higher monster than you control is sent to the Graveyard, you can activate “A Deal with Dark Ruler”.
You cannot activate “A Deal with Dark Ruler” during the Damage Step.
You can only Special Summon 1 monster with “A Deal with Dark Ruler”, but you can activate 2 copies of “A Deal with Dark Ruler” to Special Summon 1 “Berserk Dragon” for each, even if only 1 Level 8 or higher monster was sent to the Graveyard.
You can activate “A Deal with Dark Ruler” if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as “Koitsu” or “Dark Necrofear” destroyed by “Heavy Storm”).
Netrep Rulings:
“A Deal with Dark Ruler” may only be activated after a Level 8 or higher monster is sent to the Graveyard from your field.
“A Deal with Dark Ruler” may not be activated in a chain with an effect that would send a Level 8 or higher monster to the Graveyard if a Level 8 or higher monster has not been sent to the Graveyard this turn.
If the summon of a Level 8 or higher monster is negated, “A Deal with Dark Ruler” may not be activated for that monster.
“A Deal with Dark Ruler” may be activated in the End Phase, or the Battle Phase, but cannot be activated in the Damage Step.
A FEATHER OF THE PHOENIX
Individual Card FAQs:
You can select the card you discarded for the cost of “A Feather of the Phoenix” to be the card returned to the top of your Deck. If you discarded “Night Assailant” or “Makyura the Destructor”, then their effects will activate.
You can select a Fusion Monster in the Graveyard for “A Feather of the Phoenix” but it is returned to the Fusion Deck.
Discarding 1 card is a cost to activate this effect. Your opponent can chain “Disappear” to the activation of this card and remove the discarded card from play so that you cannot return it to the top of the Deck.
This is an effect that targets.
A FEINT PLAN
Individual Card FAQs:
If “A Feint Plan” is activated and you control only face-down monsters, your opponent cannot attack any of your monsters and they cannot attack your Life Points directly either.
If you activate “A Feint Plan” after your opponent declares an attack against one of your face-down monsters, that attack resolves as normal, but they cannot attack other face-down monsters for the remainder of the turn. (This is because “A Feint Plan” prevents declaring an attack against a face-down monster, and the attack has already been declared by the time “A Feint Plan” resolves during the Battle Step.)
Netrep Rulings:
If “A Feint Plan” is activated in response to an opponent’s declaration of an Attack on a face-down monster, that attack will resolve normally.
If all of a player’s monsters are face-down in the turn that “A Feint Plan” is activated, the opponent may not attack directly, unless the attacking monster can inherently attack directly, such as “Inaba White Rabbit,” “Jinzo #7,” a monster equipped with “Shooting Star Bow – Ceal”, or Toons.
A HERO EMERGES
Individual Card FAQs:
You can Special Summon a high-level monster, like “Dark Magician”, with “A Hero Emerges”. But if your opponent selects a Special Summon-only monster like “Dark Necrofear”, or a Spirit Monster, it is sent to the Graveyard.
When “Guardian Elma” is selected for “A Hero Emerges”, and you have “Butterfly Dagger - Elma” on your side of the field, you can Special Summon her, but if you don’t have it, then she is sent to the Graveyard.
You can activate “A Hero Emerges” even if you have only 1 card in your hand.
Netrep Rulings:
This ruling addresses what happens if your opponent chooses the following monster card from your hand by the effect of “A Hero Emerges.”
Special-Summon-only monster: sent to the Graveyard. (Perfectly Ultimate Great Moth, Exodia Necross, Dark Necrofear, Chaos Emperor Dragon - Envoy of the End, all Ritual Monsters, etc.)
Spirit Monster: sent to the Graveyard. (Yata-Garasu, Hino-Kagu-Tsuchi, Yamata Dragon, Tsukuyomi, etc.)
Guardian Monster without appropriate Spell Card on the field: sent to the Graveyard. (Guardian Grarl, Guardian Ceal, Guardian Tryce, etc.)
The effect of “A Hero Emerges” causes a replay.
A LEGENDARY OCEAN
Individual Card FAQs:
You can have 3 cards total in your Deck between “A Legendary Ocean” and “Umi”, because this card’s name is treated as “Umi”. So you cannot have 3 copies of “Umi” and 3 copies of “A Legendary Ocean” in your Deck.
The name of “A Legendary Ocean” is treated as “Umi” always and for all purposes. If “Imperial Order” is active, the card name is still treated as “Umi”. If the opponent activates “Cursed Seal of the Forbidden Spell” targeting “Umi”, you cannot activate “Umi” or “A Legendary Ocean” for the rest of the Duel.
When “A Legendary Ocean” is active, you may activate “Tornado Wall”.
When “A Legendary Ocean” is active, you may Summon or Set Level 5 WATER Monsters from your hand, since they are treated as being Level 4 monsters. If you Set a Level 5 WATER monster you do not have to show your opponent.
When “A Legendary Ocean” is active, “The Legendary Fisherman” on the field is unaffected by Spell Cards, so it does not receive the ATK/DEF bonus or have its Level reduced by 1. It still is treated as Level 4 in your hand, so you may Summon it without Tribute.
When the effect of “Cyber Jar” is activated and “A Legendary Ocean” is on the field, you cannot Special Summon Level 5 WATER monsters picked-up by the effect of “Cyber Jar”. This is because the effect of “A Legendary Ocean” does not include Monster Cards in the Deck.
If “A Legendary Ocean” and “Gravity Bind” are active, you may attack with Level 4 WATER monsters (being treated as Level 3). If “A Legendary Ocean” is destroyed after an attack is declared, a replay occurs because the Level 4 WATER monster can no longer attack.
If “A Legendary Ocean” and “Infinite Dismissal” are active, and you Summon a Level 4 WATER monster (being treated as Level 3), it will be destroyed during the End Phase.
“A Legendary Ocean” does not have the effect of “Umi” that increases/decreases the ATK and DEF of specific monster Types.
Netrep Rulings:
While “A Legendary Ocean” is on the field, Ritual Summons using WATER monsters as Tributes must take into account the reduced Star Level.
Cards revealed by “Cyber Jar” or “Morphing Jar #2” are not considered in the hand. The one star reduction given by “A Legendary Ocean” does not apply to monsters revealed by “Cyber Jar” or “Morphing Jar #2’s” effect.
If “Prohibition” has been activated and “Umi” has been declared, “A Legendary Ocean” may not be played.
“A Legendary Ocean” is not a valid choice for the effect of “Prohibition.”
While “The Legendary Fisherman” is face-up on the field and active while “A Legendary Ocean” is face up on the field, “The Legendary Fisherman” will be a 5 Star Monster as it is unaffected by Spell Cards, including “A Legendary Ocean.”
A MAN WITH WDJAT
Individual Card FAQs:
If you Set “A Man with Wdjat”, its effect is not activated.
Any effects of the card you look at are not activated when you look at them with “A Man with Wdjat” (such as a Flip Effect, or if it is a Trap Card, etc.).
Netrep Rulings:
If “A Man with Wdjat” is not Normal Summoned, none of its effect will apply. This includes the ‘during each of your following Standby Phases’ text.
A RIVAL APPEARS!
Individual Card FAQs:
For the effect of “A Rival Appears!”, refer to the levels of the monster on the field and the monster in the hand at the time “A Rival Appears!” resolves (for purposes of “Cost Down”, “Level Conversion Lab”, “Mystical Space Typhoon” in a chain destroying “Demotion”, etc.)
If the opponent’s monster is face-down or not on the field when “A Rival Appears!” resolves, then its effect disappears.
If you do not have a monster of the same level as the target, you cannot activate “A Rival Appears!”
A WINGBEAT OF GIANT DRAGON
Netrep Rulings:
Monsters that are changed to Dragon-Type by an effect are eligible to be targeted by “A Wingbeat of Giant Dragon.”
Fusion monsters returned to the hand by the effect of “A Wingbeat of Giant Dragon” are returned to the Fusion Deck.
If the only eligible Dragon-Type monster is removed from the field before “A Wingbeat of Giant Dragon” resolves, the effect of “A Wingbeat of Giant Dragon” disappears.
“A Wingbeat of Giant Dragon” targets the monster it returns to the hand. The ‘return one Level 5 or higher Dragon-Type’ is not a cost of activation.
“A Wingbeat of a Giant Dragon” may not be activated while “Lord of D.” is active on the field.
ABARE USHIONI
Individual Card FAQs:
If you call the coin toss wrong for “Abare Ushioni” you can still prevent the damage with “Pikeru’s Circle of Enchantment”, etc.
You cannot chain “Barrel Behind the Door” to the effect of “Abare Ushioni” because you don’t know yet if you will take damage or not from the effect.
ABSOLUTE END
Individual Card FAQs:
When “Absolute End” is activated during an attack, that attack becomes a direct attack.
If “Taunt” and “Absolute End” are both active, the attack becomes a direct attack to your Life Points. This is because the attack target is the monster selected by “Taunt”, but then “Absolute End” turns it into a direct attack.
ABSORBING KID FROM THE SKY
Individual Card FAQs:
The Level is the original Level printed on the card.
ABYSSAL DESIGNATOR
Individual Card FAQs:
If your opponent sends a monster to the Graveyard with the declared Type and Attribute, you cannot see their hand and Deck. But if they claim to have no such card, you can check their hand and Deck to confirm.
ACID TRAP HOLE
Individual Card FAQs:
A face-down “Jinzo” will be destroyed by this card.
If the monster flipped face-up has an effect that changes its DEF, such as “Enraged Muka Muka”, calculate the current DEF, then determine if it will be destroyed or flipped back face-down. So if you had 4 cards in your hand, “Enraged Muka Muka” would not be destroyed.
If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a “Hane-Hane”, it can not select itself for its Flip Effect since it is destroyed.
Netrep Q&As:
Q: If “Acid Trap Hole” is activated in a Chain, at what point does its target Flip Effect resolve? Is it immediately DURING the Chain or immediately AFTER the Chain?
A: After the chain. bishop, 01/28/2004
Q: What happens if I activate “Acid Trap Hole” in the Battle Step of a Battle Phase? Would I resolve the Flip Effect in the damage step? Could I Chain to the Flip Effect in this case?
A: The Flip Effect would start a new Chain in the Battle Step. You can respond to it with appropriate card effects. Curtis Schultz, 04/22/2004
ADHESION TRAP HOLE
Individual Card FAQs:
“Adhesion Trap Hole” works against “a monster or monsters”, so “Adhesion Trap Hole” does NOT target.
When “Cyber Jar” is activated, you may use “Adhesion Trap Hole” against all monsters your opponent Special Summons in face-up Attack Position, but “Adhesion Trap Hole” has no effect on any monsters your opponent Special Summons face-down.
“Adhesion Trap Hole” cannot affect monsters Special Summoned face-down with “The Shallow Grave”, “Morphing Jar #2”, etc.
If a monster affected by “Adhesion Trap Hole” is flipped face-down (with “Book of Moon”, etc.), “Adhesion Trap Hole”’s effect disappears and the monster’s ATK is back to normal.
“Adhesion Trap Hole” halves the original ATK, so if you activate another effect that alters ATK, halve the original ATK first and then resolve the other ATK-modifying effect.
If a monster affected by “Adhesion Trap Hole” is then equipped with “Megamorph”, only “Megamorph”’s effect applies.
AFTER THE STRUGGLE (f.k.a. AFTER GENOCIDE)
Individual Card FAQs:
This card’s title has been changed to “After the Struggle”. If you have a card titled “After Genocide” its name is treated as “After the Struggle”.
Even if the Battle Damage is reduced to 0 by the effect of “Waboku”, “Kuriboh”, “Sanga of the Thunder”, etc., both the attacking and defending monster are still destroyed during the End Step by this card’s effect.
If you activate “After the Struggle”, even a monster that performs a direct attack will be destroyed by this card’s effect during the End Step.
Note that “After the Struggle” will destroy monsters during the End Step, not the End Phase.
Netrep Rulings:
Monsters that have had their attacks negated are not destroyed by the effect of “After the Struggle.”
AGIDO
Individual Card FAQs:
“Agido” can Special Summon itself.
“Agido”’s effect does not target.
While “Necrovalley” is active, the effect of “Agido” will activate, but will be negated.
AIRKNIGHT PARSHATH
Individual Card FAQs:
Drawing a card is not optional. You must draw 1 card any time “Airknight Parshath” inflicts Battle Damage to the opponent’s Life Points. This includes direct attacks, and when it battles with a monster with a lower ATK or DEF.
If the opponent activates “Waboku” or “Kuriboh” to reduce the Battle Damage to 0, you do not draw.
When “Airknight Parshath” attacks a face-down monster with a Flip Effect and inflicts Battle Damage, you draw 1 card before the Flip Effect is applied.
ALTAR FOR TRIBUTE
Individual Card FAQs:
Sending a monster to the Graveyard for “Altar for Tribute” is a cost.
You can select a Token Monster as the cost for “Altar for Tribute”, but you won’t gain any Life Points because Tokens are taken off the field instead of going to the Graveyard.
You can send your opponent’s monster that you control to the Graveyard as the cost for “Altar for Tribute”, and you would gain the Life Points.
Netrep Rulings:
“Altar for Tribute” does not Tribute the card it affects.
“Altar for Tribute” does not destroy the card it affects.
Tokens chosen as the Tribute for “Altar for Tribute” will not increase a player’s Life Points as the Token will not go to the Graveyard.
Sending a monster to the Graveyard is an activation cost for “Altar for Tribute.”
If “Banisher of the Light” is active on the field when “Altar for Tribute” resolves, the player who activates “Altar for Tribute” will not gain Life Points as the monster does not go to the Graveyard.
AMAZONESS ARCHERS
Individual Card FAQs:
“These monsters” means all of your opponent’s face-up monsters on the field at the time “Amazoness Archers” resolves, not just the monsters that were flipped by “Amazoness Archers”’ effect.
If you activate “Amazoness Archers” during the Battle Phase and your opponent Special Summons another monster afterwards (such as with “Call of the Haunted”, or if “Cyber Jar” is flipped), the newly-Summoned monster is not affected by “Amazoness Archers” and does not suffer the -500 ATK reduction nor does it have to attack.
The -500 ATK applies to each monster as long as that monster remains face-up on the field. You can activate multiple “Amazoness Archers” and the ATK reductions are cumulative (so -1000 ATK with 2 copies).
“Amazoness Archers” vs. “Cat’s Ear Tribe”: the ATK is 200.
If “Fushioh Richie” or “Otohime” are flipped face-up by “Amazoness Archers’ effect, their effects are activated because their effects are not Flip Effects; their effects begin a new chain that resolves after the current chain.
If a face-down “Jinzo” is flipped by “Amazoness Archers”, “Amazoness Archers”’ effect is not negated.
The effect of “Amazoness Archers” will make your opponent have to attack with all of his monsters if he has multiple monsters on his side of the field. If “Amazoness Archers” is in effect, and later a replay occurs, your opponent cannot choose not to attack.
Monsters that have already attacked cannot attack again. If “The Dark Door” is active, your opponent still can only attack with 1 monster. Monsters which cannot attack still cannot attack (Toon Monsters the turn they are Summoned, “Ultimate Obedient Fiend” under the wrong conditions, etc.) If “Diffusion Wave-Motion” is in effect, only the monster affected by “Diffusion Wave-Motion” can attack. The ATK reduction of “Amazoness Archers” is still applied in these cases where monsters cannot attack.
If you activate “Amazoness Archers” and chain “Magic Cylinder”, “Magic Cylinder” does the full damage before the -500 ATK is applied; your opponent’s other monsters must attack normally. If you chain “Amazoness Archers” to “Magic Cylinder”, the ATK is reduced first and then “Magic Cylinder” does damage.
If either player chains “Negate Attack” to “Amazoness Archers”, the Battle Phase ends because of “Negate Attack”’s effect.
Netrep Rulings:
Monsters prevented from attacking may still not attack if under the effect of “Amazoness Archers.”
Monsters with effects that activate when flipped face-up that are not Flip Effects activate when flipped face up by “Amazoness Archers.”
The activation of “Amazoness Archers” does not trigger a Replay. The 500 ATK point reduction is permanent for as long as the affected monster remains face-up on the field. Monsters that are ineligible to attack may still not attack.
If a Replay occurs after “Amazoness Archers” has been activated, the affected player must still attack with all appropriate monsters.
If “Thousand Eyes Restrict” is face-up on the field when “Amazoness Archers” is activated, only the “Thousand Eyes Restrict” may attack, provided it is the opponent’s monster. If “Thousand Eyes Restrict” is destroyed in that attack, then the other appropriate opponent’s monsters must attack.
AMAZONESS BLOWPIPER
Individual Card FAQs:
When a monster selected for “Amazoness Blowpiper”’s effect is flipped face-down, the effect is reset.
After selecting a monster with “Amazoness Blowpiper”’s effect, if “Amazoness Blowpiper” is flipped face-down or removed from the field, its effect still applies until the end of the turn.
Netrep Rulings:
“Amazoness Blowpiper” may only target a face-up card.
Netrep Q&As:
Q: Can “Amazoness Blowpiper’s” effect be used more than once per turn?
A: As per the card text, it says you use the effect once during each of your Standby phases. That is the only time the effect is used. Curtis Schultz, 12/08/2003
AMAZONESS CHAIN MASTER
Individual Card FAQs:
The effect of “Amazoness Chain Master” is optional. You choose whether or not to activate it when this monster is destroyed as a result of battle and sent to the Graveyard.
Here’s the proper sequence for “Amazoness Chain Master”:
When this card is destroyed and sent to the Graveyard as a result of battle, choose to activate its effect or not.
If you choose to activate the effect, pay 1500 Life Points and activate it. Then see if your opponent wants to chain to the effect.
After the chain is resolved (if any), resolve the effect.
Look at your opponent’s hand and choose 1 Monster Card. If there are no Monster Cards, the effect disappears.
Add the Monster Card you chose to your hand. Now you can use it like your monster.
If you get your opponent’s monster with “Amazoness Chain Master” and it’s placed on the field, and later returned to the hand with “Penguin Soldier”, it returns to the original owner’s hand.
You cannot activate the effect of “Amazoness Chain Master” if your opponent has no hand.
If you have your opponent’s monster that you acquired with “Amazoness Chain Master”, and your opponent activates “Disturbance Strategy”, the monster returns to the owner’s Deck. However, you draw the same number of cards that you had in your hand, including 1 card for the monster you acquired with “Amazoness Chain Master”.
If you acquired your opponent’s monster with “Amazoness Chain Master”, and “Remove Brainwashing” is activated, the monster returns to the original owner if it is on the field. However, if it’s still in your hand then it is not returned.
If you acquire your opponent’s monster with “Amazoness Chain Master” and your opponent uses “Lightforce Sword” on it, it returns to your hand (not the owner’s hand) after the effect of “Lightforce Sword” expires.
AMAZONESS FIGHTER
Individual Card FAQs:
The ATK of this card should be 1500 ATK.
When “Dark Ruler Ha Des” attacks “Amazoness Fighter”, the effect of “Amazoness Fighter” is still resolved.
When “Amazoness Fighter” battles “Amazoness Swordswoman”, the damage to Life Points is zero.
When a monster equipped with “Wicked-Breaking Flamberge - Baou” attacks “Amazoness Fighter” or “Amazoness Swordswoman”, the effects of the Amazonesses are applied.
Netrep Rulings:
“Amazoness Fighter” reduces overflow Battle Damage from the monster that battles it to 0. If “Amazoness Fighter” would be destroyed by battle, it is still destroyed and sent to the Graveyard.
AMAZONESS PALADIN
Individual Card FAQs:
“Amazoness Paladin” counts herself in her effect, so even by herself she gains +100 ATK.
AMAZONESS SPELLCASTER
Individual Card FAQs:
“Amazoness Spellcaster” targets (it targets 2 monsters), so when you activate “Amazoness Spellcaster” you select 1 face-up Amazoness on your side of the field and 1 face-up monster on your opponent’s side of the field.
You can select “Gradius’ Option” as the other monster, and the original ATK of the Amazoness will now be the ATK of “Gradius’ Option” at the time “Amazoness Spellcaster” resolves. The ATK of “Gradius’ Option” remains as the ATK of “Gradius” and does not become the ATK of the Amazoness.
If you activate “Amazoness Spellcaster”, and chain “Dramatic Rescue”, “Amazoness Spellcaster”’s effect disappears.
If you switch ATKs with “Amazoness Spellcaster”, and one of the monsters is equipped with “Megamorph”, after the switch, you change the ATK of the monster that is equipped with “Megamorph” using the effect of “Megamorph”.
With “Shield & Sword”, since these are both Normal Spell Cards, you resolve them in the order of their activation, and recalculate their ATKs in that order.
AMAZONESS SWORDS WOMAN
Individual Card FAQs:
“Amazoness Swordswoman” only applies her effect to Battle Damage to her controller, so if attacked by a stronger monster, the “Amazoness Swordswoman” herself is still destroyed as normal.
Damage inflicted to the opponent when “Amazoness Swordswoman”’s effect is activated is Battle Damage, so the opponent cannot use “Barrel Behind the Door”.
When “Dark Ruler Ha Des” attacks “Amazoness Swordswoman”, the effect of “Amazoness Swordswoman” is still resolved.
When a monster affected by “Diffusion Wave-Motion” attacks “Amazoness Swordswoman”, the “Amazoness Swordswoman”’s effect is applied and the opponent (who used “Diffusion Wave-Motion”) takes the damage dealt to Life Points. Likewise, the controller of “Spear Dragon” takes damages when “Spear Dragon” battles “Amazoness Swordswoman” (or the controller of a monster equipped with “Fairy Meteor Crush”, or who used “Meteorain”).
When the controller of “Amazoness Swordswoman” uses “Kuriboh”, the controller takes zero Battle Damage so no damage is dealt to the opponent.
When “Susa Soldier” battles “Amazoness Swordswoman”, the controller of “Susa Soldier” takes full damage; the damage is NOT halved.
Netrep Rulings:
If one “Amazoness Swords Woman” has a higher ATK value than the “Amazoness Swords Woman” it is battling, the controller of the “Amazoness Swords Woman” with the higher ATK value will take the overflow Battle Damage.
If the controller of “Amazoness Swords Woman” has “Robbin’ Goblin” active on the field, the opponent will not be subject to the effect of “Robbin’ Goblin” if damage is redirected by the effect of “Amazoness Swords Woman.”
If “Amazoness Swords Woman” battles a monster whose field is protected by “Tornado Wall,” “Tornado Wall’s” effect of reducing Battle Damage to 0 also applies to the redirected Battle Damage from “Amazoness Swords Woman.”
If “Amazoness Swords Woman” battles a monster whose field is protected by “Waboku,” “Waboku’s” effect of reducing Battle Damage to 0 also applies to the redirected Battle Damage from “Amazoness Swords Woman.”
AMAZONESS TIGER
Individual Card FAQs:
If you have an “Amazoness Tiger” face-up, you can Set another “Amazoness Tiger” face-down. If the face-down “Amazoness Tiger” is flipped face-up by an attack, the flipped “Amazoness Tiger” is destroyed after damage calculation. If the face-down “Amazoness Tiger” is flipped with “Swords of Revealing Light”, etc., the flipped “Amazoness Tiger” is destroyed but the original “Amazoness Tiger” is not.
If both players control a face-up “Amazoness Tiger” and you use “Snatch Steal” on your opponent’s “Amazoness Tiger”, then that “Amazoness Tiger” is destroyed after coming to your side of the field.
If both players have a face-up “Amazoness Tiger” and you give your opponent your “Amazoness Tiger” with “Creature Swap”, then your “Amazoness Tiger” is destroyed.
If both players give their “Amazoness Tigers” to each other with “Creature Swap”, neither is destroyed.
If you pick up 2 “Amazoness Tigers” with “Cyber Jar”, you must place both face-down, or place 1 face-up and 1 face-down.
“Amazoness Tiger” increases its own ATK.
You can use “Bottomless Trap Hole” against “Amazoness Tiger” because its ATK is at least 1500 when Summoned.
When you have “Amazoness Tiger” and another Amazoness equipped with “Raregold Armor”, your opponent cannot attack.
When you have “Amazoness Tiger” and another Amazoness equipped with “Ring of Magnetism”, the Amazoness equipped with “Ring of Magnetism” can and must be the target of the attack.
Netrep Rulings:
If another Amazoness card is equipped with “Ring of Magnetism” while “Amazoness Tiger” is face-up on the field, the opponent must attack that Amazoness card equipped with “Ring of Magnetism,” regardless of the effect of “Amazoness Tiger.”
Netrep Q&As:
Q: What would happen if a second “Amazoness Tiger” is flipped due to an attack?
A: The second one would be destroyed after Damage Calculation in the Damage Step, even if it survives the attack. Curtis Schultz, 12/10/2003
AMEBA
Individual Card FAQs:
This card’s effect is not activated when equipped to an opponent’s “Relinquished” or “Thousand-Eyes Restrict”.
If your opponent uses “Change of Heart” on a face-down “Ameba” and Flip Summons it, when it returns to you during the End Phase, its effect activates and you take 2000 damage.
Netrep Rulings:
The effect of “Ameba” does not activate when control of “Ameba” changes while “Ameba” is face-down.
AMPHIBIOUS BUGROTH MK-3
Individual Card FAQs:
When “Umi” is on the field, and “Amphibious Bugroth MK-3” declares a direct attack, and “Umi” is destroyed during the Battle Step, “Amphibious Bugroth MK-3” can no longer attack directly, so a replay occurs.
Netrep Rulings:
The effect of “Amphibious Bugroth MK-3” may be used regardless of which player controls “Umi.”
If “Umi” is destroyed in response to “Amphibious Bugroth MK-3” declaring a direct attack through its effect, a Replay is triggered.
If “Umi” is face-up, but negated, “Amphibious Bugroth MK-3” may still attack directly.
If “Umi” is destroyed or removed from the field as a response to the declaration of an attack by “Amphibious Bugroth MK-3”, a replay is triggered.
AMPLIFIER
Individual Card FAQs:
Note that “Amplifier”’s activation and effect cannot be negated. This is written on the card.
It is the controller of “Jinzo” equipped with “Amplifier”, not the controller of “Amplifier”, that can activate Trap Cards.
If you equip “Amplifier” to your opponent’s “Jinzo”, then your opponent can activate Trap Cards and they will not be negated.
If you control 2 “Jinzos” and only 1 is equipped with “Amplifier”, you cannot activate Trap Cards.
If you have “Jinzo with Amplifier”, your Trap Cards are not negated and their effects are applied, including “Aqua Chorus”, “Royal Command”, “Royal Oppression”, “Coffin Seller”, “Forced Requisition”, “Mirror Wall”, “Gravity Bind”, “Rivalry of Warlords”, “Minor Goblin Official”, “Final Attack Orders”, “Pitch Black Power Stone”, “Bad Reaction to Simochi”, “Skull Invitation”, “Skull Lair”, “The Eye of Truth”, “Spirit Invitation”, “Respect Play”, “Ring of Destruction”, “Metalmorph”, “Torrential Tribute”, “Self-Destruct Button”, “Zero Gravity”, and “Big Burn”.
If you activate “Mask of Restrict” and you have “Jinzo” with “Amplifier”, “Mask of Restrict” is not negated and its effect still applies, so neither player may Tribute.
If the controller of “Jinzo” with “Amplifier” has activated the effects of “Regulation of Tribe”, “Spatial Collapse”, “Robbin’ Goblin”, “Robbin’ Zombie”, “Curse of Darkness”, etc., their effects are not negated, but if the opponent activates them, they ARE negated.
If your “Amplifier” is switched from your “Jinzo” to your opponent’s “Jinzo” with “Tailor of the Fickle”, then your Jinzo is not destroyed.
You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate “Snatch Steal” targeting your opponent’s “Jinzo”. You then equip “Jinzo” with “Amplifier”. You cannot activate “Imperial Order” because it cannot resolve completely (it would negate “Snatch Steal”, returning “Jinzo” to your opponent, which would negate “Imperial Order” so “Snatch Steal” would re-activate). If you activate “Imperial Order” by mistake in such a situation, flip it face-down again. Example #2: you control “Jinzo” equipped with “Amplifier” and “Skill Drain”. Your opponent cannot activate “Royal Decree”.
AN OWL OF LUCK
Individual Card FAQs:
Show the card to your opponent.
If “Imperial Order” & “Necrovalley” are both active, and “An Owl of Luck” is flipped, you add the card to your hand because “Necrovalley” is face-up on the field, even though its effect is negated.
If “Mystical Space Typhoon” is chained to the effect to destroy “Necrovalley”, so that “Necrovalley” is not on the field when this effect resolves, you cannot place the card in your hand.
You select the card for this effect when the effect resolves, not when it activates.
ANCIENT GEAR BEAST
Individual Card FAQs:
“Your opponent’s Effect Monster” means the monster that your opponent controls when this effect is activated.
If “Ancient Gear Beast” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.
The effect of “Ancient Gear Beast” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.
If “Ancient Gear Beast” attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of “Ancient Gear Beast” is applied up until the point it is destroyed, though.
ANCIENT GEAR GOLEM
Individual Card FAQs:
If “Ancient Gear Golem” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.
The effect of “Ancient Gear Golem” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.
If “Ancient Gear Golem” attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of “Ancient Gear Golem” is applied up until the point it is destroyed, though.
ANCIENT TELESCOPE
Netrep Rulings:
The Deck is not shuffled after the effect of “Ancient Telescope” resolves.
ANDRO SPHINX
Individual Card FAQs:
This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you can only activate during your Main Phase 1 or 2.
ANTE
Individual Card FAQs:
If “Ante” is the only card in your hand, you cannot activate it.
If your opponent has no cards in his hand, you cannot activate “Ante”.
You select cards at the resolution of “Ante”’s effect, not at “Ante”’s activation.
You cannot chain “Barrel Behind the Door” to “Ante” because you don’t know for certain whether you will take damage.
If either player chains “Raigeki Break” or “Last Turn” to “Ante” and then has no cards at resolution of “Ante”’s effect, “Ante”’s effect disappears.
When “A Legendary Ocean” is active and you activate “Ante”, when you check the Level, treat the Levels of WATER monsters in the hand as 1 lower for purposes of “Ante”.
Netrep Rulings:
If “Cost Down” has successfully resolved before “Ante” resolves, the monster chosen by the player who activated “Cost Down” is reduced by 2 Level Stars as per the effect of “Cost Down.”
ANTI-AIRCRAFT FLOWER
Individual Card FAQs:
You can Tribute a face-down Insect-Type monster to activate “Anti-Aircraft Flower”’s effect.
Netrep Rulings:
Monsters changed to Insect-Type by the effect of “DNA Surgery” may be Tributed for the effect of “Anti-Aircraft Flower.”
ANTI-SPELL
Individual Card FAQs:
Removing 2 Spell Counters is a cost.
ANTI-SPELL FRAGRANCE
Individual Card FAQs:
The “use” in this card’s text means “activate”. So you may discard Spell Cards from your hand for the cost of other cards.
Netrep Rulings:
If “Anti-Spell Fragrance” is activated in a chain to a Spell Card, that Spell Card will resolve properly. “Anti-Spell Fragrance” only applies to the activation of Spell Cards after the chain it is activated in resolves.
Field Spell Cards must be Set for one turn if “Anti-Spell Fragrance” is active.
Spell Cards that were Set for one turn before “Anti-Spell Fragrance” was active may be activated.
APPRENTICE MAGICIAN
Individual Card FAQs:
If you Special Summon “Apprentice Magician” face-down (such as with “Apprentice Magician”’s effect) then you do not place a Spell Counter.
You get to Special Summon a new monster when “Apprentice Magician” is destroyed as a result of battle, even if “Banisher of the Light” is in play.
Because “Apprentice Magician”’s effect is not a Graveyard effect, the controller of “Apprentice Magician” at the time it is destroyed as a result of battle gets its effect. So if I take control of my opponent’s “Apprentice Magician”, and it is destroyed as a result of battle, then I Special Summon, not the original owner.
You must show your opponent the monster you Special Summon.
For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves.
Judge List Rulings:
If your “Apprentice Magician” is destroyed by battle while you control four other monsters, its effect will disappear because you do not have an available Monster Zone space. Curtis Schultz, 04/20/2005
Other Rulings:
An active “Skill Drain” can negate the effects of the “D.D. Warrior Lady,” “D.D. Assailant,” and “Apprentice Magician.” But “The End of Anubis” has no effect on them, because they are on the field when their effects activate AND they do not target any card(s) in the Graveyard. Curtis Schultz, 05/01/2005
APPROPRIATE
Netrep Rulings:
“Appropriate” may not be activated in the Damage Step.
In the event each player has an active “Appropriate”, if one player activates a card that allows him or her to Draw, an infinite Loop is created. If one player has all 5 pieces of Exodia in his or her hand during the resolution of this loop, that player immediately wins. Otherwise, the player who is unable to Draw first loses the duel.
If “Appropriate” has already been active when “Graceful Charity” resolves, the effect of “Appropriate” will successfully resolve. If “Appropriate” is not active when “Graceful Charity” resolves, “Appropriate” may not be activated.
AQUA SPIRIT
Netrep Rulings:
Removing 1 WATER Monster is a Cost to Special Summon Aqua Spirit.
ARCANE ARCHER OF THE FOREST
Individual Card FAQs:
If “Arcane Archer of the Forest” is your only monster on the field, and you turn it into a Plant-Type monster, your opponent cannot attack, and you can Tribute “Arcane Archer of the Forest” to activate his own effect.
ARCHFIEND OF GILFER
Individual Card FAQs:
Missing the Timing: “Archfiend of Gilfer” is a “when… you can” optional Trigger Effect. This means that “Archfiend of Gilfer” being sent to the Graveyard has to be the very last thing that happened in order to activate its effect.
This card’s effect will activate when it is sent to the Graveyard from the field, hand, or Deck. This card’s effect will activate when it is sent to the Graveyard while it is a Monster Card or an Equip Card.
If multiple “Archfiend of Gilfer” cards are sent to the Graveyard at the same time, all their effects will activate and form a chain.
ARCHFIENDS
The following rulings apply to “Vilepawn Archfiend”, “Desrook Archfiend”, “Shadowknight Archfiend”, “Darkbishop Archfiend”, “Infernalqueen Archfiend”, “Terrorking Archfiend”, and “Skull Archfiend of Lightning”:
If you don’t have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don’t pay the cost.
You roll a die for Archfiends when your opponent resolves an effect that targets the Archfiend, not when it is activated. If the activation or effect of a card that targets your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.
If your Archfiend is targeted by “Barrel Dragon”, roll a die for the Archfiend before flipping coins for “Barrel Dragon”.
Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.
The effect of rolling a die for an Archfiend is a Trigger Effect.
The effect of rolling a die for an Archfiend will be negated by “Skill Drain”.
You can roll a die for an Archfiend during the Damage Step.
ARCHFIEND’S OATH
Individual Card FAQs:
You can activate “Archfiend’s Oath” while “Convulsion of Nature” is active.
If you have multiple copies of “Archfiend’s Oath”, you can use all of them.
Netrep Rulings:
“Archfiend’s Oath” is considered an Archfiend, but not an Archfiend monster, for the purpose of “Falling Down.”
ARCHFIEND’S ROAR
Individual Card FAQs:
The Archfiend that is Special Summoned by “Archfiend’s Roar” is destroyed by “Archfiend’s Roar”’s effect during the End Phase.
You can select a “Special Summon-only” Archfiend like “Fiend Skull Dragon” or “Toon Summoned Skull” with “Archfiend’s Roar”, but only if they were Summoned properly earlier in the Duel.
When you Special Summon “Fiend Skull Dragon” with “Archfiend’s Roar”, “Archfiend’s Roar”’s effect is not negated and “Fiend Skull Dragon” will be destroyed by the effect during the End Phase.
When you remove an Archfiend from the field that was Special Summoned with “Archfiend’s Roar”, using “Interdimensional Matter Transporter”, the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.
Netrep Rulings:
If the Archfiend monster summoned by “Archfiend’s Roar” is flipped face-down or is temporarily removed from the field, that Archfiend monster may be used as a Tribute and it will not be destroyed at the End Phase of the Turn.
ARCHLORD ZERATO
Individual Card FAQs:
If you chain “Mystical Space Typhoon” to “Archlord Zerato”’s effect and destroy “The Sanctuary in the Sky”, “Archlord Zerato”’s effect disappears because “Archlord Zerato”’s effect needs “The Sanctuary in the Sky” on the field when the effect resolves, not just when it activates (just like “The Agent of Judgment - Saturn”).
You can activate “Archlord Zerato”’s effect even if “The Sanctuary in the Sky” is not on the field, but the effect will not resolve.
You can activate “Archlord Zerato”’s effect multiple times in the same turn.
ARMED DRAGON LV5
Individual Card FAQs:
Sending 1 Monster Card from your hand is a cost.
You select the monster you want to destroy when you activate the effect of “Armed Dragon LV5”. This effect targets.
You select a monster for the effect of “Armed Dragon LV5” using the monster’s current ATK, not the original ATK.
You cannot activate “Armed Dragon LV5”’s effect if there isn’t a monster you can destroy.
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if “Armed Dragon LV5” destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
ARMED DRAGON LV7
Individual Card FAQs:
You can Special Summon “Armed Dragon LV7” by using “Level Up!” on “Armed Dragon LV5”, because “Level Up!” lets you bypass the normal Summoning requirements.
Sending 1 Monster Card from your hand is a cost.
You can activate “Armed Dragon LV7”’s effect multiple times in the same turn.
You determine which monsters are destroyed by the effect of “Armed Dragon LV7” using the current ATK, not original ATK.
ARMED NINJA
Netrep Rulings:
The effect of “Armed Ninja” is mandatory.
ARMED SAMURAI - BEN KEI
Individual Card FAQs:
The attacks of “Armed Samurai Ben Kei” do not have to be in a row.
If you equip “Twin Swords of Flashing Light – Tryce” to “Armed Samurai Ben Kei”, it can only attack twice, not three times (unless equipped with more cards).
Even if “Armed Samurai Ben Kei” is equipped, attacks twice, and you use “Tailor of the Fickle” to move its Equip Card to another monster, and then use “Collected Power” to move it back, “Armed Samurai Ben Kei” has already attacked twice and gets no additional attacks.
The effect of “Armed Samurai Ben Kei” is a Continuous Effect that cannot be chained to.
ARMOR EXE
Individual Card FAQs:
(Pronounced “egg-zay”.)
If you Summon “Armor Exe”, flip it face-down with “Book of Moon”, and flip it face-up with “Book of Taiyou”, it CAN attack because its non-attack effect was reset and because flipping it face-up with “Book of Taiyou” was NOT a Flip Summon.
If “Skill Drain” is active and “Armor Exe” is Summoned, or if “Skill Drain” is activated after “Armor Exe” is Summoned, in both cases “Armor Exe” CAN attack the same turn it was Summoned.
Removing a Spell Counter from “Armor Exe” is a cost.
ARMORED GLASS
Netrep Rulings:
Equip Spell Cards equipped to “Maha Vailo” will be negated for the turn when “Armored Glass” is activated and resolves, but the 500 point ATK per Equip Spell Card due to the effect of “Maha Vailo” is not negated.
If a monster is equipped with “Premature Burial” when “Armored Glass” resolves, that monster is not destroyed if “Premature Burial” is destroyed the same turn.
Control of a monster equipped with “Snatch Steal” will return to its original controller for the turn after “Armored Glass” has been activated.
Monsters equipped to “Sword Hunter” by the effect of “Sword Hunter” will not provide an ATK bonus the same turn “Armored Glass” has resolved.
Monsters equipped to “Thousand-Eyes Restrict” by the effect of “Thousand-Eyes Restrict” do not cause “Thousand-Eyes Restrict” to lose its ATK/DEF bonus if “Armored Glass” has resolved this turn.
ARRAY OF REVEALING LIGHT
Individual Card FAQs:
You declare the Type of monster when you activate this card, not when it resolves. This means you pick the Type before the opponent decides whether to chain or not.
You cannot change your mind about the Type after you activate this card. The declared Type remains the same as long as this card is on the field.
This card does not target, so the effects of “Lord of D.” or “Frontier Wiseman” will not protect monsters from this card’s effect.
If the Type of a monster is changed (by the effect of “DNA Surgery” for example) during the turn which it was Summoned, it may attack that turn.
ARSENAL BUG
Individual Card FAQs:
If you have 2 “Arsenal Bugs” on your side of the field, each has ATK 2000.
If the ATK of “Arsenal Bug” is 1000, and it is equipped with an Equip Spell Card or modified by a Field Spell Card, recalculate. So begin with the 1000 ATK, then increase or decrease from there according to other card effects.
When “Arsenal Bug” is Summoned and there are no other Insect-Type monsters on your side of the field, your opponent cannot activate “Bottomless Trap Hole” because the ATK of “Arsenal Bug” is 1000 when it is Summoned.
If the only other Insect-Type monster on your side of the field is face-down, the ATK of “Arsenal Bug” is 1000.
If you equip “Megamorph” to “Arsenal Bug” then its ATK will be 4000 or 1000, depending on “Megamorph”’s effect.
ARSENAL ROBBER
Individual Card FAQs:
If a player claims to not have any Equip Spell Cards at the resolution of “Arsenal Robber,” the opponent may check the player’s Deck for verification.
ARSENAL SUMMONER
Individual Card FAQs:
You can add a card to your hand with “Guardian” in its name as long as it’s not listed on “Arsenal Summoner”, such as “Guardian of the Throne Room” or “Guardian Sphinx”.
You must show your opponent the card you retrieved with “Arsenal Summoner”.
If you don’t have any “Guardian” monsters you can retrieve when you activate “Arsenal Summoner”’s effect, you must show your Deck to your opponent to prove it.
ASSAULT ON GHQ
Individual Card FAQs:
If you cannot destroy a monster with this effect, you cannot send cards from your opponent’s Deck to the Graveyard.
If you destroy “Peten the Dark Clown”, you miss the timing on its activation because it was not the last effect to resolve, so you cannot Special Summon another “Peten the Dark Clown”.
ASTRAL BARRIER
Individual Card FAQs:
If a Fusion Monster is Special Summoned with “Magical Scientist”, and attacks, you cannot choose to make the attack a direct attack on your Life Points, because the effect of “Magical Scientist” prohibiting this is mandatory, but the effect of “Astral Barrier” is optional.
ASURA PRIEST
Individual Card FAQs:
“Asura Priest” may attack directly if it has not already attacked a monster this turn.
“Asura Priest” cannot attack a monster if it has already attacked directly this turn. For example, the opponent activates “Call of the Haunted” or “Scapegoat” after “Asura Priest” has completed a direct attack.
“Asura Priest” may attack each monster only once. If the opponent controls “Spirit Reaper” you cannot continually attack it.
When cards like “Gravekeeper’s Servant” or “Toll” are active on the field, you must pay each time “Asura Priest” attacks.
“Asura Priest” attacks each monster one a time. Resolve the battle with one monster before declaring an attack on another monster.
“Asura Priest” does not have to attack all monsters on your opponent’s side of the field. If you opponent controls 3 monsters, you may choose to attack only 2 of them.
When “Asura Priest” attacks and destroys “Giant Rat” or “Masked Dragon”, you may then attack the monster Special Summoned by the effect of those monsters.
After “Asura Priest” has attacked monsters, other monsters you control may still attack directly.
“Asura Priest” can attack each monster once during the same Battle Phase. These attacks do not have to be all in a row. For example, you can attack monsters with “Asura Priest”, then attack with another monster, and “Asura Priest” can still attack again as long as it attacks a monster it has not attacked yet.
Netrep Rulings:
“Asura Priest” does not return to the player’s hand if it is not face-up on the field during the End Phase of the turn it was turned face-up.
The ‘you cannot attack your opponent directly’ text on “Asura Priest” refers specifically to an “Asura Priest” that has already attacked a monster on the opponent’s field. If “Asura Priest” has attacked a monster, that “Asura Priest” may not attack Life Points directly.
Each of “Asura Priest’s” attacks are separate Battle Steps.
ASWAN APPARITION
Individual Card FAQs:
“Aswan Apparition”’s effect is resolved after damage calculation.
“Aswan Apparition”’s effect does target a card in the Graveyard, so the effect will be negated if “The End of Anubis” is face-up on the field.
A-TEAM: TRAP DISPOSAL UNIT
Individual Card FAQs:
This monster’s effect is a Multi-Trigger (Spell Speed 2) effect.
As long as “A-Team: Trap Disposal Unit” is not participating in the battle (not attacking or being attacked), you can activate its effect during the Damage Step.
ATTACK AND RECEIVE
Netrep Rulings:
“Attack and Receive” may not be activated in response to payment of a Cost.
“Attack and Receive” may not be activated in response to an effect that has the player losing Life Points, as opposed to taking Damage.
“Attack and Receive” may not be activated in response to your own card effect, even if it inflicts damage to you.
“Attack and Receive” may be activated in the Damage Step.
ATOMIC FIREFLY
Individual Card FAQs:
The card text is very correct on the card mechanics; “Atomic Firefly” has to be face-up BEFORE the attack is declared.
“Atomic Firefly”’s effect activates in the Graveyard when “Atomic Firefly” is sent to the Graveyard at the end of the attack, so “Skill Drain” will not negate its effect.
You can use “Barrel Behind the Door” against “Atomic Firefly”’s effect.
AUSSA THE EARTH CHARMER
Individual Card FAQs:
If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.
AUTONOMOUS ACTION UNIT
Individual Card FAQs:
When “Autonomous Action Unit” is returned to the hand (with “Giant Trunade”, etc.), the equipped monster is destroyed.
If you use “Autonomous Action Unit” to Special Summon a monster from your opponent’s Graveyard and then activate “Dimensionhole”, “Autonomous Action Unit” is destroyed and when the monster returns to the field it returns to the original owner’s control.
AVATAR OF THE POT
Individual Card FAQs:
Sending “Pot of Greed” to the Graveyard is a cost.
If you have your opponent’s “Pot of Greed” in your hand because of “Exchange” or “Graverobber”, you CAN send your opponent’s “Pot of Greed” to the Graveyard to activate your “Avatar of the Pot”’s effect. But if you did this with “Graverobber”, you take 2000 points of damage to do so.
You cannot activate “Avatar of the Pot”’s effect while “Banisher of the Light” is in play.
AXE OF DESPAIR
Individual Card FAQs:
If all your monsters are sent to the Graveyard simultaneously by the effect of “Cyber Jar”, “Raigeki”, etc. and “Axe of Despair” is equipped to one of them, you cannot Tribute one of those monsters to return “Axe of Despair” to the top of your Deck. You also cannot Tribute one of the monsters Special Summoned by the effect of “Cyber Jar” since the timing has passed.
Since “Axe of Despair” activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if “Imperial Order” is on the field.
Netrep Rulings:
“Axe of Despair” is considered an Archfiend, but not an Archfiend monster, for the purpose of “Falling Down.”
You may not Tribute your opponent’s monster for the effect of “Axe of Despair.” You may Tribute your monster during your opponent’s turn to satisfy the effect of “Axe of Despair.”
B.E.S. CRYSTAL CORE
Individual Card FAQs:
If you target the opponent’s monster with the effect of “B.E.S. Crystal Core”, and an effect is chained that causes it to no longer be on your opponent’s side of the field (such as “Remove Brainwashing” or “Enemy Controller”), the effect of “B.E.S. Crystal Core” is not applied.
The effect of “B.E.S. Crystal Core” that destroys itself during the damage step cannot be chained to.
B. SKULL DRAGON
Netrep Rulings:
“B. Skull Dragon” is an Archfiend monster card.
BACKFIRE
Individual Card FAQs:
If a monster is FIRE because it is equipped with “Scroll of Bewitchment”, you cannot activate “Backfire”’s effect when it is sent to the Graveyard because it is no longer equipped when it arrives in the Graveyard.
When multiple FIRE monsters are sent to the Graveyard simultaneously, the damage is only 500 points.
If you control “Backfire” and your opponent’s FIRE monster, you can activate “Backfire”’s effect when your opponent’s monster that you control is destroyed.
BACKUP SOLDIER
Individual Card FAQs:
You may use this card to return Fusion Monsters with no effects to the Fusion Deck.
If you have 4 Effect Monsters and 1 Normal Monster with 1500 ATK in your Graveyard, you can activate this card and return the 1 Normal Monster to your hand.
If you have 5 Normal Monsters in your Graveyard, you can activate “Backup Soldier” and chain a second “Backup Soldier” before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation. This would allow you to put all 5 monsters in your hand, 3 with the first “Backup Soldier” and 2 with the second.
If your opponent activates “Delinquent Duo” and you chain “Backup Soldier” with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for “Delinquent Duo”. This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like “Graceful Charity”).
BAD REACTION TO SIMOCHI
Individual Card FAQs:
If you have this card and “Snatch Steal” on the field, the opponent will take 1000 points of damage during each of his/her Standby Phases and you still control their equipped monster.
If you have this card on the field and activate “Rain of Mercy” you gain 1000 Life Points and the opponent takes 1000 points of damage.
If the opponent activates “Dian Keto the Cure Master”, you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains “Mystical Space Typhoon” to your “Bad Reaction to Simochi”, they will gain the 1000 Life Points.
If the opponent activates “Nutrient Z” in the Damage Step, you cannot chain “Bad Reaction to Simochi” since it cannot be activated in the Damage Step. If “Bad Reaction to Simochi” was already active on the field, its effect would apply to “Nutrient Z”.
Multiple copies of this card are not cumulative. If you have 2 copies of “Bad Reaction to Simochi” on the field and the opponent activates “Dian Keto the Cure Master”, they only take 1000 points of damage.
BAIT DOLL
Individual Card FAQs:
If you use this card on a Trap Card that was just Set this turn, the timing is incorrect so the Trap is destroyed. If you use this card and activate a Trap Card with a cost, and that Trap Card’s activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the Trap Card is negated and destroyed.
If “Bait Doll” is activated and targets an “Imperial Order” the opponent may chain the “Imperial Order” which will negate the effect of “Bait Doll” and it will not be returned to your Deck. Or the opponent can allow “Bait Doll” to force the activation of “Imperial Order”, and “Bait Doll” will be shuffled into the Deck and “Imperial Order” will remain active on the field because the timing of its activation was legitimate.
If “Bait Doll” is activated and targets “Magic Jammer”, “Magic Drain”, etc. the opponent may chain the Trap Card to negate and destroy “Bait Doll”. If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and “Bait Doll” will be shuffled into your Deck.
You cannot chain to a Trap Card that was forced to activate by the effect of “Bait Doll” since an existing Chain is in the middle of resolving.
If “Jinzo” is face-up on the field and the effect of “Bait Doll” forces the activation of a Normal or Counter Trap Card, that Trap Card’s effect is negated and the Trap Card is destroyed. If a Continuous Trap Card is forced to activate by the effect of “Bait Doll” it will remain face-up on the field meaninglessly until “Jinzo” is destroyed.
If the target of “Bait Doll” is no longer on the field (if it was sent to the Graveyard with “Emergency Provisions”, or destroyed by “Mystical Space Typhoon”, as a chain to the activation of “Bait Doll”), then “Bait Doll” is still shuffled back into the Deck. As long as the activation and effect of “Bait Doll” are not negated, the effect of “Bait Doll” that shuffles it back into the Deck still resolves.
If “Chain Burst” is active on the field and you use “Bait Doll” to activate the opponent’s Trap Card, and its timing is correct, the opponent takes the 1000 points of damage.
Netrep Rulings:
If “Bait Doll” targets a face-down “Statue of the Wicked”, “Bait Doll” will force the activation of “Statue of the Wicked” and destroy it. “Statue of the Wicked’s” effect will not activate.
BALLISTA OF RAMPART SMASHING
Individual Card FAQs:
“Ballista of Rampart Smashing” increases the ATK at damage calculation.
“Ballista of Rampart Smashing” only increases the ATK for damage calculation, then the increase disappears after the end of damage calculation.
BALLOON LIZARD
Individual Card FAQs:
While “Skill Drain” is active, you can’t put new counters on “Balloon Lizard”.
The counters on “Balloon Lizard” are different from Spell Counters.
Remove all counters on “Balloon Lizard” if it is flipped face-down or removed from the field.
You can use “Barrel Behind the Door” against “Balloon Lizard”’s effect.
“Balloon Lizard”’s effect activates when it is sent to the Graveyard after being destroyed.
Netrep Rulings:
If “Skill Drain” is active, “Balloon Lizard” will not receive any counters for as long as “Skill Drain” is active. “Balloon Lizard” will lose any counters it had when “Skill Drain” is activated.
BANISHER OF THE LIGHT
Individual Card FAQs:
When “Banisher of the Light” is destroyed it will be sent to the Graveyard. If “Banisher of the Light” and other monsters are destroyed simultaneously all monsters are sent to the Graveyard.
Effects that trigger when cards are sent to the Graveyard, such as “Sangan”, “Witch of the Black Forest”, “Mystic Tomato”, “The Immortal of Thunder” and “Last Will”, will not activate.
“Kuriboh” and “Thunder Dragon” can be discarded from your hand and activated while “Banisher of the Light” is on the field.
BANNER OF COURAGE
Individual Card FAQs:
Multiple copies of this card are cumulative.
Netrep Rulings:
The ATK bonus provided by “Banner of Courage” is not permanent.
BARK OF DARK RULER
Individual Card FAQs:
This card targets your opponent’s monster that is battling your Fiend-Type monster.
Paying Life Points for this card is a cost.
You cannot pay more Life Points than necessary. This means that if the target monster has ATK 1500 / DEF 1800, the highest amount of Life Points you can pay is 1800. The target monster will then be an ATK 0 / DEF 0. If the target monster has ATK 1850 / DEF 500, the most you can pay is 1800. This is because you have to play in multiples of 100, and paying 1900 would be paying more than necessary. So you may pay 1800 Life Points and the target monster would become an ATK 50 / DEF 0.
Netrep Rulings:
“Bark of Dark Ruler” is a targeting effect.
Payment of Life Points is a cost to activate “Bark of Dark Ruler.”
“Bark of Dark Ruler” may be activated in the Damage Step before Damage Calculation.
BARREL BEHIND THE DOOR
Individual Card FAQs:
“Barrel Behind the Door” can only be activated against an effect that inflicts damage to YOUR Life Points.
“Barrel Behind the Door” can only be activated against DAMAGE. It cannot be activated against costs like “Imperial Order” or “Wall of Revealing Light”. It cannot be activated against effects that cause you to lose Life Points like “The Immortal of Thunder”. It cannot be activated against effects that switch damage, like another “Barrel Behind the Door”, because they do not inflict damage, they simply transfer it.
You cannot activate “Barrel Behind the Door” against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against “Magical Thorn”, “Dark Snake Syndrome”, “Wave-Motion Cannon”, or “Black Pendant”.
You cannot activate “Barrel Behind the Door” against a Continuous Effect Monster like “Gravekeeper’s Vassal” or “Fire Princess” (even if an effect like “Gift of the Mystical Elf” is activated while “Fire Princess” is on the field).
You can activate “Barrel Behind the Door” against Normal and Quick-Play Spell and Trap Cards, such as “Tremendous Fire” or “Attack and Receive”.
You can activate “Barrel Behind the Door” against Trigger Effects like “Lava Golem”, “Giant Germ”, “Relinquished” (when it inflicts effect damage, since “Barrel Behind the Door” can be activated during the Damage Step because it is a Counter-Trap Card), “Minar” (when discarded), “Parasite Paracide” (when it inflicts effect damage), “Bowganian”, “Mushroom Man #2”, “Reflect Bounder” (when it is attacked), “Shinato, King of a Higher Plane” (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), “Granadora” (when destroyed and sent to the Graveyard), “Balloon Lizard” (when destroyed), “KA-2 Des Scissors”, “Needle Burrower”, “Atomic Firefly”, “Elephant Statue of Disaster”, and “Ameba”.
You can activate “Barrel Behind the Door” against Ignition Effects like “Cannon Soldier”, “Catapult Turtle”, “The Agent of Judgment - Saturn”, and “Chaos Emperor Dragon - Envoy of the End”.
You can activate “Barrel Behind the Door” against Flip Effects like “Princess of Tsurugi”, “Fire Sorcerer”, “Needle Ball”, “Des Koala”, and “Lady Assailant of Flames”.
You can activate “Barrel Behind the Door” against “Jigen Bakudan”. You don’t activate “Barrel Behind the Door” when the Flip Effect activates, you activate “Barrel Behind the Door” when “Jigen Bakudan” activates its effect during the next Standby Phase to inflict damage.
“Barrel Behind the Door” cannot be activated against cards that do not inflict damage when the card resolves, such as “Graverobber”, which inflicts damage later.
You can activate “Barrel Behind the Door” against “Ring of Destruction”, and then your opponent will take all of the damage (the damage inflicted to him and the damage that would have been inflicted to you). The same is true for “Tremendous Fire”.
You can activate “Barrel Behind the Door” against “Magic Cylinder”. The attack will be negated and the damage transferred to the opponent.
You cannot activate “Barrel Behind the Door” against effects if you don’t know for certain that they will inflict damage when the effect is activated. So you cannot activate it against “Dice Jar”, “Judgment of Anubis”, “Time Wizard” or “Ante”. Your cannot activate “Barrel Behind the Door” against “Ceasefire” if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against “Ceasefire” if there is at least 1 face-up Effect Monster on the field.
You can activate “Barrel Behind the Door” during the Damage Step against appropriate effects, such as “Princess of Tsurugi”, because it is a Counter-Trap.
Remember that the effects that Counter-Traps are chained to must immediately precede them in the chain. So if you activate “Ring of Destruction”, and intend to chain “Barrel Behind the Door” to it, if your opponent chains something in-between (even an unrelated effect like “Jar of Greed”), then you cannot chain “Barrel Behind the Door” because “Ring of Destruction” is no longer the preceding step in the chain.
If one player’s “Giant Germ” attacks another “Giant Germ” so that both effects activating during the Damage Step, they form a chain. If both players control “Barrel Behind the Door, only 1 player can chain theirs. The turn player will be able to chain “Barrel Behind the Door” to the opponent’s “Giant Germ” because it is Step 2 of the chain.
If “Bad Reaction to Simochi” is active, you can activate “Barrel Behind the Door” against effects that would normally cause a Life Point increase, because they inflict damage instead.
If you re-direct damage to your opponent using “Barrel Behind the Door”, and you have “Dark Room of Nightmare” on the field, then “Dark Room of Nightmare” inflicts 300 more damage.
For effects like “Princess of Tsurugi” “Thunder Crash”, and “Restructer Revolution”, where damage is added up, “Barrel Behind the Door” re-directs the entire sum of damage.
Netrep Rulings:
“Barrel Behind the Door” can only be used against an effect that will definitely inflict Damage to you.
“Barrel Behind the Door” may be chained to your own effect that inflicts Damage to you.
“Barrel Behind the Door” may be used in the Damage Step.
“Barrel Behind the Door” may not be used against “Time Wizard” or “Dice Jar” because there is no guarantee that you will be receiving Damage.
“Barrel Behind the Door” may not be used against Continuous effects, including “Gravekeeper’s Vassal” or “Wave-Motion Cannon.”
“Barrel Behind the Door” may not be chained to an effect that causes you to lose life such as that of “The Immortal of Thunder.”
“Barrel Behind the Door” may not be used against effects that redirect Damage, such as that of “Barrel Behind the Door.”
“Barrel Behind the Door” may only be used against one instance of Damage being inflicted to the player controlling “Barrel Behind the Door.”
“Barrel Behind the Door” may be chained to the Damage inflicted as a result of “Granadora’s” effect.
BARREL DRAGON
Netrep Rulings:
Barrel Dragon’s” effect is a targeting effect.
If “Barrel Dragon’s” coin-flip effect must be redone through the effect of “Second Coin Toss”, all 3 coin flips must be redone.
If at least 2 out of the 3 coin flips are Heads, “Barrel Dragon’s” effect will destroy the monster it targeted.
BATTERYMAN C
Individual Card FAQs:
If you have 2 “Batterymen C” on the field in Attack Position, each of your Machines gains +1000 ATK. If you have 3 “Battermen C” on the field in Attack Position, each of your Machines gains +1500 ATK. (NOT +4500!!!)
A “Batteryman C” equipped to “Relinquished” is not in Attack or Defense Position so it will not be counted for the effect of “Batteryman C”.
If “Batteryman C” is changed to Machine-Type, it will itself gain the ATK bonus.
BATTLE-SCARRED
Individual Card FAQs:
If the Archfiend targeted by “Battle-Scarred” is flipped face-down, then the effect of “Battle-Scarred” disappears and “Battle-Scarred” remains on the field meaninglessly.
You can select an Archfiend that doesn’t require you to pay Life Points as a target for “Battle-Scarred” (such as “Summoned Skull”, “Archfiend Soldier”, or “Fiend Skull Dragon”).
When your opponent takes control of your Archfiend targeted by “Battle-Scarred”, then your opponent must pay the cost for the Archfiend, and then pay the cost again because of “Battle-Scarred”.
When an Archfiend is equipped with “Heart of Clear Water”, it is not destroyed if it was targeted by “Battle-Scarred” and “Battle-Scarred” is removed from the field.
If your opponent doesn’t have enough Life Points to pay for “Battle-Scarred”, nothing happens to your opponent, you must still pay for the cost of your Archfiend, and “Battle-Scarred” remains on the field.
If “Battle-Scarred” and “Pandemonium” are both active, neither player has to pay for Archfiend costs or for “Battle-Scarred”.
BAZOO THE SOUL-EATER
Individual Card FAQs:
If you remove Monster Cards from your Graveyard to increase the ATK of “Bazoo the Soul-Eater”, then on your opponent’s turn he uses “Change of Heart” to gain control of the same “Bazoo the Soul-Eater”, your opponent can remove cards from his Graveyard to further increase the ATK. The ATK increase you caused will end during that End Phase, and the ATK increase your opponent caused will end during your End Phase.
Removing Monster Cards from the Graveyard is a cost of “Bazoo the Soul-Eater”’s effect, so if your opponent chains to the activation of this effect with “Call of the Haunted”, to Special Summon “Kycoo the Ghost Destroyer”, the effect of “Bazoo the Soul-Eater” is not negated since the Monster Cards were already removed.
BEAST FANGS
Netrep Rulings:
“Beast Fangs” may only be equipped to a Beast-Type monster.
BEAST SOUL SWAP
Individual Card FAQs:
You can Special Summon the same Beast-Type monster you returned to your hand with the same effect of “Beast Soul Swap”.
You can use “Beast Soul Swap” to return a non-Beast-Type monster on the field that has been changed to Beast-Type with “DNA Surgery”.
This card targets the 1 face-up Beast-Type monster you returned to the hand.
BECKONING LIGHT
Individual Card FAQs:
Discarding is not a cost.
“Beckoning Light” doesn’t target.
When you resolve “Beckoning Light”, first discard, then pick cards to add to your hand. So you can add cards to your hand that you discarded while resolving “Beckoning Light”.
If you don’t have enough LIGHT monsters as there are cards in your hand, you cannot activate “Beckoning Light”.
You cannot activate “Beckoning Light” if you have no cards in your hand.
If your opponent chains “Disappear” to “Beckoning Light”, and there are no longer enough LIGHT monsters to retrieve as there were cards in your hand, the effect of “Beckoning Light” disappears and you don’t discard your hand or add cards to your hand.
BEGONE, KNAVE!
Individual Card FAQs:
If “Gemini Elf” attacks a Defense Position “Battle Footballer”, and “Gemini Elf”’s controller takes 200 damage, then “Begone, Knave!”’s effect will send “Battle Footballer” back to its owner’s hand.
The effect of “Begone, Knave!” can be on a chain.
The effect of “Begone, Knave!” is applied to the monster that inflicts Battle Damage to the player, so if “Amazoness Swords Woman” battles a stronger monster, “Amazoness Swords Woman” would normally be returned to the owner’s hand, but because she is destroyed and sent to the Graveyard, she will not be returned.
BEHEMOTH THE KING OF ALL ANIMALS
Individual Card FAQs:
It is possible to “properly” Tribute Summon “Behemoth the King of All Animals” with just 1 Tribute. For example, you can Tribute Summon it with “Trojan Horse”, or use “Cost Down” and then Tribute 1 monster because “Behemoth the King of All Animals” is only Level 5. In cases such as this, either 2000 ATK or 2700 ATK is correct, so the controller can select which ATK it will have.
If “Trojan Horse” is Tributed to Tribute Summon “Behemoth the King of All Animals”, you still only return 1 monster from the Graveyard to your hand, because it’s the same number as the number of monsters you Tributed to perform the Summon.
If “Behemoth the King of All Animals” is Tribute Summoned with 2000 ATK, and is then flipped face-down or removed from play temporarily, its ATK becomes 2700 points when it is again face-up on the field.
If you Tribute Summon “Behemoth the King of All Animals” with 1 Tribute, and “Skill Drain” is activated, its ATK becomes 2700 points. Even if “Skill Drain” is destroyed, the ATK remains at 2700 points.
If you Tribute Set “Behemoth the King of All Animals” with 1 Tribute, its ATK will only be 2000 points when flipped face-up. However, once it is face-up, if it is flipped face-down again, the effect is reset and its ATK becomes 2700 points.
The second effect of “Behemoth the King of All Animals” is a Trigger Effect that can be chained to. It is a targeting effect that targets a monster(s) in the Graveyard.
If you have “Behemoth the King of All Animals” with an original ATK of 2000 because you Summoned or Set him with 1 Tribute, and you equip it with “Megamorph”, its original ATK will be 4000 when your Life Points are lower, and 1000 when your Life Points are higher.
BERSERK DRAGON
Individual Card FAQs:
“Berserk Dragon” cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of “A Deal with Dark Ruler”. So “Berserk Dragon” cannot be Special Summoned with “Monster Reborn”, etc., even if Special Summoned properly first.
If “Berserk Dragon” is removed from play with “Interdimensional Matter Transporter”, you cannot try to resolve “Berserk Dragon”’s effect before it returns to play; you must return it to play first and then it loses 500 ATK.
While “Skill Drain” is active, “Berserk Dragon”’s effects are negated. But “Berserk Dragon”’s effect doesn’t count turns, so if “Skill Drain” was active for 4 turns, and is then destroyed, do not reduce “Berserk Dragon”’s ATK for those 4 turns.
Netrep Rulings:
If “Berserk Dragon” is flipped face down, when it is turned face up again, it will have its original ATK value of 3500.
If “Berserk Dragon” temporarily leaves the field, when it returns, it will have its original ATK value of 3500.
If “Berserk Dragon” attacks Life Points directly, it may not attack any monsters that may later be on the field.
BERSERK GORILLA
Individual Card FAQs:
If a face-down “Berserk Gorilla” is attacked and flipped face-up, it’s destroyed after damage calculation.
If a face-down “Berserk Gorilla” is flipped face-up by “Swords of Revealing Light”, it’s destroyed after resolving “Swords of Revealing Light”.
“Berserk Gorilla” cannot attack if “Swords of Revealing Light”, multiple “Marauding Captains”, etc. are in play.
If “Stumbling” and “Final Attack Orders” are both in play, and “Berserk Gorilla” is Summoned, “Berserk Gorilla” is destroyed when it is changed to Defense Position by “Stumbling”.
If “Final Attack Orders” and “Berserk Gorilla” are both on the field, and the opponent targets “Berserk Gorilla” with “Ring of Destruction”, and you chain “Zero Gravity”, “Berserk Gorilla” is destroyed in the middle of the chain due to “Zero Gravity”’s effect, and “Ring of Destruction”’s effect disappears.
If you control “Berserk Gorilla” and another monster, “Berserk Gorilla” doesn’t have to be the first monster you attack with, you can attack with other monsters first, as long as you do attack with “Berserk Gorilla”.
If “The Dark Door” is active and you control “Berserk Gorilla” and another monster, you can choose for your other monster to be the 1 monster that attacks.
If you control “Berserk Gorilla” you must enter your Battle Phase, even if “Gravity Bind” is active on the field, preventing it from attacking.
Netrep Rulings:
The effect of “Berserk Gorilla” is a continuous effect.
BIG BANG SHOT
Individual Card FAQs:
When the monster equipped with “Big Bang Shot” is destroyed, and “Big Bang Shot” is destroyed as a result of this, the equipped monster is not removed from play.
The effect of “Big Bang Shot” that removes the equipped monster from play can be resolved between steps of a chain. For example, if “Change of Heart” targets a monster equipped with “Big Bang Shot”, and “Mystical Space Typhoon” is chained to “Change of Heart” to destroy “Big Bang Shot”, first resolve “Mystical Space Typhoon” and destroy “Big Bang Shot”, then remove the monster that was equipped from play, and THEN resolve “Change of Heart” (and the effect of “Change of Heart” disappears).
If a monster equipped with “Big Bang Shot” is flipped face-down, it is no longer a target of “Big Bang Shot” so “Big Bang Shot” is sent to the Graveyard and the monster is not removed from play.
When “Imperial Order” is active, and you destroy “Big Bang Shot” with “Dust Tornado”, the effect of “Big Bang Shot” that would remove the monster from play is NOT applied.
When you send “Big Bang Shot” to the Graveyard with “Emergency Provisions”, the monster is removed from play at the same time.
When equipped to “Guardian Ceal”, if you send “Big Bang Shot” to the Graveyard as a cost for “Guardian Ceal”’s effect, “Guardian Ceal” is removed from play but “Guardian Ceal”’s effect still resolves.
If a monster is equipped with “Big Bang Shot” and “Fiber Jar” is activated, both “Big Bang Shot” and the equipped monster are shuffled into the Deck, and the equipped monster is not removed from play even though “Big Bang Shot” was removed from the field.
If you equip your “Big Bang Shot” to your opponent’s “Dark Magician”, and “Dark Magician” attacks your “Giant Soldier of Stone”, the opponent of the owner of the “Big Bang Shot” takes the damage (so your opponent, who attacked with “Dark Magician”, takes 900 points of damage.)
The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from “Big Bang Shot”. So a “Don Zaloog” equipped with “Big Bang Shot” could still make the opponent discard 1 card when attacking a face-down monster with low DEF.
If you Special Summon a monster with “Premature Burial”, and equip it with “Big Bang Shot”, and “Heavy Storm” is activated, the effects of “Premature Burial” and “Big Bang Shot” form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses “Big Bang Shot” to be Step 2, then the monster will be removed from play. If the controller chooses “Premature Burial” to be Step 2, then the monster will be destroyed and sent to the Graveyard.
BIG BURN
Individual Card FAQs:
You can only activate “Big Burn” when an EFFECT that removes monsters in the Graveyard is activated. So you can’t activate “Big Burn” when a player removes monsters in the Graveyard as a COST to Special Summon “Black Luster Soldier - Envoy of the Beginning”, “Chaos Emperor Dragon - Envoy of the End”, or to activate the effect of “Strike Ninja” or “Freed the Brave Wanderer”. Nor can you use “Big Burn” when monsters are removed for a condition.
“Big Burn”’s effect is negated if “Necrovalley” is active.
You can chain “Big Burn” to effects like “Disappear”, “The Shallow Grave”, or “Spear Cretin”.
You can’t activate “Big Burn” when “Sinister Serpent” activates in the Graveyard, because “Sinister Serpent” doesn’t target.
When “Spirit Elimination” is activated and “Big Burn” is chained, the player who activated “Spirit Elimination” removes all monsters on his side of the field. The other player removes all monsters in the Graveyard as usual.
BIG EYE
Netrep Rulings:
The cards seen by the effect of “Big Eye” are not considered Drawn.
BIG SHIELD GARDNA
Individual Card FAQs:
A face-down “Big Shield Gardna” can only negate a Spell Card that targets 1 face-down monster, so it cannot negate “Riryoku”, “Creature Swap” or “Dark Hole”, but could negate “Nobleman of Crossout” or “Tribute to the Doomed”.
If “Big Shield Gardna” is targeted with a Spell Card, you may chain “Book of Moon” to flip it face-down, then it can negate the Spell Card and will flip back to face-up Defense Position.
“Skill Drain” only negates the effects of monsters that are face-up on the field, so a face-down “Big Shield Gardna” may still negate a Spell Card that targets it while “Skill Drain” is active on the field. It will still be flipped to face-up Defense Position, and now its effect that changes its battle position when it is attacked will be negated.
If “Prickle Fairy” attacks a face-down “Big Shield Gardna” both their effects will occur at the end of the Damage Step. “Prickle Fairy” will be Step 1 and “Big Shield Gardna” Step 2. So it will change to Attack Position, and then the effect of “Prickle Fairy” will change it back to Defense Position.
BIG WAVE SMALL WAVE
Individual Card FAQs:
You can Special Summon high-level WATER monsters with “Big Wave Small Wave”, like “Levia-Dragon - Daedalus”, “Suijin”, or “Gogiga Gagagigo”.
You cannot use “Big Wave Small Wave” to Summon “Special Summon-only” WATER monsters like “Aqua Spirit” or “Fenrir”.
You cannot activate “Big Wave Small Wave” when there are no WATER monsters on your side of the field.
“The Legendary Fisherman” is not destroyed by the effect of “Big Wave Small Wave” if “Umi” is on the field, so he remains on the field.
After destroying WATER monsters with “Big Wave Small Wave” you can choose not to Special Summon any WATER monsters if you wish.
BIG-TUSKED MAMMOTH
Individual Card FAQs:
The effect of “Big-Tusked Mammoth” includes those monsters Summoned this turn before “Big-Tusked Mammoth” was face-up on the field. For example, if your opponent attacks with a monster that was Summoned this turn, and you activate “Call of the Haunted” to Special Summon “Big-Tusked Mammoth” from the Graveyard, this causes a replay, and your opponent now cannot attack with the monster that was Summoned this turn.
If “Big-Tusked Mammoth” is Set on the field, and is attacked by a monster that was Summoned this turn, the attack resolves normally.
Monsters flipped face-up with an effect like “Book of Taiyou” are not affected by “Big-Tusked Mammoth” and can attack that turn.
If “Big-Tusked Mammoth” is on the field, and a monster that was Summoned this turn is removed from play temporarily and returns to the field the same turn, it still cannot attack.
BIRDFACE
Netrep Rulings:
A player may not search for “Harpie Lady Sisters” by the effect of “Birdface.”
BITE SHOES
Netrep Rulings:
The player controlling the effect of “Bite Shoes” may choose a face-up monster on either side of the field.
BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING
Individual Card FAQs:
“Black Luster Soldier - Envoy of the Beginning” is treated as a different card from “Black Luster Soldier”. So you can have 3 copies of “Black Luster Soldier - Envoy of the Beginning” and 3 copies of “Black Luster Soldier” in your Deck & Side Deck combined.
“Black Luster Soldier - Envoy of the Beginning” can remove itself from play using its first effect.
The first effect of “Black Luster Soldier - Envoy of the Beginning” can be activated during your Main Phase 1 or 2. The second effect can be activated during your Damage Step in your Battle Phase, and can be chained to.
If you activate “Black Luster Soldier - Envoy of the Beginning”’s first effect, and “Skill Drain” is chained to it to negate the effect, or if “Skill Drain” was active before you activated the effect, you cannot attack with “Black Luster Soldier - Envoy of the Beginning” that turn because the activation of the effect was not negated and the condition that is included will not be negated by “Skill Drain”.
If you use the first effect of “Black Luster Soldier - Envoy of the Beginning”, then remove him from play and return him to play, or destroy him and Special Summon him again, or flip him face-down then face-up again, you can activate his effect again that same turn.
If “Black Luster Soldier - Envoy of the Beginning” attacks, and its attack is negated by “Magic Cylinder” or “Negate Attack”, you cannot activate his first effect during Main Phase 2.
When a card is removed from play by “Black Luster Soldier - Envoy of the Beginning”’s first effect, it is removed from play face-up.
If “Black Luster Soldier - Envoy of the Beginning” destroys your opponent’s only monster with his first attack, he can attack your opponent directly for the second attack.
If “Black Luster Soldier - Envoy of the Beginning” attacks and destroys your opponent’s monster, then attacks a second time and destroys another monster, it does not get to attack any more that turn.
Even if you equip him with “Twin Swords of Flashing Light - Tryce”, “Black Luster Soldier - Envoy of the Beginning” only gets a maximum of 2 attacks.
When “Black Luster Soldier - Envoy of the Beginning” conducts a second attack using his second effect, his effect activates during the first attack’s Damage Step, and the attack is declared in the next Battle Step. The second attack must come consecutively after the first attack; other monsters’ attacks cannot come in-between.
BLACK PENDANT
Individual Card FAQs:
If this card is destroyed while face-down, it still does damage to your opponent.
If this card’s activation is negated, such as with “Magic Jammer” or “Riryoku Field” it does not do damage to your opponent.
“Black Pendant” activates in the Graveyard, so if it is destroyed when “Imperial Order” is on the field, it still does damage to your opponent.
You can chain to the activation of the effect of “Black Pendant” when it is sent to the Graveyard.
Netrep Rulings:
“Black Pendant” does not need to be equipped to a monster for its “inflict 500 Life Points” effect to resolve.
If the activation of “Black Pendant” is negated, the graveyard effect of “Black Pendant” does not trigger, regardless of if it was originally Set.
If the effect of “Sasuke Samurai #2” has resolved, the effect of “Black Pendant” will not resolve in the Graveyard.
BLACK TYRANNO
Individual Card FAQs:
If there is a Spell or Trap Card on your opponent’s side of the field, “Black Tyranno” cannot attack directly.
If there is an Attack Position monster on your opponent’s side of the field, “Black Tyranno” cannot attack directly.
If your opponent has only Defense Position monsters on his side of the field, “Black Tyranno” can attack directly even if some are face-down.
If an effect resolves during the Battle Step of “Black Tyranno”’s direct attack that results in a Spell Card, Trap Card, or Attack Position monster being on your opponent’s side of the field, a replay occurs.
If your opponent’s only monster is in face-up Defense Position, but it is equipped with your “Ring of Magnetism”, “Black Tyranno” must attack that monster if “Black Tyranno” attacks.
BLADE KNIGHT
Individual Card FAQs:
If you control “Blade Knight” and a face-down monster on your side of the field, “Blade Knight”’s second effect is not applied because you control another monster (whether it is face-up or face-down is not important).
If you have two “Blade Knights”, then their second effects are not applied because for each one, you have another monster on the field besides the “Blade Knight”.
If “Blade Knight” destroys a Flip Effect Monster like “Slate Warrior”, even that monster’s non-Flip effects are negated. So in this case, “Slate Warrior” does not reduce the ATK and DEF of the “Blade Knight” that destroyed it, because “Blade Knight” negates its effect.
If “Blade Knight” destroys “The Immortal of Thunder”, its effect is negated. If your opponent had already gained the 3000 Life Points, then your opponent does not lose the 5000 Life Points. If “Blade Knight” attacked “The Immortal of Thunder” while it was face-down, your opponent neither gains nor loses Life Points from “The Immortal of Thunder”’s effect.
If “Blade Knight” destroys “Spear Cretin”, “Spear Cretin”’s effect is not applied.
The effect of a Flip Effect monster destroyed by “Blade Knight” is negated while the destroyed card is in the Graveyard. If the monster is Set again on the field, then the Flip Effect is activated when it’s flipped again.
If “Blade Knight” attacks a face-down Attack Position Flip Effect Monster with equal ATK, and both monsters are destroyed, then “Blade Knight”’s effect is applied because it destroyed the monster, and the monster’s effect is negated.
BLAST HELD BY A TRIBUTE
Individual Card FAQs:
When your opponent attacks with a monster that you Tribute Summoned, and your opponent took control of, you can activate “Blast Held by a Tribute”.
Monsters like “Tyrant Dragon” cannot negate the effect of “Blast Held by a Tribute”.
In order to inflict 1000 points of damage to your opponent, you must destroy all monsters on your opponent’s side of the field first. So if you activate “Blast Held by a Tribute”, and your opponent chains “Ring of Destruction” or “Interdimensional Matter Transporter” so that your opponent has no monsters to destroy, then “Blast Held by a Tribute” inflicts no damage.
Netrep Rulings:
If all face-up Attack position monsters are removed from the field before “Blast Held by a Tribute” resolves, the entire effect of “Blast Held by a Tribute” disappears.
If a monster that has been Tribute Summoned attacks, it may be destroyed by the effect of “Blast Held by a Tribute,” regardless of how long ago the monster was summoned. If a monster has been Special Summoned, it may not trigger “Blast Held by a Tribute,” even if the monster has 5 or more stars.
BLAST JUGGLER
Netrep Rulings:
“Blast Juggler” does not count itself for the number of eligible monsters with an ATK of 1000 or less.
BLAST MAGICIAN
Individual Card FAQs:
If “Rush Recklessly” is chained to the effect of “Blast Magician”, and the ATK of the target monster is now higher than 700 x the number of Spell Counters removed, the effect of “Blast Magician” disappears. You cannot remove additional Spell Counters to increase the effect.
This is an effect that targets.
You must remove at least 1 Spell Counter. You cannot activate the effect and remove zero Spell Counters.
As with all Spell Counters, the Spell Counter is placed when the Spell Card resolves, not when it is activated, but “Blast Magician” must have been face-up on the field when the Spell Card was activated (and when it resolves) in order to receive a Spell Counter.
BLAST WITH CHAIN
Netrep Rulings:
If the monster equipped with “Blast with Chain” is destroyed, “Blast with Chain’s” effect does not trigger. “Blast with Chain” must be destroyed by a card effect to trigger its effect.
“Blast with Chain” may be activated in the Damage Step.
The effect of “Blast with Chain” creates its own Chain when it activates in the Graveyard.
“Blast with Chain” will be destroyed by “Gearfried the Iron Knight’s” effect and will activate its “destroy 1 card” effect.
Netrep Q&As:
Q: If a face-down “Gearfried the Iron Knight” is attacked with a “Blue-Eyes White Dragon,” when it is turned face-up during Damage calculation, can the controller of “Gearfried the Iron Knight” activate “Blast with Chain” on “Gearfried the Iron Knight” and have it be destroyed and activate the second effect to destroy the “Blue-Eyes White Dragon?”
A: Yes, this scenario would work. bishop, 12/05/2003
BLASTING THE RUINS
Individual Card FAQs:
Even if you activate “Blasting the Ruins” and an effect is chained that reduces your Graveyard to less than 30 cards, “Blasting the Ruins” still resolves because the condition was correct at the time of activation.
BLIND DESTRUCTION
Individual Card FAQs:
Rolling a die is not optional, you must roll one each of your Standby Phases. If you have two copies of “Blind Destruction” active on the field you roll two dice each of your Standby Phases.
Netrep Rulings:
Face-down monsters are not affected by “Blind Destruction.”
BLINDLY LOYAL GOBLIN
Individual Card FAQs:
If your opponent takes control of your “Blindly Loyal Goblin” with “Change of Heart” and flips it face-up, control of the monster does not return to you.
If you Special Summon your opponent’s “Blindly Loyal Goblin” with “Monster Reborn”, and “Remove Brainwashing” is activated, control of “Blindly Loyal Goblin” does not return to your opponent.
Your opponent cannot use “Change of Heart”, “Snatch Steal”, or “Brain Control” on your face-up “Blindly Loyal Goblin”.
Neither player can activate “Creature Swap” if the only monster you control is “Blindly Loyal Goblin”. If you control “Blindly Loyal Goblin” and 1 other monster when “Creature Swap” is activated, you must select the other monster.
If your opponent tries to use “Change of Heart” on your face-down “Blindly Loyal Goblin”, and you chain “Ceasefire” to flip it face-up, the effect of “Change of Heart” is negated.
Your opponent cannot target your “Blindly Loyal Goblin” with the effect of “Relinquished” or “Thousand-Eyes Restrict”.
BLOWBACK DRAGON
Individual Card FAQs:
“Blowback Dragon”’s effect does target. The target is the selected card.
If your opponent uses “Blowback Dragon” on a Trap Card, you can use “Fake Trap” to save it.
You select the target of “Blowback Dragon”’s effect when you activate the effect, BEFORE flipping the coins.
BLUE-EYES TOON DRAGON
Netrep Rulings:
Two monsters must be Tributed to Special Summon “Blue-Eyes Toon Dragon” while “Toon World” is face-up on the summoning player’s field.
If “Blue-Eyes Toon Dragon” is turned face-down by an effect, it may not be Flip Summoned unless “Toon World” is face-up on the summoning player’s field.
If either player’s “Toon World” is destroyed while “Blue-Eyes Toon Dragon” is face-up on the field, “Blue-Eyes Toon Dragon” is destroyed.
“Blue-Eyes Toon Dragon” may be Special Summoned from the Graveyard if it has been Special Summoned properly once and the summoning player has “Toon World” on his or her field.
“Blue-Eyes Toon Dragon” may not attack the same turn it is Special Summoned, regardless of how it was Special Summoned.
“Blue-Eyes Toon Dragon” may not be Special Summoned by the effect of “The Flute of Summoning Dragon” regardless of the presence of “Toon World.”
BOAR SOLDIER
Netrep Rulings:
“Boar Soldier” may be Special Summoned.
BOOK OF LIFE
Individual Card FAQs:
You cannot activate “Book of Life” if there is no monster in the Graveyard to remove from play.
You cannot activate “Book of Life” if your opponent controls “Kycoo the Ghost Destroyer”.
If you activate “Book of Life” and your opponent chains “Call of the Haunted” to Special Summon “Kycoo the Ghost Destroyer”, you still get to Special Summon 1 Zombie with Book of Life’s effect (but do not remove 1 monster from your opponent’s Graveyard).
BOOK OF MOON
Individual Card FAQs:
When you activate “Book of Moon” during the Battle Step to flip your defending monster into face-down Defense Position, the attack resolves as normal. No replay occurs because the possible attack targets on your side of the field did not change.
When you activate “Book of Moon” during the Battle Step to flip an attacking monster into face-down Defense Position, the attack stops. No replay is triggered. The attacking monster cannot change its battle position in Main Phase 2, because it is still considered to have declared an attack. (So it cannot be Flip Summoned in Main Phase 2.)
If you are attacking, and you chain “Book of Moon” to your opponent’s “Mirror Force” to flip one of your monsters face-down, that monster is not destroyed by “Mirror Force”.
If you chain “Book of Moon” to “Magic Cylinder”, “Ring of Destruction”, or “Trap Hole” to flip the target of any of those cards face-down, the card’s effect disappears. (See “Activation & Targeting Eligibility” in the Advanced FAQ.)
If you use “Book of Moon” on a monster that had its ATK doubled with “Limiter Removal”, the monster is not destroyed at the end of the turn.
If you chain “Book of Moon” to “Bottomless Trap Hole”, the now face-down monster will not be destroyed by “Bottomless Trap Hole”, but any other appropriate monsters Summoned at the same time will still be destroyed.
If you use “Book of Moon” on “Dream Clown”, “Dream Clown”’s effect is not activated.
If you chain “Book of Moon” to the activation of a Flip Effect Monster’s effect, such as “Fiber Jar”, “Book of Moon” flips the monster face-down again, but the Flip Effect still resolves as normal.
You cannot flip a Monster Token face-down because Monster Tokens are always face-up.
You cannot activate “Book of Moon” while “Light of Intervention” is active.
Netrep Rulings:
If “Book of Moon” is activated on a defending monster, the attack resolves as normal.
If “Book of Moon” resolves on an attacking monster, the attack stops at that point. The Damage Step is not reached at that point.
A monster turned face-down by the effect of “Book of Moon” in response to the declaration of an attack does not trigger a Replay.
Effects that require face-up targets will have their effects disappear if “Book of Moon” is chained and successfully resolves to them. This includes “Mirror Force,” “Magic Cylinder,” and “Ring of Destruction.”
Monsters with Continuous effects have their effects cease when turned face-down by “Book of Moon.”
Monsters that are turned face down by “Book of Moon” have their effects reset. This includes “Suijin,” which will be allowed to use its effect again when turned face up.
If “Book of Moon” is chained to a Flip effect, the Flip effect will resolve as normally unless the Flip effect requires the monster to remain face-up.
Tokens may not be turned face down by “Book of Moon.”
If a monster Special Summoned with “Call of the Haunted” is turned face-down by “Book of Moon,” that monster will remain on the field and “Call of the Haunted” will remain face-up on the field meaninglessly.
If a monster that changes control via “Change of Heart” is turned face-down by “Book of Moon,” the monster will return to the original controller’s field when the turn ends as normal per “Change of Heart.”
If a monster Special Summoned and Equipped with “Premature Burial” is turned face-down by “Book of Moon,” that monster will remain on the field and “Premature Burial” will be sent to the Graveyard as it no longer has a legal target.
If a monster equipped with “Snatch Steal” is turned face-down by “Book of Moon”, “Snatch Steal” will be sent to the Graveyard as it no longer has a legal target and control of that monster will remain with the controller of “Snatch Steal.”
BOOK OF SECRET ARTS
Netrep Rulings:
“Book of Secret Arts” may only be equipped to Spellcaster-Type monsters.
BOOK OF TAIYOU
Individual Card FAQs:
Flipping a monster into face-up Attack Position with “Book of Taiyou” is NOT a Flip Summon.
When a Flip Effect Monster is flipped face-up by the effect of “Book of Taiyou”, its Flip Effect is activated. You can Set a monster and use “Book of Taiyou” on it that same turn; its Flip Effect will activate.
Netrep Rulings:
If “Book of Taiyou” flips a Toon monster face-up, that Toon monster may attack that turn.
BOTTOMLESS SHIFTING SAND
Individual Card FAQs:
If there are multiple monsters tied for the highest ATK, they are all destroyed.
If “Bottomless Shifting Sand” is active and “Tyrant Dragon” is the monster with the highest ATK, “Tyrant Dragon” is destroyed because “Bottomless Shifting Sand” does not target a monster.
Netrep Rulings:
If more than one monster ties for highest ATK value in the End Phase while “Bottomless Shifting Sand” is active, all of those monsters will be destroyed by the effect of “Bottomless Shifting Sand.
BOTTOMLESS TRAP HOLE
Individual Card FAQs:
This card can remove from play multiple monsters at once, if they are Summoned simultaneously. Since this card can affect multiple monsters, it does not target.
If the opponent has “Lord of D.” on the field and activates “The Flute of Summoning Dragon” to Special Summon 2 copies of “Blue-Eyes White Dragon”, you can activate this card and both will be removed from play. “Lord of D.” does not protect the Dragons because “Bottomless Trap Hole” does not target. The same situation would occur if only 1 “Blue-Eyes White Dragon” was Special Summoned, “Bottomless Trap Hole” still does not target.
This card can only be activated when the last thing that resolved in the Duel was the opponent Normal/Flip/Special Summoning a monster(s). It cannot be activated at any other time.
If “Cyber Jar” is flipped during a Main Phase, and the opponent Special Summons “Dark Blade”, “Luster Dragon”, “Magical Scientist” and a face-down monster, you can activate “Bottomless Trap Hole” and both “Luster Dragon” and “Dark Blade” will be removed from play. The “Magical Scientist”, face-down monster, and all monsters you Summoned will remain on the field.
If “Cyber Jar” is flipped as a result of being attacked, you cannot activate “Bottomless Trap Hole” because it cannot be activated during the Damage Step.
If the opponent Summons a monster, then you activate “Bottomless Trap Hole”, and the opponent chains “Book of Moon” to flip the Summoned monster face-down, it is not removed from play by the effect of “Bottomless Trap Hole”.
Use the current ATK at time of Summoning to determine if you can activate “Bottomless Trap Hole”. So if the opponent Tribute Summons “Enraged Muka Muka” with 1 card in their hand, you can activate “Bottomless Trap Hole” (since its ATK is 1600).
You cannot activate this card after “Jinzo” is Summoned.
You can activate this card after a monster was Special Summoned by the effect of another card, such as “Monster Reborn”.
If the opponent activates “Monster Reborn” and then chains “Call of the Haunted” (so that 2 monsters are Summoned in the same chain), and then you activate “Bottomless Trap Hole” after that chain resolves only the monster Summoned by chain link 1 (“Monster Reborn”) is removed from play.
If the opponent Normal Summons “Dark Blade”, then you activate “Bottomless Trap Hole”, and the opponent chains “Ultimate Offering” and Tributes “Dark Blade” to Tribute Summon “Summoned Skull”, the chain will resolve like this. “Dark Blade” is sent to the Graveyard and “Summoned Skull” is successfully Summoned, then “Bottomless Trap Hole” resolves and removes “Summoned Skull” from play.
Netrep Rulings:
“Bottomless Trap Hole” is not a targeting effect.
A Flip Effect monster Flip Summoned and destroyed by “Bottomless Trap Hole” will still resolve its Flip Effect.
“Bottomless Trap Hole” may not be activated in the Damage Step.
“Bottomless Trap Hole” can be activated as a response to the monsters Special Summoned by “Cyber Jar.” All monsters on the opponent’s field Special Summoned in face-up Attack Position with 1500 ATK or more will be destroyed and removed from play. “Bottomless Trap Hole” may not be activated in response to the Special Summons placed on the field as a result of “Cyber Jar” being flipped by an attack.
“Bottomless Trap Hole” may be activated in response to your opponent Special Summoning “Lava Golem” to your side of the field.
BOWGANIAN
Individual Card FAQs:
You can use “Barrel Behind the Door” against “Bowganian”’s effect.
“Bowganian”’s effect is a Trigger Effect.
BRAIN CONTROL
Individual Card FAQs:
If the monster targeted by “Brain Control” is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase.
You cannot activate “Brain Control” if you already have 5 monsters on your side of the field.
Email Rulings:
[If “Book of Moon” is chained to “Brain Control,” turning the target of “Brain Control” face-down,] the effect of “Brain Control” would disappear [and] the targeted monster will remain where it is.
Related Rulings:
If the monster affected by “Change of Heart” is temporarily removed from play, that monster will return to the original controller when the monster returns to play.
A face-up “Blindly Loyal Goblin” may not be targeted by “Change of Heart.” If a face-down “Blindly Loyal Goblin” changes control through the effect of “Change of Heart” or similar cards and “Blindly Loyal Goblin” is turned face-up, control of “Blindly Loyal Goblin” will not return to the original controller.
BRAIN JACKER
Individual Card FAQs:
If this monster is attacked while face-down, and is destroyed as a result of battle, its effect does not activate. (Unlike “Kiseitai” because “Kiseitai” has an effect preventing damage calculation.)
The effect of “Brain Jacker” that increases Life Points can be chained to.
BREAKER THE MAGICAL WARRIOR
Individual Card FAQs:
Placing a Spell Counter on “Breaker, the Magical Warrior” is a chain that begins after it is Summoned. If your opponent chains “Trap Hole” or “Ring of Destruction” to the placement of a Spell Counter on “Breaker, the Magical Warrior”, “Trap Hole” / “Ring of Destruction” resolves before the Spell Counter is placed on “Breaker, the Magical Warrior”, so you cannot chain “Breaker, the Magical Warrior”’s effect.
“Breaker, the Magical Warrior”’s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card.
You can use “Breaker, the Magical Warrior”’s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using “Pitch-Black Power Stone”, etc.).
Removing a Spell Counter is a cost; if you remove a Spell Counter from “Breaker, the Magical Warrior” and your opponent chains “Ring of Destruction”, the Spell Counter has already been removed so “Ring of Destruction” deals 1600 damage to each player; “Breaker, the Magical Warrior”’s effect that destroys a card is still applied even though “Breaker, the Magical Warrior” himself has been destroyed at that point.
If I chain “Ring of Destruction” to the placement of a Spell Counter on “Breaker, the Magical Warrior”, “Ring of Destruction” does 1600 damage to each player because the action of placing the Spell Counter has not resolved.
Netrep Rulings:
“Breaker the Magical Warrior” only receives its Spell Counter when it is Normal Summoned.
“Breaker the Magical Warrior” does not get its Spell Counter when it is Flip Summoned or Special Summoned.
When “Breaker the Magical Warrior” is Normal Summoned, the placement of the Spell Counter is the event to be chained to with “Trap Hole”, “Bottomless Trap Hole,” “Ring of Destruction,” etc.
The removal of the Spell Counter on “Breaker the Magical Warrior” is a Cost Effect. It is Speed 1 and may not be chained to any other effect.
“Breaker the Magical Warrior’s” effect may not be activated if there are no Spell or Trap cards on the field.
BUBBLE CRASH
Individual Card FAQs:
This card can be activated when EITHER player has 6 cards or more combined in hand and on the field.
All selected cards on both players’ side of the field are sent to their respective Graveyards simultaneously.
Monster Tokens count towards these 6 cards, and can be selected by this card’s effect (but they will be taken off the field instead of being sent to the Graveyard.
If “Premature Burial” is equipped to a monster on the field, you can select “Premature Burial” to be sent to the Graveyard and the previously equipped monster will remain on the field, since “Premature Burial” was not destroyed.
If you select “Toon World” to be sent to the Graveyard, your Toon Monsters are not destroyed because “Toon World” was not destroyed.
If you send “Call of the Haunted” to the Graveyard, the monster Special Summoned by its effect is destroyed.
If “Witch of the Black Forest” or “Sangan” is sent to the Graveyard, their effects do activate.
Netrep Rulings:
Cards sent to the Graveyard as a result of the effect of “Bubble Crash” are not destroyed.
“Bubble Crash” may not send itself to the Graveyard as a result of the effect of “Bubble Crash.”
Cards sent to the Graveyard as a result of the effect of “Bubble Crash” are all sent at the same time.
Tokens count towards the number of cards on the field for the purpose of “Bubble Crash.”
BUBBLE SHUFFLE
Individual Card FAQs:
“Bubble Shuffle” is an effect that targets 2 monsters.
If either target of “Bubble Shuffle” is changed to Defense Position or removed from the field before “Bubble Shuffle” resolves, the entire effect of “Bubble Shuffle” disappears.
You can target the opponent’s “Elemental Hero Bubbleman” with “Soul Exchange” and Tribute it for “Bubble Shuffle”.
If there is no monster in your hand with “Elemental Hero” in the card name, you cannot activate “Bubble Shuffle”.
You need a face-up Attack Position “Elemental Hero Bubbleman” on the field to activate “Bubble Shuffle”. If he’s in Defense Position you cannot activate it.
BURNING ALGAE
Individual Card FAQs:
“Burning Algae”’s effect activates when sent to the Graveyard from the field, your hand, or your Deck.
“Burning Algae”’s effect activates in the Graveyard, so when a face-down “Burning Algae” is sent to the Graveyard, or “Burning Algae” in your opponent’s hand is sent to your Graveyard, the effect is activated.
“Burning Algae”’s effect cannot be negated by “Skill Drain”.
When you Tribute “Burning Algae” to Tribute Summon “Dark Magician of Chaos”, “Burning Algae”’s effect is Step 1 of a chain and “Dark Magician of Chaos”’ effect is Step 2.
BURNING BEAST
Individual Card FAQs:
You may use the effect of “Burning Beast” to destroy a Spell or Trap Card on your side of the field.
If a monster equipped with “Burning Beast” attacks your opponent’s Life Points directly, and “Robbin’ Goblin” is the only face-up Spell or Trap Card on the field, the turn player chooses whether to resolve “Robbin’ Goblin”’s effect first or resolve “Burning Beast”’s effect first. If the effect of “Burning Beast” is resolved first and destroys “Robbin’ Goblin”, then “Robbin’ Goblin”’s effect is not applied because it is a Continuous Trap Card that is no longer in play.
Netrep Rulings:
The controller of “Burning Beast” while “Burning Beast” is an Equip Spell Card may choose one of his or her own Spell or Trap Cards.
If “Burning Beast” is the only Spell or Trap Card on the field when the equipped monster inflicts Battle Damage, “Burning Beast” must destroy itself.
BURNING LAND
Netrep Rulings:
“Burning Land” may only be activated if there is a Field Spell Card on the field.
“Burning Land” may destroy a face-down Field Spell card.
Judge List Rulings:
The field-destruction effect [of “Burning Land”] is a one-time deal that only happens when the card first resolves. The only continuous effect is the damage it inflicts. Curtis Schultz, 01/21/2005
BURST BREATH
Netrep Rulings:
“Burst Breath” may be activated if the only face up monster is the Dragon to be used as a Tribute.
If “Soul Exchange” has targeted a face-up Dragon Type monster on the opponent’s field, “Burst Breath” may use that monster as a Tribute.
BURST STREAM OF DESTRUCTION
Individual Card FAQs:
If you activate “Burst Stream of Destruction”, and the “Blue-Eyes White Dragon” is removed from the field with “Interdimensional Matter Transporter” or “Compulsory Evacuation Device”, or flipped face-down with “Book of Moon”, or destroyed by “Ring of Destruction”, “Burst Stream of Destruction”’s effect still resolves.
You can activate “Burst Stream of Destruction” when you cannot have a Battle Phase because of “Frozen Soul”, “D.D. Border Line”, “Soul Exchange”, or “Great Long Nose”.
It is an effect of “Burst Stream of Destruction” that “Blue-Eyes White Dragon” cannot attack, so if “Non-Spellcasting Area” is on the field, “Blue-Eyes White Dragon” CAN attack. If “Imperial Order” is activated later, “Burst Stream of Destruction”’s effect is negated and “Blue-Eyes White Dragon” CAN attack.
If “Burst Stream of Destruction”’s activation is negated by “Magic Jammer”, then “Blue-Eyes White Dragon” can attack.
NO copies of “Blue-Eyes White Dragon” can attack the turn that “Burst Stream of Destruction”’s effect is applied, even if they are Summoned after “Burst Stream of Destruction” is played.
BUSTER BLADER
Netrep Rulings:
Monsters changed to Dragon-Type by an effect count towards the bonus ATK of “Buster Blader.”
BUSTER RANCHER
Individual Card FAQs:
If the equipped monster’s ATK is raised above 1000 points, by any effect other than “Buster Rancher”’s own effect, “Buster Rancher” is destroyed.
You can equip 2 copies of “Buster Rancher” to the same monster but because of “Buster Rancher”’s effect, when you increase the ATK by 1 “Buster Rancher” effect, the other “Buster Rancher” is destroyed.
If “Injection Fairy Lily” is equipped with “Buster Rancher”, and you use her effect to increase her ATK, “Buster Rancher” is destroyed. If “Injection Fairy Lily” battles a monster equipped with “Buster Rancher”, and her effect is used to increase her ATK, then “Buster Rancher”’s effect activates and increases the ATK of the other monster.
Netrep Q&As:
Q: If the ATK of a monster equipped with “Buster Rancher” goes over 1000 ATK, what happens to “Buster Rancher”?
A: If the equipped monster’s ATK is raised above 1000 points, by any effect other than Buster Rancher’s own effect, Buster Rancher is destroyed. This includes during the Damage Step. bishop 02/21/2004
BUTTERFLY DAGGER - ELMA
Individual Card FAQs:
Missing the Timing: Because the effect of “Butterfly Dagger – Elma” is an optional “when… you can” Trigger Effect, “Butterfly Dagger - Elma” being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates “Pot of Greed”, and the opponent chains “Mystical Space Typhoon” to destroy “Butterfly Dagger - Elma” during the chain, it cannot return to the owner’s hand.
If the monster that “Butterfly Dagger - Elma” is equipped to is destroyed as a result of battle, or by a card effect like “Sakuretsu Armor” or “Fissure”, then “Butterfly Dagger - Elma” cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the “Butterfly Dagger - Elma” are destroyed simultaneously by a card like “Final Destiny”, then you can return it to your hand.
While “Imperial Order” is active, if “Butterfly Dagger - Elma” is destroyed and sent to the Graveyard, it can return to your hand.
When you activate “Butterfly Dagger - Elma” and your opponent chains “Mystical Space Typhoon”, it cannot return to your hand.
When “Butterfly Dagger - Elma” is “sent to the Graveyard” without being “destroyed”, such as with “Woodland Sprite”, it cannot return to your hand.
If “Butterfly Dagger - Elma” is negated and destroyed by “Ryu Senshi” or “Freed the Matchless General”, it cannot return to your hand.
While “Morale Boost” is active, if you equip “Butterfly Dagger - Elma” to “Gearfried the Iron Knight”, 1) Increase your Life Points for “Morale Boost”, 2) destroy “Butterfly Dagger - Elma” with “Gearfried the Iron Knight”’s effect, 3) inflict damage for “Morale Boost” when “Butterfly Dagger - Elma” is sent to the Graveyard, 4) the owner of “Butterfly Dagger - Elma” can return it to his/her hand.
If “Butterfly Dagger - Elma” is destroyed during the Damage Step, such as by the effect of “Cliff the Trap Remover”, you cannot activate the effect that returns “Butterfly Dagger - Elma” to the hand.
Netrep Rulings:
“Disappear” can be chained to the activation of “Butterfly Dagger – Elma’s” return to the player’s hand effect. “Disappear” will resolve as Chain Link 2 to the “Butterfly Dagger – Elma’s” effect of Chain Link 1. “Disappear” will resolve first, removing “Butterfly Dagger – Elma” from play. “Butterfly Dagger – Elma’s” effect will then disappear.
If “Butterfly Dagger – Elma” is equipped to “Freed the Matchless General,” “Freed the Matchless General” will negate and destroy “Butterfly Dagger – Elma.” “Butterfly Dagger – Elma” will not return to the player’s hand.
If “Butterfly Dagger – Elma” is equipped to a monster already equipped with “Rod of Silence – Kay’est,” “Butterfly Dagger – Elma” will be negated and destroyed by the effect of “Rod of Silence – Kay’est” and “Butterfly Dagger – Elma” will not return to the hand. If “Rod of Silence – Kay’est” is equipped to a monster already equipped with “Butterfly Dagger – Elma,” “Butterfly Dagger – Elma” will be negated and destroyed by the effect of “Rod of Silence – Kay’est” and “Butterfly Dagger – Elma” will not be returned to the player’s hand.
BYSER SHOCK
Individual Card FAQs:
You can chain against the effect of “Byser Shock”.
A Trap Card like “Ceasefire” that is chained to the activation of “Byser Shock”’s effect is not returned to the hand.
Netrep Rulings:
“Byser Shock” does not get its effect if Special Summoned face-down. “Byser Shock,” if later Flip Summoned, it will have its effect resolve at that time. “Byser Shock” will not receive its effect if Flipped as a result of an attack or an effect.
If “Skill Drain” is active or activated in a chain to “Byser Shock’s” effect, the effect of “Byser Shock” is negated.
CALL OF THE HAUNTED
Netrep Rulings:
“Call of the Haunted” constitutes a targeting effect.
The player using “Call of the Haunted” must declare the monster to be Special Summoned at the time of activation.
If the monster Special Summoned by “Call of the Haunted” is sent to the Graveyard, but not destroyed, “Call of the Haunted” remains on the field meaninglessly.
If the monster Special Summoned by “Call of the Haunted” is returned to the hand, “Call of the Haunted remains on the field meaninglessly.
If the monster Special Summoned by “Call of the Haunted” is Tributed, “Call of the Haunted” remains on the field meaninglessly.
If that monster is not in the Graveyard at the time of resolution, “Call of the Haunted” resolves without effect and remains on the field meaninglessly.
“Call of the Haunted” may be used to Special Summon a monster from the Graveyard during either player’s Battle Phase. If “Call of the Haunted” is successfully resolved during the opponent’s Battle Phase as a response to an attack declaration, a Replay is triggered.
“Call of the Haunted” may not be activated during the Damage Step.”
If “Call of the Haunted” is destroyed in a chain to the activation of “Call of the Haunted,” the monster that would be Special Summoned by “Call of the Haunted” is not Special Summoned.
“Call of the Haunted” does not equip itself to “Gearfried the Iron Knight.” “Gearfried the Iron Knight” can be successfully summoned by “Call of the Haunted.”
“Call of the Haunted” can Special Summon “Jinzo.” If “Call of the Haunted” is destroyed while “Jinzo” is face-up on the field, the monster targeted by “Call of the Haunted” will not be destroyed. If “Jinzo” is Special Summoned by “Call of the Haunted” and “Jinzo” is destroyed, “Call of the Haunted” is destroyed.
If the opponent plays “Monster Reborn” targeting a specific monster in a player’s Graveyard, and “Call of the Haunted” is chained to the activation of “Monster Reborn” targeting the same monster, “Call of the Haunted” will resolve first removing that monster from the Graveyard. “Monster Reborn” will resolve without effect.
If “Mystical Space Typhoon” is activated in a chain with the activation of “Call of the Haunted,” “Mystical Space Typhoon” will destroy the “Call of the Haunted” before “Call of the Haunted” Special Summons a monster. “Call of the Haunted’s” effect will then disappear. If “Call of the Haunted” is activated in a chain with a “Mystical Space Typhoon” that targets “Call of the Haunted,” “Call of the Haunted” will resolve first, Special Summoning a monster. “Mystical Space Typhoon” will then resolve destroying the “Call of the Haunted.” If “Call of the Haunted” is not negated at this point, the monster Special Summoned by “Call of the Haunted” will be destroyed.
If “Call of the Haunted” is used to Special Summon “Tyrant Dragon” and resolves successfully, “Call of the Haunted” will be negated and destroyed after “Tyrant Dragon” has been Special Summoned. “Tyrant Dragon” will remain on the field.
If a Union monster like “Koitsu” is Special Summoned by “Call of the Haunted” and then uses its effect to equip itself to its Union counterpart, “Call of the Haunted” will no longer affect the Union monster and will remain face-up on the field meaninglessly.
Netrep Q&As:
Q: If “Call Of The Haunted” was used to Special Summon a monster from the Graveyard and then “Book of Moon” was activated, or the monster’s own effect such as “Guardian Sphinx”, what would happen?
A: The targeted monster would be changed to face-down Defense Position and would then be severed from the effect of “Call of the Haunted.” Even if the monster is later flipped face-up, it will still remain severed from the effect of “Call of the Haunted.” “Call of the Haunted” will remain on the field meaninglessly. Curtis Schultz, 02/29/2004
CALL OF THE MUMMY
Individual Card FAQs:
When you activate the effect of “Call of the Mummy”, you can Special Summon a high-level monster from your hand like “Giant Axe Mummy” or “Vampire Lord”, but not a Special Summon-only monster like “Fushioh Richie”.
You can only activate “Call of the Mummy”’s effect during your Main Phase.
You select a monster from your hand when you resolve “Call of the Mummy”’s effect, not when you activate the effect.
If you have multiple copies of “Call of the Mummy” in play, you can only Special Summon 1 Zombie because when you try to activate the second “Call of the Mummy”, you now have a monster on your side of the field so its effect does not apply.
Netrep Rulings:
If “Call of the Mummy’s” effect is chained with a card that will destroy “Call of the Mummy,” “Call of the Mummy’s” effect will disappear.
CANNON SOLDIER
Netrep Rulings:
“Cannon Soldier’s” effect is Spell Speed 1 and is an Ignition Effect.
“Cannon Soldier’s” effect may be used once immediately upon summoning before the opponent may respond with an appropriate Trap Card like “Torrential Tribute” or “Trap Hole.”
“Cannon Soldier” may Tribute itself for its effect.
“Cannon Soldier” may Tribute a face-down monster.
CARD DESTRUCTION
Individual Card FAQs:
Discarding your hand is not a cost for either player.
Netrep Rulings:
If there are any cards that are not in the owner’s hands, through the effect of “Exchange” or similar, when “Card Destruction” is played, the owners of the respective cards may decide the order that the cards go into the Graveyard.
Cards discarded for the purpose of “Card Destruction” are not a cost of activating “Card Destruction.”
If “Card Destruction” resolves while an active “Banisher of the Light” is on the field, each player still draws the same number of cards that were discarded.
“Card Destruction” can be activated if either player has at least 1 card in his/her hand (not including “Card Destruction”). If your opponent has 1 or more cards in his/her hand and you only have “Card Destruction” in your hand, you can activate “Card Destruction”. If your opponent has no cards in his/her hand and you have “Card Destruction” and 1 other card in your hand, you can activate “Card Destruction”. If your opponent has no cards in his/her hand and you only have “Card Destruction” in your hand, you cannot activate “Card Destruction”.
CARD OF SAFE RETURN
Individual Card FAQs:
If your opponent uses “Monster Reborn” to Special Summon a monster from your Graveyard, you get to draw a card.
If the Special Summon is negated with “Horn of Heaven” or “Solemn Judgment” you do not get to draw a card.
Drawing a card for this card’s effect is optional, so if you use “Call of the Haunted” when you have no cards left in your Deck you do not lose the Duel.
Netrep Rulings:
A player with multiple “Card of Safe Returns” active on the field may draw 1 card for each “Card of Safe Return” when a monster is Special Summoned from that player’s Graveyard.
If a monster is Special Summoned from the Graveyard of a player with a “Card of Safe Return” by the opponent, the player with the “Card of Safe Return” may draw 1 card.
CARD OF SANCTITY
Individual Card FAQs:
Removing all cards in your hand and your side of the field from play is a cost to activate “Card of Sanctity”. If you have no other cards except for “Card of Sanctity”, you cannot activate it. You must have at least 1 other card on your side of the field or in your hand.
You can chain “Null and Void” to “Card of Sanctity”.
“Card of Sanctity” itself is NOT removed from play by its cost.
CARD SHUFFLE
Netrep Rulings:
The 300 Life Points are a cost to activate the effect of “Card Shuffle.”
CASTLE OF DARK ILLUSIONS
Netrep Rulings:
“Castle of Dark Illusions’s” effect will increase the ATK of Zombie monsters on the field by 200 per turn for each turn that “Castle of Dark Illusions” is face-up, for the duration of 4 turns on the Standby Phase.
If “Castle of Dark Illusions” leaves the field before the fourth Standby Phase, the ATK increase will stop increasing. Any ATK increase that occurred as a result of “Castle of Dark Illusions” will remain on the respective Zombie-Type monsters as long as those Zombie-Type remain face up on the field.
Netrep Q&As:
Q: Would my face-up “Spirit Reaper” be destroyed if my “Castle of Dark Illusions” was flipped face-up and do Zombie-Type monsters place on the field face-up after “Castle of Dark Illusions” is face-up receive the increase?
A: “Castle of Dark Illusion’s” effect is not a targetting effect. “Spirit Reaper” will not be destroyed by its effect. Any Zombies brought face-up on the field while “Castle of Dark Illusion’s” effect is active will get the increase. It does not matter if the Zombies were face-up on the field when “Castle of Dark Illusions” was flipped. Curtis Schultz, 12/08/2003
CASTLE WALLS
Individual Card FAQs:
You choose the monster to receive the DEF increase when you activate this card. This card targets.
If you activate two “Castle Walls” on the same monster, its DEF increases by 1000.
Netrep Rulings:
“Castle Walls” may be activated in the Damage Step.
CAT’S EAR TRIBE
Netrep Rulings:
The effect of “Cat’s Ear Tribe” activates in the Damage Step during Damage Calculation.
If “Maju Garzett” or “Great Maju Garzett” attacks a “Cat’s Ear Tribe” and it is not destroyed as a result of battle, “Maju Garzett” and “Great Maju Garzett’s” ATK will be set to 0 at the end of the Damage Step.
Netrep Q&As:
Q: Does “Dark Ruler Ha Des” negate the effect of “Cats Ear Tribe”?
A: The effect of the “Cat’s Ear Tribe” activates before the damage calculation. Dark Ruler Ha Des” needs to destroy the monster in battle in order to negate its effect. Since this has not happened yet, the “Cat’s Ear Tribe” effect would make the base ATK of “Dark Ruler Ha Des” become 200. Curtis Schultz, 03/14/2004
CATAPULT TURTLE
Netrep Rulings:
“Catapult Turtle’s” effect is [Spell] Speed 1 and is a[n Ignition] Effect.
“Catapult Turtle’s” effect may be used once immediately upon summoning before the opponent may respond with an appropriate Trap Card like “Torrential Tribute” or “Trap Hole.”
“Catapult Turtle” may Tribute itself for its effect.
“Catapult Turtle’s” effect is based on the current ATK of the monster at the moment it is Tributed.
Face-down monsters may be Tributed for “Catapult Turtle’s” effect.
CATNIPPED KITTY
Individual Card FAQs:
The first effect of “Catnipped Kitty” is a Continuous Effect and the second is an Ignition Effect.
You cannot target a face-down monster with the effect of “Catnipped Kitty”.
If you control 2 copies of “Catnipped Kitty” on the field, and no other monsters, your opponent cannot attack, except with monsters that have an effect which allows them to attack directly.
CAVE DRAGON
Individual Card FAQs:
If you have 2 copies of “Cave Dragon” on the field, they can both attack.
You can still Set, Flip Summon, and Special Summon “Cave Dragon” if there is another monster on your side of the field.
Netrep Rulings:
If the only other Dragon-Type monster on the field is destroyed as a response to “Cave Dragon” declaring an attack, the “Cave Dragon”’s attack is stopped.
If “Skill Drain” is active on the field, “Cave Dragon” may still not be Normal Summoned if there are any other monsters on the field. If “Skill Drain” is active on the field, “Cave Dragon” may attack even if there are no other Dragon-Types on the field.
CEASEFIRE
Netrep Rulings:
“Ceasefire” does not affect face-down Attack Position monsters.
If “Ceasefire” is activated in a Chain to the Flip Effect of a Flip Summoned monster, “Ceasefire” will resolve first, but the Flip Effect will resolve successfully.
“Ceasefire” can be activated if one of two conditions are met: 1) There is a face-down Defense position monster on the field. 2) There is a face-up Effect monster on the field.
Monster Tokens are not considered Effect monsters for the effect of “Ceasefire.”
If a face down “Jinzo” is flipped face up by “Ceasefire,” “Ceasefire’s” effect will completely resolve before “Jinzo’s” effect of negating all Traps resolves.
CEMETERY BOMB
Individual Card FAQs:
The damage inflicted by “Cemetery Bomb” is based on the number of cards in the Graveyard when “Cemetery Bomb” resolves, not when it activates.
CENTRIFUGAL FIELD
Individual Card FAQs:
Only the owner of the Fusion Monster that was destroyed and sent to the Graveyard by a card effect can Special Summon a Fusion Material Monster written on the Fusion Monster Card. However, this effect can be used by both players (when their Fusion Monsters are destroyed and sent to the Graveyard by a card effect).
If both players have Fusion Monsters destroyed and sent to the Graveyard by card effects at the same time, each of them can Special Summon a Fusion Material Monster. However, when multiple Fusion Monsters controlled by the same player are destroyed and sent to the Graveyard by a card effect, that player can only select and Special Summon 1 Fusion Material Monster.
Unlike “De-Fusion”, the Fusion Material Monsters Special Summoned with “Centrifugal Field” do not have to have been used to Fusion Summon the Fusion Monster. In fact, that Fusion Monster does not have to have been properly Fusion Summoned at all (it could have been Special Summoned with “Magical Scientist” or “Summoner of Illusions” instead).
Substitute Fusion Material Monsters like “King of the Swamp” cannot be Special Summoned with “Centrifugal Field” because they are not written on the Fusion Monster Card. However, if they were used as substitutes to Fusion Summon the Fusion Monster, you can still use “Centrifugal Field” to Special Summon the other Fusion Material monster from the Fusion Summon.
You can chain to the activation of the effect of “Centrifugal Field”.
CESTUS OF DAGLA
Individual Card FAQs:
When “Airknight Parshath” equipped with “Cestus of Dagla” inflicts damage to your opponent’s Life Points, the simultaneous effects go on a chain, so the controller decides which effect is resolved first.
If you have multiple copies of “Cestus of Dagla” equipped to your monster, the effects accumulate.
When your opponent takes control of your Fairy-Type monster equipped with your “Cestus of Dagla”, and your opponent uses the monster to damage your Life Points, neither player increases their Life Points. This is because the controller of “Cestus of Dagla” is still you, and “Cestus of Dagla”’s effect only activates when the equipped monster inflicts damage to your opponent’s Life Points. Likewise, if you equip “Cestus of Dagla” to your opponent’s Fairy-Type monster, neither player will gain any Life Points from “Cestus of Dagla”.
Netrep Rulings:
If the monster equipped with “Cestus of Dagla” is not under the control of the controller of “Cestus of Dagla,” the Life Point gaining effect of “Cestus of Dagla” does not apply.
“Cestus of Dagla” will trigger its Life Point gaining effect if the monster equipped with “Cestus of Dagla” attacks Life Points directly.
If more than one “Cestus of Dagla” is equipped to the same monster, each “Cestus of Dagla” will trigger the Life Point gain.
Netrep Q&As:
Q: If a monster equipped with “Cestus of Dagla” attacks the opponent directly, will the controller of the monster gain Life Points?
A: If you control both the equipped Fairy-Type monster AND the “Cestus of Dagla,” then you will gain Life Points equal to whatever amount of Battle Damage you have done to the opponent’s Life Points from that equipped monster’s attack. So if I have “Zolga” equipped with “Cestus of Dagla” and it attacks my opponent directly, I would gain 2200 Life Points by the effect of “Cestus of Dagla.” Curtis Schultz, 01/29/2004
CHAIN DESTRUCTION
Netrep Rulings:
“Chain Destruction” destroys the cards in the hand and the Deck that it sends to the Graveyard.
“Chain Destruction” is a targeting effect.
A player may target his or her own summoned monster with “Chain Destruction.”
Monsters Special Summoned face-up by monster effects may be targeted by “Chain Destruction.”
If “Chain Destruction” is activated in response to a Fusion monster being Special Summoned and that Fusion monster has less than 2000 ATK, all other copies of that Fusion monster in the affected player’s Fusion Deck are destroyed and sent to the Graveyard.
If the ATK of a monster is increased above 2000 in a chain to the activation of “Chain Destruction,” “Chain Destruction” still resolves properly.
CHAIN DISAPPEARANCE
Individual Card FAQs:
You can activate “Chain Disappearance” in response to your own Summon of a monster, in which case your opponent still removes all cards with that name from his hand and Deck.
If you use “Chain Disappearance” in response to a Flip Summon, any Flip Effects like “Penguin Soldier” would still resolve. The Flip Effect is Step 1 of the chain, and “Chain Disappearance” is step 2.
The effect of “Chain Disappearance” can remove multiple monsters that are Summoned simultaneously, for example if your opponent activates “Scapegoat”, you can respond with “Chain Disappearance” to remove all 4 “Sheep Tokens” that were Special Summoned from the field.
If your opponent activates “Chain Disappearance” and you chain “Ring of Destruction”, “Ring of Destruction” resolves first and destroys the monster and sends it to the Graveyard, and there is no monster of the same name so no cards are removed from play for the effect of “Chain Disappearance”.
If you use “Chain Disappearance” when a Fusion Monster is Special Summoned, remove from play that Fusion Monster plus all copies of that Fusion Monster in the Fusion Deck.
CHAIN ENERGY
Individual Card FAQs:
“Chain Energy” applies only to cards played or Set from your hand, not cards that are activated when already Set on the field, or to cards placed onto the field by effects like “Cyber Jar”’s Flip Effect.
Netrep Rulings:
“Chain Energy” applies to any cards played after “Chain Energy” resolves.
“Chain Energy” creates a condition where you pay an activation cost of 500 Life Points to play a card. A card is defined as played by either putting it on the field through normal means; for example, a Normal Summon/Set, Activating a Spell Card from the Hand, Setting a Spell or Trap Card, or activating a discarding effect like “Kuriboh” from the hand.
Cards Set previous to “Chain Energy” do not trigger the 500 Life Point cost.
Cards brought to the field through another effect, like Special Summoning a monster through “Monster Reborn” do not trigger the 500 Life Point cost of “Chain Energy”.
Netrep Q&As:
Q: If I have only 500 Life Points remaining with “Chain Energy” active on the field, can I activate “Poison of the Old Man” to increase my Life Points before losing the 500 points from the effect of “Chain Energy” and losing the Duel?
A: When you play the “Poision of the Old Man” “Chain Energy” will cause you to pay 500 Life Points, reducing your Life Points to 0 before “Poison of the Old Man” can resolve. Curtis Schultz, 01/16/2004
CHANGE OF HEART
Individual Card FAQs:
You gain control of the targeted monster in the same Battle Position that it was in on your opponent’s side of the field. If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent’s side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position.
You can use the monster you control through the effect of “Change of Heart” as a Tribute for a Tribute Summon, or for an effect like “Cannon Soldier’s”.
Netrep Rulings:
“Change of Heart” is a targeting Spell Card.
It is not required to Flip the face-down monster taken control of by “Change of Heart” to look at it.
If the monster affected by “Change of Heart” is turned face-down, that monster will return to the original controller at the End Phase as normal.
If the monster affected by “Change of Heart” is temporarily removed from play, that monster will return to the original controller when the monster returns to play.
A face-up “Blindly Loyal Goblin” may not be targeted by “Change of Heart.” If a face-down “Blindly Loyal Goblin” changes control through the effect of “Change of Heart” or similar cards and “Blindly Loyal Goblin” is turned face-up, control of “Blindly Loyal Goblin” will not return to the original controller.
If a monster that changes control via “Change of Heart” is turned face-down by “Book of Moon,” the monster will return to the original controller’s field when the turn ends as normal per “Change of Heart.”
If a monster that changes control via “Change of Heart” is temporarily removed from the field via “Dimensionhole” or “Interdimensional Matter Transporter,” that monster will return to the original controller’s control when it returns to the field.
Netrep Q&As:
Q: If the opponent activates “Change of Heart” or “Snatch Steal” with only 3 Monster Zone spaces remaining and you chain with “Ojama Trio”, what will happen to the monster the opponent is trying to take control of?
A: When they take control of the monster, if there are no longer any open Monster Zone spaces for the taken monster it will be destroyed. Curtis Schultz, 01/28/2004
Q: Can “Change of Heart” or “Snatch Steal” be activated to destroy an opponent’s monster if all 5 Monster Zone spaces are full or does it only happen during the resolution of a chain?
A: It is during the resolution of a chain. If you do not have any empty zones in your Monster Zone you cannot activate “Change of Heart” or “Snatch Steal” to take control of an opponent’s monster. Curtis Schultz, 01/29/2004
Q: If I use “Change of Heart” on a face up monster and then my opponent chains “Book of Moon” to flip his monster face-down, does my “Change of Heart” lose its target or do I get the monster that is now in face-down Defense Position?
A: “Change of Heart” will take control of the monster as normal. “Change of Heart” can be used to take control of a face-up or face-down monster, so using “Book of Moon” doesn’t prevent “Change of Heart” from resolving, or the monster from returning at the end of the turn. Steve Okegawa, 02/11/2004
Q: Say Player A plays “Snatch Steal” on Player B’s “Jinzo”. Then Player B uses “Change of Heart” on “Jinzo” and then “Book of Moon”. What would happen to “Jinzo”?
A: During the End Phase “Jinzo” would return to the previous controller. Player A, based on your example. Curtis Schultz, 01/18/2004
CHAOS COMMAND MAGICIAN
Individual Card FAQs:
“Chaos Command Magician” must be face-up to negate a monster effect; if face-down then “Chaos Command Magician” will not negate any effects.
When “Chaos Command Magician” is targeted by a card that doesn’t select only 1 target, the effect of “Chaos Command Magician” is NOT applied and the effect resolves as normal.
When “Penguin Soldier” targets 2 monsters, including “Chaos Command Magician”, this is an effect targets, but not one that select “1 target”. So “Chaos Command Magician” will not negate the effect of “Penguin Soldier”. However, if “Penguin Soldier” only targets “Chaos Command Magician”, then it is an effect that selects “1 target” so “Chaos Command Magician” WILL negate the effect of “Penguin Soldier”.
Vs. “Dark Cat With White Tail”, that effect selects 3 targets so “Chaos Command Magician” will not negate “Dark Cat With White Tail”’s effect.
If “Chaos Command Magician” is targeted by “Dark Necrofear”, that effect selects 1 target so the effect of “Dark Necrofear” is negated and it is not equipped to “Chaos Command Magician”.
When “Chaos Command Magician” battles “D.D. Warrior Lady”, her effect is NOT negated because it does not target.
You can activate the effect of “Metallizing Parasite - Lunatite” and target “Chaos Command Magician”, but “Chaos Command Magician” will negate the effect and “Metallizing Parasite - Lunatite” will remain on the field as a monster.
CHAOS EMPEROR DRAGON - ENVOY OF THE END
Individual Card FAQs:
“Chaos Emperor Dragon - Envoy of the End” sends itself to the Graveyard as part of its effect, and counts itself for determining how much damage it inflicts.
The damage that “Chaos Emperor Dragon - Envoy of the End” inflicts is equal to the number of cards BOTH players send to the Graveyard times 300 points.
“Barrel Behind the Door” and “Trap of Board Eraser” can be chained to “Chaos Emperor Dragon - Envoy of the End”’s effect. “Barrel Behind the Door” is, itself, sent to the Graveyard by “Chaos Emperor Dragon - Envoy of the End”’s effect and counts for an additional 300 points as a result.
If “Chaos Emperor Dragon - Envoy of the End” is destroyed or removed from play by an effect chained to its own effect, its effect still resolves.
Tokens will be removed from the field by “Chaos Emperor Dragon - Envoy of the End”’s effect, but will not add to the damage total because they are not sent to the Graveyard.
It is the controller, not the owner, of “Chaos Emperor Dragon - Envoy of the End” that can activate its effect and that inflicts damage to his/her opponent.
If you control your opponent’s “Chaos Emperor Dragon - Envoy of the End” and you pay the 1000 Life Points, the effect inflicts damage to your opponent even though the monster returns to your opponent’s Graveyard.
If “Chaos Emperor Dragon - Envoy of the End” is Special Summoned, and the controller immediately activates its effect, and the opponent chains “Torrential Tribute” as Step 2 of a chain, “Torrential Tribute” destroys all monsters on the field and sends them to the Graveyard, then “Chaos Emperor Dragon - Envoy of the End”’s effect resolves, sends all Spell & Trap Cards on the field to the Graveyard, and inflicts 300 points of damage to the opponent for each Spell & Trap Card sent to the Graveyard by its effect. (Monster Cards do not count toward the damage because they were destroyed and sent to the Graveyard in the middle of the chain by “Torrential Tribute”.)
If “Waboku” is chained to the effect of “Chaos Emperor Dragon - Envoy of the End”, it will not prevent the damage because “Waboku” only applies to Battle Damage. Also, “Waboku” will still be on the field when “Chaos Emperor Dragon - Envoy of the End”’s effect is applied, so it will still count for 300 points of damage to the opponent.
When “Minar” and “Electric Snake” are sent to the Graveyard by “Chaos Emperor Dragon - Envoy of the End”, their effects are not activated because the modified text on those cards says when they are “discarded to the Graveyard from the hand”.
Netrep Rulings:
“A Deal with Dark Ruler” may not be chained to the effect of “Chaos Emperor Dragon - Envoy of the End” if no Level 8 or higher monster has been sent to the Graveyard yet.
“Despair from the Dark” sent from the hand to the Graveyard by the effect of “Chaos Emperor Dragon - Envoy of the End” will be Special Summoned through its effect.
“Fake Trap” may not be activated in a chain with “Chaos Emperor Dragon - Envoy of the End’s” effect as the effect of “Chaos Emperor Dragon - Envoy of the End” does not destroy cards.
Netrep Q&As:
Q: Will the effect of “Gravekeeper’s Watcher” stop the effect of “Chaos Emperor Dragon – Envoy of the End”?
A: “Discard” and “Send” are not the same. You cannot use “Gravekeeper’s Watcher” against the effect of the Chaos Emperor Dragon. Curtis Schultz, 03/07/2004
Q: Can I chain “Super Rejuvenation” to “Chaos Emperor Dragon – Envoy of the End’”s effect and draw as many cards as Dragon Types discarded through “Chaos Emperor Dragon – Envoy of the End”’s effect?
A: “Super Rejuvenation” will not work with the effect of “Chaos Emperor Dragon - Envoy of the End.” “Super Rejuvenation” works for Dragon-Type monsters discarded from your hand or Tributed from your side of the field during the turn. “Chaos Emperor Dragon – Envoy of the End’s” effect does not Tribute any monsters. It does not discard any cards. Curtis Schultz, 03/10/2004
CHAOS NECROMANCER
Individual Card FAQs:
If you equip “Chaos Necromancer” with “Axe of Despair” and have 5 monsters in your Graveyard, the ATK of “Chaos Necromancer” is 2500 (1500 + 1000).
If “Chaos Necromancer” is equipped with “Megamorph”, its ATK is zero, but if “Megamorph” leaves play, recalculate the ATK of “Chaos Necromancer” using his effect.
If “Shield & Sword” is activated, it reverses the original ATK & DEF of “Chaos Necromancer”, which are both zero, then “Chaos Necromancer”’s effect is applied and his ATK will be 300 x the number of monsters in your Graveyard, and DEF zero.
CHAOS SORCERER
Individual Card FAQs:
You can only activate “Chaos Sorcerer”’s effect during Main Phase 1 or 2 of your turn.
You can only activate “Chaos Sorcerer”’s effect once in a turn.
If “Chaos Sorcerer” attacks, you cannot use its effect during Main Phase 2. But if “Chaos Sorcerer” did not attack, you can activate its effect in Main Phase 2.
If you select a face-up monster with “Chaos Sorcerer”’s effect, and your opponent chains “Book of Moon” to flip the monster face-down, then “Chaos Sorcerer”’s effect disappears. But even if “Chaos Sorcerer”’s effect disappears, its effect was activated so it cannot attack or activate its effect again.
If “Chaos Sorcerer” attacks and the attack is negated with “Magic Cylinder”, “Chaos Sorcerer” cannot activate its effect in Main Phase 2.
If “Chaos Sorcerer” attacks and a replay occurs, and you decide not to attack again with “Chaos Sorcerer”, you cannot activate “Chaos Sorcerer”’s effect in Main Phase 2.
CHAOSRIDER GUSTAPH
Individual Card FAQs:
You can only activate “Chaosrider Gustaph”’s effect during your Main Phase 1 or 2.
“Chaosrider Gustaph”’s effect does not target.
Netrep Rulings:
The ATK increase by the effect of “Chaosrider Gustaph” only applies to Spell Cards specifically removed for that effect.
If the ATK of “Chaosrider Gustaph” is raised by its effect and the following turn, control of “Chaosrider Gustaph” changes to the opponent, the opponent may raise the ATK of “Chaosrider Gustaph” through its effect.
CHARM OF SHABTI
Individual Card FAQs:
You can activate the effect of “Charm of Shabti” during the Damage Step.
“Charm of Shabti” is like a reverse-“Kuriboh”: you take damage from the attack as normal, but your monster is unharmed.
Netrep Rulings:
“Charm of Shabti” can be discarded from the hand in response to a face-down Gravekeeper monster being flipped up by an attack if that Gravekeeper monster would be destroyed by an attack.
CHECKMATE
Individual Card FAQs:
“Checkmate” targets 1 “Terrorking Archfiend” on your side of the field as a target when it is activated.
Netrep Rulings:
“Checkmate” is a targeting effect, targeting a specific “Terrorking Archfiend.”
If “Terrorking Archfiend” is equipped with “Twin Swords of Flashing Light – Tryce” when “Checkmate’s” effect applies, “Terrorking Archfiend” may attack directly twice.
CHIRON THE MAGE
Individual Card FAQs:
Discarding 1 Spell Card is a cost to activate this effect.
If you activate the effect of “Chiron the Mage”, then flip it face-down, then flip it face-up all in the same turn, you can activate its effect again.
The restriction that you can only activate this effect once per turn is a condition, not an effect. So if “Skill Drain” is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.
CHOPMAN THE DESPERATE OUTLAW
Individual Card FAQs:
You choose an Equip Spell Card when “Chopman the Desperate Outlaw”’s effect activates, so your opponent can chain “Disappear” and remove it from play, and “Chopman the Desperate Outlaw”’s effect will disappear.
You cannot select an inappropriate Equip Spell Card with “Chopman the Desperate Outlaw’’s effect, like “Fuhma Shuriken”.
If you equip “Chopman the Desperate Outlaw” with an inappropriate Equip Spell Card and later notice it is inappropriate, destroy the Equip Spell Card.
You cannot choose “Metallizing Parasite - Lunatite” with “Chopman the Desperate Outlaw”’s effect.
“Curse of Darkness” does not apply when you use “Chopman the Desperate Outlaw”’s effect because the Equip Spell Card is not being activated.
CHOSEN ONE
Individual Card FAQs:
You may not select a monster that can only be Special Summoned by a specific effect for this card’s effect, such as a Ritual Monster, “Chaos Emperor Dragon – Envoy of the End” or “Spirit of the Pharaoh”. If the only Monster Card in your hand is a monster such as these, then you cannot activate “Chosen One”.
If you activate “Chosen One” and your opponent chains “Lightforce Sword” to remove 1 of the 3 chosen cards from your hand, the effect of “Chosen One” cannot resolve and disappears.
Netrep Rulings:
Toon Monsters may be Special Summoned by the effect of “Chosen One” if “Toon World” is face up on the field.
CLIFF THE TRAP REMOVER
Individual Card FAQs:
You cannot choose an effect that cannot be performed (such as choosing to destroy a Spell or Trap Card when there are none on the field).
COACH GOBLIN
Individual Card FAQs:
You have to show your opponent the card that you return to the bottom of your Deck.
COBRA JAR
Individual Card FAQs:
When the “Poisonous Snake Token” is destroyed as a result of battle, it is the opponent of “Cobra Jar”’s controller that takes the damage; so even if the opponent had taken control of the “Poisonous Snake Token” with “Change of Heart”, he/she still takes the damage when it is destroyed.
Netrep Rulings:
If “Cobra Jar” is flipped while under the control of the other player through “Change of Heart,” the Snake Token produced by the effect will remain under the control of the player who flipped it.
If the Snake Token is taken control of via “Change of Heart” and destroyed, the opponent of the player who ‘created’ the Snake Token by the effect of “Cobra Jar” will take the Life Point damage.
COCKROACH KNIGHT
Netrep Rulings:
The effect of “Cockroach Knight” is mandatory.
COCOON OF EVOLUTION
Individual Card FAQs:
If “Cocoon of Evolution” is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with “Mystical Space Typhoon”. Once on the field it cannot be switched from monster to Spell Card or vice versa. “Cocoon of Evolution” is NOT a Union Monster.
Netrep Rulings:
The action of Equipping “Cocoon of Evolution” to a face up “Petit Moth” uses that player’s Normal Summon or Set for the Turn.
When Equipped to “Petit Moth,” “Cocoon of Evolution” is an Equip Spell Card.
If “Cocoon of Evolution” is negated by “Imperial Order” while equipped to “Petit Moth,” the ATK/DEF of “Petit Moth” are not changed by the effect of “Cocoon of Evolution.”
COFFIN SELLER
Individual Card FAQs:
“Coffin Seller” applies its effect when monster(s) are sent from the hand, Deck, or the field to the Graveyard.
If multiple monsters are sent to the Graveyard at the same time (due to “Dark Hole”, etc.) then inflict 300 damage only because it is considered as 1 time.
Multiple copies of “Coffin Seller” are cumulative.
COLD WAVE
Netrep Rulings:
“Cold Wave” may be chained to by appropriate Quick-Play Spell Cards or Trap Cards.
“Cold Wave” will prevent the activation of activated continuous effects, such as those of “Ultimate Offering” or “Call of the Mummy.”
If “Cold Wave’s” activation and effect are negated, a second “Cold Wave” may not be played that turn.
Union monsters may still use their effect of equipping themselves to an appropriate monster if “Cold Wave” has been activated.
If “Cold Wave” has been activated, “Cocoon of Evolution” may not be equipped onto “Petit Moth.”
If “Cold Wave” has been activated, “Thousand Eyes Restrict” may still use its effect to force a monster to equip to it.
Netrep Q&As:
Q: “Cold Wave” negates continuous spell and or trap cards, this includes equipments too, right?
A: “Cold Wave” makes it so you can’t “play” (activate) or “Set” Spell or Trap Cards, and extends to “activating” effects of Spell/Trap Cards already on the field. But “Cold Wave” will not negate continuous effects of cards like “United We Stand” that were in play BEFORE “Cold Wave” was activated. bishop, 12/08/2003
COLLECTED POWER
Individual Card FAQs:
If “Kisetai” is moved by the effect of “Collected Power” it is destroyed.
Monster Cards equipped to “Sword Hunter” can be moved to another “Sword Hunter”, but if they are moved to any other monster they are destroyed.
Monster Cards equipped to “Relinquished” or “Thousand-Eyes Restrict” can be moved to another “Relinquished or “Thousand-Eyes Restrict” but if either of these monsters is already equipped with a Monster Card, the new one is destroyed. If these moved to any other monster, the cards are destroyed.
You can move “Snatch Steal” with this card’s effect, and it will affect the newly equipped monster (the controller of “Snatch Steal” gains control of it, and loses control of the previously equipped monster).
If a “Premature Burial” already equipped to a monster is moved to a new monster by the effect of “Collected Power”, both “Premature Burial” and the original monster it was equipped to are destroyed. If you chain “Collected Power” to “Premature Burial”, the monster in the Graveyard that was targeted never leaves the Graveyard and “Premature Burial” is destroyed.
If multiple Union Monsters are going to be equipped to 1 legal target monster by “Collected Power”, you select 1 of them and equip it to the target monster, and the other Union Monster Cards are destroyed.
Netrep Rulings:
If an equipped “Kiseitai” is moved to a different monster by the effect of “Collected Power,” “Kiseitai” is destroyed.
Netrep Q&As:
Q: Does “Collected Power” bring “United We Stand” and/or “Mage Power” to my side of the field? Do they power up my monster or is there no effect since I’m not the owner of the cards?
A: They will remain on the side of the field belonging to the person who played them. Treat this like what occurs when you use “Change of Heart” on a monster equipped with either of those two cards. Curtis Schultz, 12/15/2003
COMBINATION ATTACK
Individual Card FAQs:
This card targets.
Both the equipped monster and the Union Monster can attack after “Combination Attack” is used, assuming the Union Monster was Special Summoned in face-up Attack Position.
“Combination Attack” can only be used against a monster that reached the Damage Step; if a monster attacks and a replay occurs, then it is not considered to have attacked for purposes of “Combination Attack”.
You can use this effect on an equipped monster on your opponent’s side of the field that has attacked. Your opponent’s monster can then attack again as per “Combination Attack”’s effect.
You can attack with a Union Monster, use “Formation Union” to equip it to a monster, attack with the equipped monster, activate “Combination Attack” to detach the Union Monster, and attack again with the previously-equipped monster and with the Union Monster.
If “Dark Blade”, equipped with “Kiryu” and “Twin Swords of Flashing Light - Tryce”, attacks twice using “Twin Swords of Flashing Light - Tryce”’s effect, then you use “Combination Attack” to detach “Kiryu” from “Dark Blade”, both monsters can attack again once each. “Dark Blade” cannot attack another 2 times because it has already attacked twice.
If the player who would control the Union Monster already has 5 monsters on the field, “Combination Attack” cannot be activated.
COMMAND KNIGHT
Individual Card FAQs:
If you control a “Command Knight” equipped with “Ring of Magnetism”, and another monster, your opponent can and must select “Command Knight” as an attack target if he chooses to attack.
If you control 2 face-up “Command Knights”, and no other monsters, and 1 of them is equipped with “Ring of Magnetism”, your opponent cannot attack because the 2 “Command Knights” are preventing an attack from being declared. “Ring of Magnetism”’s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do.
If “Umi” is active and you have “The Legendary Fisherman” on the field, your opponent can attack directly. But if you have “Legendary Fisherman” and “Command Knight”, and no other monsters, your opponent cannot attack directly because of “Command Knight”, and cannot attack “Command Knight” because of his effect, and cannot attack “The Legendary Fisherman”, so he cannot declare an attack (but can enter the Battle Phase to activate card effects).
If you control “Patrician of Darkness” and “Command Knight”, and your opponent attacks, you cannot choose the “Command Knight” as the attack target.
If you control “Command Knight” equipped with “Raregold Armor”, your opponent can attack “Command Knight”.
If you control a “Command Knight” and another monster, and your opponent attacks the other monster, you can use “Shift” to select “Command Knight” as the new attack target.
You can choose your own “Command Knight” as the attack target when your opponent attacks your “Dreamsprite”.
“Command Knight”’s effect increases its own ATK by 400 points, in addition to your other Warrior-Type monsters.
If you control multiple “Command Knights”, their effects are cumulative so each will increase all of your Warrior-Type monsters’ ATK by 400 points.
If “Command Knight” is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate “Bottomless Trap Hole”.
If “King Tiger Wanghu” is on the field face-up, and “Command Knight” is Summoned, the effect of “Command Knight” is applied immediately because it is a Continuous Effect, so first change “Command Knight”’s ATK to 1600. After that, “King Tiger Wanghu”’s effect cannot activate because “Command Knight”’s ATK is not 1400 or lower.
If “Physical Double” creates a Mirage Token of a Warrior-Type monster while “Command Knight” is on the field, take the current ATK (including “Command Knight” Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains “Command Knight”’s +400 ATK bonus).
COMPULSORY EVACUATION DEVICE
Individual Card FAQs:
“Compulsory Evacuation Device” targets 1 monster.
Netrep Rulings:
You can return your opponent’s monster to his hand during the Battle Step of the Battle Phase with the effect of “Compulsory Evacuation Device”, but not the Damage Step of the Battle Phase.
If you bounce an attacking monster during the Battle Step with the effect of “Compulsory Evacuation Device”, it does not cause a replay.
If you bounce the defending monster with the effect of “Compulsory Evacuation Device”, it does trigger a replay.
Netrep Q&As:
Q: If “Skill Drain” is active on the field, can you chain “Compulsory Evacuation Device” to the effect of a Flip Effect Monster when its Flip Summoned such as “Fiber Jar” or “Cyber Jar” and resolve their effects?
A: Yes, you can chain “Compusory Evacuation Device” to the flip effect of “Cyber Jar” and “Fiber Jar” when you Flip Summon them. The “Cyber Jar”/”Fiber Jar” would return to your hand first, then its effect would resolve. Since it would not be face-up on the field when its effect resolves, “Skill Drain” will not negate it. Curtis Schultz, 03/08/2004
CONFISCATION
Netrep Rulings:
“Confiscation” may not be activated if the opponent has no cards in his or her hand.
CONSCRIPTION
Individual Card FAQs:
Both players get to see the card picked up for “Conscription”.
If your Monster Card Zones are full, you can activate “Conscription”, and if you pick up a monster you can Normal Summon, it is destroyed and sent to the Graveyard.
If you pick up a Spirit Monster, it cannot be Special Summoned so it is added to your opponent’s hand.
If you pick up “Rare Metal Dragon” for “Conscription”, it is added to your opponent’s hand.
If you cannot Summon because you activated “Scapegoat” or “Stray Lambs” that turn, you cannot activate “Conscription”.
You can use “Royal Oppression” to negate the Special Summon of “Conscription”.
CONTINUOUS DESTRUCTION PUNCH
Individual Card FAQs:
“Continuous Destruction Punch” is like “Destruction Punch” except it’s a Continuous Spell Card that you activate during your Main Phase.
A monster destroyed because of “Continuous Destruction Punch” is destroyed by “Continuous Destruction Punch”’s effect, not “as a result of battle”.
The determination of whether a monster is destroyed by “Continuous Destruction Punch”’s effect happens at Damage Calculation, so Flip Effects, etc., are resolved AFTER “Continuous Destruction Punch”’s effect destroys a monster (but does not yet send it to the Graveyard). Then, after applying Flip Effects, send a monster destroyed by this card (or by Damage Calculation) to the Graveyard.
CONTRACT WITH EXODIA
Individual Card FAQs:
When you activate “Contract with Exodia”, and your opponent chains “Disappear” to remove a piece of Exodia from your Graveyard, you still Special Summon “Exodia Necross”, but “Exodia Necross” is then destroyed because of its effect.
CONTRACT WITH THE ABYSS
Individual Card FAQs:
“Contract with the Abyss” is used as a generic substitute for Ritual Spell Cards like “Black Illusion Ritual” and “Contract with the Dark Master”. You cannot use “Contract with the Abyss” to Ritual Summon a non-Ritual Monster like “Dark Magician”.
“Cost Down” will not reduce the number of Level Stars needed to perform a Ritual Summon, even if used with “Contract with the Abyss”.
If you Ritual Summon a Ritual Monster using “Contract with the Abyss”, it is considered properly Summoned, so you can use “Monster Reborn” on it afterwards.
Netrep Q&As:
Q: “Contract with the Abyss” states in its text that the Level Stars of the monsters being offered as a Tribute equal that of the Ritual Monster being Ritual Summoned. Can the total of Level Stars being offered be higher than the Ritual Monster or must it be exactly equal?
A: The total Level Stars of the monster(s) offered as a Tribute for the Ritual Summon using “Contract with the Abyss” must equal the Level Stars of the DARK Ritual Monster you are attempting to Ritual Summon. You cannot go above the Level Stars of the DARK Ritual Monster. So if I want to Ritual Summon “Dark Master - Zorc” using “Contract with Abyss,” I must offer monsters whose total Level Stars = 8. I cannot go above 8. I could offer two 4-Level Star monsters and the total would equal 8. I could offer four 2-Level Star monsters, because they would equal 8. I would not be able to offer a 5-Level Star and a 4-Level Star monster because their total Level Stars would equal 9. Curtis Schultz, 02/23/2004
CONVULSION OF NATURE
Individual Card FAQs:
When this card’s effect is active, both Decks are flipped upside down, and now the face of the top card of the Deck is showing.
If a card effect requires a player to shuffle their Deck, it is shuffled and cut face-down so the cards are not seen, and then placed face-up in the Deck Zone.
If a “Parasite Paracide” is face-up in your Deck before this card is activated, it will become face-down once this card is active. Its effect will still activate when it is drawn.
If 2 copies of “Convulsion of Nature” are active, the Decks are still upside-down (they do not revert to normal).
Netrep Rulings:
Cards that are turned face-up in the deck will be drawn face-down while “Convulsion of Nature” is active, but still will resolve properly.
COST DOWN
Individual Card FAQs:
The Level of a monster which is Summoned using “Cost Down” is still decreased by 2 after Summoning. The 2 Level reduction lasts until the End Phase.
When you Ritual Summon while “Cost Down” is active, the Level Stars that you need is not changed, even if you are using “Contract with the Abyss” or “Earth Chant”.
You can use multiple “Cost Downs” in the same turn and their effects accumulate, so 3 “Cost Downs” lowers the level by 6 Stars.
While “A Legendary Ocean” and 1 “Cost Down” are active, your WATER monsters are reduced by 3 Stars.
Netrep Rulings:
“Cost Down’s” effect lasts for the duration of the turn “Cost Down” resolved. This includes if the monster is summoned to the field.
“Cost Down” allows for the Normal Summon of Level 5 and 6 monsters.
If two “Cost Downs” are activated in the same turn, the Star Level of all monsters in the hand will be reduced by 4.
“Cost Down” does not reduce the Star requirement for Ritual summons.
If “Cost Down” has been activated before a Ritual summon, monsters in the hand are still 2 stars lower for the purpose of fulfi lling the Ritual Summoning requirement.
“Cost Down” has no effect on the monsters revealed by “Cyber Jar” or “Morphing Jar #2” as the monsters are never considered in the hand.
If “Cost Down” is used before the Summon of “Maju Garzett” or “Great Maju Garzett”, the ATK of both monsters will be 0 as they were not Tribute Summoned with the appropriate number of monsters.
If “Cost Down” has been activated in the same Turn before a “Marauding Captain” is Normal Summoned, a Level 5 or 6 monster may be Special Summoned through the effect of “Marauding Captain.”
Netrep Q&As:
Q: What would happen if you used “Cost Down,” and then you use “Contract with the Abyss” to summon “Relinquished,” would it still count as a Level 1 monster?
A: “Contract with the Abyss” should be written as “This card is used to Ritual Summon any DARK Monster. You must also offer monsters from the field or you hand whose total Level Stars equal the ORIGINAL Level Stars of the Ritual Monster you are attempting to Ritual Summon.” bishop, 12/22/2003
Q: If “Cost Down” resolves and “Contract with the Abyss” is played for “The Masked Beast”, is discarding a Blue Eyes from the hand still enough, or must I add monsters until the total number of post-“Cost Down” stars on the Tributed monsters equals the “The Masked Beast’s” full value (8 stars)?
A: You will need to use extra monsters to make up the loss in stars. bishop, 02/25/2004
CRASS CLOWN
Netrep Rulings:
The effect of “Crass Clown” activates if it is Flip Summoned.
CREATURE SWAP
Individual Card FAQs:
“Creature Swap” does not target. The monsters are chosen when its effect resolves, not when “Creature Swap” is activated.
The opponent cannot chain “Fairy’s Hand Mirror”, “Riryoku Field”, or “Shift” to “Creature Swap” because it does not target. For the same reason, “Lord of D.” does not prevent Dragon-Type monsters from being selected, and “Freed the Matchless General” will not negate the effect of “Creature Swap”.
Both players must have at least 1 eligible monster on the field for “Creature Swap” to be activated. If the opponent chains a card (such as “Ring of Destruction”) to destroy the only monster on one side of the field, the effect of “Creature Swap” disappears.
Monsters affected by “Creature Swap” do not return to their owner’s control at the end of the turn, they stay under the opponent’s control until removed from the field or a card effect such as “Remove Brainwashing” says otherwise.
The battle position of monsters affected by “Creature Swap” may be changed by card effects the turn “Creature Swap” was activated.
A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect).
A player may select a Monster Token.
A player may select a monster Special Summoned by “Call of the Haunted” or “Premature Burial”. If the “Call of the Haunted” or “Premature Burial”, still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also.
A player may select a monster that is equipped with “Snatch Steal”. The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s “Snatch Steal” card as long as it remains on the field.
A player may activate “Change of Heart” to gain control of an opponent’s monster, and then activate “Creature Swap” and select that monster to return to the opponent. At the end of the turn, the monster targeted by “Change of Heart” does not switch sides again since it is already on the owner’s side of the field.
Netrep Rulings:
“Creature Swap’s” “position change” text refers only to manual changes.
A face up “Blindly Loyal Goblin” may not be chosen for the effect of “Creature Swap.” If “Blindly Loyal Goblin” is the only face-up monster on either player’s field, “Creature Swap” may not be activated.
Netrep Q&As:
Q: If a player chains “Ring of Destruction” to the activation of “Creature Swap” and destroys an opponent’s monster leaving “Mataza the Zapper” as the only remaining monster on the opponent’s side of the field, will the effect of “Creature Swap” still be able to resolve?
A: The effect of “Creature Swap” would disappear in this scenario. Curtis Schultz, 03/21/2004
CREEPING DOOM MANTA
Individual Card FAQs:
The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as “Trap Hole” and “Torrential Tribute”.
You can activate Trap Cards later in the turn.
You can negate the Normal Summon of this monsters with “Horn of Heaven” or “Solemn Judgment”. (In which case the Normal Summon failed and the effect of the monster is not applied.)
The effect of this monster is applied to both players (so you cannot activate “Pineapple Blast” in response to your Normal Summon of this monster).
This is a Continuous Effect that you cannot chain to.
CRIMSON SENTRY
Netrep Rulings:
The effect of “Crimson Sentry” may only be activated during the controlling player’s Main Phase 1 or Main Phase 2.
CRIOSPHINX
Individual Card FAQs:
The effect of “Criosphinx” is a Trigger Effect, and can be chained to. You can activate “Divine Wrath” against it. If a monster is returned to the hand in the middle of a chain, the effect of “Criosphinx” activates as a new chain after the previous chain has finished resolving.
If multiple copies of “Criosphinx” are in play and a monster is returned to the hand, all copies will activate. It forms a chain, with the turn player’s “Criosphinx” as chain link 1.
If multiple monsters are sent to the hand simultaneously (such as with “Guardian Sphinx”), the effect of “Criosphinx” only activates once, so only 1 card is discarded.
CROSS COUNTER
Individual Card FAQs:
You activate “Cross Counter” before damage calculation but after flipping the attacked monster face-up. The “Cross Counter” card is sent to the Graveyard after resolving its effect and destroying the attacking monster.
The effect of “Cross Counter” only applies to the one attack and does not continue for the rest of the turn.
If your opponent’s “Amazoness Swords Woman” attacks your Defense Position “Mystical Elf”, and you activate “Cross Counter”, you (the controller of “Cross Counter” and “Mystical Elf”) take 1000 points of damage due to the effect of “Amazoness Swords Woman”, and then “Cross Counter” destroys “Amazoness Swords Woman”.
“Cross Counter” is not an effect that targets.
The effect of “Cross Counter” that destroys a monster does not start a chain.
If your “Stone Statue of the Aztecs” is defending and you activate “Cross Counter” the Battle Damage your opponent takes is only doubled once (by either the effect of “Cross Counter” or “Stone Statue of the Aztecs”).
CURSE OF AGING
Individual Card FAQs:
You cannot decrease ATK/DEF by 1000 points by discarding 2 cards; you can only discard 1 card.
Discarding a card is a cost.
The effect of “Curse of Aging” is not applied to face-down monsters. It is only applied to the face-up monsters on the field when “Curse of Aging” resolves. It is not applied to monsters Summoned after “Curse of Aging” resolves, either. (Similar to “Limiter Removal”). This means that even if face-down monsters are flipped face-up in the same turn, their ATK or DEF are not changed by the effect of “Curse of Aging”, even if they were on the field (face-down) when “Curse of Aging” resolved.
CURSE OF ANUBIS
Individual Card FAQs:
“Curse of Anubis” does not apply to monsters that are Summoned after “Curse of Anubis”’ effect is applied.
If “Book of Moon” is chained to “Curse of Anubis” to flip a monster face-down, the effect of “Curse of Anubis” is not applied to the monster that was flipped face-down.
CURSE OF DARKNESS
Individual Card FAQs:
“Curse of Darkness” inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card’s activation is negated however, such as with “Magic Jammer”, then no damage is inflicted because the activation was negated.
“Curse of Darkness” does not form a new chain and cannot be chained to. You can chain to the Spell Card itself, after “Curse of Darkness” inflicts its 1000 damage.
Even if your opponent targets your face-up “Curse of Darkness” with “Mystical Space Typhoon”, he/she takes 1000 damage before “Mystical Space Typhoon” resolves and destroys “Curse of Darkness”.
When “Curse of Darkness” is active, and you activate “Double Spell”, you take 1000 damage for activating “Double Spell” but not for the target of “Double Spell”, because it is not considered “activated”.
If you send “Curse of Darkness” to the Graveyard as part of the cost of “Emergency Provisions”, then “Curse of Darkness” is no longer on the field immediately after activation of “Emergency Provisions”, and “Curse of Darkness’” effect is not activated.
Netrep Rulings:
If more than one “Curse of Darkness” is active on the field, a player activating a Spell Card will take 1000 Damage for each active “Curse of Darkness.”
You cannot chain to Curse of Darkness’s effect dealing 1000 damage, because it is a Continuous Effect. Naturally, you can still chain to the Spell Card, of course. This means that chaining the activation of Curse of Darkness (flipping it face-up) to the activation of a Spell Card will not inflict any damage because Curse of Darkness was not active when the Spell Card was activated.
CURSE OF FIEND
Netrep Rulings:
Face-down Defense position monsters will be changed to face-up Attack position by the effect of “Curse of Fiend.” Any applicable Flip Effects will activate at that time.
Monsters affected by “Curse of Fiend” may have their battle positions changed by effects.
Netrep Q&As:
Q: Does “Curse of Fiend’s” effect work on Set monsters and would it be considered a Flip Summon?
A: A Set monster would be changed to face-up attack position. It would not be considered Flip-Summoned, because its position was changed by a card effect, but its Flip-Effect would activate if it had one. Curtis Schultz, 01/25/2004
CURSE OF ROYAL
Individual Card FAQs:
You can only activate “Curse of Royal” as a chain to a Spell or Trap Card that would destroy 1 (and ONLY 1) Spell or Trap Card.
You can use Curse of Royal against cards like “Magic Jammer”, “Seven Tools of the Bandit”, “Solemn Judgment”, “Curse of Royal”, “Mystical Space Typhoon”, “Dust Tornado”, “Magic Drain”, “Riryoku Field”, “Judgment of Anubis”, etc.
You cannot use “Curse of Royal” against “Heavy Storm” or “Harpie’s Feather Duster”.
Netrep Rulings:
You can activate Curse of Royal as a chain to a Spell or Trap Card that would destroy 1 (and ONLY 1) Spell or Trap Card.
You can use Curse of Royal against Magic Jammer, Seven Tools of the Bandit, Solemn Judgment, Curse of Royal, Mystical Space Typhoon, Dust Tornado, Magic Drain, Riryoku Field, etc.
You cannot use Curse of Royal against Heavy Storm or Harpie’s Feather Duster.
Curse of Royal can only be used against Spell & Trap Cards.
If a card can destroy either a Spell or Trap Card or a Monster Card, like “Raigeki Break” or “Solemn Judgment,” it must be targeting 1 Spell or Trap Card to activate “Curse of Royal.”
Netrep Q&As:
Q: Can you flip “Curse of Royal” to negate and destroy “Raigeki” if one of your monsters has an equip card attached that would be destroyed once the monster is destroyed?
A: No, because “Raigeki” does not specifically destroy one Spell or Trap card in your Spell and Trap card zone. You can use it against Spell or Trap cards like “Magic Jammer,” “Seven Tools of the Bandit,” “Solemn Judgment,” “Curse of Royal,” “Mystical Space Typhoon,” “Dust Tornado,” “Magic Drain,” and “Riryoku Field.” Curtis Schultz, 12/04/2003
CURSED SEAL OF THE FORBIDDEN SPELL
Individual Card FAQs:
“Cursed Seal of the Forbidden Spell” only negates the activation of Spell Cards. It does not prevent the use of Continuous Spell Cards already active, like “Archfiend’s Oath”.
If you activate a Spell Card and chain “Cursed Seal of the Forbidden Spell”, then your opponent cannot activate Spell Cards of the same name, even though your opponent didn’t activate the Spell Card in the first place.
When you negate and destroy “Black Pendant” with “Cursed Seal of the Forbidden Spell”, and afterwards a Set “Black Pendant” is destroyed, the effect of “Black Pendant” will not be activated (neither the “Black Pendant” that was negated nor the Set “Black Pendant” destroyed later will inflict 500 damage).
Netrep Rulings:
The effect of “Cursed Seal of the Forbidden Spell” lasts for the entire duration of the duel.
If “Fiber Jar’s” Flip effect has successfully resolved, Spell Cards affected by “Cursed Seal of the Forbidden Spell” are still not allowed to be activated for the remainder of the duel.
CYBER-STEIN
GoatRulings.com Rulings:
If “Cyber-Stein” is summoned while “King Tiger Wanghu” is on the field, the turn player is not able to use the effect “Cyber-Stein” before it is destroyed. The trigger effect of “King Tiger Wanghu” is a mandatory trigger that goes on the chain in response to a Summon before either player can manually respond, so while the Turn Player will still retain priority, they will only be able to use a spell speed 2 or 3 effect with it.
CYBER ARCHFIEND
Individual Card FAQs:
If this card is face-down during the End Phase, it is not destroyed by its effect.
If you have multiple “Cyber Archfiends” on the field during the Draw Phase, their effects form a chain.
CYBER DRAGON
Individual Card FAQs:
You can only use the effect of “Cyber Dragon” to Special Summon itself during your Main Phase.
The effect of “Cyber Dragon” does not start a chain.
You can negate the Special Summon of “Cyber Dragon” with “Royal Oppression”, “Solemn Judgment”, or “Horn of Heaven”.
CYBER END DRAGON
Individual Card FAQs:
You can Special Summon “Cyber End Dragon” with “Cyber-Stein” or “Metamorphosis”.
CYBER JAR
Individual Card FAQs:
Spirit Monsters, Toon Monsters, Ritual Monsters, etc. are sent to your hand as they cannot be Special Summoned or must be Special Summoned is a specific way.
Both players reveal all 5 cards to each other, and then the turn player may Special Summon his monsters, then the opponent. After revealing the cards, you may shuffle them around so you can Special Summon monsters face-down without the opponent knowing which monster is which.
If “Sangan” or “Witch of the Black Forest” was destroyed by “Cyber Jar”’s effect, Special Summon monsters first and then complete “Sangan”’s effect.
If you attacked your opponent’s face-down “Cyber Jar,” after its effect resolves you can then attack with any monsters you Special Summoned in Attack Position before you enter your Main Phase 2.
“Torrential Tribute” can be used on monsters Summoned by “Cyber Jar” but not if “Cyber Jar” was flipped face-up in the Damage Step, since “Torrential Tribute” cannot be activated during the Damage Step.
If a player has less than 5 cards in their Deck, they do not lose (since you are picking-up cards, not drawing), they pick up however many cards they have and continue with “Cyber Jar”’s effect.
Netrep Rulings:
Cards revealed by “Cyber Jar” or “Morphing Jar #2” are not considered in the hand. The one star reduction given by “A Legendary Ocean” does not apply to monsters revealed by “Cyber Jar” or “Morphing Jar #2’s” effect.
“Cost Down” has no effect on the monsters revealed by “Cyber Jar” or “Morphing Jar #2” as the monsters are never considered in the hand.
If “Final Attack Orders” is active after “Cyber Jar’s” effect has resolved, each player may still Special Summon appropriate monsters in face-down Defense Position.
If “Ground Collapse” is active and more monsters would be summoned through the effect of “Cyber Jar” than there are available monster spaces, the controller of the summoned monsters determine which will be Special Summoned and which will be sent to the Graveyard. Monsters that go to the Graveyard in this way are considered being sent from the Deck to the Graveyard.
If Special Summon monsters are revealed through the effect of “Cyber Jar”, including “Relinquished”, “Toons”, or similar, they are sent to the hand.
CYBER RAIDER
Individual Card FAQs:
You cannot equip an inappropriate Equip Spell Card like “Premature Burial” or “Snatch Steal” to Cyber Raider with his effect.
When you Normal Summon, Flip Summon, or Special Summon “Cyber Raider” and there is no Equip Spell Card on the field, “Cyber Raider”’s effect does not activate and cannot be chained to.
CYBER TWIN DRAGON
Individual Card FAQs:
You can Special Summon “Cyber Twin Dragon” with “Cyber-Stein” or “Metamorphosis”.
CYBERNETIC MAGICIAN
Individual Card FAQs:
The effect of “Cybernetic Magician” is an Ignition Effect that targets a monster.
Since “Cybernetic Magician” makes the ATK “become” 2000, that is the new value. Even if the monster was equipped with an Equip Spell Card, the ATK is 2000 and is not adjusted, even if the Equip Spell Card is destroyed. (However, if equipped after the effect of “Cybernetic Magician” resolves, the ATK will be adjusted from the new level of 2000 points.)
If a monster is getting an ATK adjustment because of a Field Spell Card, and you use the effect of “Cybernetic Magician” on it, then its ATK becomes 2000 and is not adjusted by the Field Spell Card until the effect of “Cybernetic Magician” expires. (However, if a new Field Spell Card is activated that changes the ATK, it will adjust it from the new 2000 ATK level.)
You cannot target a monster with “Cybernetic Magician” if its ATK is already 2000 (like “Vampire Lord”). This includes monsters that have 2000 ATK because of the effect of “Cybernetic Magician”.
If you target a “Raging Flame Sprite” that currently has 3100 ATK with the effect of “Cybernetic Magician”, at the end of the turn its ATK will return to 3100 points, not 100.
CYCLON LASER
Individual Card FAQs:
The effect of this card only applies to the “Gradius” that it is equipped to.
Netrep Rulings:
The effect of “Cyclon Laser” applies only to the equipped “Gradius.”
The effect of “Cyclon Laser” does not apply to any “Gradius’ Option” that target the equipped “Gradius.”
D.D. BORDERLINE
Netrep Rulings:
The effect of “D.D. Borderline” refers to all Spell Cards: Normal, Equip, Field, Continuous, Ritual, and Quick-play.
D.D. CRAZY BEAST
Netrep Rulings:
“D.D. Crazy Beast” must remain face-up on the field to remove a monster from the field due to an attack. Monsters that destroy “D.D. Crazy Beast” or return “D.D. Crazy Beast” to the hand as a result of being attacked or destroyed will not be removed from play as a result of “D.D. Crazy Beast.”
D.D. DESIGNATOR
Individual Card FAQs:
You can’t activate “D.D. Designator” if you have no cards in your hand, or if “D.D. Designator” is the only card in your hand.
If you have your opponent’s card in your hand because of “Exchange”, you can remove it from play if you name a card your opponent doesn’t have in his hand.
You declare the card name when you activate “D.D. Designator”.
If your opponent has no cards in his hand when “D.D. Designator” resolves, the effect of “D.D. Designator” is negated.
You can’t activate “D.D. Designator” when your opponent has no cards in his hand.
If you activate “D.D. Designator” and your opponent has 2 copies of the same card in hand, you (the player who activated “D.D. Designator”) select which of the 2 cards is removed from play (this can be important if your opponent holds your card because of “Exchange”).
Netrep Rulings:
You MUST have another card in your hand besides “D.D. Designator” in order to activate this card.
If you no longer have an additional card in your hand when “D.D. Designator” resolves (for example, if you activate “Type Zero Magic Crusher’s” effect in a chain), then “D.D. Designator’s” effect disappears.
If “Reload” is chained to the activation of “D.D. Designator,” “Reload” must resolve first before the hand is revealed for the effect of “D.D. Designator.”
D.D. DYNAMITE
Individual Card FAQs:
Count the number of cards removed from play when “D.D. Dynamite” resolves, not when it is activated.
D.D. SCOUT PLANE
Individual Card FAQs:
It is the OWNER of “D.D. Scout Plane” that Special Summons it. Even if your opponent controls your “D.D. Scout Plane”, if it is removed from play, you get to Special Summon it.
If you don’t have a vacant Monster Card Zone when “D.D. Scout Plane” would be Special Summoned, “D.D. Scout Plane” is destroyed and sent to the Graveyard.
“D.D. Scout Plane”’s effect activates whether it is removed from your hand, Deck, Graveyard, or the field.
If “D.D. Scout Plane” is removed from play and is face-down while out of play, such as with “Lightforce Sword” or “Different Dimension Capsule”, “D.D. Scout Plane”’s effect does not activate. But if “D.D. Scout Plane” was face-down on the field, and was removed by “Nobleman of Crossout”, it is placed face-up while out of play and its effect does activate.
If “D.D. Scout Plane” is face-down on the field while “Banisher of the Light” is in play, and “D.D. Scout Plane” is destroyed by “Raigeki Break”, it is removed from play and its effect activates because it is placed face-up out of play.
If “D.D. Scout Plane” is destroyed by “Dark Ruler Ha Des” and then removed from play to Special Summon “Chaos Emperor Dragon - Envoy of the End”, “D.D. Scout Plane”’s effect activates and it will be Special Summoned.
If “D.D. Scout Plane” is destroyed by “Lesser Fiend”, “D.D. Scout Plane”’s effect activates and it is Special Summoned even if “Dark Ruler Ha Des” was also in play when it was destroyed.
If “D.D. Scout Plane” is removed during an End Phase, it is Special Summoned with its effect during that same End Phase.
“D.D. Scout Plane”’s effect can only activate once during the same End Phase, so if a combo of “Banisher of the Light” and “King Tiger Wanghu” is set up, “D.D. Scout Plane” will only be Special Summoned once.
If “D.D. Scout Plane” is removed from play and then returned to the Graveyard with “Miracle Dig” the same turn, its effect is reset and it remains in the Graveyard and is not Special Summoned.
If “Prohibition” was used and “D.D. Scout Plane” is prohibited, “D.D. Scout Plane” cannot be Special Summoned and remains removed from play.
If “D.D. Scout Plane” is removed from play with “Different Dimension Gate”, “D.D. Scout Plane”’s effect activates and “D.D. Scout Plane” is Special Summoned. If “Different Dimension Gate” is later destroyed, the other removed monster is returned to the field at that time.
D.D. SURVIVOR
Individual Card FAQs:
The effect of “D.D. Survivor” activates during the End Phase if “D.D. Survivor” is currently removed from play. It does NOT activate at the moment he is removed from play. You can chain to this effect.
You can activate “Divine Wrath” against the effect of “D.D. Survivor” when it activates during the End Phase. In this case, “D.D. Survivor” is not actually Special Summoned. “D.D. Survivor” remains removed from play (its effect doesn’t activate again).
If “Skill Drain” is active when “D.D. Survivor” is removed from play, it is still Special Summoned because its effect activates during the End Phase while it is removed from play.
If you have no open Monster Card Zones during your End Phase, and “D.D. Survivor” is currently removed from play, he is not Special Summoned.
If “D.D. Survivor” is removed from play, then placed in the Graveyard with “Miracle Dig”, he is not Special Summoned.
If “D.D. Survivor” is removed from play with “Dimensionhole”, and “D.D. Survivor” is Special Summoned by its effect, the effect of “Dimensionhole” ends (freeing up the “occupied” Monster Card Zone) even though the effect of “Dimensionhole” did not return “D.D. Survivor” to the field.
If “D.D. Survivor” or “D.D. Scout Plane” is removed from play with “Interdimensional Matter Transporter”, you can choose whether it is Special Summoned (with its effect) or returned to the field (with “Interdimensional Matter Transporter”).
D.D. TRAP HOLE
Individual Card FAQs:
“Set”, as a verb (as in the first sentence of “D.D. Trap Hole”), means placing a monster face-down. So you can activate “D.D. Trap Hole” when your opponent Sets a monster from the hand, or Special Summons a monster face-down with “The Shallow Grave”, or flips his monster face-down with a card effect.
“Set”, as an adjective (as in the second sentence of “D.D. Trap Hole”), means a face-down monster. So if “Ceasefire” is chained to “D.D. Trap Hole”, the effect of “D.D. Trap Hole” disappears because the opponent’s monster is no longer Set.
If either targeted monster is removed from play before “D.D. Trap Hole” resolves, then the effect of “D.D. Trap Hole” disappears.
You cannot activate “D.D. Trap Hole” during the damage step.
If your opponent Sets more than 1 monster simultaneously, as with “Cyber Jar”, you cannot activate “D.D. Trap Hole”. You can only activate it when your opponent Sets 1 (and only 1) monster. (In the case of “The Shallow Grave” your opponent is only Setting 1 monster, even though you are Setting 1 too. So you can activate “D.D. Trap Hole”.)
You can select a Token as your monster to destroy and remove from play from your side of the field for “D.D. Trap Hole”.
“D.D. Trap Hole” is an effect that targets. It targets 1 of your monsters and your opponent’s monster that was just Set.
If you select your monster equipped with “Heavy Mech Support Platform” for your monster to destroy with “D.D. Trap Hole”, then “Heavy Mech Support Platform” is destroyed instead and is sent to the Graveyard. Your opponent’s monster is destroyed and removed from play.
D.D. WARRIOR LADY
Individual Card FAQs:
You don’t have to activate “D.D. Warrior Lady”’s effect if you don’t want to.
When your “D.D. Warrior Lady” attacks your opponent’s “Fiber Jar”, if you activate her effect then “Fiber Jar” is Step 1 of the chain, because it is mandatory, and “D.D. Warrior Lady” is Step 2 of the chain because it is an optional effect. “D.D. Warrior Lady” removes from play both monsters, and then resolve the effect of “Fiber Jar”. “D.D. Warrior Lady” and “Fiber Jar” are not shuffled into the Deck.
If your “D.D. Warrior Lady” attacks your opponent’s “D.D. Warrior Lady”, your “D.D. Warrior Lady” is Step 1 of the chain and your opponent’s is Step 2, and when Step 2 resolves, both “D.D. Warrior Lady” cards are removed from play and your “D.D. Warrior Lady”’s effect disappears.
This ruling would also apply to attacking “Kelbek”
If your “D.D. Warrior Lady” attacks your opponent’s “D.D. Warrior Lady”, your “D.D. Warrior Lady” is Step 1 of the chain and your opponent’s is Step 2, and when Step 2 resolves, both “D.D. Warrior Lady” cards are removed from play and your “D.D. Warrior Lady”’s effect disappears.
Netrep Rulings:
Any time “D.D. Warrior Lady” is involved in battle, the controller of “D.D. Warrior Lady” may use its effect, regardless of if it inflicts damage.
If “D.D. Warrior Lady” is destroyed by “Dark Ruler Ha Des”, “Dark Balter the Terrible,” or a monster equipped with “Wicked Breaking Flamberge – Baou,” “D.D. Warrior Lady” will not receive its effect.
“D.D. Warrior Lady’s” effect is not targeting.
If “Skill Drain” is active when “D.D. Warrior Lady’s” effect resolves, the effect of “D.D. Warrior Lady” is negated.
D.D.M. - DIFFERENT DIMENSION MASTER
Individual Card FAQs:
Discarding a Spell Card is a cost. The effect of this monster targets a face-up monster that is removed from play. If “D.D.M. – Different Dimension Master” is flipped face-down or removed from the field, its effect resets and you can use it again that same turn if you can get him face-up on the field again.
If the opponent chains “Book of Moon” to his effect and flips “D.D.M. – Different Dimension Master” face-down, you still resolve his effect.
You cannot Special Summon a monster that was removed from play face-down using “Lightforce Sword” or “Different Dimension Capsule”.
“D.D.M. – Different Dimension Master” can Special Summon monsters in the “removed zone” of its controller. If your opponent controls your monster because of “Creature Swap” and it is removed from play, you can Special Summon it with “D.D.M. – Different Dimension Master” because it is in your removed zone. When the effect of “D.D.M. – Different Dimension Master” is used, the target monster is Special Summoned to the field of the player who controls “D.D.M. – Different Dimension Master”.
D. TRIBE
Individual Card FAQs:
When this card and “DNA Surgery” are both active on the field, whichever one resolved last will dominate.
DANCING FAIRY
Netrep Rulings:
If “Dancing Fairy” is changed to Defense Position by the effect of “Zero Gravity” in the Standby Phase, the controller of “Dancing Fairy” will gain 1000 Life Points.
DARK BALTER THE TERRIBLE
Individual Card FAQs:
The first sentence of this card’s text means that monsters such as “Beastking of the Swamps” cannot be used as a substitute for one of the required Fusion Material Monsters. You CAN use the effect of “Magical Scientist” or “Summoner of Illusions” to Special Summon this card like any other Fusion Monster.
You can only use this card’s effect to negate Normal Spell Cards, not Quick-Play, Equip, Continuous, Field, or Ritual Spell Cards. This effect is a Multi-Trigger Effect, so it is Spell Speed 2 and may be activated during the opponent’s turn.
This card’s effect only negates the effect of a Spell Card when it is activated, not the activation. So if your opponent activates “Swords of Revealing Light” and you activate the effect of this card to negate it, it will remain meaninglessly on the field for 3 turns. Its effect will remain negated for all 3 turns even if “Dark Balter the Terrible” is later destroyed.
This card’s effect to negate the effect of Effect Monsters that it destroys as a result of battle is a separate effect from the other one; you do not pay Life Points to activate it. This effect works the same as the effect of “Dark Ruler Ha Des”; see that card’s rulings for more details.
Netrep Rulings:
“Dark Balter the Terrible” must destroy a monster to negate that monster’s effect.
Monsters that were destroyed by “Dark Balter the Terrible” and leave the Graveyard will no longer have their effects negated.
“Dark Balter the Terrible” does not negate Special Summoning restrictions from the Graveyard, including those of “Tyrant Dragon,” “Dark Ruler Ha Des,” and “Helpoemer.” If “Dark Balter the Terrible” destroys a Flip-Effect monster, the Flip-Effect monster’s effect is negated.
If “Dark Balter the Terrible” destroys “Marie the Fallen One” in battle, “Marie the Fallen One’s” Graveyard effect of ‘increase the players Life Points by 200 each Standby Phase’ is negated.
If “Dark Balter the Terrible” attacks a face up attack position “Reflect Bounder”, “Reflect Bounder’s” effect of inflicting Damage equal to the ATK of the attacking monster will not be negated. If “Dark Balter the Terrible” destroys “Reflect Bounder,” “Reflect Bounder” will be considered destroyed as a result of Battle and not as a result of “Reflect Bounder’s” effect.
If “Dark Balter the Terrible” destroys “Sinister Serpent” in battle, “Sinister Serpent’s” effect of returning to the hand from the Graveyard during the Standby Phase is negated.
Since “Dark Balter the Terrible” cannot destroy “Spirit Reaper” in battle because of “Spirit Reaper’s” effect, “Spirit Reaper” is not destroyed nor negated by “Dark Balter the Terrible.”
If “Dark Balter the Terrible” destroys “Witch of the Black Forest,” “Witch of the Black Forest’s” effect is negated and “Witch of the Black Forest” will not receive its searching effect.
Netrep Q&As:
Q: If “Dark Balter the Terrible” attacks a Monster Token, will it negate the effect of that Monster Token?
A: It would not stop the effect, because the effect comes from the monster that created the token and not from the token itself. Curtis Schultz, 01/25/2004
DARK BLADE THE DRAGON KNIGHT
Individual Card FAQs:
The effect of “Dark Blade the Dragon Knight” targets up to 3 Monster Cards in the Graveyard, so you select the monsters when the effect is activated.
DARK CAT WITH WHITE TAIL
Individual Card FAQs:
“Dark Cat With White Tail”’s effect targets, so the targets are chosen at activation of its effect.
If “Ring of Destruction” is chained to “Dark Cat With White Tail”’s effect, and destroys some of the selected monsters, or destroys the cat itself, the cat’s effect still resolves as normal.
To activate “Dark Cat With White Tail”’s effect, there must be a minimum of 2 monsters on your opponent’s side of the field and a minimum of 1 monster on your side of the field.
When “Dark Cat With White Tail” is attacked, flipped, and destroyed by an attack, you cannot select the cat itself for its effect so if the cat was your only monster, the cat’s effect is not applied.
Netrep Rulings:
The Flip Effect of “Dark Cat with White Tail” is not optional. If there are not enough monsters on the respective fields to satisfy “Dark Cat with White Tail’s” effect, “Dark Cat with White Tail’s” effect disappears.
DARK CATAPULTER
Individual Card FAQs:
The effect that places a counter on “Dark Catapulter” is a Trigger Effect that starts a chain.
“Dark Catapulter’s” effect that destroys Spell & Trap Cards is an Ignition Effect that targets.
Removing cards from your Graveyard is a cost to activate the effect of “Dark Catapulter”. If you do not have enough cards in your Graveyard to match the number of counters on “Dark Catapulter”, you cannot activate the effect.
If the number of counters on “Dark Catapulter” is more than the number of Spell & Trap Cards on the field, you cannot activate the effect.
If you activate the effect of “Dark Catapulter”, and then chain “Emergency Provisions” to reduce the number of Spell & Trap Cards on the field so that the number is fewer than the number of counters on “Dark Catapulter”, the effect of “Dark Catapulter” still resolves. Destroy as many Spell & Trap cards as possible in this case.
If “Dark Catapulter” is flipped face-down or removed from the field, all counters on it are removed for no effect.
If “Skill Drain” is activated, all counters on “Dark Catapulter” are removed for no effect.
DARK COFFIN
Individual Card FAQs:
This card is only activated if sent from the field to the Graveyard. There is no way to activate this card while it is Set on the field.
The effect of “Dark Coffin” is activated in the Graveyard, so its effect is activated even if “Jinzo” is on the field, because “Jinzo” only applies to Trap Cards and Trap Card effects on the field. Also, cards like “Seven Tools of the Bandit” cannot be used against “Dark Coffin”.
“Dark Coffin” activates its effect even if it is destroyed on the same turn it was Set.
If “Banisher of the Light” is in play, then “Dark Coffin” does not activate its effect when destroyed, because it is not sent to the Graveyard.
You cannot choose an effect you cannot fulfill, so if you have no cards in your hand, you cannot choose to discard for “Dark Coffin”.
“Dark Coffin” activates its effect even if you destroy your own “Dark Coffin”.
Netrep Rulings:
“Dark Coffin” does not need to have been Set a turn to trigger its effect if it is destroyed.
The effect of “Dark Coffin” activates regardless of which player destroys “Dark Coffin” and sends it to the Graveyard.
If the opponent of the controller of “Dark Coffin” cannot fulfill one of the two conditions of “Dark Coffin,” the other condition must be fulfilled.
“Dark Coffin’s” effect is not negated by cards like “Jinzo” or “Royal Decree” since “Dark Coffin’s” effect activates in the Graveyard.”
DARK CORE
Individual Card FAQs:
Discarding 1 card from your hand is a cost.
This card targets. The target of “Dark Core” is selected at activation of “Dark Core”.
If “Ring of Destruction” is chained to “Dark Core”, and destroys the monster targeted by “Dark Core”, then the effect of “Dark Core” disappears.
DARK DESIGNATOR
Individual Card FAQs:
If you activate “Dark Designator” and your opponent says he/she has no cards in their Deck of that name, you may check the Deck to verify.
You cannot declare a nonexistent card for “Dark Designator”.
Your opponent must show you the card added to his hand.
Netrep Rulings:
If the player required to search for the Monster Card designated by “Dark Designator’s” effect does not have the specified card in his/her Deck, the controller of “Dark Designator” may search the opponent’s Deck to verify this.
DARK ELF
Netrep Rulings:
The payment of 1000 Life Points is a cost to declare an attack with “Dark Elf.”
If a Replay is triggered when “Dark Elf” attacks, the 1000 Life Points is not refunded.
DARK FACTORY OF MASS PRODUCTION
Individual Card FAQs:
You select the 2 Normal Monsters when you activate “Dark Factory of Mass Production”.
This card targets 2 monsters.
If your opponent chains an effect like “Disappear” to remove 1 of the 2 selected monsters from your Graveyard, you still add the remaining Normal Monster to your hand.
DARK FLARE KNIGHT
Individual Card FAQs:
The “damage” referred to by “Dark Flare Knight” is Battle Damage.
Netrep Rulings:
One “Mirage Knight” may be summoned for each “Dark Flare Knight” destroyed as a result of Battle.
If “Dark Ruler Ha Des” destroys “Dark Flare Knight” as a result of battle, “Dark Flare Knight’s” effect of being able to Special Summon “Mirage Knight” will be negated.
DARK JEROID
Individual Card FAQs:
If the monster selected by “Dark Jeroid” is removed from the field by “Dimensionhole”, or flipped face-down, or returned to the hand or Deck, or sent to the Graveyard, etc., the effect of “Dark Jeroid” is reset and the selected monster no longer has a lowered ATK.
If “Dark Jeroid” is the only monster on the field when it is Summoned, it reduces its own ATK.
The ATK cannot go below zero.
Netrep Rulings:
Dark Jeroid’s effect is Targeting.
If “Dark Jeroid” is the only face-up monster when “Dark Jeroid” is Summoned, “Dark Jeroid” must target itself for its effect.
“Dark Jeroid” only gets its effect when it is Normal Summoned, Flip Summoned, or Special Summoned. It does not get its effect when it is Flipped.
“Dark Jeroid” does not get its effect if Flipped as a result of an Effect or as a result of Battle.
If the monster affected by “Dark Jeroid” is turned face-down or leaves the field, the effect of “Dark Jeroid” disappears.
DARK MAGIC ATTACK
Individual Card FAQs:
If you activate “Dark Magic Attack”, and the “Dark Magician” is removed from the field with “Interdimensional Matter Transporter” or “Compulsory Evacuation Device”, or flipped face-down with “Book of Moon”, or destroyed by “Ring of Destruction”, “Dark Magic Attack”’s effect still resolves.
DARK MAGICIAN OF CHAOS
Individual Card FAQs:
Missing the Timing: If “Dark Magician of Chaos” is Special Summoned in the middle of a chain (if it is not the last effect in the chain to resolve), the timing will not be correct for its Optional Trigger Effect, so you do NOT return a Spell Card from your Graveyard to your hand.
You can Special Summon “Dark Magician of Chaos” with “Monster Reborn”, and then return the “Monster Reborn” to your hand with “Dark Magician of Chaos”’ effect.
If you Special Summon “Dark Magician of Chaos” face-down with “The Shallow Grave”, its effect does not activate.
When “Dark Magician of Chaos” is Special Summoned with “Reasoning”, his effect activates.
When multiple “Dark Magicians of Chaos” are Special Summoned simultaneously, all of their effects activate; the controller starts putting their effects on a chain.
When you Tribute Summon “Dark Magician of Chaos” with “Sangan” or “Burning Algae”, those cards effects are Step 1 of the chain, and “Dark Magician of Chaos”’ effect is Step 2.
When you Special Summon “Dark Magician of Chaos” with “Last Turn”, you can activate “Dark Magician of Chaos”’ effect.
“Dark Magician of Chaos”’ effect targets 1 Spell Card in the Graveyard, so it will be negated by “Necrovalley” or “The End of Anubis”.
The Spell Card is chosen at activation of “Dark Magician of Chaos”’s effect, so your opponent could chain “Disappear” or “Graverobber” to deny you that Spell Card.
If “Dark Magician of Chaos” attacks a face-down “Fiber Jar” or “Cyber Jar”, the Jar is removed from play but its effect is activated.
If “Dark Magician of Chaos” attacks a monster with equal ATK, both monsters are removed from play.
When “Dark Magician of Chaos” is sent to your hand by “Penguin Soldier”, it is removed from play instead.
When “Fiber Jar” resolves, “Dark Magician of Chaos” is removed from play instead of returning to the Deck.
When “Dark Magician of Chaos” is removed from play by “Interdimensional Matter Transporter”, it is removed from play but will return to play as normal due to “Interdimensional Matter Transporter”’s effect.
When a face-down “Dark Magician of Chaos” is destroyed, it is NOT removed from play.
If “Dark Magician of Chaos” is equipped to “Relinquished”, and is destroyed, then “Dark Magician of Chaos” is removed from play. While “Dark Magician of Chaos” is equipped to “Relinquished”, you cannot select “Dark Magician of Chaos” as a card to send to the Graveyard for the effect of “Emergency Provisions”.
While “Skill Drain” is active, the first and second effects of “Dark Magician of Chaos” are negated, but the 3rd effect is not negated.
Netrep Rulings:
If “Dark Magician of Chaos” destroys a face-down Flip Effect monster in battle, the Flip Effect will resolve before that monster is removed from play.
“Dark Magician of Chaos’s” effect of retrieving a Spell Card from the Graveyard does not activate if “Dark Magician of Chaos” is Special Summoned face-down.
“Dark Magician of Chaos’s” effect of removing itself from play activates at any instant of “Dark Magician of Chaos” being removed from the field.
DARK MASTER - ZORC
Individual Card FAQs:
Because “Dark Master - Zorc”’s effect is a Ignition Effect, you roll the die during Main Phase 1 or 2 of your turn only.
If you roll a 6, “Dark Master - Zorc” is also destroyed.
Netrep Q&As:
Q: When is the target for “Dark Master – Zorc” chosen and will the effect be considered targeting if the dice roll is 3, 4, or 5?
A: You would have to choose your target during resolution. When you activate the effect of “Dark Master - Zorc,” you have no idea what is going to happen. Due to this, the effect cannot declare any target at activation. Curtis Schultz, 02/15/2004
DARK MIMIC LV3
Individual Card FAQs:
If you take control of your opponent’s “Dark Mimic LV1” with “Snatch Steal”, you can send it to the Graveyard during your Standby Phase to Special Summon your “Dark Mimic LV3”.
You can use “Level Up!” to send “Dark Mimic LV3” to the Graveyard in order to Special Summon “Dark Mimic LV1” because it is mentioned in “Dark Mimic LV3”’s card text.
If you use “Level Up!” and send “Dark Mimic LV1” to the Graveyard to Special Summon “Dark Mimic LV3”, then “Dark Mimic LV3” was Special Summoned by the effect of “Level Up!”, not by the effect of “Dark Mimic LV1”. So you only draw 1 card when “Dark Mimic LV3” is sent to the Graveyard as a result of battle.
If “Dark Mimic LV3” is Special Summoned by the effect of “Dark Mimic LV1”, and is then sent to the Graveyard and revived with “Monster Reborn”, you cannot draw 2 cards for “Dark Mimic LV3” because it was Special Summoned by the effect of “Monster Reborn”, not by the effect of “Dark Mimic LV1”.
If “Dark Mimic LV3” is Special Summoned by the effect of “Dark Mimic LV1” and the opponent Summons “Tsukuyomi” to flip “Dark Mimic LV3” face-down and then attacks it, you will only draw 1 card because its effect was reset when it was flipped face-down.
The activation timing of “Dark Mimic LV3”’s effect when it is sent to the Graveyard (as a result of battle).
If your opponent takes control of your “Dark Mimic LV3” and it is sent to the Graveyard as a result of battle, the owner draws a card because its effect activates in the Graveyard.
DARK MIRROR FORCE
Individual Card FAQs:
“Dark Mirror Force” doesn’t stop the attack.
Both face-up and face-down Defense Position monsters are removed from play.
You can’t activate “Dark Mirror Force” if your opponent doesn’t have any Defense Position monsters.
DARK NECROFEAR
Individual Card FAQs:
You only remove the 3 Fiend-Type monsters in your Graveyard from play when you Special Summon “Dark Necrofear” from your hand. If you successfully Special Summon it using this method, and then wish to use “Monster Reborn” to Special Summon it from the Graveyard, you do not have to remove 3 more Fiend-Type monsters from the Graveyard.
If “Banisher of the Light” is on the field when “Dark Necrofear” is destroyed, the “Dark Necrofear” is removed from play and does not return as an Equip Spell Card.
If “Imperial Order” is active when “Dark Necrofear” is destroyed while a Monster Card, it must still be equipped to your opponent’s monster, but you will not gain control of it because its effect is negated by “Imperial Order”.
If all 5 of your Spell / Trap Card Zones are full during your End Phase of the turn “Dark Necrofear” was destroyed while a Monster Card, you cannot activate its effect, and the effect disappears.
If “Dark Necrofear” is destroyed, you can Special Summon it from your Graveyard with “Monster Reborn”, “Premature Burial”, etc. before your End Phase, and its effect will be reset.
If this card was discarded from your hand by an opponent’s card effect, such as “Confiscation” it does not become an Equip Spell Card during the End Phase, since it was not destroyed.
If the Special Summoning of “Dark Necrofear” is negated and “Dark Necrofear” is destroyed by the effect of “Solemn Judgment” or “Horn of Heaven”, it will become an Equip Spell Card during the End Phase.
“Tailor of the Fickle” or “Collected Power” can be used to move “Dark Necrofear” from one monster to another after it is an Equip Spell Card. “Fairy’s Hand Mirror” or “Shift” cannot be used when “Dark Necrofear” first becomes an Equip Spell Card and is equipped to your opponent’s monster.
If it is destroyed by your opponent’s “Harpie’s Feather Duster”, “Dust Tornado”, etc. while it is an Equip Spell Card, “Dark Necrofear” will NOT return during the End Phase since it was NOT destroyed while a Monster Card.
If your “Dark Necrofear” is destroyed on your opponent’s side of the field, by either player’s card effect, it will not activate during the End Phase. It must be on your side of the field and sent to your Graveyard when it is destroyed for its effect to activate.
Netrep Rulings:
“Dark Necrofear’s” “equipping” effect is considered Targeting. “Dark Necrofear’s” “equipping” effect follows all restrictions of Equip Spell Cards.
“Dark Necrofear’s” “equipping” effect may not be negated by “Magic Jammer”, “Spell Shield Type 8,” or similar cards as “Dark Necrofear” is not activated as a Spell Card.
If “Dark Necrofear” is destroyed in the same End Phase that it equips itself to a monster, “Dark Necrofear” will not equip itself to another monster.
If “Dark Necrofear” does not equip a monster during the same End Phase it was destroyed in, “Dark Necrofear’s” effect disappears.
If the monster equipped with “Dark Necrofear” is flipped face-down by the effect of “Book of Moon,” the monster will remain under the control of the controller of “Dark Necrofear.” “Dark Necrofear” will be sent to the Graveyard as it no longer has a legal target and will not reactive it’s equipment effect.
If “Imperial Order” is activated while “Dark Necrofear” is equipped to a monster, “Imperial Order” will negate “Dark Necrofear’s” effect and return control to the previous controller for as long as “Imperial Order” is active. If “Imperial Order” is later negated or removed from the field, “Dark Necrofear’s” effect will no longer be negated and control of the equipped monster will return to the controller of “Dark Necrofear.”
If “Solemn Judgment” is used to negate the Special Summon of “Dark Necrofear,” “Dark Necrofear” will activate its equipping effect during the End Phase of that turn as “Solemn Judgment” destroyed “Dark Necrofear.” “Dark Necrofear” will not be able to be Special Summoned from the Graveyard as its Summon was negated.
If the monster equipped with “Dark Necrofear” changes control as a result of “Change of Heart,” that monster will remain under the new controller’s control for the duration of the turn, after which it will return to the controller of “Dark Necrofear.”
If the monster equipped with “Dark Necrofear” changes control as a result of “Snatch Steal,” the player who activated “Snatch Steal” will maintain control of that monster until “Snatch Steal” is removed from the field or negated. The player controlling “Dark Necrofear” will gain 1000 Life Points per Standby Phase as per the effect of “Snatch Steal.”
Netrep Q&As:
Q: Does “Dark Necrofear’s” effect activate if you have a full Monster field?
A: If your Monster Zone is full, you cannot activate the effect of “Dark Necrofear” and the effect disappears. bishop 02/23/2004
Q: If “Dark Necrofear’s” ATK value is lowered upon summoning and targeted by “Chain Destruction”, will the other copies of “Dark Necrofear”, which were destroyed by “Chain Destruction” activate?
A: Yes the “Dark Necrofears” would activate their effects during the End Phase, since they were destroyed by an opponent’s card effect. Keep in mind that they would not be able to be Special Summoned from the Graveyard as a monster though, since they were never Special Summoned once before via their effect. Curtis Schultz, 01/21/2004
Q: If “Dark Necrofear” is equipped to an opponent’s monster, giving me control of it, and my opponent uses a card such as “Mystical Space Typhoon,” to destroy “Dark Necrofear”, can I activate “A Deal With Dark Ruler” when “Dark Necrofear” hits the graveyard?
A: “Dark Necrofear” was an Equip Spell Card at the time it was destroyed by “Mystical Space Typhoon” and sent to the Graveyard. It was not a monster. Because of this, you would not be able to activate “A Deal with Dark Ruler.” Curtis Schultz, 03/04/2004
DARK PALADIN
Individual Card FAQs:
“Dark Paladin” cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot Special Summon “Dark Paladin” using “Monster Reborn”, etc., even if he was properly Summoned before. You cannot Special Summon “Dark Paladin” using “Magical Scientist”, etc.
You can use “substitute” Fusion Material Monsters such as “Goddess With the Third Eye”, etc. to Fusion Summon “Dark Paladin”.
“Dark Paladin”’s Spell-negating effect is a Multi-Trigger Effect, so it can be activated during your opponent’s turn.
You can activate “Dark Paladin”’s Spell-negating effect multiple times in the same chain.
“Dark Paladin”’s Spell-negating effect can be chained to.
If you activate “Dark Paladin”’s Spell-negating effect, and your opponent chains “Ring of Destruction” to destroy “Dark Paladin”, the Spell Card is still negated even though “Dark Paladin” is destroyed.
If you activate “Dark Paladin”’s Spell-negating effect, and your opponent chains “Book of Moon” to flip “Dark Paladin” face-down, the Spell Card is still negated even though “Dark Paladin” is face-down.
“Dark Paladin”’s +500 ATK effect is a Continuous Effect. While “Skill Drain” is active, the effects of “Dark Paladin” are negated.
Netrep Rulings:
“Dark Paladin” may be summoned with the aid of Fusion Substitution Monsters like “Goddess with the Third Eye.”
The effect of “Dark Paladin” may be activated in the Damage Step.
DARK ROOM OF NIGHTMARE
Individual Card FAQs:
A cost is not damage so this card’s effect does not apply against “Chain Energy”, or costs for “Imperial Order”, etc.
Netrep Q&As:
Q: Would the opponent receive damage from “Dark Room of Nightmare” when losing Life Points from the effects of “Toll” and “Chain Energy”?
A: The effect of “Toll” and “Chain Energy” is not damage, so “Dark Room of Nightmare” will have no involvement in those card’s effects. Curtis Schultz, 01/22/2004
DARK RULER HA DES
Individual Card FAQs:
This card’s effect includes itself, as long as it remains a Fiend-Type monster.
Flip Effects and effects that activate in the Graveyard WILL be negated. This includes “Sinister Serpent”, “Sangan”, “Witch of the Black Forest”, “Marie the Fallen One”, “Mystic Tomato”, “Giant Rat”, “Masked Dragon”, “Magician of Faith”, “Man-Eater Bug”, “Nimble Momonga”, “Twin-Headed Behemoth”, etc.
Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include “D.D. Warrior Lady”, “Thousand Needles”, “Slate Warrior”, “Ryu Kokki”, and “Wall of Illusion”.
If an Effect Monster, destroyed by a Fiend-Type monster while “Dark Ruler Ha Des” is on the field, is returned from the Graveyard to the hand or Special Summoned from the Graveyard, its effect will be active again. Its effect may be negated again if destroyed by “Dark Ruler Ha Des” or another Fiend-Type monster.
If one of these Effect Monsters is removed from play (by “Soul Release” for example) and then returned to the Graveyard with “Miracle Dig”, the negation condition was lost and the effects will now be active.
If “Kisetai” is attacked by a Fiend-Type monster while “Dark Ruler Ha Des” is on the field, its effect prevents damage calculation, so it is not destroyed and its effect is NOT negated.
If “Sinister Serpent”, “Twin-Headed Behemoth”, or “Marie the Fallen One” is destroyed by a Fiend-Type monster when this card is on the field, they will not activate on any following turn. So during your opponent’s next Standby Phase, and each of his/her following Standby Phases, they may NOT move “Sinister Serpent” to their hand, Special Summon “Twin-Headed Behemoth”, and they will NOT gain Life Points by the effect of “Marie the Fallen One”. This negation continues even if “Dark Ruler Ha Des” is later removed from the field.
If your Fiend-Type monster battles with “Relinquished” equipped with a “Sangan” or a “Witch of the Black Forest” and the equipped card is destroyed instead of “Relinquished”, the effect of “Sangan”, etc., will activate since it was the effect of “Relinquished” that destroyed it. It was not destroyed as a result of battle with the Fiend-Type monster.
If your “Dark Ruler Ha Des” or other Fiend-Type monster destroys “Tyrant Dragon” as a result of battle, a Dragon-Type monster must still be Tributed when “Tyrant Dragon” is Special Summoned from the Graveyard. This is because Tributing a Dragon-Type monster is a condition on the Summoning of the card; it is not part of the effect. For the same reason, if a Spirit Monster is destroyed by a Fiend-Type monster when “Dark Ruler Ha Des” is on the field, it still cannot be Special Summoned from the Graveyard. Also if two “Dark Ruler Ha Des” destroy each other in battle, neither can be Special Summoned from the Graveyard.
“Dark Ruler Ha Des” cannot be Special Summoned from the Graveyard even if you try to Special Summon it face-down by the effect of “Spear Cretin” or “The Shallow Grave”.
You can activate “Return of the Doomed” to return “Dark Ruler Ha Des” to your hand during the turn which it was destroyed, because this does not Special Summon it, it merely returns the card to your hand.
The effect of “Fiber Jar” will shuffle “Dark Ruler Ha Des” back into your Deck even if “Dark Ruler Ha Des” is in the Graveyard and cannot be Special Summoned.
“Dark Ruler Ha Des” may be Special Summoned by “Dimension Fusion” or “Return from the Different Dimension” if it was removed from play.
DARK SCORPION - MEANAE THE THORN
Individual Card FAQs:
You can use “Meanae the Thorn”’s effect to add a Monster, Spell, or Trap Card to your hand that includes “Dark Scorpion” in its name, including “Mustering of the Dark Scorpions” and “Dark Scorpion Combination”.
Netrep Rulings:
“Dark Scorpion – Meanae the Thorn’s” effect may not be used to retrieve “Don Zaloog.”
DARK SCORPION COMBINATION
Individual Card FAQs:
When you use “Dark Scorpion Combination”, each Dark Scorpion’s card effects are also activated when they attack your opponent directly.
When you attack with “Dark Scorpion Combination”, the Battle Damage is 400 points for each Dark Scorpion, even if their ATK’s are changed by some Equip Spell Card, Field Spell Card, “Rush Recklessly”, etc. (exception: “Rod of the Mind’s Eye” will adjust the damage to become 1000 points).
Dark Scorpions that are Summoned after “Dark Scorpion Combination” resolves cannot attack directly using its effect.
When you activate “Dark Scorpion Combination”, all the Dark Scorpion cards listed on the text must be face-up on the field.
If your opponent has a monster equipped with “Ring of Magnetism”, you must attack that monster if you attack, even if using “Dark Scorpion Combination”.
“Waboku” will prevent your Dark Scorpions from inflicting Battle Damage, even if you use “Dark Scorpion Combination”.
Netrep Rulings:
If “Dark Scorpion Combination” has been activated, the affected ‘Dark Scorpion’ monsters will all inflict 400 points of Damage through a Direct Attack, even if all opponent’s monsters have been destroyed.
Activating “Dark Scorpion Combination” on the opponent’s turn does not allow the player to attack.
Dark Scorpion’ monsters summoned after the resolution of “Dark Scorpion Combination” are not subject to the effect of “Dark Scorpion Combination.”
If “Rod of the Mind’s Eye” is equipped to a monster affected by “Dark Scorpion Combination,” that monster will inflict 1000 points of Damage as per its effect.
DARK SNAKE SYNDROME
Individual Card FAQs:
If you have multiple copies of “Dark Snake Syndrome”, the effects are cumulative.
Both players take damage during the Standby Phase of the controller of the “Dark Snake Syndrome”.
If “Imperial Order” is active, you still increase the damage from turn to turn for “Dark Snake Syndrome” even though no damage is dealt.
Netrep Rulings:
If “Dark Snake Syndrome’s” effect is negated, “Dark Snake Syndrome” will continue counting Standby Phases for the purpose of inflicting Damage, but Damage will not be infl icted until “Dark Snake Syndrome” is no longer negated.
DARK SPIRIT OF THE SILENT
Individual Card FAQs:
If your opponent has only 1 monster on the field you cannot activate this card.
If a monster that has already attacked, or a monster targeted with the effect of “Spellbinding Circle” or “Nightmare Wheel” is targeted with the effect of “Dark Spirit of the Silent” that monster still attacks.
If “Zombyra the Dark” is selected with “Dark Spirit of the Silent” and you have no monsters, “Zombyra the Dark” may attack directly.
If “Hayabusa Knight” or “Mataza the Zapper” is selected with “Dark Spirit of the Silent” it only attacks once, but it may then attack twice per its own effect during the same Battle Phase.
Monsters that have a cost to attack such as “Dark Elf” that are selected with “Dark Spirit of the Silent” do not need to have their costs paid to attack.
If “Dark Spirit of the Silent” selects a face-up Defense Position “Crass Clown” as a target, the effect of “Crass Clown” activates when it is changed to Attack Position.
Netrep Rulings:
A monster forced to attack by the effect of “Dark Spirit of the Silent” is still allowed its normal attack that Battle Phase.
Monsters that would normally not be able to attack must attack if targeted by “Dark Spirit of the Silent.”
If “Spear Dragon” is forced to attack by the effect of “Dark Spirit of the Silent,” that “Spear Dragon” will be changed to Defense position after the resolution of the attack as per the effect of “Spear Dragon.”
DARK ZEBRA
Netrep Rulings:
The battle position of “Dark Zebra” may be changed by effects.
DARKBISHOP ARCHFIEND
Individual Card FAQs:
When you have another Archfiend that can roll a die and “Darkbishop Archfiend”, and the other Archfiend is targeted, you get to roll both dice, and you can choose which one to roll first.
DARKNESS APPROACHES
Netrep Rulings:
Face-up Attack position monsters may be turned to face-down Attack position by the effect of “Darkness Approaches.”
Monsters turned to Face-down Attack position by “Darkness Approaches” may be Flip Summoned as normal.
Monsters turned to Face-down Attack position by “Darkness Approaches” that are changed to Defense Position are not flipped.
Netrep Q&As:
Q: If “Reflect Bounder” is in Face Down Attack position through the effect of “Darkness Approaches” will its effect activate when it is attacked?
A: “Reflect Bounder’s” effect will activate after it is flipped face-up by the attack. “Reflect Bounder” is flipped face-up before damage calculation. That is why its effect will activate. Curtis Schultz, 02/04/2004
DARK-PIERCING LIGHT
Netrep Rulings:
Monsters flipped by the effect of “Dark-Piercing Light” will have any relevant Flip effects activate.
DEAL OF PHANTOM
Netrep Rulings:
“Deal of Phantom” counts the monsters in the Graveyard at the time “Deal of Phantom” is activated.
DECAYED COMMANDER
Individual Card FAQs:
“Decayed Commander”’s card-discarding effect only activates when “Decayed Commander” attacks directly AND deals 1 or more points of Battle Damage to the opponent, so if the opponent uses “Kuriboh” or “Waboku” then “Decayed Commander”’s effect does not activate.
“Decayed Commander” does not activate its card-discarding effect if destroyed with “Ring of Destruction”, or if it attacks a face-down monster while equipped with “Fairy Meteor Crush”, or due to reflect damage from “Relinquished”, etc.
DECK DEVASTATION VIRUS
Individual Card FAQs:
If “Night Assailant” in your hand is destroyed by the effect of “Deck Devastation Virus”, its effect will activate.
Monsters with “?” for ATK are treated as having an ATK of zero for this effect, while they are in the hand or face-down.
If “Deck Devastation Virus” is active and you activate “Graceful Charity”, first draw 3 cards, then discard 2 cards for the effect of “Graceful Charity”, then, if any of the monsters you drew with “Graceful Charity” are still in your hand and they have ATK 1500 or less, they are destroyed. Similarly, if you activate “Good Goblin Housekeeping”, return the 1 card to the bottom of your deck, and then destroy any monsters in your hand with ATK 1500 or less.
The turn that “Deck Devastation Virus” is activated counts as the first turn. If you activate “Deck Devastation Virus” during your own turn, the “first turn” lasts until the end of your opponent’s next turn.
You also check face-down monsters on the field for “Deck Devastation Virus”. If “Maju Garzett” is face-down on the field, its ATK is treated as zero so it will be destroyed.
You only check the cards on the field and in the hand when “Deck Devastation Virus” is resolved. Only cards drawn are checked until the end of the third End Phase.
If you return “Sinister Serpent” to your hand after “Deck Devastation Virus” has resolved, it will NOT be destroyed, because it was not drawn.
If you activate “Premature Burial” to Speical Summon “D.D. Warrior Lady” from your Graveyard during the turns after “Deck Devastation Virus” has resolved, it will not be destroyed.
If you use “Change of Heart” to take control of your opponent’s “Magicial Scientist” during the turns after “Deck Devastation Virus” has resolved, it will not be destroyed. If you then use its effect to Special Summon “Thousand-Eyes Restrict”, it will also not be destroyed.
If you have the four limbs of Exodia in your hand when your opponent activates “Deck Devastation Virus” they will be destroyed. You can use two “Backup Soldier” to return them to your hand and they will not be destroyed (they were not drawn). If on your next turn you then draw “Exodia the Forbidden One” you will win the game before “Exodia the Forbidden One” is destroyed by the effect of “Deck Devastation Virus”.
You can Tribute a face-down DARK monster with 2000 ATK for the cost of this card.
DEDICATION THROUGH LIGHT AND DARKNESS
Individual Card FAQs:
“Dedication through Light and Darkness” does not target.
You select the “Dark Magician of Chaos” you wish to Special Summon when you resolve “Dedication through Light and Darkness”, not when you activate it.
You can Tribute a face-down “Dark Magician” to activate “Dedication through Light and Darkness”.
DEEPSEA WARRIOR
Netrep Rulings:
“Deepsea Warrior” does not gain any ATK or DEF bonuses from the effect of “Umi.”
If a face-down “Deepsea Warrior” is taken control of by “Change of Heart” and flipped while “Umi” is face-up on the field, “Deepsea Warrior” will immediately return to the original controller’s control.
DE-FUSION
Individual Card FAQs:
Special Summoning the Fusion Material Monsters is an option. So you may use “De-Fusion” to return a Fusion Monster to its owner’s Fusion Deck even if you have only 1 or none of the appropriate Fusion Material Monsters in your Graveyard.
If you have only 1 of the Fusion Material Monsters in your Graveyard you cannot Special Summon it.
You may use “De-Fusion” to Special Summon “Goddess with the Third Eye” or “King of the Swamps” if it was used as a Fusion Material Monster for the Fusion Monster selected with “De-Fusion”.
After you attack with a Fusion Monster, you may activate “De-Fusion” in the End Step of the Battle Phase to Special Summon the appropriate Fusion Material Monsters and attack with them in the same Battle Phase.
If you activate “De-Fusion” and select a Fusion Monster that was Special Summoned by “Magical Scientist” or “Metamorphosis” you can return the Fusion Monster to the owner’s Fusion Deck, but cannot Special Summon any Fusion Material Monsters since none were used.
Netrep Q&As:
Q: Can “De-Fusion” be used against an opponent’s X-Y-Z Fusion Monster to send it back to the Fusion Deck without Special Summoning the Fusion Material Monsters?
A: “De-Fusion” can be used on the 4 X, Y, and Z Fusion variations. The result will be the X-Y-Z Fusion monster being returned to the Fusion Deck. No monsters will be Special Summoned from the Graveyard because the X-Y-Z Fusions are not proper Fusion Summons. It will not matter if the X-Y-Z piece exists in the Graveyard. This is similar to using “De-Fusion” on a Fusion Monster Special Summoned through the effect of “Magical Scientist” and/or “Summoner of Illusions.” Curtis Schultz, 01/17/2004
DEKOICHI THE BATTLECHANTED LOCOMOTIVE
Individual Card FAQs:
The effect of “Dekoichi the Battlechanted Locomotive” will include any of resolyour opponent’s “Bokoichi the Freightening Car” that you control on your side of the field.
The number of “Bokoichi the Freightening Car” on your side of the field is counted when this card’s effectves. That means if it is flipped, and the opponent chains “Ring of Destruction” to destroy the only “Bokoichi the Freightening Car” on your side of the field, you only draw 1 card.
DELINQUENT DUO
Individual Card FAQs:
This card may be activated if your opponent has only 1 card in his/her hand.
Netrep Rulings:
If the first card discarded by the effect of “Delinquent Duo” has an effect that activates on being discarded or sent to the Graveyard, “Delinquent Duo’s” effect must still fully resolve before the new effect begins a new Chain.
DELTA ATTACKER
Individual Card FAQs:
After activating “Delta Attacker”, you have 3 different monsters with the same name, “Delta Attacker” still only applies to the 3 monsters of the same name you had when you activated “Delta Attacker”.
If 1 of the 3 monsters is removed from the field, “Delta Attacker”’s effect still applies to the other 2.
If “Non-Spellcasting Area” is activated after “Delta Attacker”, the effect of “Delta Attacker” is negated.
DEMOTION
Individual Card FAQs:
A monster’s Level cannot go below 1.
You can equip 2 “Demotions” to a monster to reduce its Level by 4.
DES COUNTERBLOW
Individual Card FAQs:
“Des Counterblow”’s effect does NOT target.
The monster is destroyed after damage calculation.
DES CROAKING
Individual Card FAQs:
The need for 3 “Des Frogs” is only a condition of activation. If an effect is chained that removes 1 of the 3 “Des Frogs”, the effect of “Des Croaking” still resolves normally.
DES DENDLE
Netrep Rulings:
Tokens Special Summoned by the effect of “Des Dendle” may be used as a Tribute for Tribute Summons.
DES FERAL IMP
Individual Card FAQs:
“Des Feral Imp”’s effect targets a card in the Graveyard.
Netrep Rulings:
If the effect of “Des Feral Imp” returns a Fusion monster to the deck, that Fusion monster will return to the Fusion Deck.
DES FROG
Individual Card FAQs:
The effect of “Des Frog” is a Trigger Effect that can be chained to. It activates when “Des Frog” is Tribute Summoned successfully.
Count the number of “T.A.D.P.O.L.E.(s)” when you resolve this effect, not when it activates.
If you activate the effect of “Des Frog” but have no “Des Frogs” in your hand or Deck, your opponent can check to confirm.
DES KANGAROO
Individual Card FAQs:
If “Hyper Hammerhead” attacks “Des Kangaroo” in Defense Position, their effects form a chain; “Hyper Hammerhead” is Step 1 because it is the turn player’s effect, and “Des Kangaroo” is Step 2. “Des Kangaroo” resolves first and destroys “Hyper Hammerhead”, then “Hyper Hammerhead” resolves and “Des Kangaroo” is returned to the owner’s hand.
Netrep Rulings:
A monster with lower ATK than the DEF of “Des Kangaroo” that attacks “Des Kangaroo” is destroyed as a result of the effect of “Des Kangaroo” if “Des Kangaroo” wouldn’t destroy it in battle normally.
A monster attacking with a lower ATK than “Des Kangaroo’s” DEF is destroyed regardless of the Battle Position of “Des Kangaroo.”
DES KOALA
Individual Card FAQs:
You can chain “Barrel Behind the Door” to “Des Koala”’s Flip Effect.
DES WOMBAT
Individual Card FAQs:
“Des Wombat” even protects you against damage from your own card effects, like “Dark Snake Syndrome” or “Ring of Destruction”.
“Des Wombat” even protects you against card effects where the damage is undecided at activation, like “Dice Jar”.
“Des Wombat” will protect you against the effect damage of “Graverobber”.
If your only “Des Wombat” is destroyed by “Judgment of Anubis” or “Ring of Destruction”, it is no longer on the field so it will not protect you against the damage from these card effects.
DESERT SUNLIGHT
Individual Card FAQs:
If you have a face-up Flip Effect monster, you can activate “Desert Sunlight”, and chain “Book of Moon”, another “Desert Sunlight”, and another “Book of Moon”. When the chain resolves, you will flip the monster down, then up, then down, then back up. The Flip Effect activates twice, and they wait to create a new chain after the current one resolves. For example, if the Flip Effect monster is “Morphing Jar”, its effect will activate twice in a chain, as Chain Link 1 and Chain Link 2, they resolve in reverse order, and both players will discard and draw 5 cards, then discard and draw 5 cards again.
DESERTAPIR
Individual Card FAQs:
You cannot select any “Desertapir” with “Desertapir”’s effect.
If you have “Destruction Punch” and “Desertapir” is attacked by a monster with ATK lower than “Desertapir”’s effect, and “Desertapir”’s effect flips the attacking monster face-down, the effect of “Destruction Punch” is applied and the attacking monster is destroyed.
If “Mystical Knight of Jackal” or “Ghost Knight of Jackal” attacks, and is flipped face-down by “Desertapir”, the attacking monster is no longer face-up when “Desertapir” is sent to the Graveyard (which is when their effects activate), so their effects do not apply to “Desertapir”.
DESPAIR FROM THE DARK
Individual Card FAQs:
“Despair from the Dark” can be Normal Summoned.
Only the owner of “Despair from the Dark” can use its effect, because it has to be sent from your hand to your Graveyard.
When you discard “Despair from the Dark” with “Painful Choice”, “Despair from the Dark”’s effect does not activate because it was your own card effect that caused it.
If “Despair from the Dark” is sent to the Graveyard during a card effect’s resolution, or during a chain, activate “Despair from the Dark”’s effect after the current effect or chain has resolved.
If “Despair from the Dark” is sent to the Graveyard by “Last Turn”’s effect, “Despair from the Dark” is Special Summoned to the field before the attack of “Last Turn” happens.
Netrep Rulings:
If “Despair from the Dark” is sent to the Graveyard as a result of “Morphing Jar #2’s” effect, “Despair from the Dark’s” effect will activate since the monster is considered being sent from the Deck to the Graveyard.
DESROOK ARCHFIEND
Individual Card FAQs:
Missing the Timing: Because “Desrook Archfiend”’s effect is optional, the “Terrorking Archfiend” being sent to the Graveyard has to be the very last thing that happened in order for you to activate “Desrook Archfiend”’s effect. You cannot activate “Desrook Archfiend”’s effect in the middle of a chain, such as if “Pot of Greed” was activated and “Ring of Destruction” was chained to destroy “Terrorking Archfiend” and send him to the Graveyard in the middle of the chain.
You can activate “Desrook Archfiend”’s effect when a face-down “Terrorking Archfiend” is destroyed and sent to the Graveyard by a card effect.
“Desrook Archfiend” is a Multi-Trigger Effect and can be activated during your opponent’s turn, and even during the Damage Step.
When you control your opponent’s “Terrorking Archfiend” with “Change of Heart”, and it is destroyed, you can activate “Desrook Archfiend” from your hand to Special Summon the “Terrorking Archfiend” back to your side of the field.
While “Pandemonium” is active, and you have “Desrook Archfiend” in your hand, and your “Terrorking Archfiend” is destroyed while on the field, “Pandemonium” is Step 1 of a chain , but you can use “Desrook Archfiend” as Step 2 of the chain. Then you would get to Special Summon the “Terrorking Archfiend” and select a Level 3 or lower Archfiend from your Deck.
Netrep Rulings:
If multiple “Terrorking Archfiends” are destroyed at the same time, only one “Desrook Archfiend” may be discarded to Special Summon one “Terrorking Archfiend.”
“Desrook Archfiend”, if retrieved by the effect of “Pandemonium” from a “Terrorking Archfiend” being destroyed and sent to the Graveyard, may not be used to Special Summon “Terrorking Archfiend” from the Graveyard.
DESTINY BOARD
Individual Card FAQs:
The “proper order” in the text of “Destiny Board” means the order the Spirit Messages are placed on the field, not the order that they occupy your Spell and Trap Card Zones. So if you read your Zones from left to right as N-F-A-I-L, it is okay as long as they came on the field in the order of F-I-N-A-L.
If you have two copies of “Destiny Board” on the field you may place two Spirit Messages from your hand or Deck onto the field but you cannot place the fifth one until one of your two “Destiny Boards” is removed from the field.
If all of your Spell and Trap Card Zones are occupied during your opponent’s End Phase, you cannot use the effect of “Destiny Board” that turn.
If your “Destiny Board” or any of your Spirit Messages is destroyed or removed from the field, all your remaining Spirit Messages and “Destiny Boards” on the field are destroyed. If your opponent has any, they are not destroyed.
If “Imperial Order” is active on the field it will not stop the effect of “Destiny Board” to place Spirit Messages on the field, nor will it stop a player who completes the message from declaring victory.
If “Jinzo” or “Royal Decree” is on the field, “Destiny Board’s effect will be negated and you cannot place a Spirit Message on the field. Also if one of the Spirit Messages or “Destiny Board” is destroyed while “Jinzo” or “Royal Decree” is on the field, the others will NOT be destroyed. If “Jinzo” is destroyed in the End Phase you may activate “Destiny Board”’s effect afterwards.
“Cold Wave” will prevent the effect of “Destiny Board” to bring a Spirit Message to the field for the turn “Cold Wave” is activated.
The placing of a Spirit Message on the field by the effect of “Destiny Board” cannot be negated with “Magic Jammer”, “Magic Drain”, “Solemn Judgment”, etc.
If you have a Spirit Message in your hand you cannot activate it, they can only be placed on the field by the effect of “Destiny Board” during your opponent’s End Phase.
DESTRUCTION PUNCH
Netrep Rulings:
A monster destroyed as a result of “Destruction Punch” is considered destroyed as the result of an effect and not as a result of battle.
If a monster with a lower ATK than the DEF of “Wall of Illusion” attacks “Wall of Illusion,” and “Destruction Punch” is activated in response to the attack, the effect of “Wall of Illusion” will resolve before the effect of “Destruction Punch” can resolve.
DESTRUCTION RING
Individual Card FAQs:
If the monster targeted by “Destruction Ring” is destroyed in a chain before “Destruction Ring” resolves, then the monster was not destroyed by “Destruction Ring’”s effect and no damage is inflicted.
DICE RE-ROLL
Individual Card FAQs:
You activate “Dice Re-Roll” before you activate the effect which will let you roll a die. Then you can use the effect of “Dice Re-Roll” once during the turn in which you activated it. When you resolve the effect, you negate the result of a die roll and roll again.
You can use a “Dice Re-Roll” to re-roll a die roll for an Archfiend.
You can use a “Dice Re-Roll” to re-roll a die roll during the Damage Step.
If you negate “Roulette Barrel”’s die roll, you negate both rolls and must roll twice again.
Netrep Q&As:
Q: Can you activate “Dice Re-Roll” in response to your opponent rolling a die?
A: “Dice Re-roll” does not care why the dice roll was performed, either offensive or defensive. Curtis Schultz, 01/29/2004
Q: If an Archfiend monster is targeted by “Change of Heart” when is the proper time to activate “Dice Re-Roll”?
A: You would activate “Dice Re-roll” in response to the “Change of Heart.” You would not wait until the Archfiend die roll. If you wait that long then you will already be resolving the chain, and at that point it would be too late to activate the “Dice Re-roll.” Curtis Schultz, 01/29/2004
Q: If “Dice Re-Roll’s” effect is used for the flip of “Dice Jar”, can you decide to re-roll your own and leave your opponent’s die roll?
A: BOTH players would have to re-roll the die. Curtis Schultz, 01/29/2004
DIFFERENT DIMENSION CAPSULE
Individual Card FAQs:
If “Different Dimension Capsule” is destroyed with “Heavy Storm”, etc., the card removed from play remains removed from play for the rest of the Duel.
If “Imperial Order” is activated, count the Standby Phases normally for “Different Dimension Capsule”. If “Imperial Order” is active during the 2nd Standby Phase, you cannot add the removed card to your hand and “Different Dimension Capsule” stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.
If “Imperial Order” is chained to the activation of “Different Dimension Capsule”, then the effect of selecting a card from your Deck disappears and “Different Dimension Capsule” is destroyed.
Netrep Rulings:
Monsters turned face-down and removed from play by the effect of “Different Dimension Capsule” may not be returned to play by the effect of “Miracle Dig” or “Dimension Fusion.”
DIFFERENT DIMENSION DRAGON
Individual Card FAQs:
“Different Dimension Dragon” cannot be destroyed by “Fissure”, “Mirror Force”, etc. Also, if “Different Dimension Dragon” is your only monster on your side of the field, your opponent cannot activate effects like “Fissure”, “Mirror Force”, “Raigeki”, etc.
“Different Dimension Dragon” can be destroyed while in your hand or Deck with “Chain Destruction”.
If “Different Dimension Dragon” is face-down, it can be destroyed by “Raigeki” and similar non-targeting cards.
Netrep Rulings:
If “Different Dimension Dragon” is the only monster on the field, monsters with 1900 ATK or lower do not attack directly.
DIFFERENT DIMENSION GATE
Individual Card FAQs:
You select the monsters when you activate “Different Dimension Gate”.
If one player has no monsters on the field, you cannot activate “Different Dimension Gate”.
The controller of “Different Dimension Gate” selects both monsters.
A monster removed with “Different Dimension Gate” doesn’t take up a Monster Zone, but if there are no vacant Monster Zones when it returns to play, it is sent to the Graveyard.
When a monster removed with “Different Dimension Gate” is sent to the Graveyard with “Miracle Dig”, the monster won’t return to the field when “Different Dimension Gate” is destroyed, but the other monster removed with “Different Dimension Gate” will still return to the field.
When a Spirit Monster is removed with “Different Dimension Gate”, if it returns to play after the turn it was Summoned or Flip Summoned, it doesn’t go back to the owner’s hand.
When “Different Dimension Gate” is removed from the field, but not destroyed, because of “Giant Trunade” or “Emergency Provisions”, the removed monsters cannot be returned to play.
When your opponent’s monster on your side of the field that you control with “Change of Heart” or “Snatch Steal” is removed with “Different Dimension Gate”, it returns to your side of the field when “Different Dimension Gate” is destroyed, and then immediately returns to your opponent’s side of the field.
You can select a Monster Token when you activate “Different Dimension Gate”, but the token is taken off the field.
If your opponent chains “Ring of Destruction” to your “Different Dimension Gate”, only the surviving monster is removed from play and returns when “Different Dimension Gate” is destroyed.
When a Fusion Monster that was Special Summoned with “Summoner of Illusions” or “Magical Scientist” is removed from play with “Different Dimension Gate”, it is not destroyed or returned to the Fusion Deck when it returns to the field, and it no longer has “Magical Scientist”’s restriction that prevents it from attacking your opponent’s Life Points directly.
When you select “Guardian Kay’est” or “The Legendary Fisherman” as a target of “Different Dimension” gate, only the other monster is removed and returns to the field when “Different Dimension Gate” is destroyed.
You can only use “Different Dimension Gate”’s effect when it is activated, even though it is a Continuous Spell Card.
Netrep Rulings:
“Different Dimension Gate” may target a monster that is not affected by Spell Cards. That monster would not be removed from play by the effect of “Different Dimension Gate.”
Tokens may be targeted by “Different Dimension Gate”, but will not be returned to play if “Different Dimension Gate” is destroyed.
Monsters removed from play by the effect of “Different Dimension Gate” may be brought back into play by other means than the destruction of “Different Dimension Gate.”
If one monster affected by “Different Dimension Gate” has been returned to play, the other monster will still be returned to play when “Different Dimension Gate” is destroyed.
DIFFUSION WAVE-MOTION
Individual Card FAQs:
You cannot activate “Diffusion Wave-Motion” during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated “Soul Exchange”, etc.), or if there are no monsters on your opponent’s side of the field, or if your opponent has “Swords of Revealing Light”, or if your opponent controls 2 “Marauding Captains” (or appropriate monsters with “Raregold Armor”, etc.).
You cannot use “Diffusion Wave-Motion” and select a Level 7 Spellcaster-Type monster that was Summoned this turn with “Tribute Doll” because it cannot attack that turn due to “Tribute Doll”’s effect.
After you activate “Diffusion Wave-Motion”, if all monsters on your opponent’s side of the field are destroyed (with “Raigeki”, etc.) then your selected Level 7 Spellcaster-Type monster can attack your opponent’s Life Points directly.
When you activate “Diffusion Wave-Motion”, and your opponent chains “Ring of Destruction” to destroy your selected Level 7 Spellcaster-Type monster, the effect of “Diffusion Wave-Motion” is negated and your other monsters can attack normally that turn. But, if your opponent activates “Ring of Destruction” AFTER “Diffusion Wave-Motion” resolves (with no chain), and the selected Level 7 Spellcaster-Type monster is destroyed, your other monsters CANNOT attack.
If your opponent activates “Amazoness Archers” when your selected Level 7 Spellcaster-Type monster attacks, only the Level 7 Spellcaster-Type monster can attack because of “Diffusion Wave-Motion”’s effect, so your other monsters do not attack, but the -500 ATK effect of “Amazoness Archers” is still applied to all of your monsters.
If you Special Summon a monster during the Battle Phase after having activated “Diffusion Wave-Motion” (such as with “De-Fusion” or “Call of the Haunted”), that monster cannot attack because “Diffusion Wave-Motion”’s effect prevents all monsters other than the selected Level 7 Spellcaster-Type monster from attacking.
Your Level 7 Spellcaster-Type monster selected with “Diffusion Wave-Motion” must attack each monster on your opponent’s side of the field, 1 at a time.
After destroying all of your opponent’s monsters, your Level 7 Spellcaster-Type monster cannot then attack your opponent’s Life Points directly.
If your Level 7 Spellcaster-Type monster selected with “Diffusion Wave-Motion” has 1 of its attacks negated by “Magic Cylinder”, that attack is negated but your Level 7 Spellcaster-Type monster still attacks everything else.
If your Level 7 Spellcaster-Type monster equipped with “Twin Swords of Flashing Light-Tryce” is selected with “Diffusion Wave-Motion”, if it has attacked 2 different monsters using “Diffusion Wave-Motion”’s effect, it no longer gets the second attack from “Twin Swords of Flashing Light-Tryce”’s effect because it has already attacked twice.
If an opponent’s monster is equipped with “Ring of Magnetism”, your Level 7 Spellcaster-Type monster selected with “Diffusion Wave-Motion” must attack that monster. If the monster equipped with “Ring of Magnetism” is not destroyed (such as if it is also equipped with “Heart of Clear Water”), you cannot attack any of your opponent’s other monsters.
If you activate “Diffusion Wave-Motion”, and your opponent activates “Staunch Defender”, only the Level 7 Spellcaster-Type monster can attack, and it must attack the target of “Staunch Defender”, and it cannot attack any other monsters.
When a Level 7 Spellcaster-Type monster selected with “Diffusion Wave-Motion” attacks “Amazoness Fighter” or “Amazoness Swordswoman”, their effects are still applied normally at damage calculation.
You can activate “Injection Fairy Lily”’s effect when she is attacked by a Level 7 Spellcaster-Type monster selected with “Diffusion Wave-Motion” because her effect is applied during damage calculation.
When a Level 7 Spellcaster-Type monster selected with “Diffusion Wave-Motion” attacks “Spirit Reaper” or “Kisetai”, it cannot destroy “Spirit Reaper” or “Kisetai” (so “Kisetai”’s effect is not negated).
A Level 7 Spellcaster-Type monster selected with “Diffusion Wave-Motion” will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of “Giant Rat”, “Sangan”, “Dark Necrofear”, “Sinister Serpent”, “D.D. Warrior Lady”, “Wall of Illusion”, “Helpoemer”, “Marie the Fallen One”, etc.
Netrep Rulings:
Monsters destroyed by a monster affected by “Diffusion Wave-Motion” have their entire effects negated as long as that monster remains in the Graveyard.
DIMENSION DISTORTION
Individual Card FAQs:
Your Graveyard only has to be empty when you activate “Dimension Distortion”, so if an effect is chained that puts a card in your Graveyard, “Dimension Distortion” still resolves.
“Dimension Distortion” can only Special Summon a monster that is face-up while removed from play (cannot Special Summon a monster removed with “Lightforce Sword” or “Different Dimension Capsule”).
“Dimension Distortion” can Special Summon “Dark Ruler Ha Des”.
When a “Special Summon-only” monster is removed, without returning to the hand or Deck, after it is Special Summoned properly, it can be Special Summoned by “Dimension Distortion”.
DIMENSION FUSION
Individual Card FAQs:
“Dimension Fusion” cannot Special Summon a “Special Summon-only” monster, like a Ritual Monster or “Chaos Emperor Dragon - Envoy of the End”, unless it was properly summoned first.
You cannot activate “Dimension Fusion” when neither player has a monster removed from play; at least 1 player must have at least 1 monster removed from play for you to activate it.
“Dimension Fusion” does not target.
You can use “Dimension Fusion” to Special Summon a monster removed from play with “Different Dimension Gate”.
You cannot use “Dimension Fusion” to Special Summon a monster that was removed from play and kept face-down, like with “Lightforce Sword” or “Different Dimension Capsule”.
If you take control of your opponent’s monster, and it is removed from play while on your side of the field with “Dimensionhole”, when “Dimension Fusion” resolves the monster is Special Summoned to the player’s side of the field who controlled the monster when it was removed.
Dimension Fusion can Special Summon “Dark Ruler Ha Des” or “Helpoemer”.
You can activate “Bottomless Trap Hole” after monsters are Summoned with “Dimension Fusion”; “Bottomless Trap Hole” destroys the Summoned monsters on your opponent’s side of the field, and your Summoned monsters are not destroyed.
Netrep Rulings:
Payment of 2000 Life Points is a cost to activate “Dimension Fusion.”
You must fill up as many Monster Zone spaces as you can with the effect of “Dimension Fusion”.
If a player has more monsters removed from play than available spaces when “Dimension Fusion” resolves, that player may choose which monsters to Special Summon by the effect of “Dimension Fusion.”
“Dimension Fusion” may not Special Summon a “Mirage Knight” that has been removed from play.
DIMENSION JAR
Individual Card FAQs:
You can use “Dimension Jar”’s effect for zero to three cards, so even if your opponent has less than 3 monsters in his Graveyard you can still use “Dimension Jar”’s effect.
When “Kycoo the Ghost Destroyer” is on the field and “Dimension Jar” is activated, the controller of “Kycoo the Ghost Destroyer” can remove his/her opponent’s cards in the Graveyard from play.
DIMENSION WALL
Individual Card FAQs:
The effect of “Dimension Wall” is applied during damage calculation and cannot be chained to.
If your opponent already activated “Waboku” this turn, then they cannot take battle damage, so you cannot activate “Dimension Wall”. However, you can chain “Dimension Wall” to “Waboku” if the timing is appropriate.
If “Don Zaloog” attacks and “Dimension Wall” is used, neither player gets the effect of “Don Zaloog”.
“Dimension Wall” is not an effect that targets.
DIMENSIONHOLE
Netrep Rulings:
The monster zone the monster removed by “Dimensionhole” will be considered occupied. Monsters may not be summoned or Special Summoned into this monster zone.
Tokens may be removed from play through the effect of “Dimensionhole,” but will not return to play.
If the Standby Phase the “Dimensionhole” would return the monster in is skipped, “Dimensionhole’s” effect disappears and the monster remains removed from play.
Netrep Q&As:
Q: If an end of turn effect is scheduled for a monster (as in being destroyed) and you use “Dimensionhole,” is it applied when the monster comes back into play?
A: It is not destroyed and it is “reset” after it comes back. bishop, 12/05/2003
DISAPPEAR
Individual Card FAQs:
When a card that selects a card in the Graveyard as a target, such as “Monster Reborn”, “Mask of Darkness”, “Magician of Faith”, “Spear Cretin”, or “The Shallow Grave”, is activated, you may chain “Disappear” to remove the targeted card from play, and the “Monster Reborn”, etc., will resolve without effect. This is because these cards select their target at activation, not resolution.
“Bazoo the Soul Eater” removes a monster in the Graveyard as a cost, so you cannot chain “Disappear” to the effect of “Bazoo the Soul Eater” to negate it. The monster is already removed from play before you can activate “Disappear”.
If you chain “Disappear” to your opponent’s “Backup Soldier” you can remove one of the targeted monsters from play, but the remaining two (or less) go to the opponent’s hand.
Netrep Rulings:
“Disappear” may not be activated in the Damage Step.
“Disappear” may be activated in a chain with an effect that removes a card from the Graveyard.
“Disappear” may not be chained to the effect of Special Summon monsters that are Special Summoned through removing monsters from the Graveyard in an attempt to prevent the Summon.
DISARMAMENT
Individual Card FAQs:
“Disarmament” will not destroy face-down Equip Spell Cards.
DISTURBANCE STRATEGY
Netrep Rulings:
If “Disturbance Strategy” is chained to an effect that Special Summons a monster from the hand and the monster is no longer in the hand after the resolution of “Disturbance Strategy,” the effect that would Special Summon the monster disappears.
You can chain “Disturbance Strategy” to a Ritual Spell Card and then, if your opponent no longer has the Ritual Monster Card in hand when the Ritual Spell Card resolves, then the effect of the Ritual Spell Card disappears.
You can also chain “Disturbance Strategy” to “Polymerization” and, if the opponent no longer has the Fusion Material Monsters (if they were in his hand for example) then the effect of “Polymerization” disappears.
DISC FIGHTER
Individual Card FAQs:
You destroy a monster with “Disc Fighter”’s effect during the “calculate damage” portion but before the “apply damage” portion of damage calculation; which effectively means it’s right before the actual “damage calculation”.
When “Disc Fighter” attacks a face-down monster, after it is flipped face-up you can use “Micro Ray” to cause the DEF to go below 2000, and the monster will not be destroyed by “Disc Fighter”’s effect. Or, you can use “The Reliable Guardian” to increase the DEF of a monster above 2000 so that it will be destroyed with “Disc Fighter”’s effect.
The Defense Position monster is destroyed by “Disc Fighter”’s effect, not by damage calculation or “as a result of battle”.
If “Final Attack Orders” is active, a monster attacked by “Disc Fighter” and flipped face-up will shift to Attack Position, so it will not be destroyed by “Disc Fighter”’s effect.
DIVINE WRATH
Individual Card FAQs:
You can activate the effect of “Divine Wrath” to a Flip Effect, Ignition Effect, Trigger Effect, or Multi-Trigger Effect. But not to a Continuous Effect. This is because Continuous Effects cannot be chained to.
“Divine Wrath” is NOT a card that targets, so “Divine Wrath” may be used against Dragon-Type monsters while “King Dragun” or “Lord of D.” is on the field.
You can activate the effect of “Divine Wrath” against an effect monster’s effect that happens anywhere: on the field, in the hand, in the Graveyard, or removed from play.
You must chain “Divine Wrath” to an effect directly preceeding it in the chain. For example, if “Airknight Parshath” equipped with “Cestus of Dagla” attacks a Defense Position monster, “Airknight Parshath” inflicts damage to the opponent’s Life Points during damage calculation. Then, during effect resolution, there are 2 simultaneous Trigger Effects that the controller places in a chain however he likes. If the effect of “Airknight Parshath” is Step 1 and “Cestus of Dagla” is Step 2, the opponent cannot chain “Divine Wrath”. However, if “Cestus of Dagla” is Step 1 and “Airknight Parshath” is Step 2, “Divine Wrath” can be chained. In this case, the effect of “Airknight Parshath” that allows the controller to draw a card is negated, “Airknight Parshath” is destroyed, and the effect of “Cestus of Dagla” disappears before it resolves.
Another example: if “D.D. Warrior Lady” attacks a face-down “Morphing Jar”, and activates her effect to remove both cards from play, “D.D. Warrior Lady” is Step 2 because she has an optional effect, and “Morphing Jar” is Step 1 because its effect is mandatory. So “Divine Wrath” can be chained to the effect of “D.D. Warrior Lady” to negate its effect, but not to the effect of “Morphing Jar” to negate its effect.
You can chain “Divine Wrath” to the effect of “The Creator” (Ignition Effect), “Fox Fire” when it is Special Summoned (Trigger Effect), “Strike Ninja” (Multi-Trigger Effect), and “Homunculus the Alchemic Being” (Ignition Effect).
You can activate “Divine Wrath” in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as “Breaker the Magical Warrior”, “Dark Magician of Chaos”, or “Marauding Captain”. The opponent must declare the activation of “Marauding Captain”’s effect before “Divine Wrath” can be activated. In this case, the monster that would have been Special Summoned remains in the opponent’s hand.
You can activate “Divine Wrath” during the Damage Step because it is a Counter-Trap, so you may activate it to negate the effect of “D.D. Warrior Lady”, “Reflect Bounder”, “Injection Fairy Lily”, “D.D. Crazy Beast”, “Dark Paladin”, or “Mystical Knight of Jackal”.
If you activate “Divine Wrath” during the Damage Step to destroy the attacking monster or the monster being attacked, the monster is destroyed. No replay occurs because a replay can only happen during the Battle Step. If damage calculation has not been performed yet, it is not performed.
You can activate “Divine Wrath” against “Sasuke Samurai” or “Mystic Swordsman LV2” when they attack a face-down Defense Position monster.
You can activate “Divine Wrath” to negate either effect of “Don Zaloog” and to negate the effect of “Airknight Parshath” that allows its controller to draw a card.
You can activate “Divine Wrath” to negate an effect that activates in the Graveyard, such as “Witch of the Black Forest”, “Mystic Tomato”, “Despair from the Dark”, “Night Assailant”, “Electric Snake”, and “Sangan”.
You can activate “Divine Wrath” when the opponent discards “Kuriboh” from his / her hand to negate the effect of “Kuriboh” and when a “Night Assailant” is discarded to negate the effect of returning a Flip Effect monster to the owner’s hand.
You can activate “Divine Wrath” when “Exiled Force”, “Red-Eyes B. Chick”, or “Paladin of White Dragon” is Tributed for its own effect.
You can activate “Divine Wrath” when “Dark Necrofear” activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, “Dark Necrofear” is not destroyed by a card effect, so its effect does not activate again.
You can chain “Divine Wrath” to the effect of “King Dragun” that Special summons a Dragon-Type monster.
You can activate “Divine Wrath” when the opponent uses “Relinquished”’s effect to equip itself with a monster, or when “Relinquished”’s effect inflicts damage.
You can activate “Divine Wrath” when a Spirit Monster is returned to the owner’s hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.
You can activate “Divine Wrath” when the effect of “Helpoemer” activates in the Graveyard, and the effect of “Helpoemer” will not activate again.
You can activate “Divine Wrath” when “Vampire Lord” or “Sacred Phoenix of Nephthys” activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be “destroyed” while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.
You can chain “Divine Wrath” to the activation of “Peten the Dark Clown”, and the effect of “Peten the Dark Clown” will not resolve (however, the “Peten the Dark Clown” that was removed from play remains out of play).
You can activate “Divine Wrath” when the effect of “Black Luster Soldier - Envoy of the Beginning” activates that allows it to attack a second time.
You cannot chain “Divine Wrath” to Continuous Effects such as: “Perfect Machine King”, “Raging Flame Sprite” (either effect), “Jinzo”, “Fire Princess”, “Mad Sword Beast”, “Hayabusa Knight”, “Cat’s Ear Tribe”, “Amazoness Swords Woman”, “Harpie Lady 3”, “Fusilier Dragon the Dual-Mode Beast”, “The Fiend Megacyber”, “Blade Knight” (either effect), “Patrician of Darkness”, or monsters like “Element Saurus” that gain ATK continuously.
You cannot activate “Divine Wrath” when “Giant Orc”, “Goblin Attack Force”, or “Spear Dragon” changes to Defense Position because these are considered Continuous Effects.
You can activate “Divine Wrath” when “Lava Golem” does damage to your Life Points, but you cannot activate it when “Lava Golem” is Special Summoned.
You can activate “Divine Wrath” when any Union Monster activates its effect to equip itself to another monster, because that is an Ignition Effect. However, you cannot activate “Divine Wrath” when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.
You can activate “Divine Wrath” when a “LV” monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and “Divine Wrath” will negate that effect, even though it cannot destroy the “LV” monster because it is already in the Graveyard.
After you negate the effect of “Sinister Serpent” with “Divine Wrath”, your opponent can activate the effect of “Sinister Serpent” again to return it to his hand, even during the same Standby Phase.
DNA SURGERY
Netrep Rulings:
If two “DNA Surgeries” are active on the field, the one that resolved most recently takes precedence.
Netrep Q&As:
Q: If I have 1 or more Machine-Type monsters on my side of the field and I activate “Limiter Removal,” and before the end of the turn I activate “DNA Surgery” choosing something other than machines, will they still be destroyed?
A: Any monster that is doubled by “Limiter Removal” is destroyed at the end of the turn, unless it is no longer on the field. This includes if it is no longer a Machine at the end of the turn. bishop, 12/08/2003
DNA TRANSPLANT
Netrep Rulings:
If two “DNA Transplants” are active on the field, the one that resolved most recently takes precedence
DOITSU
Individual Card FAQs:
While “Non-Spellcasting Area” is active and “Doitsu” is equipped to “Soitsu”, the increase to ATK is not applied. However, the effect that destroys “Doitsu” instead of “Soitsu” is not an effect that “Soitsu” gets, so that effect is applied normally. Also, the effect of “Doitsu” that allows it to unequip and be Special Summoned is applied normally.
DON TURTLE
Individual Card FAQs:
When you activate “Don Turtle”’s effect and Special Summon multiple “Don Turtles”, they are Special Summoned simultaneously.
DON ZALOOG
Netrep Rulings:
The effect of “Don Zaloog” is not mandatory.
“Don Zaloog’s” effect triggers if it inflicts Battle Damage, regardless of if it is attacking or is attacked.
If “Don Zaloog” attacks and destroys “Witch of the Black Forest” and inflicts Battle Damage, “Don Zaloog’s” effect will resolve first as it triggers on Battle Damage.
DORA OF FATE
Individual Card FAQs:
“Dora of Fate”’s effect only applies when you Summon a monster, not when your opponent Summons a monster.
“Dora of Fate” targets: the face-up monster on your opponent’s side of the field.
If you Summon multiple times with “Ultimate Offering”, “Dora of Fate” only applies to the first Summon.
You cannot use “Barrel Behind the Door” against “Dora of Fate”.
You get the “Dora of Fate”’s effect even if the monster you selected (on your opponent’s side of the field) is destroyed before you Summon.
DOUBLE ATTACK
Individual Card FAQs:
Discarding a monster for “Double Attack” is a cost. This effect targets.
If you use “Cost Down” so that your “Blue-Eyes White Dragon” in your hand is Level 6, then you cannot discard it to activate “Double Attack” and target your Level 7 “Dark Magician” on the field.
If you use “Double Attack” on a monster such as “Twinheaded Beast” it still only gets two attacks, not three.
You cannot discard a Level 1 monster for “Double Attack”.
DOUBLE SNARE
Individual Card FAQs:
You can destroy “Jinzo”, “Royal Decree”, “Tyrant Dragon”, “Sorcerer of Dark Magic”, “Fiend Skull Dragon”, and “The Dragon’s Bead” with this card’s effect.
You cannot destroy “Ryu Senshi” because of its effect that prevents it from being targeted by a Spell Card.
You cannot destroy “Reaper of the Cards” or “Trap Master” because they do not negate Trap Cards, they destroy Trap Cards.
You can only destroy face-up cards with the effect of “Double Snare”. The opponent may chain “Book of Moon” to your “Double Snare” to flip his / her monster face-down, and it will not be destroyed.
DOUBLE SPELL
Individual Card FAQs:
You select the card you are activating in your opponent’s Graveyard when you activate “Double Spell”. “Double Spell” can then be chained to after you announce your selection.
The selected card itself CANNOT be chained to as you are in resolution of the chain at that point.
If the selected Spell Card is Ritual, Normal, or Quick-Play (except for “Swords of Revealing Light”), it remains in your opponent’s Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for “Double Spell” itself) to activate “Double Spell”.
If you activate “Double Spell” and select a Continuous, Field, or Equip Spell Card, or “Swords of Revealing Light”, you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for “Double Spell”, 1 for the selected card). The Continuous/Field/Equip/”Swords of Revealing Light” Spell Card then remains on the field as normal.
The player who activates “Double Spell” pays any costs for the selected Spell Card (for “Delinquent Duo”, “Tribute to the Doomed”, etc.).
You cannot select a Spell Card with “Double Spell” that cannot be activated, such as an Equip Spell Card when no monsters are on the field.
You cannot use “Double Spell” while “Necrovalley” is in effect.
Netrep Q&As:
Q: When activating “Double Spell”, will cards like “Skilled White Magician” or “Skilled Dark Magician” receive 1 or 2 Spell Counters?
A: Only 1 Spell Counter. You get 1 Spell Counter for “Double Spell,” but not one for the targeted Spell Card because it is never activated. (The targeted Spell Card does its thing during the resolution of “Double Spell.”) Curtis Schultz, 04/07/2004
DRAGGED DOWN INTO THE GRAVE
Individual Card FAQs:
You can’t activate “Dragged Down into the Grave” if either you, or your opponent, has no cards in hard other than “Dragged Down into the Grave”. But you can activate it if a player has no cards left in the Deck.
The turn player selects a card first for “Dragged Down into the Grave”.
You can activate “Appropriate” in response to “Dragged Down into the Grave” because drawing was the last thing performed.
DRAGON CAPTURE JAR
Individual Card FAQs:
Dragon-Type monsters on both sides of the field are affected by “Dragon Capture Jar”.
If “Stop Defense” is activated targeting a Dragon-Type monster, it is switched to Attack Position, but then is immediately changed back to Defense Position since the effect of “Dragon Capture Jar” is continuous.
Netrep Rulings:
Monsters changed to Defense Position by “Dragon Capture Jar” may not be manually changed to Attack Position.
DRAGON MANIPULATOR
Netrep Rulings:
“Dragon Manipulator” may only target a face-up Dragon Type monster.
If the Type of a monster targeted by “Dragon Manipulator” changes in a chain with the activation of “Dragon Manipulator,” that monster will still change control as the target was legal at activation.
DRAGON TREASURE
Netrep Rulings:
“Dragon Treasure” may only be equipped to Dragon-Type monsters.
DRAGON’S GUNFIRE
Individual Card FAQs:
You select which of the two effects you will use when you activate this card, before the opponent decides if they want to chain or not. If you choose the second effect, you select a target monster at activation also.
DRAGON’S MIRROR
Individual Card FAQs:
If “Kycoo the Ghost Destroyer” is on your opponent’s side of the field, you can activate “Dragon’s Mirror” if all the Fusion Material Monsters are on the field; however, if any of them are in the Graveyard, you cannot activate it.
“Dragon’s Mirror” is a card that targets monsters, either on the field and/or in the Graveyard.
DRAGON’S RAGE
Individual Card FAQs:
If you attack with “Spear Dragon” or a Dragon-Type monster equipped with “Fairy Meteor Crush”, the difference between your monster’s ATK and the attacked monster’s DEF will only be inflicted as Battle Damage once. The effect of “Dragon’s Rage” will not inflict the damage again.
Netrep Rulings:
“Dragon’s Rage” does not specifically designate a target.
DRAGONIC ATTACK
Netrep Rulings:
If “DNA Surgery” and “Dragonic Attack” are both active, the latter one to resolve takes precedence.
Netrep Q&As:
Q: If “Dragonic Attack” is equipped to a Warrior-Type monster changing it to Dragon-Type, would “Lord of D.” negate the effect of “Dragonic Attack” and destroy it?
A: The effect of “Dragonic Attack” would still be applied. “Lord of D.” has no affect on effects that targeted a Dragon-Type monster before “Lord of D.” was on the field. This would include the Warrior-Type that becomes a Dragon-Type because of “Dragonic Attack.” Curtis Schultz, 02/04/2004
DRAINING SHIELD
Individual Card FAQs:
You activate “Draining Shield” when the monster controlled by your opponent declares an attack.
You gain Life Points for “Draining Shield” equal to the attacking monster’s current ATK.
DRAMATIC RESCUE
Individual Card FAQs:
You can activate “Dramatic Rescue” when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, “Tribute to the Doomed”, “Trap Hole”, “Man-Eater Bug”, “Relinquished”, “Dark Cat with White Tail”, “Amazoness Spellcaster”, “Penguin Soldier” (even if it targets 2 monsters), “Change of Heart”, “Ring of Destruction”, “XYZ Dragon Cannon”, etc. But not when cards like “Raigeki”, “Dark Hole”, “Mirror Force”, “Fissure”, “Creature Swap”, “Guardian Sphinx”, “Bottomless Trap Hole”, “Adhesive Trap Hole”, etc. are used.
You cannot activate “Dramatic Rescue” when your face-down Amazoness is targeted (with “Nobleman of Crossout”, etc.).
You can activate “Dramatic Rescue” when your opponent’s Amazoness controlled by you is targeted; in this case, the Amazoness returns to your opponent’s hand but it is you (the player who activated “Dramatic Rescue”) that gets to Special Summon a monster.
If you activate “Dramatic Rescue” and your opponent chains “Ring of Destruction” and destroys the Amazoness, the Amazoness does not return to your hand and “Dramatic Rescue”’s effect disappears (so no monster is Special Summoned).
If you have no monster to Special Summon, you cannot activate “Dramatic Rescue”.
You cannot Special Summon the Monster Card that you returned to your hand with “Dramatic Rescue”, but if you have a second copy of that monster in your hand you may Special Summon the second copy.
You can Special Summon high-level monsters with “Dramatic Rescue” but not “Special Summon-only” monsters.
If you activate “Amazoness Spellcaster”, and chain “Dramatic Rescue”, “Amazoness Spellcaster”’s effect disappears.
If your opponent activates “Snatch Steal” to take control of your Amazoness, and you chain “Dramatic Rescue”, “Snatch Steal”’s effect disappears.
Netrep Rulings:
“Dramatic Rescue” may not be activated in response to an attack.
DREAMSPRITE
Individual Card FAQs:
The effect of “Dreamsprite” is not optional so if you have at least 1 other monster on the field when “Dreamsprite” is attacked, the attack target is changed to your other monster. This is also true if “Dreamsprite” is attacked when face-down.
If your “Dreamsprite” equipped with “Ring of Magnetism” is chosen as an attack target, and you control another monster, the effect of “Dreamsprite” will still change the attack target to your other monster.
If you control “Dreamsprite”, “The Legendary Fisherman”, and “Umi” is on the field, “Dreamsprite”’s effect can still change an attack target to “The Legendary Fisherman” because he is not being targeted with an attack, but is being targeted with a monster effect.
If you control two “Dreamsprites” and one is attacked, you cannot continue to switch the attack target between the two “Dreamsprites” because the effect of “Dreamsprite” says that you must calculate damage on the new target.
DRILL BUG
Netrep Rulings:
A player may not choose a face-up “Parasite Paracide” in his or her Deck.
DRILLAGO
Individual Card FAQs:
If there are Spell or Trap Cards, or face-down monsters, on your opponent’s side of the field, “Drillago” cannot attack directly.
If “Drillago” attacks directly, and your opponent activates an effect to reduce one of his face-up monsters to less than 1600 ATK, there is no longer a condition allowing “Drillago” to attack directly, and a replay occurs.
If “Drillago” attacks directly, and your opponent activates “Ready for Intercepting” from his hand, because his/her “Makyura the Destructor” was sent to the Graveyard earlier this turn, to flip one of his face-up monsters face-down, there is no longer a condition allowing “Drillago” to attack directly, and a replay occurs.
Netrep Q&As:
Q: When I attack with “Drillago” and all my opponent has on the field is “Injection Fairy Lily,” if he raises the ATK to 3400, can I attack him directly?
A: You declare your attack during the Battle Step. “Injection Fairy Lily” is a 400 attack monster at the time, so “Drillago” would not be to use its effect and declare a direct attack. “Drillago” decides to attack the “Injection Fairy Lily.” Even if the effect of the “Injection Fairy Lily” is activated in the Damage Step, “Drillago” will not be able to change to a direct attack. “Drillago” will continue battling with the “Injection Fairy Lily” and damage calculation will occur. Curtis Schultz, 03/08/2004
DRILLROID
Individual Card FAQs:
“Drillroid” can use its effect to destroy face-up and face-down Defense Position monsters that it attacks.
Note that “Drillroid” does not say “without flipping the monster face-up”. The effect of “Drillroid” is applied after the monster is flipped face-up, but before damage calculation. If the Defense Position monster was face-down and has a Flip Effect, the Flip Effect will activate and resolve normally.
The effect of “Drillroid” is a Trigger Effect that can be chained to.
If “Drillroid” attacks a face-up “Sasuke Samurai #4”, do the coin toss for “Sasuke Samurai #4” first, at the beginning of the Damage Step. If “Sasuke Samurai #4” destroys “Drillroid” with its effect, the effect of “Drillroid” is not applied. (If “Sasuke Samurai #4” was face-down, then you miss the chance to use its effect.)
If “Drillroid” attacks “Dreamsprite”, both are mandatory Trigger Effects with the same timing, so they form a chain with “Dreamsprite” as Chain Link 2. “Dreamsprite” resolves first and, according to her effect, causes damage calculation to happen immediately. Since the effect of “Drillroid” only happens without damage calculation, the effect of “Drillroid” disappears.
If “Drillroid” attacks a Defense Position “D.D. Warrior Lady”, the effect of “D.D. Warrior Lady” does not activate, because she has been destroyed by the effect of “Drillroid” by the time her effect would normally activate.
If “Drillroid” attacks a face-down Defense Position monster while “Final Attack Orders” is active, the monster is not destroyed because it flips face-up and immediately shifts to Attack Position.
“Nightmare Penguin” will activate its effect if attacked by “Drillroid” while face-down. (Just like a Flip Effect.)
DRIVING SNOW
Netrep Rulings:
“Driving Snow” may be activated only after a Trap Card is destroyed. “Driving Snow” may not be activated in a chain with an effect that would destroy a Trap Card.
DROP OFF
Individual Card FAQs:
The card discarded by the effect of “Drop Off” is considered to be discarded from your hand, not your Deck. If “Penguin Knight” is the card discarded, its effect will not activate. If “Electric Snake”, “Regenerating Mummy”, or “Fear from the Dark” is the card discarded, its effect will activate.
This card is activated during the opponent’s Draw Phase in response to the opponent drawing a card. It is not chained to the draw.
If a Quick-Play Spell Card is drawn, the opponent may activate it in a chain to “Drop Off” and the effect of “Drop Off” will disappear since the drawn card is no longer in the opponent’s hand.
If the fifth and final piece of Exodia is drawn, the opponent wins before the effect of “Drop Off” is resolved.
DUMMY GOLEM
Individual Card FAQs:
If “Dummy Golem” is attacked, flipped, and destroyed by damage calculation, its effect is not applied because it is destroyed. So control does not switch.
If an effect like “Ring of Destruction” is chained to the Flip Effect of “Dummy Golem”, destroying “Dummy Golem”, the effect of “Dummy Golem” disappears.
If the opponent only has one monster, and it is “Blindly Loyal Goblin” or “Mataza the Zapper”, and you activate the Flip Effect of “Dummy Golem”, the effect does activate and can be chained to, however its effect disappears because control of “Blindly Loyal Goblin” cannot switch.
If the opponent has “Blindly Loyal Goblin” and “Gemini Elf” on the field, and you activate the Flip Effect of “Dummy Golem”, the opponent cannot select “Blindly Loyal Goblin”. They must select “Gemini Elf”.
If control of monsters switches with “Dummy Golem”, it stays switched as long as the cards remain on the field. (Like “Creature Swap”.)
The effect of “Dummy Golem” will NOT resolve if any of the following is true: (1) “Dummy Golem” is not on the field when the effect resolves; (2) “Dummy Golem” has been destroyed before the effect resolves, such as by damage calculation; (3) there is no opponent’s monster when the effect resolves, such as if it was returned to the hand with “Compulsory Evacuation Device”.
DUST BARRIER
Individual Card FAQs:
If you skip your second Standby Phase with “Solomon’s Lawbook”, etc., then “Dust Barrier” remains on the field and its effect continues to apply.
If “Imperial Order” is active during the 2nd Standby Phase after activation, “Dust Barrier” is still destroyed.
DUST TORNADO
Individual Card FAQs:
You must destroy 1 Spell or Trap Card on your opponent’s side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of “Dust Tornado”, you cannot then Set a Spell or Trap Card because “Dust Tornado” did not destroy a Spell or Trap Card. If your opponent activates the card targeted by “Dust Tornado” it is not negated, but is still destroyed by “Dust Tornado” so you may Set 1 Spell or Trap Card.
Netrep Rulings:
A non Quick-play Spell Card set by the effect of “Dust Tornado” during that player’s Turn may be activated during that player’s Main Phase 1 or Main Phase 2.
If “Dust Tornado” is chained to “Harpies’ Feather Duster” or “Heavy Storm,” and “Dust Tornado’s” second effect of Setting a Spell or Trap Card is used, that Spell or Trap card will be subject to the effect of “Harpie’s Feather Duster” or “Heavy Storm.”
EAGLE EYE
Individual Card FAQs:
The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as “Trap Hole” and “Torrential Tribute”.
You can activate Trap Cards later in the turn.
You can negate the Normal Summon of this monsters with “Horn of Heaven” or “Solemn Judgment”. (In which case the Normal Summon failed and the effect of the monster is not applied.)
The effect of this monster is applied to both players (so you cannot activate “Pineapple Blast” in response to your Normal Summon of this monster).
This is a Continuous Effect that you cannot chain to.
EARTH CHANT
Netrep Rulings:
“Earth Chain” can only be used to summon Ritual EARTH monsters. You must offer Star Levels exactly equal to the appropriate Ritual monster to Ritual Summon the Ritual monster.
Monsters Special Summoned by the effect of “Earth Chant” are considered properly Ritual Summoned.
EARTHSHAKER
Netrep Rulings:
“Earthshaker” is a non-targeting effect.
There must be at least one face-up monster on the field to activate “Earthshaker.”
The player activating “Earthshaker” must choose two different Attributes at the time of activation.
EATGABOON
Netrep Rulings:
If the ATK of a monster is increased above 500 when it is Normal Summoned in a chain with “Eatgaboon,” the effect of “Eatgaboon” disappears.
EBON MAGICIAN CURRAN
Individual Card FAQs:
The effect of “Ebon Magician Curran” is a Trigger Effect that can be chained to.
Count the number of monsters on the opponent’s side of the field when you resolve the effect of “Ebon Magician Curran”, not when it activates.
If “Ebon Magician Curran” is Special Summoned during the Standby Phase while “King Tiger Wanghu” is on the field, both Trigger Effects activate immediately and form a chain.
ECTOPLASMER
Individual Card FAQs:
“Ectoplasmer” causes the turn player to Tribute during his/her End Phase, but the opponent does not Tribute. So while “Ectoplasmer” is out, I Tribute in my End Phase, and you Tribute in your End Phase. But I don’t Tribute in yours and you don’t Tribute in mine.
So 1 Tribute is performed during the End Phase of each player’s turn. The Tribute is performed by the turn player. (Both players have to do this during their respective End Phases, not just the controller of “Ectoplasmer”.)
Tributing a monster for “Ectoplasmer” is not a cost, it’s an effect, so you can’t Tribute monsters unaffected by Spell Cards.
If you have a face-up monster on your side of the field during the End Phase, you have to Tribute for “Ectoplasmer”’s effect.
You can chain “Mystical Space Typhoon” or “Raigeki Break” to “Ectoplasmer”’s effect, and if there is no “Ectoplasmer” on the field, then its effect is not applied.
You can activate “Soul Exchange” during your Main Phase and use its effect to Tribute your opponent’s monster for “Ectoplasmer” during the End Phase.
If you Tribute your opponent’s monster that you controlled with “Snatch Steal” or “Change of Heart”, your opponent takes the damage even though it was their monster.
EKIBYO DRAKMORD
Individual Card FAQs:
If “Imperial Order” was active during the end of the second turn, a monster equipped with “Ekibyo Drakmord” will not be destroyed and “Ekibyo Drakmord” will remain equipped to it.
If control of a monster equipped with “Ekibyo Drakmord” changes, the turn count resets. If “Ekibyo Drakmord” is moved by “Collected Power” or “Tailor of the Fickle” to another monster, the turn count resets.
If “Ekibyo Drakmord” is no longer on the field, a previously equipped monster will not be destroyed on the 2nd turn after “Ekibyo Drakmord” was played.
If “Ekibyo Drakmord” is equipped to “The Legendary Fisherman” and then “Umi” is activated, “Ekibyo Drakmord” will remain meaninglessly equipped to “The Legendary Fisherman”.
Netrep Rulings:
If “Heart of Clear Water” is equipped to a monster equipped with “Ekibyo Drakmord” when “Ekibyo Drakmord” would destroy the monster, “Heart of Clear Water” will prevent the monster from being destroyed. “Ekibyo Drakmord” will remain equipped to the monster and the equipped monster will not be allowed to attack.
ELECTRIC LIZARD
Netrep Rulings:
If the monster affected by the effect of “Electric Lizard” is turned face-down or is removed from the field, the effect of “Electric Lizard” disappears.
ELECTRIC SNAKE
Individual Card FAQs:
If the summoning of “Electric Snake” is negated by “Solemn Judgment”, etc. its effect is not activated, as it is not considered to have gone directly from your hand to the Graveyard.
ELECTRO-WHIP
Netrep Rulings:
“Electro-Whip” may only be equipped to Thunder-Type monsters.
ELEGANT EGOTIST
Netrep Rulings:
“Elegant Egotist” may not be activated if there are no face-up “Harpie Lady’s.”
ELEMENT DRAGON
Individual Card FAQs:
If a FIRE and a WIND monster are on the field, you get both effects.
If there are 2 FIRE monsters on the field, Element Dragon’s ATK is 2000 (it only gets the +500 ATK bonus once, no matter how many FIRE monsters are on the field).
If there is only 1 WIND monster on the field, and you attack and destroy it with “Element Dragon”, you cannot attack again because there is no longer a WIND monster on the field so “Element Dragon” no longer has that ability.
Monsters that have their Attribute changed with “DNA Transplant” or “Scroll of Bewitchment” are included for “Element Dragon”’s effect.
If there are no face-up FIRE monsters on the field, and “Element Dragon” attacks a face-down FIRE monster, “Element Dragon”’s effect that increases its ATK by 500 points is applied before damage calculation because it is a Continuous Effect.
ELEMENT SOLDIER
Individual Card FAQs:
If both a WATER and an EARTH monster are on the field, you get both effects.
If the only EARTH monster on the field is your opponent’s “Giant Rat”, and your “Element Soldier” attacks and destroys it, there is no EARTH monster on the field when “Giant Rat”’s effect activates in the Graveyard, so “Element Soldier” no longer has the ability to negate monster effects and “Giant Rat”’s effect resolves as normal. (Monsters destroyed by “Element Soldier” that have effects that activate in the Graveyard will only have their effects negated if an EARTH monster is on the field at the time the monster is sent to the Graveyard.)
If there are no face-up EARTH monsters on the field, and “Element Soldier” attacks a face-down “Man-Eater Bug”, it is flipped up, and there is now an EARTH monster on the field when “Man-Eater Bug”’s effect would activate and resolve. So “Element Soldier” negates “Man-Eater Bug”’s effect.
Monsters that have their Attribute changed with “DNA Transplant” or “Scroll of Bewitchment” are included for “Element Soldier”’s effect.
If “Element Soldier” destroys “Sinister Serpent” while there is an EARTH monster on the field, “Sinister Serpent” cannot be added to your hand even if “Element Soldier” is removed from the field or loses its ability later on because there is no longer an EARTH monster.
ELEMENTAL BURST
Individual Card FAQs:
You can use a monster whose Attribute has been changed with “Scroll of Bewitchment” to activate “Elemental Burst”.
ELEMENTAL HERO BUBBLEMAN
Individual Card FAQs:
Missing the Timing: If “Elemental Hero Bubbleman” is Summoned by an effect in the middle of a chain, you will miss the timing and cannot draw the 2 cards.
You can only use the effect of “Elemental Hero Bubbleman” to Special Summon itself during your Main Phase.
If you choose not to draw 2 cards for “Elemental Hero Bubbleman’s” effect, it does not start a chain.
If “Elemental Hero Bubbleman” is destroyed and then Special Summoned by “Rope of Life” in the Damage Step, if there are no other cards on your side of the field, you can draw 2 cards for the effect of “Elemental Hero Bubbleman”.
If you Special Summon “Elemental Hero Bubbleman” by the effect of your opponent’s “Last Turn”, you can draw the 2 cards.
If your opponent chains to the effect of “Elemental Hero Bubbleman” with an effect that causes you to have cards in your hand (such as “Conscription”), then the effect of “Elemental Hero Bubbleman” disappears because you must still have no cards when resolving the effect.
ELEMENTAL HERO FLAME WINGMAN
Individual Card FAQs:
The damage inflicted by the effect of “Elemental Hero Flame Wingman” is based on the ATK of the destroyed monster in the Graveyard. So it’s the original ATK of the monster.
The effect of “Elemental Hero Flame Wingman” is activated when the monster destroyed in battle by it is sent to the Graveyard. You can chain to this effect.
If your “Elemental Hero Flame Wingman” destroys your monster that your opponent controlled, the effect is still activated and you inflict the effect damage to your opponent’s Life Points.
If your “Elemental Hero Flame Wingman” destroys a “Fusilier Dragon, the Dual-Mode Beast” that was Summoned without Tribute, inflict 2800 damage to your opponent’s Life Points.
ELEMENTAL HERO THUNDER GIANT
Individual Card FAQs:
The effect of “Elemental Hero Thunder Giant” targets a monster. Discarding a card for this effect is a cost. This effect can be chained to.
If a monster is equipped with “Megamorph” and its ATK is lower than that of “Elemental Hero Thunder Giant”, and the effect is activated to destroy the equipped monster, but “Mystical Space Typhoon” is chained to destroy “Megamorph”, so that the monster’s original ATK is now higher than the ATK of “Elemental Hero Thunder Giant”, the effect of “Elemental Hero Thunder Giant” disappears and the monster is not destroyed.
Likewise, if the effect of “Elemental Hero Thunder Giant” is activated, targeting “King of the Skull Servants” with 2000 original ATK, and the opponent chains “Curse of Aging” and discards “Skull Servant” to activate it, then “King of the Skull Servants” has 3000 original ATK and is not destroyed.
ELEMENTAL MISTRESS DORIADO
Individual Card FAQs:
The effect of “Elemental Mistress Doriado” is even applied while she’s in your hand or Graveyard. So you can discard her for the effect of “Abyss Soldier”. Or remove her from play while in the Graveyard to Special Summon “Gigantes”.
You can activate “Fuh-Rin-Ka-Zan” if “Elemental Mistress Doriado” is on the field (no other monsters are required).
“Elemental Burst” requires 4 Tributes. “Elemental Mistress Doriado” can be used as 1 of the 4, but you will still need to Tribute 3 other monsters of the appropriate Attributes.
If “Scroll of Bewitchment” or “DNA Transplant” changes the Attribute of “Elemental Mistress Doriado”, her Attribute becomes that Attribute only. (Her effect is not applied.)
If destroyed in battle by “Dark Ruler Ha Des”, the effect of “Elemental Mistress Doriado” in the Graveyard is NOT negated because it is a condition as well as an effect.
ELEPHANT STATUE OF BLESSING
Individual Card FAQs:
“Elephant Statue of Blessing” must be sent from the owner’s hand to the owner’s Graveyard in order for its effect to activate.
“Elephant Statue of Blessing”’s effect can be activated during the Damage Step.
“Elephant Statue of Blessing”’s effect activates when sent from the hand to the Graveyard by the effect of “Last Turn” or “Chaos Emperor Dragon - Envoy of the End”.
ELEPHANT STATUE OF DISASTER
Individual Card FAQs:
“Elephant Statue of Disaster” must be sent from the owner’s hand to the owner’s Graveyard in order for its effect to activate.
“Elephant Statue of Disaster”’s effect can be activated during the Damage Step.
“Elephant Statue of Disaster”’s effect activates when sent from the hand to the Graveyard by the effect of “Last Turn” or “Chaos Emperor Dragon - Envoy of the End”.
You can use “Barrel Behind the Door” against the effect of “Elephant Statue of Disaster”.
ELF’S LIGHT
Netrep Rulings:
“Elf’s Light” may only be equipped to LIGHT Attribute monsters.
EMBODIMENT OF APOPHIS
Individual Card FAQs:
Once “Embodiment of Apophis” has been activated, it takes up 1 Monster Card Zone and 1 Spell & Trap Card Zone. The physical location of “Embodiment of Apophis” should be on the Monster Card Zones, however.
If your Monster Card Zones are all full you cannot activate “Embodiment of Apophis”. If your Spell & Trap Card Zones are all full you cannot take control of your opponent’s “Embodiment of Apophis” because you will need 1 Monster Card Zone and 1 Spell & Trap Card Zone for it.
If your opponent has no vacant Spell & Trap Card Zones, you cannot give them “Embodiment of Apophis” for “Creature Swap”. If “Embodiment of Apophis” is your only monster in such a case, neither player can activate “Creature Swap”.
You can activate “Embodiment of Apophis” during your opponent’s Main Phase, or your own.
While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.
vs. “Jinzo”: If “Emodiment of Apophis” is a monster, and “Jinzo” or “Royal Decree” is played, “Embodiment of Apophis” cannot remain as a monster and is placed face-up in the Spell & Trap Card Zone, where it remains on the field meaninglessly (even if “Jinzo” leaves play later). If “Royal Decree” is chained to the activation of “Embodiment of Apophis”, the effect of “Embodiment of Apophis” is negated and it remains on the field in the Spell & Trap Card Zone meaninglessly.
If “Embodiment of Apophis” attacks a face-down “Jinzo”, once “Jinzo” is flipped face-up, “Embodiment of Apophis” reverts to a Trap Card. Damage calculation is not applied.
If “Embodiment of Apophis” is a monster, and is flipped face-down, it goes back to the Spell & Trap Card Zone as a Trap Card (vertically, since Trap Cards do not have battle positions). You cannot activate “Embodiment of Apophis” that same turn, because it is a Trap Card that was just Set.
When “Embodiment of Apophis” is sent to the Graveyard, it is sent as a Trap Card and remains treated as a Trap Card. You cannot revive it with “Monster Reborn” or retrieve it with “Return of the Doomed”. It will not trigger “Last Will”. You cannot activate “Michizure”. It will not be Special Summoned by “Red-Moon Baby”. No damage is inflicted by “KA-2 Des Scissors” or “Inferno” or “Fatal Abacus”. “Emes the Infinity” does not increase its ATK. No Life Points are increased by “Absorbing Kid from the Sky”. You would not gain Life Points for “Altar for Tribute”. (You can, however, now add it back to your hand with “Mask of Darkness”.)
If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal” or “Creature Swap”, and it is flipped face-down, it goes to your opponent’s Spell & Trap Card Zone because he is the controller.
If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal”, and “Jinzo” is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your “Embodiment of Apophis” as a monster because of “Creature Swap”, and “Jinzo” is Summoned, it is placed on your opponent’s Spell & Trap Card Zone and remains there meaninglessly.
“Embodiment of Apophis” is considered a Normal Monster. It does not inflict damage for “Ceasefire”. You can use “Delta Attacker” if you have 3 “Embodiment of Apophis” monsters. You can Tribute “Embodiment of Apophis” for “Sword of the Soul-Eater” while it is a monster.
If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
“Embodiment of Apophis”, while a monster, has original ATK 1600 and original DEF 1800 (for purposes of “Megamorph”, etc.).
You can negate the activation of “Embodiment of Apophis” by chaining “Solemn Judgment” or “7 Tools of the Bandit” or “Royal Oppression”, but you cannot use these against it once it is a monster.
When “Embodiment of Apophis” is Special Summoned, you can activate “Torrential Tribute” just like with any other Summon.
You can use “Chain Destruction” when “Embodiment of Apophis” is Special Summoned, and “Chain Destruction” will destroy all copies of “Embodiment of Apophis” in the hand and Deck even though they are Trap Cards.
You can use “Embodiment of Apophis” as a Tribute once it is a monster. You cannot Tribute it for a Ritual Summon, etc., while it is in your hand.
If “Embodiment of Apophis” is a monster and “Morphing Jar #2” is activated, “Embodiment of Apophis” is shuffled into the Deck as a Trap Card, so it does NOT count towards the number of monsters you need to pick up. (Also, if you pick up “Embodiment of Apophis” for the effect of “Morphing Jar #2”, it is not counted as a monster and will be one of the cards sent to the Graveyard.)
If you pick up “Embodiment of Apophis” for “Cyber Jar”, it is added to your hand.
If “Embodiment of Apophis” is a monster and is equipped to “Relinquished”, “Embodiment of Apophis” is treated as any other monster equipped to “Relinquished”, and “Relinquished” gets 1600 ATK and 1800 DEF.
If “Embodiment of Apophis” is a monster, “Giant Trunade” will still return it to the owner’s hand.
When “Embodiment of Apophis” is a monster, and is returned to the hand by “Penguin Soldier”, etc., it is returned as a Trap Card. So you cannot activate “Major Riot”.
You can target “Embodiment of Apophis” with “Monster Recovery” while it is a monster, and return it to the Deck.
If “Embodiment of Apophis” is a monster, and you use “Magical Hats” with it, it returns to your Spell & Trap Card Zone face-down. The other effects of “Magical Hats” apply normally.
If “Embodiment of Apophis” battles “D.D. Warrior Lady” and her effect is activated, both will be removed from play.
If you select “Embodiment of Apophis” as your monster for “Last Turn”, it is not sent to the Graveyard even though “Last Turn” sends all other cards to the Graveyard.
If you control “Theban Nightmare” and “Embodiment of Apophis”, you control a Trap Card so the effect of “Theban Nightmare” cannot be applied.
If you change “Embodiment of Apophis” to Machine-Type and use “Limiter Removal”, then “Jinzo” is Summoned later that turn and “Embodiment of Apophis” switches back to a Trap Card, “Embodiment of Apophis” is not destroyed in the End Phase by “Limiter Removal”.
If you use “Dimensionhole” or “Interdimensional Matter Transporter” against “Embodiment of Apophis”, it returns to the field as a Trap Card and is destroyed immediately. If “Dimensionhole” was used, you cannot use the Monster Card Zone while “Embodiment of Apophis” is removed from play, but you can use the Spell & Trap Card Zone it was occupying.
EMERGENCY PROVISIONS
Individual Card FAQs:
Sending Spell and Trap Cards on your side of the field to the Graveyard is a cost for activating this card.
You can activate a Normal Spell Card, such as “Raigeki”, then chain “Emergency Provisions” and send “Raigeki” to the Graveyard to gain 1000 Life Points, and the effect of “Raigeki” will still resolve.
If your opponent activates “Heavy Storm” you can chain “Emergency Provisions” to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points).
You gain the Life Points from this card’s effect in one lump sum, so if you control “Fire Princess” her effect will only inflict 500 points of damage.
The effect of this card does not “destroy” your Spell and Trap Cards; it “sends them to the Graveyard.” So, for example, you may send a Spell Card to the Graveyard with a counter on it from “Magic Reflector”. You can also send “Fusion Sword Murasame Blade” even though it cannot be “destroyed”.
If you control a monster equipped with “Premature Burial” and you send “Premature Burial” to the Graveyard to activate “Emergency Provisions” the equipped monster is not destroyed, because “Premature Burial” was not destroyed. The same is true for Toon Monsters: if you send “Toon World” to the Graveyard with “Emergency Provisions”, Toon Monsters you control are not destroyed.
If you send “Smoke Grenade of the Thief” or “Blast with Chain” to the Graveyard for the cost of “Emergency Provisions” their effects do not activate, because they were not destroyed.
If you send “Black Pendant” to the Graveyard for the cost of “Emergency Provisions” its effect does activate.
While “Banisher of the Light” is face-up on the field, you cannot activate “Emergency Provisions” since it is impossible to send cards to the Graveyard.
If you have “Imperial Order” active on your side of the field, you may send it to the Graveyard as part of the cost to activate “Emergency Provisions” and “Emergency Provisions” will not be negated.
EMISSARY OF THE AFTERLIFE
Individual Card FAQs:
If neither player has a Level 3 or lower Normal Monster in their Deck, the effect of “Emissary of the Afterlife” disappears BUT both players get to look at their opponent’s Decks before they are shuffled.
If only 1 player as a Level 3 or lower Normal Monster in their Deck, then that player gets to add the monster to his hand.
You select monsters when the effect resolves. The effect of “Emissary of the Afterlife” does not target.
EMISSARY OF THE OASIS
Individual Card FAQs:
“Emissary of the Oasis”’ last sentence applies even when your opponent attacks with a Level 3 or lower Normal Monster; the Battle Damage to you becomes zero.
If you have “Emissary of the Oasis” with “Raregold Armor”, and a Level 3 or lower Normal Monster, your opponent cannot attack.
A Monster Token is a Normal Monster, but a Ritual Monster without an effect is not a Normal Monster.
ENCHANTED JAVELIN
Netrep Rulings:
“Enchanted Javelin” is a targeting effect.
“Enchanted Javelin” may not be activated in the Damage Step.
ENCHANTING FITTING ROOM
Individual Card FAQs:
If you have no vacant monster zones, you cannot Special Summon with “Enchanting Fitting Room”. So the Level 3 or lower Normal Monsters that would be Special Summoned are sent to the Graveyard instead. All other cards are still returned to the Deck and it is shuffled.
If you have some vacant Monster Card Zones, but not enough, select the monsters you wish to Summon with “Enchanting Fitting Room” and Special Summon them.
ENEMY CONTROLLER
Individual Card FAQs:
You can activate “Enemy Controller”’s first effect even if you have no monster on your side of the field.
If you activate either of “Enemy Controller”’s effects, and your opponent chains “Book of Moon” to flip the target monster face-down, its targeting conditions are no longer correct when “Enemy Controller” resolves and “Enemy Controller”’s effect disappears.
The monster you Tribute for “Enemy Controller” is a cost.
When the Ignition Effect of “Cannon Soldier” or “Chaos Emperor Dragon - Envoy of the End” is activated, and you chain “Enemy Controller” to take control of the “Cannon Soldier”/”Chaos Emperor Dragon - Envoy of the End”, even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates “Cannon Soldier” or “Chaos Emperor Dragon - Envoy of the End”’s effect, and you chain “Enemy Controller”, you still take the damage from “Cannon Soldier”/”Chaos Emperor Dragon - Envoy of the End”.
If “Dark Magician of Chaos” is Summoned, and you chain “Enemy Controller” to the activation of his effect, even if you take control of “Dark Magician of Chaos”, you cannot take control of his effect, so the Summoner (the activator of the effect) gets to retrieve 1 Spell Card from the Graveyard.
When “Spirit of the Pharaoh” is Special Summoned, and “Enemy Controller” is chained to the effect, the player who Special Summoned “Spirit of the Pharaoh” gets the effect because he activated the effect.
If you take control of your opponent’s monster with “Enemy Controller”, and then the monster is flipped face-down with “Book of Moon”, control of the monster is still returned to the opponent (the original controller) during the End Phase.
If you take control of your opponent’s monster with “Enemy Controller”, and then the monster is removed from play with “Interdimensional Matter Transporter” or “Dimensionhole”, when it returns to play it comes to the side of the field of the player who used “Enemy Controller”, but then immediately moves back to the original Controller.
If your opponent Normal Summons “Breaker the Magical Warrior”, “Breaker the Magical Warrior”’s effect to place a Spell Counter on him activates, and you chain “Enemy Controller” to that effect and take control of “Breaker the Magical Warrior”. In that case, resolve “Enemy Controller” first and “Breaker the Magical Warrior”’s effect of placing a Spell Counter second.
ENERGY DRAIN
Individual Card FAQs:
When “Hayabusa Knight”, boosted by “Energy Drain”, attacks, and the opponent’s hand is reduced during the battle, the ATK of “Hayabusa Knight” for the second attack is not changed because the effect of “Energy Drain” is determined when “Energy Drain” resolves.
ENERVATING MIST
Individual Card FAQs:
If “Enervating Mist” and “Infinite Cards” are both active, whichever effect resolved last is dominant.
ENRAGED BATTLE OX
Individual Card FAQs:
For “Enraged Battle Ox”’s effect to activate, the attacked monster must be in Defense Position during damage calculation. So if “Final Attack Orders” is active, “Enraged Battle Ox”’s effect will not be applied.
ERIA THE WATER CHARMER
Individual Card FAQs:
If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.
ETERNAL REST
Netrep Rulings:
Monsters equipped with Monsters that are currently Equip Spell Cards will be destroyed by the effect of “Eternal Rest.”
EXCHANGE
Individual Card FAQs:
You cannot activate “Exchange” if you have no other card in your hand besides “Exchange”.
The opponent is still considered the owner of the card you take by the effect of “Exchange” for all purposes.
If you take your opponent’s “Kuriboh” through the effect of “Exchange” you may discard it to activate its effect (but it is discarded to your opponent’s Graveyard).
EXILE OF THE WICKED
Netrep Rulings:
Monsters turned to Fiend-Type in a chain with the activation of “Exile of the Wicked” will be destroyed by the effect of “Exile of the Wicked.”
EXILED FORCE
Individual Card FAQs:
You cannot activate the effect of “Exiled Force” if it is the only monster on the field.
Netrep Rulings:
“Exiled Force” may activate its effect immediately upon summoning before the opponent may respond to the summoning.
Tributing itself is a cost of using “Exiled Force’s” effect.
“Exiled Force” has an activated effect and is Spell Speed 1.
Netrep Q&As:
Q: Since “Exiled Force” can be summoned and tributed before the opponent can respond with something other than negating “Exiled Force,” can you chain “Torrential Tribute” to the effect of “Exiled Force?”
A: Yes you may. bishop, 12/15/2003
Q: Can “Exiled Force” be the target of its own effect?
A: No. When you activate the effect of “Exiled Force” you offer it as a Tribute. It will no longer be on the field to target with its effect. Curtis Schultz, 01/17/2004
Q: If “Exiled Force” is summoned to the field while there is a face-up “King Tiger Wanghu”, will the controller be able to activate the effect of “Exiled Force” before it is destroyed by the effect of “King Tiger Wanghu”?
A: This is similar to “Exiled Force” and “Mysterious Puppeteer.” The effect of “King Tiger Wanghu” will activate automatically when “Exiled Force” is summoned. Due to this, “Exiled Force” will not be able to activate its effect. Curtis Schultz, 02/09/2004
EXODIA NECROSS
Individual Card FAQs:
“Exodia Necross” cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of “Contract with Exodia”. So “Exodia Necross” cannot be Special Summoned with “Monster Reborn”, etc., even if Special Summoned properly first.
Players can activate Spell & Trap Card effects that destroy monsters, but “Exodia Necross” will not be destroyed by them.
If a piece of Exodia is removed from the Graveyard while “Exodia Necross” is removed from play due to “Dimensionhole”, “Exodia Necross” is destroyed when it returns to the field.
If your opponent takes control of your “Exodia Necross” and does not have all 5 pieces of Exodia in his/her Graveyard, “Exodia Necross” is destroyed if face-up.
While “Skill Drain” is active, “Exodia Necross”’ ATK is returned to its original 1800 points. Even if “Skill Drain” then leaves play, “Exodia Necross” does no regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again.
While “Skill Drain” is active, “Exodia Necross” is not destroyed if Exodia pieces are removed from the Graveyard, but it will be destroyed if the effect of “Skill Drain” disappears.
Netrep Rulings:
If a face-down “Exodia Necross” is flipped as a result of battle when the controlling player does not have all 5 pieces of Exodia in the Graveyard, that “Exodia Necross” will be destroyed after Damage Calculation.
A face-down “Exodia Necross” may be destroyed by Spell or Trap effects if those effects destroy “Exodia Necross” while it remains face-down.
Netrep Q&As:
Q: If “Exodia Necross” is face-up on the field when “Fiber Jar” is flipped, will “Exodia Necross” remain on the field or be returned to the Deck?
A: It would return to the owner’s Deck. Curtis Schultz, 01/25/2004
EXODIA THE FORBIDDEN ONE
Individual Card FAQs:
If both players have all 5 of the cards listed on “Exodia the Forbidden One” in their hand at the same time, such as if both players start with all 5 of the cards in their opening hand, or if both players draw all 5 cards by the effect of “Card Destruction”, the game is declared a DRAW.
Netrep Rulings:
A win may be declared by holding all five Exodia pieces in between a chain.
A win may not be declared by holding all five Exodia pieces in between the resolution of an effect.
If both players hold all five pieces of Exodia at the same time, the duel is a Draw.
If the fifth Exodia piece is drawn and “Drop Off” is activated, the player who holds all five pieces of Exodia would still win.
FAIRY BOX
Individual Card FAQs:
If you have two copies of “Fairy Box” active on the field you may flip a coin twice, but only need to call 1 correctly to reduce the attacking monster’s ATK to 0.
The current ATK is reduced to 0, including all Equip Spell Cards. Trap Cards and Quick-Play Spell Cards cannot further increase the monster’s ATK this battle. A monster effect such as “Injection Fairy Lily” can increase its own ATK after “Fairy Box” is successful.
Paying 500 Life Points is optional, if you choose not to pay “Fairy Box” is destroyed.
The effect of “Fairy Box” does not target, so “Lord of D.” will not prevent “Fairy Box” from reducing the ATK of an attacking Dragon-Type monster to 0.
Netrep Q&As:
Q: When does “Fairy Box” set ATK to 0? If “Mirage Knight” were to attack a monster, or “Injection Fairy Lily” were to use its effect, would that boost be added to the set value of 0, or would the ATK value be set to 0 after all modifiers?
A: The ATK is set during the Battle Step. “Injection Fairy Lily” can have its ATK increased by its effect during the Damage Step. “Fairy Box” would not lower it again. This goes for “Mirage Knight” as well. Curtis Schultz, 04/15/2004
FAIRY GUARDIAN
Individual Card FAQs:
Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards negated and destroyed by an opponent’s “Magic Jammer”, “Solemn Judgment”, “Horus the Black Flame Dragon LV8”, etc. It also includes Spell Cards discarded from your hand by your opponent’s card effect, like “Delinquent Duo” or “Confiscation” and Spell Cards sent from your Deck to Graveyard by your opponent’s “Needle Worm”, “Don Zaloog”, “Vampire Lord”, etc.
If you activate “Painful Choice” and a Spell Card is included in the 4 cards that are sent to the Graveyard, it cannot be targeted with the effect of “Fairy Guardian” since it was YOUR “Painful Choice” that sent the card to the Graveyard, even though your opponent decided which card you kept.
Netrep Rulings:
The effect of “Fairy Guardian” may only be activated in a controlling player’s Main Phase 1 or Main Phase 2.
Tributing “Fairy Guardian” is a cost to activate the effect of “Fairy Guardian.”
FAIRY KING TRUESDALE
Netrep Rulings:
“Fairy King Truesdale’s” effect is continuous.
If “Fairy King Truesdale” is flipped due to an attack, the ATK and DEF bonus will immediately activate before Damage Calculation.
FAIRY METEOR CRUSH
Individual Card FAQs:
You cannot double the effect of “Fairy Meteor Crush” by equipping two copies to the same monster.
If you equip your “Fairy Meteor Crush” to an opponent’s monster, and it attacks a Defense Position monster on your side of the field with ATK greater than your monster’s DEF, the opponent will take the difference as Battle Damage. This is because “your opponent” is the opponent of the player who controls “Fairy Meteor Crush” not necessarily the opponent of the player who controls the monster.
“Kuriboh” or “Waboku” can be used to prevent the damage caused by “Fairy Meteor Crush” because it is Battle Damage.
FAIRY OF THE SPRING
Individual Card FAQs:
You can Set the Equip Spell Card the same turn you play “Fairy of the Spring”.
When you add an Equip Spell Card to your hand with “Fairy of the Spring”, and the same turn it is returned to the Deck with “Fiber Jar”, and you draw it, you can activate it that same turn.
FAIRY’S HAND MIRROR
Netrep Rulings:
“Fairy’s Hand Mirror” may not be used to redirect an effect that targets the Graveyard.
“Fairy’s Hand Mirror” may only be used to redirect an effect that has a single targeting aspect that affects a monster on the field.
“Fairy’s Hand Mirror” may only redirect a targeting Spell card to another legal target.
Netrep Q&As:
Q: Does “Fairy’s Hand Mirror” deflect both targeting aspects of “Riryoku”, or only one of them?
A: You could not activate the effect of “Fairy’s Hand Mirror” in response to “Riryoku” because the effect of the “Riryoku” targets more then 1 specific monster. Curtis Schultz, 01/15/2004
Q: Can “Fairy’s Hand Mirror” be chained to “Rush Recklessly” during the Damage Step?
A: “Fairy’s Hand Mirror” cannot be activated during the Damage Step. Curtis Schultz, 04/08/2004
FAKE TRAP
Netrep Rulings:
“Fake Trap” may only be activated in a chain to your opponent’s effect that would destroy a Trap card on the player’s side of the field.
“Fake Trap” will protect any Trap cards from destruction, regardless if it is face-up or face-down. Any face-down Trap cards must be revealed to the opponent to verify they are Trap cards.
“Fake Trap” may not be activated in a chain with “Seven Tools of the Bandit.”
FALLING DOWN
Individual Card FAQs:
If there are no Archfiends on your side of the field, “Falling Down” is destroyed immediately, even in the middle of a chain.
The Archfiend you need for “Falling Down” doesn’t have to be a monster. Cards like “Axe of Despair”, or an Archfiend monster equipped to your “Relinquished”, will prevent “Falling Down” from being destroyed.
You can activate “Falling Down” when there are no Archfiends on your side of the field, but it is destroyed immediately before it is equipped to a monster.
You cannot use “Barrel Behind the Door” against the damage from “Falling Down” because you cannot use “Barrel Behind the Door” against a Continuous or Equip Spell Card.
Netrep Rulings:
If “Falling Down” takes control of an Archfi end monster, and the controlling player’s only other Archfiend card is removed from the field, “Falling Down” is not destroyed by its effect.
“Falling Down” may be activated as long as there is an Archfi end on the controller’s field. This includes non-monster Archfiends.
FATAL ABACUS
Individual Card FAQs:
For the effect of “Fatal Abacus” to trigger, a Monster Card that is being treated as a monster must be sent from the field to the Graveyard. This means that a Monster Card equipped to “Relinquished” or “Sword Hunter” that is sent to the Graveyard will not trigger this effect. Also, a Spell or Trap Card that is destroyed while being treated as a monster by the effect of “Magical Hats” will not trigger this effect.
Monster Tokens do not trigger this card’s effect because they are not sent to the Graveyard.
Monsters that are removed from play and monsters that are destroyed while “Banisher of the Light” is on the field do not trigger this card’s effect. This is because they never go to the Graveyard.
“Sent from the field to the Graveyard” includes cards that are destroyed, Tributed, or sent straight from the field to the Graveyard.
If multiple “Fatal Abacus” cards are active on the field, a player will take 500 points of damage for each when one of their monsters is sent from the field to the Graveyard. So if 2 are active, a player will take 1000 points of damage and if 4 are on the field (you have 3 active and your opponent has 1 active) a player will take 2000 points of damage.
It is the owner of the Monster Card that takes the damage, so if you control your opponent’s monster through the effect of “Change of Heart” and Tribute it, your opponent takes the 500 points of damage.
FEAR FROM THE DARK
Individual Card FAQs:
“Fear from the Dark” can be Normal Summoned.
Only the owner of “Fear from the Dark” can use its effect, because it has to be sent from your hand to your Graveyard.
When you discard “Fear from the Dark” with “Painful Choice”, “Fear from the Dark”’s effect does not activate because it was your own card effect that caused it.
If “Fear from the Dark” is sent to the Graveyard during a card effect’s resolution, or during a chain, activate “Fear from the Dark”’s effect after the current effect or chain has resolved.
If “Fear from the Dark” is sent to the Graveyard by “Last Turn”’s effect, “Fear from the Dark” is Special Summoned to the field before the attack of “Last Turn” happens.
FENGSHENG MIRROR
Netrep Rulings:
“Fengsheng Mirror” may be activated as long as the opponent holds at least one card.
FIBER JAR
Individual Card FAQs:
When this card’s effect is activated all cards on the field, in hand, and in the Graveyards are returned to their owner’s Deck. Fusion Monster Cards in any of these places are returned to the Fusion Deck. Cards removed from play remain removed from play.
When the effect of “Fiber Jar” is activated, “Fiber Jar” itself is united with the Deck, even if it has been attacked and destroyed as a result of battle.
If the effect of “Fiber Jar” activates during the Battle Phase, it does not end the Battle Phase, although the turn player will have no monsters after the effect resolves.
If your opponent’s “Parasite Paracide” is face-up in your Deck when the effect of “Fiber Jar” is activated, it will remain there. The opponent should cut your Deck with his / her eyes closed after you shuffle to ensure fairness.
If “Twin-Headed Behemoth” is returned to the Deck by the effect of “Fiber Jar” and its effect has already been used once this Duel, that condition is not reset. If you again draw and Summon your “Twin-Headed Behemoth” you may not activate its effect again.
Netrep Rulings:
Monsters with Special Summon requirements that were properly summoned and returned to the Deck by the effect of “Fiber Jar” will require being summoned properly again.
“Fiber Jar” does not cease the turn count of “Final Countdown.”
If “Lesser Fiend” destroys a “Fiber Jar”, “Fiber Jar’s” effect will occur at the “resolve effects” stage, removing “Lesser Fiend” from the field. “Fiber Jar” will not be removed from play.
If “Serpentine Princess” is face up when “Fiber Jar” resolves, the effect of “Serpentine Princess” resolves after the effect of “Fiber Jar” fully resolves.
“Necrovalley” negates the effect of “Fiber Jar.”
Netrep Q&As:
Q: Player A: Activates “Raigeki”. Player B: Chains with “Ceasefire”. Player A: Chains with “Acid Trap Hole” and targets their face-down “Fiber Jar”. Will the effect of “Fiber Jar” be added to the current chain or will it start a new chain?
A: “Fiber Jar’s” effect would begin a new chain once the current one has resolved completely. Curtis Schultz, 02/15/2004
Q: If “Fiber Jar” is activated when there are “Scapegoat” Tokens on the field, are the tokens removed from the field?
A: Tokens are treated as monsters and would be removed from the field by the effect of “Fiber Jar”. However, because they are Tokens, they are not sent to the Graveyard, but rather removed from play. bishop, 02/02/2004
FIEND SKULL DRAGON
Individual Card FAQs:
You cannot use substitute Fusion Material Monsters such as “Beastking of the Swamps” to Fusion Summon this card. You can use the effects of “Metamorphosis”, “Magical Scientist”, and “Summoner of Illusions” to Special Summon this card.
If your opponent Flip Summons a monster with a Flip Effect, and chains a card like “Offerings to the Doomed” to destroy “Fiend Skull Dragon”, the Flip Effect will not be negated since “Fiend Skull Dragon” is no longer on the field when the Flip Effect resolves, and it will only negate Flip Effect “as long as this card remains face-up on the field”.
The opponent may activate a Trap Card that targets “Fiend Skull Dragon”, but its effect will be negated and the Trap Card destroyed.
Cards such as “Torrential Tribute”, “Bottomless Trap Hole”, “Mirror Force”, and “Last Turn” will all apply their effects to “Fiend Skull Dragon” because these cards do not target.
You can activate “Call of the Haunted” to Special Summon “Fiend Skull Dragon”. After it resolves, “Call of the Haunted” will be destroyed and “Fiend Skull Dragon” will remain on the field. Remember that “Fiend Skull Dragon” must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard.
You can chain “Call of the Haunted” to the activation of a Flip Effect to Special Summon “Fiend Skull Dragon”, and the Flip Effect will be negated.
Netrep Rulings:
If “Fiend Skull Dragon” is removed from the field in a chain with a Flip-Effect, that Flip-Effect is not negated by the effect of “Fiend Skull Dragon.”
If “Fiend Skull Dragon” is Special Summoned by the effect of “Summoner of Illusions,” the destruction aspect of the effect of “Summoner of Illusions” will be negated by “Fiend Skull Dragon.”
Netrep Q&As:
Q: If “Fiend Skull Dragon” is Special Summoned by the effect of “Archfiend’s Roar”, will it immediately negate the effect of “Archfiend’s Roar” allowing it to be tributed or remain on the field at the End Phase?
A: “Fiend Skull Dragon” will have no affect on the “Archfiend’s Roar.” The “Fiend Skull Dragon” Special Summoned by the effect of “Archfiend’s Roar” would be destroyed by it during the End Phase. Curtis Schultz, 01/25/2004
FIEND’S HAND MIRROR
Individual Card FAQs:
Since “Mystical Space Typhoon” cannot destroy itself, when you chain “Fiend’s Hand Mirror” to your opponent’s “Mystical Space Typhoon”, you cannot re-direct the “Mystical Space Typhoon” to target itself. But you can re-direct it to target and destroy “Fiend’s Hand Mirror”.
When your opponent activates “Mystical Space Typhoon” to destroy his/her “Mirage of Nightmare”, you can chain “Fiend’s Hand Mirror” and have “Mystical Space Typhoon” destroy “Fiend’s Hand Mirror” instead.
FINAL ATTACK ORDERS
Individual Card FAQs:
While “Final Attack Orders” is active, if you attack a face-down Defense Position monster, the monster is changed to Attack Position, then damage calculation is applied with the monster in Attack Position.
While “Final Attack Orders” is active, you can change monsters like “Guardian Sphinx” to face-down Defense Position, and while they are face-down, “Final Attack Orders” has no effect on them.
While “Final Attack Orders” is active, you can change the Battle Positions of monsters with “Curse of Fiend” or “Little-Winguard”, but the Battle Positions are immediately changed back to Attack Position by “Final Attack Orders”.
While “Final Attack Orders” is active, effects of “Goblin Attack Force”, “Giant Orc”, and “Dark Zebra” are resolved, but they are immediately changed back to Attack Position.
While “Final Attack Orders” and “Light of Intervention” are active, you can Special Summon a monster in face-up Defense Position, but it is immediately changed to Attack Position.
The effect of “Final Attack Orders” cannot be chained to.
Netrep Rulings:
While “Final Attack Orders” is active, neither player may perform a manual change of position of any face-up Attack Position monsters.
Monster Tokens will be forced into Attack Position by the effect of “Final Attack Orders.”
Monsters flipped face-up by an attack are immediately forced into Attack Position by “Final Attack Orders” before Damage Calculation. Monsters that change position via an effect will immediately change back to Attack Position if it remains face-up.
If two continuous effects like that of “Final Attack Orders” determine a position for a monster, the most recently resolved takes precedence.
Netrep Q&As:
Q: Opponent attacks “Crass Clown” while it is face-down on the field with a monster that has an ATK of 1400 or higher and “Final Attack Orders” is active on the field. After flipping “Crass Clown” face-up, does it turn into Attack Position triggering its effect before being destroyed by the attack?
A: Yes it would get its effect, but the effect will activate during the “Resolve Monster Effects” portion of the Damage Step, which is after damage calculation. Curtis Schultz, 01/25/2004
FINAL COUNTDOWN
Individual Card FAQs:
You count turns for “Final Countdown” like this: Turn 1 is the turn you activate it, Turn 2 is your opponent’s turn, Turn 3 is your turn after you activated “Final Countdown”, etc.
“Final Countdown” is immediately sent to the Graveyard when it resolves.
You can activate “Pyro Clock of Destiny” to advance the turn count by 1 for “Final Countdown”. “Final Countdown” does not have to be on the field when you use “Pyro Clock of Destiny”.
You win when the 20th turn ends, before the Draw Phase of the 21st turn.
When your opponent chains “Imperial Order” to your “Final Countdown”, the effect of “Final Countdown” is negated and you cannot start counting turns. But if “Final Countdown” is activated and resolves, and later “Imperial Order” is activated, it will have no effect on “Final Countdown” because “Final Countdown” will be in the Graveyard.
When you activate “Final Countdown”, and your opponent activates “Final Countdown” during his next turn, and then uses “Pyro Clock of Destiny” to advance his “Final Countdown” by 1, both “Final Countdowns” win at the same time and the Duel is a DRAW.
Netrep Rulings:
If “Last Turn” is activated on Turn 20 of “Final Countdown,” “Last Turn’s” effect will take Priority.
Netrep Q&As:
Q: Would activating a second “Final Countdown” stop the countdown of the first one or would two separate counts be kept?
A: Two separate counts would be kept. Curtis Schultz, 01/20/2004
FINAL DESTINY
Individual Card FAQs:
Discarding 5 cards from your hand is a cost. You cannot activate this card if you have less than 5 cards in your hand.
FIRE PRINCESS
Individual Card FAQs:
If you have 1 “Fire Princess” and 2 “Solemn Wishes” on the field, “Fire Princess”’s effect deals 1000 damage to your opponent when you draw. If you have 1 “Fire Princess” and 2 “Marie the Fallen One” in your Graveyard, “Fire Princess”’s effect deals 1000 damage to your opponent during your Standby Phase.
If you have 2 “Fire Princesses” and 1 “Solemn Wishes” on the field, your opponent takes 1000 damage when you draw a card (and takes 2000 damage if you had 2 “Solemn Wishes” on the field instead of 1).
If “Mysterious Puppeteer” is on the field when you Summon “Fire Princess”, “Fire Princess”’s effect will deal 500 damage to your opponent because of “Mysterious Puppeteer”’s effect.
If you have “Soul Absorption” and “Fire Princess” face-up on the field when your opponent removes 3 monsters from his Graveyard to Summon “Dark Necrofear” you will gain 1500 Life Points and “Fire Princess”’s effect will deal 500 Damage to your opponent.
If you have a face-up “Fire Princess” and a Set “Poison of the Old Man” when your opponent activates “Dark Hole” you may chain “Poison of the Old Man” to increase your Life Points and the effect of “Fire Princess” will deal 500 damage to your opponent even though she is then destroyed by “Dark Hole”, because the effect of “Fire Princess” is a Continuous Effect.
Netrep Q&As:
Q: If I use “Fire Princess” with “Gift of the Mystical Elf”, how much damage does “Fire Princess” do? Is it the same with these cards (“Numinous Healer”, “Life Absorbing Machine”, “Emergency Provisions”, and “The Spell Absorbing Life”)?
A: Each of the queried cards, individually, increases Life Points in “one shot,” so in each case presented, “Fire Princess” will only do 500 damage. bishop, 01/19/2004
FIRE SORCERER
Individual Card FAQs:
If you have fewer than 2 cards in your hand when this card is flipped face-up its Flip Effect is not activated.
Removing 2 cards from your hand is part of the resolution of this card’s Flip Effect, not part of the cost. So if its Flip Summon is negated by “Solemn Judgment” you do not remove any cards from your hand.
FIREBIRD
Individual Card FAQs:
The effect of “Firebird” is a Trigger Effect that activates when 1 or more Winged Beast-Type monster(s) on the controller’s side of the field are destroyed. If the monsters were destroyed as a result of battle, the timing of this effect is at the end of the Damage Step, when the monsters are sent to the Graveyard.
You can chain to the activation of “Firebird”’s effect, including with “Divine Wrath”.
If 2 or more Winged Beast-Type monsters on the controller’s side of the field are destroyed at the same time, the ATK of “Firebird” only increases by 500 points.
Winged Beast-Type tokens on the controller’s side of the field are included and will increase the ATK of “Firebird” when destroyed.
Monsters on the controller’s side of the field that are changed to Winged Beast-Type by “DNA Surgery” are included and will increase the ATK of “Firebird” when destroyed.
When face-down Winged Beast-Type monsters are destroyed (by a card effect), the ATK of “Firebird” does not increase.
The ATK increase from the effect of “Firebird” remains as long as “Firebird” remains face-up on the field.
FISSURE
Individual Card FAQs:
You can activate “Fissure” even if your opponent only has 1 monster on the field.
If there are two or more monsters with equal ATK on your opponent’s side of the field, you (the player who activated “Fissure”) select which monster will be destroyed.
FLASH ASSAILANT
Netrep Rulings:
If “Flash Assailant” is flipped face up as a result of battle, its effect applies immediately before Damage Calculation.
FLINT
Individual Card FAQs:
The effect of “Flint” that equips it to a new monster is an effect that targets. This effect also can be chained to.
FLYING KAMAKIRI #1
Individual Card FAQs:
If you attack with your “Flying Kamakiri #1” and it is destroyed as a result of battle, you may attack with the monster Special Summoned by “Flying Kamakiri #1” before entering Main Phase 2.
If your opponent controls your “Flying Kamakiri #1” and it is destroyed as a result of battle, you get the effect of “Flying Kamakiri #1” NOT your opponent.
Since the Special Summoning occurs during the Damage Step, “Torrential Tribute”, etc. cannot be used.
FOLLOW WIND
Netrep Rulings:
“Follow Wind” may only be equipped to Winged-Beast-Type monsters.
FORCED CEASEFIRE
Individual Card FAQs:
You can activate the effect of a Continuous Trap Card that is already face-up on the field during the turn that “Forced Ceasefire” is active.
This effect applies to both players.
FORCED REQUISITION
Netrep Rulings:
“Forced Requisition” may only be activated immediately after an instance of discarding where the final action of the chain is a discard.
“Forced Requisition” may not be activated in response to a discard as a result of a cost.
“Forced Requisition” may not be activated in the Damage Step.
“Forced Requisition” may be activated when a player must discard because of having more than 6 cards during the End Phase.
If “Forced Requisition” is already active when “Card Destruction” resolves, the opponent of the controller of “Forced Requisition” must discard an equal number of cards as the controller of “Forced Requisition” discarded for the effect of “Card Destruction” after “Card Destruction” resolves.
If an active “Jinzo” is destroyed by an effect that has a cost of discarding a card (such as through “Tribute to the Doomed”) while “Forced Requisition” is active, the opponent does not discard a card through “Forced Requisition’s” effect as “Jinzo” was active when the discard occurred.
If “Forced Requisition” is already active when the controller activates “Magic Jammer”, the opponent of the controller of “Forced Requisition” discards one card immediately after the Activation of “Magic Jammer”.
FORMATION UNION
Individual Card FAQs:
The monster you equip the Union Monster to must be “appropriate”, meaning the monster name written in the text of the Union Monster.
The Union Monster is considered to be equipped “by its effect” so any bonuses the Union Monster grants are granted if equipped with “Formation Union”.
A Union Monster that is “detached” during the Battle Phase using “Formation Union” can attack during that Battle Phase.
If the player who would control the Union Monster already has 5 monsters on the field, you cannot activate “Formation Union” and choose the second effect.
FOX FIRE
Individual Card FAQs:
In order to activate its effect, “Fox Fire” must be face-up when the attack that destroyed it was declared (like “Atomic Firefly”). If a face-down “Fox Fire” is attacked, its effect is not applied even though it is face-up when destroyed.
While “Skill Drain” is active, you can Tribute “Fox Fire” for a Tribute Summon.
If the opponent controls your face-up “Fox Fire”, and it is destroyed as a result of battle, it will be Special Summoned to your (the owner’s) side of the field during the End Phase.
FREED THE BRAVE WANDERER
Individual Card FAQs:
You can only activate “Freed the Brave Wanderer”’s effect during your Main Phase 1 or 2.
“Freed the Brave Wanderer”’s effect targets 1 monster.
If your opponent chains “Rush Recklessly” to “Freed the Brave Wanderer”’s effect to increase “Freed the Brave Wanderer”’s ATK by 700 points, and the ATK of the target monster is now lower than “Freed the Brave Wanderer”’s ATK when its effect resolves, the target monster is not destroyed.
If your opponent chains “Ring of Destruction” to “Freed the Brave Wanderer”’s effect and destroys it, “Freed the Brave Wanderer”’s effect still resolves.
If you activate and resolve “Freed the Brave Wanderer”’s effect, then remove him from play and return him from play, or flip him face-down then face-up again, you can use his effect again that turn.
FREED THE MATCHLESS GENERAL
Individual Card FAQs:
This card’s effect that negates Spell Cards that target it is not optional.
You can Special Summon this card from the Graveyard with “Monster Reborn” because its effect that negates Spell Cards is not active while it is in the Graveyard.
You can activate “Premature Burial” to Special Summon this card from the Graveyard, and then this card’s effect will negate and destroy “Premature Burial”. “Freed the Matchless General” will not be destroyed since the effect of “Premature Burial” was negated by his effect.
If this card is targeted by the effect of a Spell Card while face-down, the Spell Card’s effect resolves.
If your opponent activates “Change of Heart” and gains control of this card while it is face-down, and it is then flipped face-up, they retain control of it until the end of the turn. This is because the effect of “Freed the Matchless General” must be applied when the Spell Card is activated.
A Spell Card that targets this card may be activated, but it will be negated and destroyed.
The effect of this card will not negate “Creature Swap”, “Fissure”, “Smashing Ground”, “Dark Hole”, “Raigeki”, or similar Spell Cards that do not target.
If you try to equip “Fusion Sword Murasame Blade” to this monster, it will be negated and destroyed.
The effect of this card that allows you to forfeit your draw to place a Warrior-Type monster from your Deck into your hand is optional. You do not have to activate it if you don’t want to. If you attempt to activate this effect and find that you do not have any Warrior-Type monsters in your Deck, you do not get your normal draw back. You have already forfeited it.
You can only forfeit your normal draw. If you activate “Jar of Greed” during the Draw Phase, you cannot replace that draw with the effect of “Freed the Matchless General”.
If you have two copies of this card on the field, you can still only add 1 Warrior-Type monster to your hand by forfeiting your normal draw.
The activation of this card’s effect that adds a Warrior-Type monster to your hand can be chained to.
Netrep Rulings:
If the Draw Phase is skipped, “Freed the Matchless General’s” Warrior-Type searching effect, is also skipped.
If “Freed the Matchless General” is face-up and active on the field when “Maharaghi’s” effect would resolve, resolve the effect of “Freed the Matchless General” first.
Netrep Q&As:
Q: How does “Freed the Matchless General” resolve in regards to “Butterfly Dagger – Elma’ and “Blast with Chain”?
A: “Freed the Matchless General’s” effect is like a built-in “Riryoku Field”. If the “Butterfly Dagger – Elma” specficially designates “Freed the Matchless General” it will be negated and destroyed by “Freed the Matchless General’s” effect. It would not return to the owner’s hand. “Blast with Chain” is considered a Trap Card when it chooses its target, so it can be equipped to “Freed the Matchless General.” He will not negate or destroy “Blast with Chain” when its resolves. Curtis Schultz, 12/22/2003
FREEZING BEAST
Individual Card FAQs:
You may use the effect of “Freezing Beast” to destroy a Spell or Trap Card on your side of the field.
Netrep Rulings:
The effect of “Freezing Beast” while equipped to a monster is mandatory.
FRONTLINE BASE
Individual Card FAQs:
If you have multiple “Frontline Bases”, you can Special Summon 1 Union Monster for each.
FROZEN SOUL
Individual Card FAQs:
While “Frozen Soul” is in effect, you cannot activate “Last Turn” in the same turn because “Last Turn” includes conducting a Battle Phase.
When you activate “Frozen Soul”, and effects are chained that result in the Life Point difference being less than 2000, “Frozen Soul”’s effect still resolves.
When you activate “Frozen Soul”, and your opponent skips his next Battle Phase somehow, his Battle Phase of the next turn is skipped with “Frozen Soul”.
FUHMA SHURIKEN
Netrep Rulings:
If “Fuhma Shuriken” is equipped to “Chopman the Desperate Outlaw” by the effect of “Chopman the Desperate Outlaw”, “Fuhma Shuriken” is destroyed.
The damage from “Fuhma Shuriken” cannot be redirected by “Barrel Behind the Door”.
If the monster equipped with “Fuhma Shuriken” is sent to the Graveyard, the effect of “Fuhma Shuriken” will activate when “Fuhma Shuriken” is sent to the Graveyard.
The effect of “Fuhma Shuriken” activates regardless of whether it was equipped to a monster when it was sent to the Graveyard.
FULFILLMENT OF THE CONTRACT
Individual Card FAQs:
You cannot use “Fulfillment of the Contract” to Special Summon a Ritual Monster that was discarded from the hand, or otherwise not properly Summoned.
You can chain to the first part of this card’s effect. However, the last part (that destroys the monster) does not start a chain.
FUSHIOH RICHIE
Individual Card FAQs:
“Fushioh Richie” cannot negate cards like “Bottomless Trap Hole”, or “Kisetai”, because they do not target.
When your opponent uses “Double Snare” on “Fushioh Richie”, “Double Snare” is negated and destroyed.
You can use “Premature Burial” or “Call of the Haunted” to Special Summon “Fushioh Richie” from your Graveyard, as long as “Fushioh Richie” was Special Summoned using the proper method (“Great Dezard”) previously.
When “Fushioh Richie” is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like “Vampire Lord” or “Ryu Kokki”).
“Fusioh Richie”’s effect is activated if attacked and flipped face-up by the attack, or if Flip Summoned, or if flipped face-up by a card effect.
FUSILIER DRAGON, THE DUAL-MODE BEAST
Individual Card FAQs:
If you Set “Fusilier Dragon, the Dual-Mode Beast”, even without Tribute, you do not have to show it to your opponent.
If you Set “Fusilier Dragon, the Dual-Mode Beast” without Tribute, it has ATK 1400 and DEF 1000 when flipped face-up.
If “Fusilier Dragon, the Dual-Mode Beast”, with halved ATK and DEF because of its effect, is flipped face-down, and then flipped face-up again, it will then have its full ATK 2800 and DEF 2000.
If you have “Fusilier Dragon, the Dual-Mode Beast” with original ATK of 1400 because you Summoned or Set it without Tribute, and you equip it with “Megamorph”, its original ATK will be 2800 when your Life Points are lower, and 700 when your Life Points are higher.
If you Summoned this card without Tribute, and then “Skill Drain” is later activated, the ATK and DEF are no longer halved. If “Skill Drain” is later destroyed, the ATK and DEF still remain 2800/2000.
FUSION GATE
Individual Card FAQs:
Fusion Monsters Special Summoned without “Polymerization” while “Fusion Gate” is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of “Monster Reborn”, “Call of the Haunted”, etc. (This does not apply to Fusion Monsters Special Summoned by the effects of other cards, such as “Magicial Scientist” or “Summoner of Illusions”.)
FUSION RECOVERY
Individual Card FAQs:
You can use “Fusion Recovery” to retrieve a Fusion Material Monster that was used with “Power Bond” or “Fusion Gate” or “Polymerization”.
You can use “Fusion Recovery” to retrieve a fusion substitute monster like “King of the Swamp” or “Goddess with the Third Eye” as long as it was used in a Fusion Summon.
“Fusion Recovery” targets 1 monster and 1 “Polymerization” in the Graveyard (so it will be negated by “Necrovalley” or “The End of Anubis”).
If 1 of the targeted cards is no longer in the Graveyard when this effect resolve, you still resolve the rest of the effect as best you can.
FUSION SWORD MURASAME BLADE
Individual Card FAQs:
If this card is face-down on the field, it can be destroyed by effects that destroy Spell Cards.
When you activate this card, the opponent can chain a card like “Magic Jammer” that will negate its activation and destroy it.
If you equip this card to “Freed the Matchless General”, “Ryu Senshi” or to a Warrior-Type monster you control when you have “Frontier Wiseman” on the field, it is negated and destroyed.
If you equip this card to “Gearfried the Iron Knight” it is not destroyed.
This card is not destroyed by cards that target, like “Mystical Space Typhoon” or “Dust Tornado”, or by cards that do not target, like “Heavy Storm”, “Harpie’s Feather Duster”, or “Gryphon Wing”.
If a monster equipped with this card is flipped face-down, or removed from the field, this card is destroyed.
This card can be sent from your hand or your Deck to the Graveyard by the effect of “Confiscation”, “Delinquent Duo”, etc.
If “Imperial Order” is active, this card can be destroyed by “Dust Tornado”, etc.
This card can be returned to the owner’s hand by the effect of “Giant Trunade” or ‘Tornado Bird”.
If the monster this card is equipped to has its Type changed to anything but Warrior-Type, this card is destroyed.
If the opponent chains “Mystical Space Typhoon” to the activation of this card, this card is destroyed before its effect can be applied.
Netrep Q&As:
Q: If I equip “Fusion Sword Murasame Blade” to “Spirit Reaper,” would “Spirit Reaper” be destroyed or would this be an illegal activation?
A: You wouldn’t even be able to target him with it at all. “Spirit Reaper” is not a Warrior. It would be an illegal activation in this case. If “Spirit Reaper” were turned into a Warrior through “DNA Surgery”, equipping “Fusion Sword Masamune Blade” to “Spirit Reaper” would cause “Spirit Reaper” to destroy itself through its effect. Curtis Schultz, 12/08/2003
GAIA SOUL THE COMBUSTIBLE COLLECTIVE
Individual Card FAQs:
“Gaia Soul the Combustible Collective” is destroyed during the End Phase even if you don’t activate its effect.
You can only use the effect of “Gaia Soul the Combustible Collective” to Tribute Pyro-Type Monsters once per turn.
GAMBLE
Netrep Rulings:
“Gamble” will resolve properly as long as it is not negated and its activation condition was fulfilled.
GATE GUARDIAN
Netrep Rulings:
“Suijin,” “Sanga of the Thunder,” and “Kazejin” do not need to be face-up to Tribute them to Special Summon “Gate Guardian”.
GATHER YOUR MIND
Netrep Rulings:
You may activate “Gather Your Mind” if you do not have any “Gather Your Mind” cards remaining in your Deck.
GATLING DRAGON
Individual Card FAQs:
You must destroy as many monsters as possible based on the number of Heads you flip. If you flip 2 Heads, and the only monsters on the field are 1 of your opponent’s monsters and your “Gatling Dragon”, you must destroy both monsters. If there are only 2 monsters on the field and you flip 3 Heads, destroy both monsters.
You cannot activate “My Body as a Shield” as a chain to “Gatling Dragon” because it has not yet been decided if any monster(s) will be destroyed or not.
GEAR GOLEM THE MOVING FORTRESS
Individual Card FAQs:
You cannot activate this card’s effect during your opponent’s turn or during Main Phase 2.
You can only activate this card’s effect once per turn.
If you activate & resolve this card’s effect and then “Skill Drain” is activated, you can still attack directly because “Gear Golem the Moving Fortress”’s effect is already applied and it’s still applied even if “Skill Drain” is activated.
GEARFRIED THE IRON KNIGHT
Netrep Rulings:
The effect of “Gearfried the Iron Knight” is continuous.
If “Butterfly Dagger – Elma” is equipped to “Gearfried the Iron Knight,” “Butterfly Dagger – Elma” will be destroyed by “Gearfried the Iron Knight” and will activate its effect.
“Call of the Haunted” does not equip itself to “Gearfried the Iron Knight.” “Gearfried the Iron Knight” can be successfully summoned by “Call of the Haunted.”
Netrep Q&As:
Q: If I Summon “Gearfried the Iron Knight” and my opponent activates “Trap Hole,” and I then chain “Blast with Chain,” what happens?
A: “Blast with Chain” will equip to “Gearfried the Iron Knight.” “Gearfried the Iron Knight’s” effect would then destroy it. Next, “Trap Hole” resolves, destroying the Summoned “Gearfried the Iron Knight.” Now a new chain begins with “Blast with Chain’s” effect. You would select a card to destroy. The opponent could then respond with any appropriate card effects. Curtis Schultz, 03/31/2004
Q: Can you use “Snatch Steal” on your opponent’s “Gearfried the Iron Knight” and before the equip is destroyed, use “Altar for Tribute”?
A: “Gearfried the Iron Knight’s” effect is a Continuous Effect and it will not switch sides. “Snatch Steal” can be equipped to “Gearfried the Iron Knight,” but it will be destroyed immediately. Curtis Schultz, 04/15/2004
GEARFRIED THE SWORDMASTER
Individual Card FAQs:
If you Tribute 1 “Gearfried the Iron Knight” to activate “Release Restraint”, then chain “Serial Spell”, you can Special Summon 2 “Gearfried the Swordmaster” cards from your Deck.
The Equip Card must be successfully equipped to “Gearfried the Swordmaster” to activate his effect. For example, if “Mystical Space Typhoon” is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of “Gearfried the Swordmaster” does not activate.
If your opponent equips “Snatch Steal” to your “Gearfried the Swordmaster”, the effect of “Snatch Steal” resolves first and control changes. Then the effect of “Gearfried the Swordmaster” activates and your opponent gets to select which monster is destroyed.
The effect of “Gearfried the Swordmaster” activates when 1 or more Equip Card(s) are equipped to him. So even if “Collected Power” equips several Equip Cards to him simultaneously, you can only destroy 1 monster with his effect.
The effect of “Gearfried the Swordmaster” is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain “Divine Wrath” to the activation of this effect.
The effect of “Gearfried the Swordmaster” can activate even in the Damage Step. For example, if “Brain Jacker” is attacked by “Gearfried the Swordmaster”, and “Waboku” was activated earlier in the turn, “Brain Jacker” will equip to “Gearfried the Swordmaster” and the effect will activate. In this case, the effect of “Gearfried the Swordmaster” will activate after the effect of “Brain Jacker” resolves, and the controller of “Brain Jacker” will select which monster to destroy.
This is a targeting effect that targets 1 monster.
The effect of “Gearfried the Swordmaster” will activate even if a Trap Card is equipped to him (such as “Metalmorph” or “Blast with Chain”).
GERM INFECTION
Netrep Rulings:
“Germ Infection’s” ATK reducing effect continues even after the ATK of the equipped monster is reduced to 0.
Netrep Q&As:
Q: Does “Germ Infection’s” decrease continue to accumulate even after the ATK has reached 0?
A: The decrease in ATK will continue to accumulate. So, if I have a “White Magicial Hat” equipped with “Germ Infection” for 4 Standby Phases, it would be receiving -1200 to its ATK. (I would treat its ATK as 0, since 1000 - 1200 = -200) If I were to equip an “Axe of Despair” to that same “White Magicial Hat,” its ATK would be 1000 + 1000 [Axe] - 1200 [Germ Infection] = 800 ATK. Curtis Schultz, 02/24/2004
GETSU FUHMA
Individual Card FAQs:
If “Getsu Fuhma” is destroyed by damage calculation, its effect still activates as long as it battled a monster and damage calculation was performed.
If an attack is negated by “Magic Cylinder”, etc., then “Getsu Fuhma”’s effect does not activate.
If “Getsu Fuhma”’s ATK is large enough to destroy “Vampire Lord” by damage calculation, then “Getsu Fuhma”’s effect doesn’t activate and “Vampire Lord” won’t be Special Summoned, because it was destroyed by damage calculation and not by a card effect.
If “Getsu Fuhma” is destroyed by “Dark Ruler Ha Des”, “Getsu Fuhma”’s effect is not activated.
GHOST KNIGHT OF JACKAL
Individual Card FAQs:
“Ghost Knight of Jackal”’s effect activates when you send a monster to the Graveyard.
If your “Ghost Knight of Jackal” attacks a face-down “Jowls of Dark Demise”, your opponent takes control of “Ghost Knight of Jackal” at the time that “Jowls of Dark Demise” is sent to the Graveyard, and “Ghost Knight of Jackal”’s effect disappears.
If “Ghost Knight of Jackal” is removed from the field or flipped face-down before the monster it destroyed is sent to the Graveyard, then “Ghost Knight of Jackal”’s effect is not applied.
If “Final Attack Orders” is active, you can Special Summon a monster destroyed by “Ghost Knight of Jackal” in Defense Position, but it is changed to Attack Position immediately.
If your “Ghost Knight of Jackal” destroys a monster you own that is on your opponent’s side of the field, the effect of “Ghost Knight of Jackal” is not applied because it only applies to “an opponent’s monster” that is destroyed.
If “Ghost Knight of Jackal” attacks “Ghost Knight of Jackal”, neither effect is applied.
GIANT AXE MUMMY
Individual Card FAQs:
When a monster with ATK less than “Giant Axe Mummy”’s DEF attacks “Giant Axe Mummy”, the monster is treated as being destroyed by the effect of “Giant Axe Mummy”, NOT “as a result of battle”.
GIANT GERM
Netrep Rulings:
“Giant Germ’s” effect activates in the Graveyard. If the original owner’s “Giant Germ” changes control and is destroyed in Battle, that original owner’s opponent will receive 500 Life Point Damage as a result of “Giant Germ’s” effect and the original owner will be able to search for more “Giant Germs.”
GIANT KOZAKY
Individual Card FAQs:
The first part of “Giant Kozaky” is a Continuous Effect that does not start a chain. The second part is a Trigger Effect that can be chained to.
You can chain “Barrel Behind the Door” to the Trigger Effect (the damage) of “Giant Kozaky”.
If “Giant Kozaky” is destroyed while face-down, then its effect that inflicts damage is not activated. If “Giant Kozaky” is face-up on the field and is targeted by “Tribute to the Doomed”, and you chain “Book of Moon” so that “Giant Kozaky” is face-down when destroyed by “Tribute to the Doomed”, there is no damage.
Like “Atomic Firefly”, “Foxfire”, and “Poison Draw Frog”, if a face-down “Giant Kozaky” is attacked and destroyed, its effect is not applied. However, if a face-down “Giant Kozaky” is attacked, and is not destroyed by the attack, if “Kozaky” is not face-up on the field, then “Giant Kozaky” is destroyed by its own effect after damage calculation, and damage is inflicted by its effect.
If “Drillroid” attacks a face-down “Giant Kozaky” while “Kozaky” is not on the field, “Giant Kozaky” is destroyed by the effect of “Drillroid” after being flipped face-up. The effect of “Giant Kozaky” is not applied and it does not inflict damage.
The effect of “Giant Kozaky” that inflicts damage to the controller activates in the Graveyard or the “removed zone”, wherever “Giant Kozaky” goes to after being destroyed. “The End of Anubis” will negate the effect of “Giant Kozaky” if it was destroyed and sent to the Graveyard, but “Banisher of the Light” will not (because “Giant Kozaky” does not have to be “destroyed and sent to the Graveyard”). Nor will “Skill Drain” negate the damage if “Giant Kozaky” is destroyed.
If “Giant Kozaky” is face-up on the field with “Kozaky”, and “Kozaky” is equipped to “Relinquished”, “Giant Kozaky” is not destroyed because a card called “Kozaky” is on the field.
If “Giant Kozaky” is equipped to “Relinquished” as an Equip Spell Card, “Giant Kozaky” will not be destroyed by its effect because it’s not a monster (even if “Kozaky” is not on the field).
If “Giant Kozaky” is equipped to “Relinquished” and is destroyed by “Mystical Space Typhoon” or the effect of “Relinquished”, the effect of “Giant Kozaky” will inflict damage to the controller.
GIANT RAT
Individual Card FAQs:
If you attack with your “Giant Rat” and it is destroyed as a result of battle, you may attack with the monster Special Summoned by “Giant Rat” before entering Main Phase 2.
If your opponent controls your “Giant Rat” and it is destroyed as a result of battle, you get the effect of “Giant Rat” NOT your opponent.
Since the Special Summoning occurs during the Damage Step, “Torrential Tribute”, etc. cannot be used.
GIANT TRUNADE
Netrep Rulings:
“Giant Trunade” does not return itself.
“Giant Trunade” will not return any non-Continuous cards activated in a Chain to “Giant Trunade.”
“Giant Trunade” does not destroy any cards.
GIFT OF THE MARTYR
Individual Card FAQs:
“Gift of the Martyr” increases the monster’s ATK by the original ATK of the monster sent to the Graveyard.
Sending a monster to the Graveyard is a cost for “Gift of the Martyr”. This is an effect that targets.
You can send a face-down monster to the Graveyard as the cost of “Gift of the Martyr”. Refer to the original ATK of the monster.
GIFT OF THE MYSTICAL ELF
Netrep Rulings:
The effect of “Gift of the Mystical Elf” is considered one Life Gain, regardless of the number of monsters on the field.
GILASAURUS
Individual Card FAQs:
The effect of this card only activates when you elect to change its Normal Summon to a Special Summon. Not if it is Special Summoned by “Monster Reborn”, “Marauding Captain”, etc.
You can use the effect of this card to change its Normal Summon to a Special Summon even if your opponent has no monsters in their Graveyard.
Netrep Rulings:
“Disappear” can be chained to the effect of “Gilasaurus” to remove the monster chosen to be Special Summoned from the Graveyard from play.
If “Necrovalley” is active on the field, “Gilasaurus” may still be used as a Special Summon. The opponent may not Special Summon a monster from the Graveyard from “Gilasaurus’” effect as a result of the effect of “Necrovalley.”
If “Skill Drain” is active on the field, “Gilasaurus” may still be used as a Special Summon. The opponent may not Special Summon a monster from the Graveyard from “Gilasaurus’” effect as “Gilasaurus” effect is negated by “Skill Drain.”
GOBLIN ATTACK FORCE
Netrep Rulings:
If “Goblin Attack Force” is attacked, it does not change battle position.
If “Goblin Attack Force’s” attack is negated, “Goblin Attack Force” does not change battle position.
If control of “Goblin Attack Force” changes after it has attacked and changed position, “Goblin Attack Force” may still not change position until the second Turn after it has attacked.
If a Defense position “Goblin Attack Force” is turned face-down, it may be Flip Summoned.
If “Goblin Attack Force” successfully attacks while “Skill Drain” is active, and “Skill Drain” is destroyed before the end of the Battle Phase, “Goblin Attack Force” will change to Defense Position as per its effect.
GOBLIN KING
Individual Card FAQs:
If you have 2 “Goblin Kings”, or a “Goblin King” equipped with “Raregold Armor” and another Fiend-Type monster, your opponent cannot attack.
“Goblin King”’s second effect includes Fiend-Type monsters on your opponent’s side of the field.
Face-down Fiend-Type monsters are not included for “Goblin King”’s second effect.
If you equip “Megamorph” to “Goblin King”, “Goblin King”’s ATK is 0.
If you have a Fiend-Type monster and a face-down “Goblin King”, and “Goblin King” is attacked, “Goblin King”’s ATK and DEF increase after he’s flipped face-up, but before damage calculation is applied.
GOBLIN OF GREED
Individual Card FAQs:
“Goblin of Greed” prevents discarding as a cost, but not as part of an effect. So “Goblin of Greed” will stop “Kuriboh”, but not “Mirage of Nightmare” or “Graceful Charity”.
If your opponent activates an effect and discards as a cost, and you chain “Call of the Haunted” to Special Summon “Goblin of Greed”, he doesn’t stop the effect because the cost was already paid.
Netrep Rulings:
While “Goblin of Greed” is face-up and active on the field, effects that have an activation cost of discarding a card, like “Magic Jammer” or “Tribute to the Doomed” may not be activated. Effects that have an effect of discarding a card, or sending a card to the Graveyard, like “Graceful Charity” or “Mirage of Nightmare” may still be activated.
GOBLIN THIEF
Individual Card FAQs:
You can chain “Barrel Behind the Door” to “Goblin Thief”.
GODDESS OF WHIM
Netrep Rulings:
The effect of “Goddess of Whim” may be used once per the controlling player’s turn.
“Goddess of Whim’s” effect is an activated effect and is Spell Speed 1.
GOOD GOBLIN HOUSEKEEPING
Individual Card FAQs:
The number of “Good Goblin Housekeeping” cards referred to by the effect is counted at resolution of this effect. So, if you have no copies of “Good Goblin Housekeeping” in your Graveyard, and you activate “Good Goblin Housekeeping” and chain “Emergency Provisions” to send it to the Graveyard, you would draw 2 cards.
You can activate this card when you have no copies of “Good Goblin Housekeeping” in your Graveyard. You will draw 1 card in this case, then return 1 card from your hand to the bottom of your Deck.
GORA TURTLE
Individual Card FAQs:
If a face-down “Gora Turtle” is attacked by a monster with ATK higher than 1899, the attack continues and damage calculation is applied normally.
If “Gora Turtle” is face-up on your side of the field, and your opponent’s monster’s ATK is increased over 1899 after the declaration of the attack, the attack continues and damage calculation is applied normally.
If the ATK of “Gora Turtle” is higher than 1899, it cannot attack either.
GORA TURTLE OF ILLUSION
Individual Card FAQs:
When your opponent equips “Gora Turtle of Illusion” with an Equip Spell Card, the effect of the Equip Spell Card is negated but the card is not destroyed and remains equipped to “Gora Turtle of Illusion”.
If “Gora Turtle of Illusion” is equipped with “Snatch Steal”, both effects of “Snatch Steal” are negated. But if “Skill Drain” is activated, then “Gora Turtle of Illusion”’s effect is negated, and “Snatch Steal”’s effects will resolve properly.
When your opponent activates a Spell Card that targets a face-down “Gora Turtle of Illusion” as a target, and “Ceasefire” is activated as a chain, “Gora Turtle of Illusion” is flipped face-up and the Spell Card’s effect is negated.
GORGON’S EYE
Individual Card FAQs:
“Gorgon’s Eye” cannot negate the effect of “Sangan”, “Witch of the Black Forest”, or “Sinister Serpent” because they activate in the Graveyard. If a Defense Position “Slate Warrior” is attacked and destroyed, the effect of “Slate Warrior” that lowers ATK and DEF is applied because it activates in the Graveyard.
“Gorgon’s Eye”’s effect will include monsters in Defense Position that are Summoned after “Gorgon’s Eye” resolves.
If a monster in Defense Position is changed to Attack Position, “Gorgon’s Eye” no longer affects the monster and the monster’s effect will be applied.
If “Gorgon’s Eye” is active and you activate a monster effect, and “Book of Moon” is chained to flip the monster into Defense Position, the monster’s effect is still applied and is not negated by Gorgon’s Eye because it was activated properly.
A Defense Position Flip Effect Monster that is attacked will have its Flip Effect negated by “Gorgon’s Eye” because it remains in Defense Position. A Defense Position Flip Effect Monster that is Flip Summoned will not have its Flip Effect negated because it is now in Attack Position.
If a Defense Position monster has Spell Counters, like “Skilled White Magician” or “Royal Magical Library”, the Spell Counters are removed if “Gorgon’s Eye” is activated.
Monsters like “D.D. Warrior Lady” attacked while in Defense Position have their effects negated (because they are used before the monster is sent to the Graveyard).
While “Gorgon’s Eye” is active, if “Relinquished” equipped with a monster is in Defense Position, the effect of “Relinquished” is negated, it can no longer be equipped with a monster, and the Monster Card equipped to “Relinquished” is destroyed and sent to the Graveyard.
GRACEFUL CHARITY
Individual Card FAQs:
Your opponent cannot activate “Appropriate” after you activate “Graceful Charity” since the last effect that resolves with “Graceful Charity” is discarding, not drawing, and your opponent misses the timing. But if your opponent already has an active “Appropriate” face-up on the field, he/she can draw 2 cards after you activate “Graceful Charity”.
If “Solemn Wishes” is on the field when you activate “Graceful Charity”, you gain 500 Life Points after you finish both drawing and discarding. If “Solemn Wishes” and “Skull Invitation” are on the field, you finish both drawing and discarding for the effect of “Graceful Charity” then you gain 500 Life Points, then you lose 600 Life Points.
If you have three pieces of Exodia in your hand, “Graceful Charity”, and no other cards, and then you activate “Graceful Charity” and draw the final 2 pieces of Exodia, you must discard 2 cards before a victory can be declared, but after you discard you will no longer have all 5 pieces of Exodia, and cannot declare a victory.
GRADIUS’ OPTION
Individual Card FAQs:
The ATK/DEF of “Gradius’ Option” is the same as the current ATK/DEF of the selected “Gradius”, not the original ATK/DEF. So if you equip “Axe of Despair” to “Gradius”, the ATK of “Gradius’ Option” will also increase by 1000 points.
Equipping “Axe of Despair” to “Gradius’ Option” has no purpose. Activating “Reinforcements” targeting “Gradius’ Option” serves no purpose. “Luminous Spark” on the field will not change the ATK/DEF of “Gradius’ Option”. It always has the same ATK/DEF of the selected “Gradius”.
If the selected “Gradius” is flipped face-down, “Gradius’ Option” is destroyed.
If the selected “Gradius” is temporarily removed from play by the effect of “Interdimensional Matter Transporter” or “Dimensionhole”, “Gradius’ Option” is destroyed.
If “Gradius’ Option” is temporarily removed from play by the effect of “Interdimensional Matter Transporter” or “Dimensionhole”, when it returns to the field you must select a new “Gradius”. If there is no “Gradius” on the field, it is destroyed.
If you pick up “Gradius’ Option” by the effect of “Cyber Jar” you cannot Special Summon it, even if “Gradius” is also in the 5 cards you picked up. It is placed in your hand instead.
If you pick up “Gradius’ Option” by the effect of “Morphing Jar #2” you cannot Special Summon it, and it is sent to the Graveyard.
Netrep Rulings:
“Gradius’s Option” copies the ATK/DEF value of the “Gradius” chosen when “Gradius’s Option” is summoned at all times.
If “Gradius’s Option” would be affected by an effect that alters “Gradius’s Option’s” ATK or DEF value, “Gradius’s Option’s” ATK or DEF value will not change.
“Gradius’s Option” may only be initially Special Summoned from the hand.
If “Skill Drain” is active on the field, “Gradius’s Option’s” ATK and DEF will be 0.
“Gradius’s Option” may not be searched by the effect of “Witch of the Black Forest” as “Gradius’s Option” does not have a specific DEF value.
GRANADORA
Individual Card FAQs:
For the first effect (gaining Life Points), it is the controller of “Granadora” who gains. For the second effect (losing Life Points), it is the owner of “Granadora” who takes damage.
When your face-down “Granadora” is destroyed, you take 2000 damage.
When your “Granadora” is destroyed and sent to the Graveyard, you can activate “Barrel Behind the Door” against the damage.
When “Granadora” is destroyed and sent to the Graveyard from the field, your hand, or from your Deck, its effect is activated.
When “Granadora”’s Summon is negated and it is destroyed, by “Solemn Judgment” or “Horn of Heaven”, the owner of “Granadora” takes the damage.
Netrep Rulings:
“Granadora” does not inflict damage if it is Tributed.
GRANMARG THE ROCK MONARCH
Individual Card FAQs:
As with most targeting effects that have specific conditions, if the targeted card is flipped face-up in a chain (for example, if it is a monster and “Ceasefire” is activated, or if it is a Trap Card and is chained to the effect of “Granmarg the Rock Monarch”), then the effect of “Granmarg the Rock Monarch” disappears.
The effect of “Granmarg the Rock Monarch” is an effect that targets. You select the targets when you activate the effect.
GRAVE LURE
Individual Card FAQs:
If your Deck is already face-up because of “Convulsion of Nature”, then the card from “Grave Lure” is turned face-down.
GRAVE OHJA
Individual Card FAQs:
If you control “Grave Ohja” and you Flip Summon a Flip Effect Monster, the two effects go on a chain. You can choose which effect is chain link 1.
If you control multiple copies of “Grave Ohja” and Flip Summon a monster, the effects go on a chain and you can choose the order of the chain links.
The second effect of “Grave Ohja” is a Trigger Effect that activates when a monster is Flip Summoned. It can be chained to.
If “Grave Ohja” is attacked, and you activate “Book of Moon” to flip another monster on your side of the field face-down, “Grave Ohja” has already been selected as the attack target so the attack proceeds as normal.
GRAVE PROTECTOR
Individual Card FAQs:
“Grave Protector”’s effect is not applied to itself when it is destroyed as a result of battle.
Effects like “Mystic Tomato”, etc., are not activated while “Grave Protector” is face-up on the field.
A monster destroyed by “Dark Magician of Chaos” or “Lesser Fiend” is returned to the Deck instead of being removed from play.
A monster that battles with “D.D. Warrior Lady” is still removed from play even if “Grave Protector” is on the field (if “D.D. Warrior Lady”’s effect is activated).
If “Banisher of the Light” and “Grave Protector” are both active, destroyed monsters are removed from play.
When there is a face-up “Grave Protector” on the field and a face-down “Desertapir” is attacked, and “Desertapir’s” Flip Effect flips “Grave Protector” face-down, the Desertapir is sent to the Graveyard at the end of the Damage Step instead of to the Deck.
If “Grave Protector” is on the field, the effect of “Slate Warrior” that reduces the ATK and DEF of the monster that destroys “Slate Warrior” is still applied, even though “Slate Warrior” is shuffled back into the Deck instead of being sent to the Graveyard. The timing of “Slate Warrior’s” effect is still at the end of the Damage Step (when monsters are normally sent to the Graveyard after battle).
If “Grave Protector” is on the field when a monster like “Black Luster Soldier - Envoy of the Beginning” or “Great Dezard” (with an effect based on when they destroy a monster in battle) battles and destroys a monster, then the “Great Dezard”, etc., still gets the reward for destroying the monster even though the destroyed monster was shuffled into the Deck instead of being sent to the Graveyard.
If “Grave Protector” is on the field, a monster destroyed by “Sword Hunter” is shuffled into the Deck instead of becoming an Equip Spell Card.
GRAVEKEEPER’S ASSAILANT
Individual Card FAQs:
“Gravekeeper’s Assailant” changes Attack Position to Defense Position or vice-versa. It cannot flip a monster face-down because that is not a change of battle position.
You make the change of battle position due to “Gravekeeper’s Assailant” at the beginning of the attack, so you can change the battle position even if the attack is then negated by “Magic Cylinder”, etc.
If “Imperial Order” and “Necrovalley” are both in play, “Necrovalley” is still on the field so you can still activate the effect of “Gravekeeper’s Assailant”.
The effect of “Gravekeeper’s Assailant” targets 1 monster.
If “Gravekeeper’s Assailant” attacks, and activates its effect to change the battle position of the opponent’s “Spirit Reaper”, then “Spirit Reaper” is destroyed by its own effect. Then a replay occurs because the potential attack targets on the opponent’s side of the field were changed. In this case, “Gravekeeper’s Assailant” can attack again, and can activate its effect again.
If “Necrovalley” is on the field, an attack is declared with “Gravekeeper’s Assailant”, and the effect of “Gravekeeper’s Assailant” is activated, and “Mystical Space Typhoon” is chained to the effect to destroy “Necrovalley”, the effect of “Gravekeeper’s Assailant” is still applied because “Necrovalley” only had to be on the field to activate the effect.
GRAVEKEEPER’S CHIEF
Individual Card FAQs:
You can use the effect of “Gravekeeper’s Chief” to Special Summon the same monster you Tributed to Summon “Gravekeeper’s Chief”.
If you Set, Flip Summon, or Special Summon “Gravekeeper’s Chief”, its Special Summoning effect is not activated.
If you have “Gravekeeper’s Chief” and “Necrovalley” on the field, you can use “Monster Reborn”, “Premature Burial”, “Call of the Haunted”, etc. to revive monsters from your Graveyard. Also, if you have “Gravekeeper’s Chief” on the field, your opponent can use “Monster Reborn” on monsters in your Graveyard.
You cannot activate “The Shallow Grave” while “Necrovalley” is active, even if you control “Gravekeeper’s Chief”, because your opponent cannot Special Summon a monster from his Graveyard.
If “Necrovalley” is on the field, and both players control a “Gravekeeper’s Chief”, then the Flip Effect of “Fiber Jar” can resolve normally, but if neither, or only 1, player has “Gravekeeper’s Chief”, then the Flip Effect of “Fiber Jar” disappears.
Netrep Rulings:
If an active “Skill Drain” is removed from the field while 2 “Gravekeeper’s Chiefs” are face-up on the same field, one “Gravekeeper’s Chief” is immediately sent to the Graveyard.
GRAVEKEEPER’S SERVANT
Individual Card FAQs:
If you have 2 of this card on the field, their effects are cumulative.
If your opponent has no cards left in his/her Deck, he/she cannot declare an attack while this card is on your side of the field.
Netrep Rulings:
While “Gravekeeper’s Servant” is active, discarding a card from the top of the Deck becomes a cost to declare an attack.
If a player does not have sufficient cards remaining in his/her Deck to fulfill the requirements of “Gravekeeper’s Servant,” that player may not attack.
If the opponent has more than one “Gravekeeper’s Servant” active on his or her field, the player must discard 1 card for each “Gravekeeper’s Servant” when he or she declares an attack.
The card sent from the top of the deck to the Graveyard is sent even if the attack is negated if “Gravekeeper’s Servant” is active on the field.
GRAVEKEEPER’S SPY
Individual Card FAQs:
You can select a Gravekeeper whose ATK would be higher than 1500 after being Summoned. For example, if “Necrovalley” is in play, you can use “Gravekeeper’s Spy” to Special Summon another “Gravekeeper’s Spy”, even though its ATK will be 1700 once it is on the field.
GRAVEKEEPER’S VASSAL
Individual Card FAQs:
The damage that is inflicted to your opponent’s Life Points as a result of battle with “Gravekeeper’s Vassal” attack is treated as effect damage instead, not Battle Damage. So your opponent cannot use “Kuriboh” or “Waboku” to prevent the damage, for example.
A monster destroyed by “Gravekeeper’s Vassal” in battle is still treated as “destroyed as a result of battle” (for “Mystic Tomato”, “Nimble Momonga”, etc.).
If you equip “Fairy Meteor Crush” to “Gravekeeper’s Vassal”, and attack a Defense Position monster and inflict Battle Damage to the opponent’s Life Points, the damage is treated as effect damage due to “Gravekeeper’s Vassal”’s effect.
You cannot activate “Barrel Behind the Door” against damage inflicted by “Gravekeeper’s Vassal” because its effect is a Continuous Effect and you cannot activate “Barrel Behind the Door” against Continuous Effects.
Netrep Rulings:
Damage inflicted by “Gravekeeper’s Vassal” will trigger the effect of “Dark Room of Nightmare.
“Rod of the Mind’s Eye” will not alter the Damage done by “Gravekeeper’s Vassal.”
GRAVEKEEPER’S WATCHER
Individual Card FAQs:
You can activate the effect of “Gravekeeper’s Watcher” to negate “Graceful Charity”.
You cannot activate “Gravekeeper’s Watcher” during the Damage Step (such as against a “Morphing Jar” that is flipped by an attack).
You cannot activate “Gravekeeper’s Watcher” when a card is discarded as a cost, such as “Magic Jammer”, “Kuriboh”, “Tribute to the Doomed”, “Thunder Dragon”, or “Type Zero Magic Crusher”.
You cannot activate “Gravekeeper’s Watcher” against your opponent’s “Delinquent Duo” because it makes YOU discard, not your opponent.
You cannot activate “Gravekeeper’s Watcher” against the activation of your opponent’s “Mirage of Nightmare” because it is possible that your opponent will not have to discard (for example, by having more than 4 cards in his hand).
When “Morphing Jar” is Flip Summoned, you may chain the effect of “Gravekeeper’s Watcher”, negating the Flip Effect of “Morphing Jar” and destroying it.
Netrep Q&As:
Q: Which card effects can the effect of “Gravekeeper’s Watcher” be used against? Can it be used against “Mirage of Nightmare?”
A: It works against card effects that would require the opponent to discard cards from their own hand, but not if the discard was a cost. “Graceful Charity” and “Card Destruction” come to mind. There really aren’t many options. You cannot use “Gravekeeper’s Watcher” against “Mirage of Nightmare.” Curtis Schultz, 12/07/2003
GRAVEROBBER
Individual Card FAQs:
If you have your opponent’s “Pot of Greed” in your hand because of “Exchange” or “Graverobber”, you CAN send your opponent’s “Pot of Greed” to the Graveyard to activate your “Avatar of the Pot”’s effect. But if you did this with “Graverobber”, you take 2000 points of damage to do so
“Barrel Behind the Door” cannot be activated against cards that do not inflict damage when the card resolves, such as “Graverobber”, which inflicts damage later.
“Des Wombat” will protect you against the effect damage of “Graverobber”.
Netrep Rulings:
If “Graverobber” is chained to the effect of a card that would remove a Spell Card from the game by any means than as a cost, “Graverobber” may target that Spell Card to remove it from the Graveyard before that effect resolves.
A continuous Spell card retrieved by the effect of “Graverobber” and then played remains on the controlling player’s field as normal until that Spell Card is removed from the field.
GRAVITY AXE - GRARL
Netrep Rulings:
“Gravity Axe – Grarl” prevents all manual changes of position. This includes Flip Summoning.
“Gravity Axe – Grarl” does not prevent changes of position due to an effect.
If the monster equipped with “Gravity Axe – Grarl” is not under the control of the player who controls “Gravity Axe – Grarl”, the opponent may manually change the position of his/her monsters.
GRAVITY BIND
Netrep Q&As:
Q: Does “Gravity Bind” negate attacks from monsters of level 4 or higher?
A: Not really. It prevents them from attacking. However, it can be used after the declaration of an attack to [stop] the attack as well. bishop 01/02/2004
GREAT DEZARD
Individual Card FAQs:
After destroying a second monster, “Great Dezard” still retains his first effect.
If your opponent uses “Double Snare” against “Great Dezard” after “Great Dezard” has achieved his first effect, “Double Snare” is negated and destroyed.
If “Great Dezard” is removed from the field after activating his first effect and then returns to the field, he loses his previously-achieved effect(s).
You can Special Summon only 1 “Fushioh Richie” by Tributing “Great Dezard”.
“Great Dezard” can achieve his effects by destroying Monster Tokens.
GREAT MAJU GARZETT
Individual Card FAQs:
When you use a monster with an original ATK of “?” then “Great Maju Garzett”’s ATK is zero.
Netrep Rulings:
“Great Maju Garzett” only receives its change in ATK when it is Tribute Summoned.
If “Great Maju Garzett” is not Tribute Summoned, it will remain at 0 ATK.
If “Great Maju Garzett” is Tribute Set, it will not change its ATK value.
If “Great Maju Garzett” is flipped face-down, it will reset its ATK value to 0.
“Great Maju Garzett” doubles the original ATK of the monster Tributed for the Tribute Summon. It does not check current ATK.
If “Great Maju Garzett” attacks “Cat’s Ear Tribe” and is not sent to the Graveyard, “Great Maju Garzett’s” ATK will be 0 after the Battle Step resolves.
If “Great Maju Garzett” is Tribute Summoned by Tributing a “Twin-Headed Behemoth” that has been Special Summoned by its effect, the ATK of “Great Maju Garzett” will be 3000.
If “Skill Drain” is active when “Great Maju Garzett” is Tribute Summoned, “Great Maju Garzett’s” ATK will remain at 0. If “Skill Drain” is activated after “Great Maju Garzett” has been Tribute Summoned, “Great Maju Garzett’s” ATK will become 0. If “Skill Drain” is negated or leaves the field, “Great Maju Garzett’s” ATK will remain 0.
GREED
Individual Card FAQs:
The effect of “Greed” only applies to cards drawn while “Greed” was active. If “Jar of Greed” is chained to “Greed”’s activation, “Jar of Greed” (Step 2) resolves and you draw 1 card for “Jar of Greed” before “Greed”’s effect (Step 1) was active, so no damage is inflicted during the End Phase. But if you chain “Greed” (Step 2) to “Pot of Greed” (Step 1), then “Greed” is active before “Pot of Greed” resolves, so the activator of “Pot of Greed” takes 1000 damage from “Greed”.
You can chain to the effect of “Greed” that inflicts damage.
GREENKAPPA
Individual Card FAQs:
If there is only 1 face-down Spell or Trap Card on the field when the effect of “Greenkappa” is activated, the effect disappears.
You can chain to the effect of “Greenkappa”, even with the targeted Spell or Trap Cards. If only 1 of the 2 cards is chained, “Greenkappa” will still resolve and destroy the other. If “Greenkappa” is destroyed in a chain to its effect (such as with “Torrential Tribute”) its effect still resolves.
Since “Greenkappa” targets, you can use “Fake Trap” to save your Trap Card(s) that were targeted by “Greenkappa”.
GREN MAJU DA EIZA
Individual Card FAQs:
“Gren Maju Da Eiza”’s effect includes cards removed from play face-down with “Lightforce Sword” or “Different Dimension Capsule”.
If you equip “Axe of Despair” to “Gren Maju Da Eiza”, calculate its ATK and DEF according to its effect, then add +1000 ATK on top of that.
If “Gren Maju Da Eiza” is equipped with “Megamorph”, its ATK is zero, but if “Megamorph” leaves play, recalculate its ATK using its effect.
Netrep Rulings:
The calculation of ATK and DEF of “Gren Maju Da Eiza” is a continuous effect, adjusting every time a cards is removed from play or brought back from being removed from play.
GRIGGLE
Individual Card FAQs:
This card’s effect is not activated when equipped to an opponent’s “Relinquished” or “Thousand-Eyes Restrict”.
If your opponent uses “Change of Heart” on a face-down “Griggle” and Flip Summons it, when it returns to you during the End Phase, its effect activates and your opponent will gain 3000 Life Points.
GROUND COLLAPSE
Netrep Rulings:
A player may declare one of his/her monster zones to be affected by “Ground Collapse.”
If “Imperial Order” is active and negates the effect of “Ground Collapse,” the monster zones affected by “Ground Collapse” may have monsters on them. If “Imperial Order” is later negated or leaves the field, monsters in the affected zones will remain unaffected. However, if those monsters leave the field, new monsters may not be placed on the affected zones as long as “Ground Collapse” is active.
GRYPHON WING
Individual Card FAQs:
You can chain “Fake Trap” to “Gryphon Wing”.
GRYPHON’S FEATHER DUSTER
Individual Card FAQs:
“Gryphon’s Feather Duster” does not destroy itself.
When you destroy multiple cards at the same time with “Gryphon’s Feather Duster”, you gain the Life Points as 1 “lump sum”, so your “Fire Princess” will only do 500 damage.
GUARDIAN ANGEL JOAN
Individual Card FAQs:
The controller (not the owner) of “Guardian Angel Joan” increases his/her Life Points.
When “Guardian Angel Joan” is destroyed while battling a monster with equal ATK (such as another “Guardian Angel Joan”), her effect is NOT activated because “Guardian Angel Joan” has been removed from the field.
When “Guardian Angel Joan” attacks “Cyber Jar”, “Guardian Angel Joan”’s effect is not activated because she is destroyed before “Cyber Jar” is sent to the Graveyard.
Netrep Rulings:
In determining the increase in Life Points for the effect of “Guardian Angel Joan”, the original ATK is the number printed on the card.
The original ATK of “Maju Garzett”, “Great Maju Garzett” and “Gren Maju Da Eiza”, when destroyed by “Guardian Angel Joan” is treated as zero.
GUARDIAN CEAL
Individual Card FAQs:
The Equip Spell Cards used for “Guardian Ceal”’s effect must be activated and equipped to “Guardian Ceal” by “Guardian Ceal”’s controller in order to be on that player’s side of the field.
Sending 1 Equip Spell Card equipped to “Guardian Ceal” to the Graveyard is a cost.
When you send “Big Bang Shot” to the Graveyard for “Guardian Ceal”’s effect, your opponent can chain to this effect, and then “Guardian Ceal” is removed from play.
Netrep Rulings:
If “Guardian Ceal” is equipped with “Snatch Steal,” the controller of “Guardian Ceal” may not send “Snatch Steal” to the Graveyard and target that “Guardian Ceal.”
GUARDIAN ELMA
Individual Card FAQs:
When you Summon “Guardian Elma”, her effect activates and you choose the Equip Spell Card you want. Your opponent can then chain to the effect and, with an effect like “Disappear”, can remove the Equip Spell Card so that “Guardian Elma”’s effect disappears.
You cannot equip inappropriate Equip Spell Cards like “Premature Burial” or “Snatch Steal” to “Guardian Elma” with her effect.
You can equip a card with a cost, like “Wicked-Breaking Flamberge - Baou” to “Guardian Elma” with her effect, and you don’t have to pay the cost because the Equip Spell Card is not considered “activated”.
“Morale Boost”’s effect is applied when you equip “Guardian Elma” with a Spell Card using her effect.
GUARDIAN GRARL
Individual Card FAQs:
If you wish to use “Guardian Grarl”’s effect to Special Summon him from your hand, you still must have “Gravity Axe - Grarl” on your side of the field.
You cannot Tribute Summon “Guardian Grarl” by Tributing a monster equipped with your only “Gravity Axe - Grarl” on your side of the field, because the “Gravity Axe - Grarl” will no longer be on the field when the Summon occurs.
GUARDIAN KAY’EST
Individual Card FAQs:
“Guardian Kay’est” is not affected by Spell Cards, just like “The Legendary Fisherman”.
Your opponent cannot select “Guardian Kay’est” as the target of an attack.
If “Guardian Kay’est” is your only monster on the field, your opponent can attack your Life Points directly.
As long as “Guardian Kay’est” cannot be selected as the target of an attack, it cannot be targeted by the effect of “Staunch Defender”, either.
If “Guardian Kay’est” and another monster are targeted for “Different Dimension Gate”, only the other monster is removed from play and returns when “Different Dimension Gate” is destroyed.
If “Guardian Kay’est” and another monster are selected for “Creature Swap”’s effect, “Creature Swap”’s effect is negated because switching is impossible.
Netrep Q&As:
Q: What happens if my opponent has 2 “Guardian Kay’est” on the field? (Can I attack directly still even though they have more than one?).
A: Having 2 “Guardian Kay’est” is no different from just 1. Whether your opponent has 1, 2, or 3 of them on the field, you are still able to attack directly. This is assuming that they have no other monsters on the field, of course. Steve Okegawa, 02/22/04
Q: If my opponent attacks one of my monsters, can I activate “Staunch Defender” and choose “Guardian Kay’est?”
A: “Guardian Kay’est” would not be a valid target for “Staunch Defender” because your opponent cannot attack “Guardian Kay’est.” This is due to the effect of “Guardian Kay’est.” Curtis Schultz, 02/04/2004
GUARDIAN SPHINX
Netrep Rulings:
If “Guardian Sphinx” is turned face down, all Equip Spell Cards equipped to “Guardian Sphinx” are sent to the Graveyard.
If “Guardian Sphinx” is in face-up Defense Position and uses its effect to turn it to face-down Defense Position, “Guardian Sphinx” may be Flip Summoned if it has not had another position change, or was summoned, this turn.
If a “Guardian Sphinx” Special Summoned by the effect of “Call of the Haunted” successfully uses its effect to turn itself face down, “Call of the Haunted” remains on the field meaninglessly.
If “Guardian Sphinx” is Flip Summoned and “Torrential Tribute” is chained to the effect, “Torrential Tribute” will resolve first destroying all monsters on the field.
GUARDIAN TRYCE
Individual Card FAQs:
If you Special Summon “Guardian Tryce”, you don’t get to activate his effect when he’s destroyed, even if you Tribute Summoned him previously and are using “Monster Reborn” on him later.
You must Special Summon the exact same card that was Tributed for “Guardian Tryce” when using his effect; you cannot Special Summon a card of the same name.
You cannot use “Guardian Tryce”’s effect to Special Summon a “Special Summon-only” monster that had not been properly Summoned, such as a Fusion Monster that was Special Summoned with “Magical Scientist” and then Tributed for “Guardian Tryce”.
You cannot Special Summon “Dark Ruler Ha Des” with “Guardian Tryce”’s effect.
You can Special Summon a monster in your opponent’s Graveyard if it was used to Tribute Summon “Guardian Tryce”.
If “Guardian Tryce” is an Equip Spell Card equipped to “Relinquished” or “Sword Hunter”, and “Guardian Tryce” is destroyed and sent to the Graveyard, his effect activates.
If “Guardian Tryce” is Set and is destroyed, his effect activates.
Netrep Rulings:
If the monster Tributed to Tribute Summon “Guardian Tryce” is not in the Graveyard when “Guardian Tryce” is destroyed, that monster will not be Special Summoned.
The owner of “Guardian Tryce” will receive “Guardian Tryce’s” Special Summoning effect, regardless of who controlled “Guardian Tryce” when it was destroyed.
GUARDIANS
“Guardian Baou”, “Guardian Ceal”, “Guardian Elma”, “Guardian Grarl”, “Guardian Kay’est”, and “Guardian Tryce” all share some basic rules. Using “Guardian Elma” as an example:
You can Set “Guardian Elma” face-down without “Butterfly Dagger - Elma”, but you cannot Special Summon her face-down with “The Shallow Grave”, etc., unless you have “Butterfly Dagger - Elma” on your side of the field.
If your Set “Guardian Elma” is flipped face-up with “Swords of Revealing Light”, or by an attack, without “Butterfly Dagger - Elma” on your side of the field, she remains on the field because she was not Summoned.
“Guardian Elma” is a normally Summoned monster, not a Special Summon-only monster. So if Normal Summoned she counts as your 1 Summon for the turn.
You cannot use “Monster Reborn” on “Guardian Elma” if you do not have “Butterfly Dagger - Elma” on your side of the field.
If you activate “Monster Reborn” and target “Guardian Elma” while you have “Butterfly Dagger - Elma” on the field, and your opponent chains “Mystical Space Typhoon” to destroy “Butterfly Dagger - Elma”, so that it is no longer on the field when “Monster Reborn” resolves, you cannot Special Summon “Guardian Elma” and “Monster Reborn”’s effect disappears.
You can Normal Summon, Flip Summon, or Special Summon “Guardian Elma” even if your “Butterfly Dagger - Elma” has its effect negated by “Imperial Order”.
If “Cyber Jar” resolves and you pick up “Guardian Elma” without “Butterfly Dagger - Elma” on your side of the field, “Guardian Elma” is added to your hand.
GYAKU-GIRE PANDA
Individual Card FAQs:
When “Gyaku-Gire Panda” is equipped with “Rod of the Mind’s Eye” and attacks, the Battle Damage is 1000 points.
Netrep Rulings:
“Gyaku-Gire Panda” constantly checks the number of monsters on the opponent’s field and modifies its ATK value accordingly.
GYROID
Individual Card FAQs:
You cannot choose when to apply “Gyroid’s” effect. If “Gyroid” would be destroyed as a result of battle, its effect is applied (once per turn) whether you want it to be destroyed or not.
If “Gyroid” is destroyed, and is then Special Summoned again that same turn, the effect is reset and its effect will be applied again if appropriate. If “Gyroid” is attacked once, is not destroyed because of its effect, then gets flipped face-down, its effect is reset and will be applied again if attacked that turn.
The effect of “Gyroid” is a Continuous Effect that cannot be chained to (including “Divine Wrath”).
If “Gyroid” is attacked for the first time in a turn by “Dark Ruler Ha Des”, “Gyroid”’s effect is not negated because it will not be destroyed.
If “Gyroid” is equipped with “Heavy Mech Support Platform”, the effect of “Gyroid” will prevent both from being destroyed in battle. If attacked again the same turn and “Gyroid” would be destroyed, “Heavy Mech Support Platform” will be destroyed instead. A third attack will then destroy “Gyroid” normally.
If “Gyroid” is attacked during a Special Battle Phase created by the effect of “Last Turn”, and is then attacked again during the regular Battle Phase, it will be destroyed because its effect was already applied once that turn (during the Special Battle Phase).
HALLOWED LIFE BARRIER
Individual Card FAQs:
“Hallowed Life Barrier” protects your Life Points from Battle Damage and Effect Damage. It doesn’t protect your monsters from being destroyed as a result of battle.
HAMMER SHOT
Individual Card FAQs:
“Hammer Shot” determines which monster to destroy using current ATK, not original ATK.
“Hammer Shot” does not target. You determine which monster is destroyed when “Hammer Shot” resolves.
HAND OF NEPHTHYS
Individual Card FAQs:
“Tribute 2 monsters on your side of the field, including this card” means that you Tribute “Hand of Nephthys” plus 1 additional monster.
Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.
You can chain to the activation of this monster’s effect.
Tributing monsters is a cost of this card’s effect.
You can Tribute a Monster Token as part of this card’s cost.
You can chain to the activation of “Hand of Nephthys’” effect with the effect of “Royal Oppression” to negate the Special Summon of “Sacred Phoenix of Nephthys”.
HARPIE LADY 1
Individual Card FAQs:
The name of “Harpie Lady 1”, “Harpie Lady 2”, and “Harpie Lady 3” is treated as “Harpie Lady” for all purposes, including Deck construction. So you can have 2 copies of “Harpie Lady 1” in your Deck and 1 copy of “Harpie Lady 2”, but not 2 copies of each because you would have 4 cards in your Deck treated as “Harpie Lady”. This restriction also applies to your Side Deck, so if you have 3 monsters treated as “Harpie Lady” in your Deck, you cannot have any in your Side Deck.
The effect of “Harpie Lady 1” will increase the ATK of your opponent’s WIND monsters too.
HARPIE LADY 3
Individual Card FAQs:
For the effect of “Harpie Lady 3” count only your opponent’s turns. If your opponent’s monster attacks “Harpie Lady 3”, then count that turn as the first of the two turns. (So the monster could not attack again that turn, even if it had the ability to attack more than once, and it could not attack on your opponent’s next turn either.) If “Harpie Lady 3” attacks your opponent’s monster, then that monster cannot attack for your opponent’s next 2 turns.
If “Element Magician” attacks and destroys “Harpie Lady 3” while there is another WIND monster on the field, “Element Magician” cannot attack again that turn.
If you control “Harpie Lady 3” and “Gemini Elf” and your opponent activates “Change of Heart” to gain control of “Gemini Elf”, then attacks your “Harpie Lady 3”, your “Gemini Elf” cannot attack for 2 of your opponent’s turns, even after it returns to your side of the field.
HARPIES’ HUNTING GROUND
Individual Card FAQs:
If you control “Harpies’ Hunting Ground” on your side of the field, because it is a Field Spell Card, its effects apply to both players. When either player Normal Summons or Special Summons a “Harpie Lady” or “Harpie Lady Sisters” to the field, the controller of that newly-Summoned monster is the one who selects 1 Spell or Trap Card and destroys it.
You can chain to the effect of “Harpies’ Hunting Ground” that destroys 1 Spell or Trap Card.
The effect of “Harpies’ Hunting Ground” that increases ATK and DEF is applied to all face-up Winged Beast-Type monsters on the field, including your opponent’s, because it is a Field Spell Card.
HARPIE’S PET DRAGON
Individual Card FAQs:
You count “Harpie Lady” cards on both sides of the field when increasing this card’s ATK and DEF.
Netrep Rulings:
“Harpie’s Pet Dragon” does not get any ATK increase from any “Harpie Lady Sisters.”
HAYABUSA KNIGHT
Netrep Rulings:
“Hayabusa Knight” may attack a second time if the first attack is negated.
“Kuriboh” will only stop the Battle Damage of one of “Hayabusa Knight’s” attacks.
“Hayabusa Knight” may attack twice if it is the only monster to attack while “The Dark Door” is active.
If “Toll” is active, “Hayabusa Knight” must pay 500 Life Points for each attack.
HEART OF CLEAR WATER
Individual Card FAQs:
You may equip this card to a monster with ATK 1300 or greater, but it will be immediately destroyed.
If a monster equipped with this card has its ATK increased over 1299, by the effect of “Rush Recklessly”, etc., this card is destroyed.
If your “Relinquished” or “Thousand-Eyes Restrict” is equipped with “Heart of Clear Water” and you its effect to equip it with a Monster Card whose ATK is 1300 or higher, “Heart of Clear Water” is destroyed.
Your monster equipped with “Heart of Clear Water” is not destroyed in battle, but you still take any Battle Damage that would be inflicted to your Life Points by the attack.
If you Special Summon a monster with “Premature Burial” or “Call of the Haunted” and then equip that monster with “Heart of Clear Water”, the monster will not be destroyed if “Premature Burial” or “Call of the Haunted” is destroyed.
A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of “Fissure”, “Dark Hole”, “Smashing Ground”, or “Torrential Tribute”.
A monster equipped with this card cannot be destroyed by a card that targets, but it may still be declared a target. So the opponent may activate “Nightmare Wheel” or “Snatch Steal” targeting your monster equipped with “Heart of Clear Water”.
Netrep Q&As:
Q: If a monster is equipped with “Ring of Magnetism” lower its ATK so it can be equipped with “Heart of Clear Water,” would the “Heart of Clear Water” remain equipped to the monster if the “Ring of Magnetism” was destroyed?
A: If the monster equipped with “Heart of Clear Water” has their attack rise above 1300 at any time, the “Heart of Clear Water” is immediately destroyed. Curtis Schultz, 12/08/2003
HEART OF THE UNDERDOG
Individual Card FAQs:
Missing the Timing: Suppose you have 3 copies of “Heart of the Underdog” on the field, and draw a Normal Monster Card during your Draw Phase. All 3 copies of “Heart of the Underdog” immediately activate their effects, and because they activate simultaneously, they form a chain with Chain Links 1, 2, and 3. If you draw a Normal Monster card for Chain Link 3 or Chain Link 2, your copies of “Heart of the Underdog” do not activate again. This is because they are “when… you can” optional Trigger Effects, and you “miss the timing” because you drew the Normal Monster Card during a chain and not as Chain Link 1. However, if you draw a Normal Monster Card for Chain Link 1, all 3 copies of “Heart of the Underdog” will activate their effects again.
“Heart of the Underdog” doesn’t only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as “Reload”, “Jar of Greed”, or “Heart of the Underdog”.
When you draw a Normal Monster Card, if you want to activate the effect of “Heart of the Underdog” you have to show it to your opponent immediately. You can’t do anything else in between.
A Normal Monster Card means a yellow card with no effect. A Ritual Monster with no effect is not a Normal Monster Card. A card like “Blue-Eyes Toon Dragon” is not a Normal Monster Card.
When you show a Normal Monster Card to your opponent to activate “Heart of the Underdog”, your opponent can chain “Drop Off”. You will have to discard that Normal Monster Card, but “Heart of the Underdog” still resolves its effect.
If you draw multiple cards at the same time during your Draw Phase, such as with “Reload”, only 1 of the cards needs to be a Normal Monster to trigger “Heart of the Underdog”, since they are all drawn at the same time. If you activate “Reload” in your Draw Phase and draw 5 Normal Monster Cards, your “Heart of the Underdog” only activates 1 time because it says “card(s)”.
HEAVY MECH SUPPORT PLATFORM
Individual Card FAQs:
Note that “Heavy Mech Support Platform” is different from other Union Monsters in that its last sentence is applied if the monster it is equipped to is destroyed (period), not just when the monster is destroyed as a result of battle. This extra effect does not apply to previous Union Monsters.
If a monster equipped with “Heavy Mech Support Platform” is targeted by “Ring of Destruction”, then “Heavy Mech Support Platform” is destroyed instead of the equipped monster, and the damage inflicted to both players by “Ring of Destruction” is 0 (because the monster targeted by “Ring of Destruction” was not destroyed by it).
If you have a monster, “X-Head Cannon” for example, equipped with “Heavy Mech Support Platform”, and you activate “Limiter Removal”, the ATK will becomes (1800 + 500) x 2 = 4600. Also, the “Heavy Mech Support Platform” will be destroyed instead of the “X-Head Cannon” during the End Phase (by the effect of “Limiter Removal”).
If “Heavy Mech Support Platform” is equipped to “Big Core” or “Reflect Bounder” and they would be destroyed by their effect, “Heavy Mech Support Platform” is destroyed instead.
If “Reflect Bounder” equipped with “Heavy Mech Support Platform” is attacked by “Dark Ruler Ha Des”, during damage calculation “Heavy Mech Support Platform” is destroyed instead of “Reflect Bounder”. Then, after damage calculation, “Reflect Bounder” will destroy itself by its own effect. Its effect is not negated, because it was not destroyed by “Dark Ruler Ha Des”.
HEAVY STORM
Netrep Rulings:
Heavy Storm” does destroy Field Spell Cards.
HELPING ROBO FOR COMBAT
Individual Card FAQs:
When “Helping Robo For Combat” destroys a monster in battle, you resolve the effect of “Helping Robo for Combat” before the destroyed monster is sent to the Graveyard.
HELPOEMER
Individual Card FAQs:
When you have multiple “Helpoemer” cards in your Graveyard, each with an activated effect, the effects are cumulative.
If your opponent chooses not to conduct a Battle Phase, there is no timing for the end of the Battle Phase, so the effect of “Helpoemer” is not activated. The same is true if the Battle Phase is skipped due to a card effect.
“Helpoemer” cannot be Special Summoned from the Graveyard even if it was not destroyed as a result of battle (the final sentence on “Helpoemer” is a condition, not an effect, and is not subject to the first sentence on “Helpoemer”).
Netrep Rulings:
“Helpoemer” may not be Special Summoned from the Graveyard for any reason. “Helpoemer’s” ‘discard 1 card’ effect only activates if it is destroyed and sent to the Graveyard as a result of battle.
HIDDEN BOOK OF SPELL
Individual Card FAQs:
If you have zero or 1 Spell Cards in your Graveyard, you cannot activate “Hidden Book of Spell”.
When you activate “Hidden Book of Spell” and your opponent chains “Disappear” or “Graverobber”, and 1 of the targeted Spell Cards is removed from play, the remaining Spell Card goes back to the Deck and the Deck is shuffled.
Netrep Q&As:
Q: Is “Hidden Book of Spell” a card that must select 2 cards (in other words, can I activate this trap when only 1 Spell card exists in my graveyard?) Does this card actually mean “up to 2” cards?
A: Exactly 2 are declared at the time of activation. No more and no less can be chosen. If your opponent activates “Disappear” and chooses 1 of the two spells you had selected, the remaining spell would still be placed into the Deck per the card’s effect. Curtis Schultz, 12/10/2003
HIEROGLYPH LITHOGRAPH
Individual Card FAQs:
“Hieroglyph Lithograph” does not remain on the field like “Swords of Revealing Light”.
The effect of “Hieroglyph Lithograph” cannot be negated by “Imperial Order” after “Hieroglyph Lithograph” has resolved. You can, of course, chain “Imperial Order” to the activation of “Hieroglyph Lithograph” to negate the effect.
When “Infinite Cards” and “Hieroglyph Lithograph” are both in effect, there is no limit to the number of cards for your hand.
HIITA THE FIRE CHARMER
Individual Card FAQs:
If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.
HINO-KAGU-TSUCHI
Individual Card FAQs:
When your “Hino-Kagu-Tsuchi” inflicts Battle Damage to your opponent, he / she discards his / her hand before drawing in their next Draw Phase. If their next Draw Phase is skipped, they discard at the start of the Standby Phase. If the Draw Phase and Standby Phase are skipped, they discard at the start of Main Phase 1.
The opponent cannot activate any effects at the start of their turn before they discard their hand for the effect of “Hino-Kagu-Tsuchi”.
Netrep Rulings:
There are no chainable events before you Draw a card (and “Hino Kagu-Tsuchi” does not need to be errata’d). You cannot activate anything prior to Drawing a card. “Hino Kagu-Tsuchi” is not activating prior to the Draw. It is resolving. In any case, the effect of “Hino Kagu-Tsuchi” will resolve but, quite frankly, doesn’t even care if it is at the beginning of your Draw Phase. If your Draw Phase is skipped it will happen at the beginning of your Standby Phase. If your Draw Phase and your Standby Phase are skipped, it will happen at the beginning of your Main Phase 1. And so on and so forth.
If “Skill Drain” is active when “Hino-Kagu-Tsuchi” inflicts Battle Damage, “HinoKagu-Tsuchi’s” discarding effect will not activate. If “Skill Drain” is activated after “Hino-Kagu-Tsuchi” inflicts Battle Damage, “Hino-Kagu-Tsuchi’s” discarding effect will still activate.
HOMUNCULUS THE ALCHEMIC BEING
Individual Card FAQs:
This monster’s effect is a Ignition Effect.
If you use this monster’s effect to change its Attribute, it remains changed as long as it remains face-up on the field, or until it is changed again.
HORN OF HEAVEN
Netrep Rulings:
If a Normal or Tribute Summon is negated by the effect of “Horn of Heaven,” that player does not get another Normal Summon that turn, excepting through the effect of a card like “Ultimate Offering.”
HORN OF LIGHT
Individual Card FAQs:
If a “Sangan” or a “Witch of the Black Forest” equipped with “Horn of Light” is Tributed and you activate the effect of “Horn of Light”, “Horn of Light” goes on top of your Deck and then “Sangan” or “Witch of the Black Forest” is resolved. If “Sangan” is destroyed (not Tributed) the effects of “Sangan” and “Horn of Light” are simultaneous and form a chain.
HORUS’ SERVANT
Individual Card FAQs:
“Horus’ Servant” has an effect just like “Lord of D.”, but only applicable to “Horus the Black Flame Dragon”. “Horus’ Servant” will not negate a card effect. All it does is prevent “Horus the Black Flame Dragon” from being selected as a target. If your opponent selects “Horus the Black Flame Dragon” as a target (with “Ring of Destruction”, for example), and you chain “Call of the Haunted” to Special Summon “Horus’ Servant”, then “Horus the Black Flame Dragon” will still be destroyed by “Ring of Destruction” because “Horus’ Servant” is being Special Summoned AFTER “Horus the Black Flame Dragon” was selected. The fact that “Ring of Destruction” has not yet resolved does not matter; “Horus the Black Flame Dragon” was selected at activation of “Ring of Destruction”, and “Horus’ Servant” is Special Summoned too late to prevent this.
Your opponent cannot activate a Spell Card, Trap Card, or Monster Effect that would select “Horus the Black Flame Dragon” as a target while “Horus’ Servant” is in play. “Horus’ Servant” does not cause the effect to be negated; he prevents the activation of the effect in the first place.
HORUS THE BLACK FLAME DRAGON LV4
Individual Card FAQs:
The “you” in “on your side of the field” is the current controller’s field, so as long as “Horus the Black Flame Dragon LV 4” is face-up, it is always “face-up on your side of the field”.
If “Horus the Black Flame Dragon LV 4” destroys a monster, you can activate its effect during the End Phase, even if the destroyed monster was your monster that was controlled by your opponent.
If you don’t have “Horus the Black Flame Dragon LV 6” in your hand or Deck, you can still send “Horus the Black Flame Dragon LV 4” to the Graveyard to activate its effect. But if you don’t have “Horus the Black Flame Dragon LV 6” then your opponent can check your Deck to confirm.
If “Horus the Black Flame Dragon LV 4” destroys a monster as a result of battle, and is removed from play by “Interdimensional Matter Transporter”, and returns to play during the End Phase, you can still activate its effect.
“If Banisher of the Light” is in play, you cannot send “Horus the Black Flame Dragon LV 4” to the Graveyard, so you cannot activate its effect.
You don’t have to send “Horus the Black Flame Dragon LV 4” to the Graveyard if you don’t want to, even if it destroyed a monster as a result of battle. But if you activate its effect by sending it to the Graveyard, you must Special Summon “Horus the Black Flame Dragon LV 6” if possible.
You can activate the effect of “Horus the Black Flame Dragon LV 4” during your opponent’s End Phase if appropriate.
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if “Armed Dragon LV5” destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
HORUS THE BLACK FLAME DRAGON LV6
Individual Card FAQs:
The “you” in “on your side of the field” is the current controller’s field, so as long as “Horus the Black Flame Dragon LV 6” is face-up, it is always “face-up on your side of the field”.
You cannot Tribute “Horus the Black Flame Dragon LV 6” for “Ectoplasmer”’s effect because it is not a cost, it is a Tribute when you resolve “Ectoplasmer”’s effect, and “Horus the Black Flame Dragon LV6” is not affected by Spell Cards’ effects.
If “Horus the Black Flame Dragon LV6” is equipped with “Metallizing Parasite - Lunatite”, and would be destroyed as a result of battle, “Metallizing Parasite - Lunatite” is destroyed instead (this is not negated by “Horus the Black Flame Dragon LV6”’s effect).
If “Horus the Black Flame Dragon LV 6” is the only monster on the field, you can activate a Spell Card that targets, but its effect will be negated because “Horus the Black Flame Dragon LV 6” would be the only valid target and it is unaffected by Spell Cards.
You can activate “Level Up!” and send “Horus the Black Flame Dragon LV 6” to the Graveyard to Special Summon “Horus the Black Flame Dragon LV 8” because sending 1 monster to the Graveyard is a cost for “Level Up!” and if a card is unaffected by Spell Cards, that only refers to effects, not to costs.
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if “Armed Dragon LV5” destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
HORUS THE BLACK FLAME DRAGON LV8
Individual Card FAQs:
Note that “Horus the Black Flame Dragon LV8” has the word “except” in its Summoning conditions, which means that even if Special Summoned properly, you cannot revive it with “Monster Reborn” afterwards if it is destroyed.
The “you” in “on your side of the field” is the current controller’s field, so as long as “Horus the Black Flame Dragon LV 8” is face-up, it is always “face-up on your side of the field”.
The ability of “Horus the Black Flame Dragon LV8” to negate Spell Cards is a multi-trigger effect that must be chained to the activation of the Spell Card. You can activate this effect multiple times in the same chain to negate the activation and effect of several Spell Cards that are activated in the same chain.
You can chain the effect of “Horus the Black Flame Dragon LV8” to the activation of a Continuous Spell Card, Field Spell Card, or Equip Spell Card and negate it. However, if the Continuous, Field, or Equip Spell Card is already active, you cannot later decide to try and negate its effect with “Horus the Black Flame Dragon LV8”. You can only negate it when it is originally activated.
You can activate the effect of “Horus the Black Flame Dragon LV8” during the Damage Step.
HUGE REVOLUTION
Individual Card FAQs:
When your opponent chains “Book of Moon” to your “Huge Revolution” and flips 1 of the 3 monsters face-down, “Huge Revolution” has already been activated correctly so the effect of “Huge Revolution” resolves.
When your opponent chains “Ring of Destruction” to your “Huge Revolution” and destroys 1 of the 3 monsters, “Huge Revolution” has already been activated correctly so the effect of “Huge Revolution” resolves.
“Huge Revolution” destroys both face-up and face-down cards.
If your opponent activates “Huge Revolution” and you have “Pandemonium Watchbear” and “Pandemonium”, your “Pandemonium” card is not destroyed.
HUMAN-WAVE TACTICS
Individual Card FAQs:
“Human-Wave Tactics” includes Tokens.
If you have 2 “Human-Wave Tactics” then both effects are applied, so if 1 Level 2 or lower Normal Monster is destroyed in battle, then you Special Summon 2 monsters.
If your monster is destroyed as a result of battle while on your opponent’s side of the field, you can’t get the effect of “Human-Wave Tactics” for that monster.
If you don’t have enough vacant Monster Card Zones to Special Summon as many monsters as you need to for “Human-Wave Tactics”, Special Summon as many as you can, and the rest are destroyed. This is also true for multiple “Human-Wave Tactics”, so if you have 2 “Human Wave Tactics”, and each wants to Summon 2 monsters, and you only have 3 Zones, Special Summon 3 monsters and destroy 1 monster.
HYENA
Individual Card FAQs:
Because the effect of “Hyena” activates in the Graveyard, the owner of “Hyena” gets the effect. So if your opponent controls your “Hyena” and it is destroyed, you get the effect.
You can Special Summon more than 1 “Hyena” using this effect.
HYPER HAMMERHEAD
Individual Card FAQs:
“Hyper Hammerhead”’s effect activates at the time that a monster would be sent to the Graveyard.
Even if “Hyper Hammerhead” was destroyed, its effect resolves.
The effect of “Hyper Hammerhead” can be chained to.
If you have another effect that activates at the end of the Damage Step, you can place it on a chain with “Hyper Hammerhead”’s effect (such as “Hyper Hammerhead” vs. “Hyper Hammerhead”).
Netrep Rulings:
The effect of “Hyper Hammerhead” is not a targeting effect.
The effect of “Hyper Hammerhead” activates regardless of who initiates the attack.
If “D.D. Warrior Lady” battles with “Hyper Hammerhead,” the effect of “D.D. Warrior Lady” will activate and resolve before that of “Hyper Hammerhead.
IMPERIAL ORDER
Netrep Rulings:
Spell Cards may still be activated while “Imperial Order” is active.
If “Imperial Order” is not negated during the Standby Phase or if the 700 Life Point upkeep cost is not paid, “Imperial Order” is destroyed.
“Imperial Order” cannot be activated in the Damage Step.
If “Mystical Space Typhoon” is activated in a chain to the activation of “Imperial Order” and is not later negated, “Mystical Space Typhoon” will destroy “Imperial Order.”
If “Imperial Order” is activated in a chain with “Premature Burial” and is not negated, “Premature Burial” will not Special Summon a monster and will be sent to the Graveyard as it no longer has a legal target. If “Imperial Order” is activated after “Premature Burial” has resolved, as long as “Imperial Order” is active, if “Premature Burial” is destroyed, the monster equipped with “Premature Burial” will not be destroyed.
If “Snatch Steal” is negated by the effect of “Imperial Order,” the monster will remain equipped, but will remain under the control of the original controller as long as “Imperial Order” remains active. The opponent of the controller of “Snatch Steal” will not receive 1000 Life Points per Standby Phase as long as “Imperial Order” remains active.
If “Imperial Order” is active and “Swords of Revealing Light” is on the field, “Swords of Revealing Light” will remain on the field for its normal duration. As long as “Imperial Order” is active, “Swords of Revealing Light” will not prevent the opponent from attacking.
“Imperial Order” has no effect on the equipped monster of “Thousand Eyes Restrict.” “Thousand Eyes Restrict” will maintain the ATK and DEF value of the equipped monster.
If a Union monster is equipped to a monster and “Imperial Order” is active, the effect of the Union monster is negated. If a Union monster is equipped to a monster and “Imperial Order” is active, the Union monster may not use its effect to return to the monster field.
Netrep Q&As:
Q: In the event that the player has the exact amount of LP to pay for “Imperial Order,” they would be destroyed because paying for them would reduce the player’s LP to zero?
A: This card does not have mandatory payments. The player controlling it can opt not to pay and the card would then be destroyed. They cannot choose to pay if it would make their Life Points become 0. Curtis Schultz, 12/23/2003
Q: If one opponent activates “Limiter Removal” and the other chains with “Imperial Order,” would the monsters not get the power up but still die.
A: “Imperial Order” negates all of “Limiter Removal’s” effects. But if you use “Limiter Removal,” attack, and then activate “Imperial Order” during Main Phase 2, the machines are STILL destroyed. bishop, 12/05/2003
Q: Why is a card’s turn count ability (“Swords of Revealing Light”, “Final Countdown”, etc.) not considered part of its effect when being negated with “Imperial Order”?
A: “Imperial Order”’s presence on the field does not mean that the count of anything (phase, turn, etc) stops. bishop, 01/16/2004
Q: My opponent plays “Prohibition” and declares “Mystical Space Typhoon” and I chain “Imperial Order” to the activation; since “Imperial Order” just negates (not destroys) the “Prohibition” remains on the field and once “Imperial Order” leaves the field, it’s effect kicks in and “Mystical Space Typhoon” cannot be played. Is this true?
A: That is correct. When “Imperial Order” is negated or destroyed, the effect of “Prohibition” will resume being in effect and would then prohibit the declared card, “Mystical Space Typhoon” in this case. Curtis Schultz, 04/20/2004
INABA WHITE RABBIT
Individual Card FAQs:
This card can only attack Life Points directly. It cannot attack another monster. If the opponent controls “Patrician of Darkness” and you attack with “Inaba White Rabbit”, it is still a direct attack; they cannot select a monster as the attack target.
However, if the opponent controls a monster equipped with “Ring of Magnetism”, your “Inaba White Rabbit” must attack the equipped monster if you chose to attack.
INFERNALQUEEN ARCHFIEND
Netrep Rulings:
The Archfiend ATK increase effect activates during both player’s Standby Phases. The increase only lasts until the End Phase of that turn.
If the “Infernalqueen Archfiend” is removed from the field or turned face-down after the effect has resolved, the Archfiend that had its ATK boosted will retain that attack increase until the End Phase of the turn.
If an Archfiend that has received the ATK increase from the “Infernalqueen Archfiend” is turned face-down or removed from the field, the ATK increase is lost.
You do not have to select the same face-up Archfiend monster during every Standby Phase.
“Infernalqueen Archfiend” may target a different Archfiend monster each Standby Phase.
INFERNO
Individual Card FAQs:
When “Inferno” battles with another monster with equal ATK, “Inferno”’s effect is not activated because it must destroy the other monster “and send it to the Graveyard”, and at that time, Inferno is no longer on the field to activate its effect.
If “Inferno” attacks a face-down “Cyber Jar”, “Inferno” is destroyed by the effect of “Cyber Jar” and “Inferno”’s effect is not activated.
INFERNO FIRE BLAST
Individual Card FAQs:
No copies of “Red-Eyes B. Dragon” can attack if you activate “Inferno Fire Blast”.
If “Red-Eyes B. Dragon” attacked, you cannot activate “Inferno Fire Blast” during Main Phase 2, but if “Red-Eyes B. Dragon” did not attack, you can activate “Inferno Fire Blast” during Main Phase 2.
As long as a “Red-Eyes B. Dragon” is on the field when you activate “Inferno Fire Blast”, “Inferno Fire Blast” still resolves normally even if “Red-Eyes B. Dragon” is no longer on the field when “Inferno Fire Blast” resolves.
If you control “Red-Eyes B. Dragon” and activate “Inferno Fire Blast” to inflict damage, and then after that resolves you activate “Non-Spellcasting Area”, “Red-Eyes B. Dragon” still cannot attack because “Non-Spellcasting Area” will not negate the condition.
If “Imperial Order” is chained to “Inferno Fire Blast”, the effect of “Inferno Fire Blast” is negated but “Red-Eyes B. Dragon” cannot attack. However, if “Magic Jammer” negates the activation of “Inferno Fire Blast”, your “Red-Eyes B. Dragon” can attack.
If you activate “Inferno Fire Blast” while “Non-Spellcasting Area” is active, the effect of “Inferno Fire Blast” disappears.
If you only have 1 “Red-Eyes B. Dragon” on the field, you can activate multiple copies of “Inferno Fire Blast” designating that same “Red-Eyes B. Dragon”.
If “Red-Eyes B. Dragon” equipped with “Megamorph” is selected for “Inferno Fire Blast”, you inflict 2400 damage to the opponent.
INFERNO TEMPEST
Individual Card FAQs:
If you attack “Blue-Eyes White Dragon” with “Ojama Green” or some other 0 ATK monster, you can activate “Inferno Tempest” after damage calculation. Then “Ojama Green” is sent to the Graveyard after “Inferno Tempest” resolves.
INFINITE DISMISSAL
Netrep Rulings:
“Infinite Dismissal” does not destroy Level 3 or lower monsters that are removed from the field or turned face down before the End Phase.
Level 3 or lower Spirit Monsters that are summoned while “Infinite Dismissal” is active will return to the hand before “Infinite Dismissal” destroys it if it is the Turn Player’s Spirit Monster.
INJECTION FAIRY LILY
Individual Card FAQs:
You can activate this card’s effect during both players’ Damage Steps, at damage calculation. You can activate it only once per Damage Step, but if “Injection Fairy Lily” is involved in multiple battles in the same turn, you can activate it once during each battle.
You cannot increase this card’s ATK by 6000 points by paying 4000 Life Points.
The ATK increase only lasts for that 1 Damage Step. If this card is involved in multiple battles during the same turn, you must pay 2000 Life Points each battle if you wish to keep increasing its ATK.
Activating this card’s effect does not cause a replay.
You may activate this card’s effect even when it is attacking directly.
If your “Injection Fairy Lily” is in battle with the opponent’s “Injection Fairy Lily” the turn player must decide to use its effect or not first. The opponent can then activate their “Injection Fairy Lily” effect. If both effects are activated, it forms a chain.
If this card is equipped with “Heart of Clear Water” and you activate its effect to increase its ATK, the “Heart of Clear Water” is immediately destroyed.
The effect of “Mirror Wall” will reduce “Injection Fairy Lily”’s ATK by half before you decide to use its effect or not. So if you activate its effect, its ATK will be 3200. If 2 copies of “Mirror Wall” are active, its ATK will be 3100.
Netrep Rulings:
“Injection Fairy Lily’s” effect may not be activated if the controller’s Life Points are at or below 2000.
Netrep Q&As:
Q: Does the effect of “Dark Balter the Terrible” or “Dark Ruler Ha Des” negate the effect of “Injection Fairy Lily?”
A: No. “Injection Fairy Lily’s” effect activates during the damage calculation. “Dark Balter the Terrible” would not be able to negate this, nor could “Dark Ruler Ha Des.” Curtis Schultz, 01/29/2004
Q: Would “Injection Fairy Lily” equipped with “Shooting Star Bow – Ceal” result in “Injection Fairy Lily” attacking for 3000 or would the decrease take place further after her effect?
A: The decrease will be taken after the 3000 increase. So an “Injection Fairy Lily” equipped with “Shooting Star Bow - Ceal” and activates its effect will have 2400 ATK during the damage calculation. Curtis Schultz, 01/8/2004
GoatRulings.com Rulings:
Q: If “Injection Fairy Lily” attacks a set monster, is the monster flipped face-up before the controller decides whether or not to use the effect “Injection Fairy Lily”?
A: Yes. If “Injection Fairy Lily” attacks a set monster, it is flipped up before the controller decides whether or not to use the effect of “Injection Fairy Lily”.
INSECT BARRIER
Netrep Rulings:
“Insect Barrier” only affects the opponent of the controller of “Insect Barrier.”
INSECT PRINCESS
Individual Card FAQs:
While “Insect Princess” is on your side of the field, if you attack your opponent’s face-down Insect-Type monster, it is changed to Attack Position after being flipped face-up (before damage calculation).
While “Insect Princess” is on your side of the field, your opponent can change the Battle Position of his Insect-Type monsters once during his turn, but the Battle Position is immediately changed back to Attack Position.
When you have “Insect Princess” and a Defense Position “Crass Clown” on your side of the field, and “DNA Surgery” is making “Crass Clown” an Insect-Type, and your opponent takes control of “Crass Clown” with “Change of Heart”, “Crass Clown” is changed to Attack Position because of “Insect Princess”’ effect and its effect activates.
“Insect Princess” gains 500 ATK if she destroys an Insect-Type Monster Token.
INSECT QUEEN
Individual Card FAQs:
Insect Monster Tokens are placed during the End Phase for each monster “Insect Queen” destroyed that turn (1 for 1).
Insect Monster Tokens are placed during the End Phase, not during the Battle Phase when “Insect Queen” destroys a monster.
The Insect Monster Token is Special Summoned to the side of the field of the player who controls “Insect Queen” at the time the Insect Monster Token is Summoned, even if control of “Insect Queen” changed between the Battle Phase and the End Phase.
If “Insect Queen” destroys a monster but is not on the field during the End Phase, no Insect Monster Token is Special Summoned.
No Insect Monster Token is Special Summoned if it is impossible (due to “Jam Breeding Machine”, etc.).
If you want to use “Royal Oppression” to negate the Special Summon of an Insect Monster Token, you chain it to the activation of “Insect Queen”’s effect during the End Phase.
If you Tribute “Pinch Hopper” to attack with Insect Queen, you can activate “Pinch Hopper”’s effect.
INSPECTION
Netrep Rulings:
“Inspection’s” effect may be activated multiple times in the same Standby Phase.
If “Inspection’s” effect is chained with an effect that will destroy “Inspection”, “Inspection’s” effect disappears.
INTERDIMENSIONAL MATTER TRANSPORTER
Individual Card FAQs:
A monster removed with “Interdimensional Matter Transporter” doesn’t occupy a Monster Card Zone. If there are no Monster Card Zones available when it returns, it is destroyed.
If you control your opponent’s monster because of “Change of Heart” or “Snatch Steal”, and remove the monster with “Interdimensional Matter Transporter”, the monster returns to your side of the field, then immediately returns to your opponent’s side of the field.
A monster returned to the field because of “Interdimensional Matter Transporter” returns in the same Battle Position that it was in when it was removed from the field.
If a Spirit Monster is returned to the field with “Interdimensional Matter Transporter” the same turn it was Summoned or flipped face-up, it returns to the field and then returns to the owner’s hand.
When a Fusion Monster is returned to the field with “Interdimensional Matter Transporter” the same turn it was Special Summoned with “Summoner of Illusions” or “Magical Scientist”, the Fusion Monster is not destroyed or returned to the Fusion Deck.
When an Archfiend is returned to the field with “Interdimensional Matter Transporter” after it was Special Summoned with “Archfiend’s Roar”, it is not destroyed by “Archfiend’s Roar”’s effect.
When “Karate Man”, or a monster affected by “Limiter Removal”, is removed from play with “Interdimensional Matter Transporter”, it is not destroyed that turn because the effect of “Karate Man”/”Limiter Removal” is reset.
Netrep Rulings:
If control of a monster is changed via “Snatch Steal” or “Change of Heart” and is removed from the field by “Interdimensional Matter Transporter,” when the monster returns during the End Phase, control of the monster will return to the original controller.
If a “Goblin Attack Force” that has already attacked and is in Defense position is removed from the field by “Interdimensional Matter Transporter,” “Goblin Attack Force” will return to the field in Defense position. Its position may be manually changed at the next legal opportunity.
If a “Mirage Knight” that has been involved in Damage Calculations is removed from the field by “Interdimensional Matter Transporter,” “Mirage Knight” will still be removed from play when it returns to the field during the End Phase.
If “Zombyra the Dark” is removed from the field by “Interdimensional Matter Transporter,” when “Zombyra the Dark” returns to the field, it will return at 2100 ATK, regardless of how many monsters it had destroyed previously.
INVADER OF DARKNESS
Individual Card FAQs:
“Invader of Darkness” prevents the activation of Quick-Play Spell Cards, but doesn’t negate their effects. So if your opponent activates a Quick-Play Spell Card and you chain “Call of the Haunted” to Special Summon “Invader of Darkness”, he does not negate the activation or effect of the Quick-Play Spell Card.
INVADER OF THE THRONE
Netrep Rulings:
If “Invader of the Throne” is destroyed in a chain with its Flip Summoning effect, the effect of “Invader of the Throne” disappears.
INVASION OF FLAMES
Individual Card FAQs:
The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as “Trap Hole” and “Torrential Tribute”.
You can activate Trap Cards later in the turn.
You can negate the Normal Summon of this monsters with “Horn of Heaven” or “Solemn Judgment”. (In which case the Normal Summon failed and the effect of the monster is not applied.)
The effect of this monster is applied to both players (so you cannot activate “Pineapple Blast” in response to your Normal Summon of this monster).
This is a Continuous Effect that you cannot chain to.
JADE INSECT WHISTLE
Individual Card FAQs:
The monster selected for “Jade Insect Whistle” is chosen when the effect resolves, not when it is activated, so “Jade Insect Whistle” doesn’t target.
If your opponent claims to have no Insect-Type monsters in his/her Deck when your “Jade Insect Whistle” resolves, you can check the Deck to make sure.
A face-up “Parasite Paracide” can be selected with “Jade Insect Whistle”.
JAM BREEDING MACHINE
Individual Card FAQs:
If you have two “Jam Breeding Machines” on your side of the field you cannot Summon any monsters, even Slime Tokens.
You may Set monsters when you have this card active on your side of the field, but you cannot Flip Summon them.
You may Summon a monster and then activate this card.
You cannot activate “Scapegoat” if you have this card active on your side of the field.
If the effect of “Cyber Jar” is activated when you have this card active on your side of the field, monsters that you pick up which could normally be Summoned by the effect of “Cyber Jar” are destroyed instead. Other monsters, such as Level 5 and above monsters, and monsters that can only be Special Summoned, are still added to your hand.
JAM DEFENDER
Individual Card FAQs:
If you have two “Revival Jams” on the field, you may redirect an attack to either one of your choosing.
If you have “Jam Defender”, “Revival Jam”, and a monster equipped with your “Ring of Magnetism” on your side of the field, you may redirect an attack to “Revival Jam” when you opponent attacks the monster equipped with “Ring of Magnetism”.
JAR ROBBER
Individual Card FAQs:
You can chain “Jar Robber” to your own or your opponent’s “Pot of Greed”.
The only way to activate “Jar Robber” is to chain it to the activation of “Pot of Greed”.
“Jar Robber” must be the very next step in the chain, so if you activate “Pot of Greed” and your opponent chains “Imperial Order”, you cannot activate “Jar Robber”.
JETROID
Individual Card FAQs:
Both players can chain to the Trap Card that is activated by the effect of “Jetroid” (the controller can activate several Trap Cards from his hand in a chain).
If “Ancient Gear Golem” attacks “Jetroid”, the controller of “Jetroid” cannot use its effect.
JINZO
Netrep Rulings:
Traps activated and fully resolved before “Jinzo” is face up on the field are not negated.
Traps may not be activated while “Jinzo” is face up on the field.
A face-down “Jinzo” will be destroyed by “Acid Trap Hole.”
JIRAI GUMO
Netrep Rulings:
The payment for declaring an attack with “Jirai Gumo” is a cost.
JOWGEN THE SPIRITUALIST
Individual Card FAQs:
When playing with this card you need to remember which monsters on the field were Special Summoned because they can later be destroyed with the effect of “Jowgen the Spiritualist”. If a monster that was Special Summoned is flipped face-down, it can still be destroyed by the effect of “Jowgen the Spiritualist”.
While this card is on the field neither player can activate “Scapegoat”, “Monster Reborn”, “Call of the Haunted”, “Magical Hats”, “Dedication through Light and Darkness”, or any other card that Special Summons a monster.
If “Jowgen the Spiritualist” is Special Summoned by the effect of “Cyber Jar”, all monsters that are Special Summoned by that “Cyber Jar” are Summoned successfully.
You cannot Special Summon “Lava Golem” if the opponent has “Jowgen the Spiritualist” face-up on the field, nor can you Tribute their “Jowgen the Spiritualist” to Special Summon “Lava Golem”.
Netrep Rulings:
While “Jowgen the Spiritualist” is face up and active on the field, monsters may not be Special Summoned, either face-up or face-down.
Monsters that have been Special Summoned face-down may still be destroyed by “Jowgen the Spiritualist’s” effect.
JOWLS OF DARK DEMISE
Individual Card FAQs:
When “Jowls of Dark Demise” is flipped and its effect activates during your opponent’s turn, it ends at the end of your opponent’s turn. You take control of a monster, but can’t attack with it because it isn’t your turn.
You can take control of a face-down monster with “Jowls of Dark Demise”.
You can Tribute a monster you took control of with “Jowls of Dark Demise”.
If you take control of a Union Monster with “Jowls of Dark Demise”, and equip it to your monster, control of the Union Monster Card does not return to your opponent at the end of the turn because it is an Equip Spell Card.
JUDGMENT OF ANUBIS
Individual Card FAQs:
You can activate “Judgment of Anubis” when there are no monsters on your opponent’s side of the field.
When you activate “Judgment of Anubis”, you destroy your opponent’s monster after the activation and the effect of the Spell Care are negated. This means that the monster-destroying effect of “Judgment of Anubis” does not target.
You can activate “Judgment of Anubis” and select a Spell Card that destroys only a Spell Card (like “De-Spell”) or only a Trap Card (like “Remove Trap”) or could destroy both (like “Mystical Space Typhoon”) or many (like “Heavy Storm”).
You can activate “Judgment of Anubis” and select a Spell Card that negates the activation of a card and destroys it, like “My Body as a Shield” or “Bait Doll”.
You cannot activate “Barrel Behind the Door” against “Judgment of Anubis” because when “Judgment of Anubis” is activated, it has not been confirmed that the damage-inflicting effect will happen.
JUDGMENT OF THE DESERT
Individual Card FAQs:
You can still change the Battle Positions of monsters with card effects; “Judgment of the Desert” only prevents “manual” changes.
JUST DESSERTS
Netrep Rulings:
The damage inflicted by “Just Desserts” is considered one instance of damage.
Goatrulings.com Rulings:
“Just Desserts” may not be activated if there are currently no monsters on your opponent’s side of the field.
KA-2 DES SCISSORS
Individual Card FAQs:
The Level of the destroyed monster is the original Level.
You can use “Barrel Behind the Door” against “KA-2 Des Scissors”’ effect.
KAIBAMAN
Individual Card FAQs:
Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.
KAISER COLOSSEUM
Individual Card FAQs:
Your opponent can still Flip Summon a monster.
If there are already more monsters on your opponent’s side of the field when you activate “Kaiser Colosseum”, nothing happens to your opponent’s monsters but your opponent cannot Summon any more. Also, if the number of monsters controlled by “Kaiser Colosseum”’s controller is reduced, the opponent does not have to remove any of his monsters.
Your opponent cannot use “Monster Reborn”, “Scapegoat”, etc. while “Kaiser Colosseum” prevents him from placing new monsters. However, your opponent CAN use “Change of Heart”, “Snatch Steal”, etc.
If all monsters of “Kaiser Colosseum”’s controller are destroyed, “Kaiser Colosseum”’s effect no longer functions until that player has at least 1 monster again (when the effect re-activates).
If the player who controls “Kaiser Colosseum” has his only monster taken by the opponent with “Change of Heart”, then the opponent can place more monsters because “Kaiser Colosseum”’s effect is no longer active until the player has at least 1 monster again.
When “Kaiser Colosseum” is active, and “Cyber Jar” is activated, if your opponent would control more monsters than you, your opponent has to destroy monsters equal to the difference; the excess monsters are never actually Summoned and instead are sent from the Deck to the Graveyard (so “Witch of the Black Forest” does not get its effect, etc.). So the monsters are destroyed after they are picked up, but before any monsters are Special Summoned for the effect of “Cyber Jar”.
KAISER GLIDER
Individual Card FAQs:
The “same ATK” as “Kaiser Glider” means the same as the current ATK, not the original ATK.
When “Kaiser Glider” is in Attack Position and battles a monster with the same ATK, only the other monster is destroyed.
“Kaiser Glider”’s second effect activates when destroyed and sent to the Graveyard from the field, hand, or Deck.
If “Kaiser Glider” is equipped to “Relinquished” or “Thousand-Eyes Restrict”, and is destroyed and sent to the Graveyard, “Kaiser Glider”’s effect activates.
Netrep Rulings:
“Kaiser Glider” will not be destroyed in battle by a monster of equal current ATK, regardless of the position of “Kaiser Glider.”
If “Kaiser Glider” is destroyed as part of a Chain, “Kaiser Glider’s” “return 1 monster” effect will resolve after the current Chain resolves.
When “Kaiser Glider” is destroyed and sent to the Graveyard, the owner of “Kaiser Glider” chooses the monster to be destroyed.
KAISER SEA HORSE
Netrep Rulings:
The effect of “Kaiser Sea Horse” does not apply to Ritual Summons.
If “Kaiser Sea Horse” is used as 2 Tributes for a LIGHT monster, the effect or “Precious Cards from Beyond” will trigger.
If “Kaiser Sea Horse” is changed to Dragon-Type before it is used as 2 Tributes for a LIGHT monster, only 1 card will be drawn from that Tribute by the effect of “Super Rejuvenation.”
KAMINOTE BLOW
Individual Card FAQs:
The effect of “Kaminote Blow” that destroys monsters at the end of the Damage Step is not part of a chain.
KANGAROO CHAMP
Individual Card FAQs:
If you attack “Kangaroo Champ” with “Berserk Gorilla” while “Final Attack Orders” is on the field, “Berserk Gorilla” is changed to Defense Position due to “Kangaroo Champ”, and is destroyed by its own effect before it can be changed to Attack Position again.
If “Kangaroo Champ” attacks a Flip Effect Monster, “Kangaroo Champ” is Step 1 of the chain and the Flip Effect Monster is Step 2.
If your opponent’s monster is destroyed during damage calculation then you cannot apply the effect of “Kangaroo Champ”.
The effect of “Kangaroo Champ” can be chained to. After damage calculation, it starts a new chain.
KARATE MAN
Individual Card FAQs:
If “Karate Man” is equipped with “Megamorph” and its ATK is being halved, if you then activate its effect, its ATK is 2000. If you activate its effect and then equip it with “Megamorph” while your Life Points are greater than your opponent’s, its ATK is 500. If “Karate Man” is equipped with “Megamorph” and you activate its effect, or if you activate its effect and then equip it with “Megamorph” while your Life Points are less than your opponent’s, its ATK is 2000.
Netrep Q&As:
Q: Would “Messenger of Peace” effectively stop “Karate Man” from using his effect?
A: “Karate Man’s” effect is Spell Speed 1, and it can only be activated during one of your own Main Phases. Since “Karate Man’s” ATK would be over 1500 before you declare the attack, you definitely cannot attack after using “Karate Man’s” effect if “Messenger of Peace” is on the field. Similarly, as “Karate Man” is a Spell Speed 1 effect, it cannot be used during the opponent’s turn at all. So, if a “Gemini Elf” (for example) attacks your “Karate Man,” you don’t get to use the effect and “Karate Man” is destroyed from battle. Steve Okegawa, 01/07/2004
KAZEJIN
Individual Card FAQs:
A marker may be placed on this card to indicate that its effect has been used. The effect resets if the monster is destroyed or removed from the field.
You can use the effect of this card even if it is face-down when it is attacked because its effect is activated during the Damage Step, and it will be face-up at that point.
The effect of this card targets.
KELDO
Individual Card FAQs:
You cannot activate “Keldo”’s effect when there are not at least 2 cards in your opponent’s Graveyard.
The owner of the Deck shuffles it and the controller of “Keldo” cuts the Deck.
KINETIC SOLDIER
Netrep Rulings:
“Kinetic Soldier’s” effect activates when it is in battle with a Warrior-Type monster.
KING DRAGUN
Individual Card FAQs:
The first effect of “King Dragun” is a Continuous Effect. The second effect of “King Dragun” is an Ignition Effect.
Your opponent cannot target a Dragon-Type Fusion Monster with “De-Fusion” while “King Dragun” or “Lord of D.” is on the field because “De-Fusion” targets.
“Divine Wrath” is NOT a card that targets, so “Divine Wrath” may be used against Dragon-Type monsters while “King Dragun” or “Lord of D.” is on the field.
You can chain “Divine Wrath” to the effect of “King Dragun” that Special summons a Dragon-Type monster.
KING OF THE SKULL SERVANTS
Individual Card FAQs:
The original ATK of “King of the Skull Servants” is determined by its effect. This is further doubled/halved by “Megamorph” and other effects that are based off of original ATK. If the number of “Skull Servant” and “King of the Skull Servants” cards in your Graveyard changes, re-calculate the original ATK of “King of the Skull Servants”, then re-apply the effect of “Megamorph”. If you have “King of the Skull Servants” with an original ATK of 2000 (2 “Skull Servant” cards in your Graveyard), and you equip it with “Megamorph”, its original ATK will be 4000 when your Life Points are lower, and 1000 when your Life Points are higher.
Since the ATK of this card is ?, it cannot be Special Summoned by the effect of “Mystic Tomato”.
Removing from play 1 “Skull Servant” or “King of the Skull Servants” to Special Summon a “King of the Skull Servants” is a cost.
KING OF THE SWAMP
Individual Card FAQs:
You can only get 1 copy of “Polymerization” when you discard “King of the Swamp” from your hand.
You can activate the effect of “King of the Swamp” even if all 3 of your “Polymerization” cards are in your Graveyard.
If “King of the Swamp” is selected for the effect of “Prohibition”, you cannot use either of its effects.
Discarding this card is a cost.
If you use “King of the Swamp” as Fusion Material from your hand, you do not get to activate its effect to search your Deck for “Polymerization”.
KING TIGER WANGHU
Individual Card FAQs:
Monsters with ATK 1400 or less that are already on the field when “King Tiger Wanghu” is Summoned are not destroyed. “King Tiger Wanghu”’s effect only applies to monsters Summoned while it is face-up on the field.
When a monster is Flip Summoned or flipped face-up by a card effect, it is not destroyed by the effect of “King Tiger Wanghu”.
“King Tiger Wanghu”’s effect applies to both sides of the field.
When “King Tiger Wanghu” is Special Summoned by the effect of “Cyber Jar”, other monsters with ATK 1400 or less that are Special Summoned by the same “Cyber Jar” are destroyed if they are Special Summoned in face-up Attack Position.
If a monster’s ATK when it is Summoned is less than 1400 due to the effect of other cards, such as a Field Spell Card that reduces its ATK, it is destroyed by “King Tiger Wanghu”’s effect (so apply all existing modifiers before determining if the monster is destroyed). If “Command Knight” is Summoned, it increases its own ATK to 1600 before “King Tiger Wanghu” can destroy it.
If “King Tiger Wanghu” is Normal Summoned or Special Summoned, and its own ATK is reduced below 1400 by a pre-existing effect, then it destroys itself when Summoned. (Example: “King Tiger Wanghu” and “Bladefly” are Special Summoned simultaneously by “Cyber Jar”. “King Tiger Wanghu”’s ATK is 1300, and it is destroyed by its own effect (and “Bladefly” is also destroyed by “King Tiger Wanghu”’s effect).
Monsters that are Summoned face-down (like with “The Shallow Grave”) are not destroyed by King Tiger Wanghu.
“King Tiger Wanghu”’s effect includes Monster Tokens with ATK 1400 or less.
If “King Tiger Wanghu” is on the field and “Marauding Captain” is Summoned, “Marauding Captain” can still activate its effect and Special Summon a monster even though “Marauding Captain” is destroyed.
If “King Tiger Wanghu” is on the field along with Trigger Effect monsters such as “Mysterious Puppeteer”, “Ryu-Kishin Clown”, “Sonic Bird”, and “Dragon Seeker”, then they form a chain.
If “King Tiger Wanghu” is on the field, and “Exiled Force” is Summoned, “King Tiger Wanghu”’s effect immediately activates. Since “Exiled Force” cannot be chained, “King Tiger Wanghu” will destroy “Exiled Force” before the turn player can Tribute “Exiled Force” using its effect.
GoatRulings.com Rulings:
If “Gyaku-Gire Panda” is summoned while “King Tiger Wanghu” is on the field, “Gyaku-Gire Panda” will NOT be destroyed if the opponent has enough monsters (2 or more in this case) to raise the attack of “Gyaku-Gire Panda” above the 1400 attack threshold.
If “Tsukuyomi” is summoned while “King Tiger Wanghu” is on the field, “Tsukuyomi” and “King Tiger Wanghu” will trigger at the same time. Since the turn player is summoning Tsukuyomi, it will be CL1 and “King Tiger Wanghu” will be CL2. This will result in “King Tiger Wanghu” destroying “Tsukuyomi” and then the effect of “Tsukuyomi” will resolve flipping the target face down.
If the player who is summoning “Tsukuyomi” is the same player who controls “King Tiger Wanghu”, that player can choose the order the effects are activated in since they are both mandatory effects that happen at the same time. The player can choose to have “King Tiger Wanghu” be CL1 and “Tsukuyomi” be CL2. This will result in “Tsukuyomi” resolving first and flipping “King Tiger Wanghu” face down. In this example, “Tsukuyomi” would live because “King Tiger Wanghu” must be face up on the field for its effect to resolve.
KIRYU
Individual Card FAQs:
While “Mask of Restrict” is active, you cannot Tribute “Kiryu” because “Mask of Restrict” prevents all Tributing, including Tributing Equip Spell Cards.
If you Tribute “Kiryu” while it is equipped to “Dark Blade”, you cannot then use “Super Rejuvenation” and count “Kiryu” as a Dragon-Type monster.
If you Tribute “Kiryu” while equipped to “Dark Blade”, “Dark Blade” no longer gets the ATK increase from “Kiryu” as it is no longer equipped with it.
KISETAI
Netrep Rulings:
When “Kiseitai” equips itself to a monster as a result of its effect, that monster is the only correct target for “Kiseitai.”
When “Kiseitai’s” effect triggers, “Kiseitai” is placed in the Spell/Trap zone of the controller of “Kiseitai.”
A face-down “Kiseitai” that is attacked while “Skill Drain” is active will not resolve its effect properly.
KISHIDO SPIRIT
Individual Card FAQs:
If your monster in Defense Position is attacked by a monster with equal ATK to your monster’s ATK, your Defense Position monster will not be destroyed even if its DEF was lower than the attacking monster’s ATK.
When “Spear Dragon” attacks a Defense Position monster with equal ATK to “Spear Dragon”, perform damage calculation normally even though the Defense Position monster is not destroyed.
KOITSU
Individual Card FAQs:
“Koitsu”’s effect that inflicts damage is only applied to a monster that is equipped with “Koitsu” by “Koitsu”’s effect; “Koitsu” itself, while a monster, does not receive this effect.
KOTODAMA
Individual Card FAQs:
Sheep Tokens will be destroyed by the effect of “Kotodama” since Monster Tokens are considered cards.
If two Flip Effect monsters are flipped face-up at the same time while “Kotodama” is on the field, their effects are negated and they are destroyed.
If 2 or more monsters with identical names are on the field when “Kotodama” is Summoned, they are all destroyed.
KOZAKY’S SELF-DESTRUCT BUTTON
Individual Card FAQs:
You cannot activate “Kozaky’s Self-Destruct Button” because it has no activation effect.
If “Bait Doll” targets “Kozaky’s Self-Destruct Button”, nothing happens because the timing is inappropriate. However, “Kozaky’s Self-Destruct Button” is then destroyed by “Bait Doll”.
“Kozaky’s Self-Destruct Button” starts a chain at the time that it is sent to the Graveyard. If “Banisher of the Light” is on the field and “Kozaky’s Self-Destruct Button” is removed from play, its effect still activates because it only has to be destroyed.
KRYUEL
Individual Card FAQs:
If “Second Coin Toss” is active, and “Kryuel” is sent to the Graveyard as a result of battle, you can re-do the coin toss.
KURIBOH
Individual Card FAQs:
“Kuriboh” does not target the attacking monster.
“Kuriboh” only prevents Battle Damage to your Life Points; it will not prevent your monsters from being destroyed.
“Kuriboh” can only be activated while in your hand, its effect cannot be used while “Kuriboh” is on the field.
Using “Kuriboh” is a Multi-Trigger effect.
“Kuriboh” is activated during damage calculation. If your opponent attacks with “Injection Fairy Lily” and activates her effect, you can chain “Kuriboh” to reduce the damage to zero.
Netrep Rulings:
Discarding “Kuriboh” is a cost of using “Kuriboh’s” effect.
Discarding “Kuriboh” is considered playing “Kuriboh.”
“Kuriboh” will reduce all overflow damage to 0, regardless of any cards played during the Damage Step.
“Kuriboh’s” effect is not a targeting effect.
Netrep Q&As:
Q: Can “Kuriboh” be used after “Injection Fairy Lily” uses its effect to boost the ATK?
A: “Kuriboh” CAN be used to reduce the damage from “Injection Fairy Lily” to 0, even after “Injection Fairy Lily’s” effect has been used in the Damage Step. Steve Okegawa, 12/07/2003
Q: Player A plays “Injection Fairy Lily” and declares the use of effect. Player B discards a “Kuriboh,” flips a “Waboku,” etc. Does Player A still take the 2000 points of damage for the use of effect?
A: You can discard “Kuriboh” during the damage step after “Injection Fairy Lily’s” effect has been activated. The player that activated “Injection Fairy Lily’s” effect will still pay 2000 Life Points and increase her attack by 3000. You cannot activate “Waboku” during the Damage Step. The cost for “Injection Fairy Lily” is just that, a cost. It is not “damage”. Curtis Schultz, 12/04/2003
KYCOO THE GHOST DESTROYER
Netrep Rulings:
Effects that remove cards from the Field, Hand, or Deck from play may be used if “Kycoo the Ghost Destroyer” is active on the field.
If “Kycoo the Ghost Destroyer” destroys a monster and inflicts Battle Damage, the monster destroyed is not an eligible target for “Kycoo the Ghost Destroyer’s” effect.
Netrep Q&As:
Q: Can my opponent play cards like “Bottomless Trap Hole” or “Nobleman of Crossout” while “Kycoo the Ghost Destroyer” is face-up on my side of the field?
A: Yes, “Bottomless Trap Hole” and “Nobleman of Crossout” do not remove cards from the graveyard and put them out of play. bishop, 12/27/2003
LABYRINTH OF NIGHTMARE
Individual Card FAQs:
This will activate the effect of “Dream Clown”.
LADY ASSAILANT OF FLAMES
Individual Card FAQs:
If you have fewer than 3 cards in your Deck when this card is flipped face-up its Flip Effect does not activate.
Removing 3 cards from the top of your Deck is part of the resolution of this card’s Flip Effect, not part of the cost. So if its Flip Summon is negated by “Solemn Judgment” you do not remove any cards from the top of your Deck.
LADY NINJA YAE
Individual Card FAQs:
Discarding 1 WIND monster is a cost.
LAST TURN
Individual Card FAQs:
“Last Turn” is a very special Trap Card with very special and unusual rules. The most important thing to understand about “Last Turn” is that not all of its effects are applied when the Trap Card resolves. When “Last Turn” (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players’ hands are sent to the Graveyard. That is all that happens when “Last Turn” resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of “Last Turn” is applied. “Last Turn” sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like “Last Will” and “Change of Heart”.
Suppose that “Ceasefire” is activated (Chain Link 1), and “Last Turn” is chained to it (Chain Link 2). In this case, “Last Turn” resolves first, the activating player selects 1 monster on their side of the field, and all other cards are sent to the Graveyard. Then resolve the effect of “Ceasefire” (Chain Link 1). After “Ceasefire” resolves, the turn player Special Summons a monster for “Last Turn”, then the special Battle Phase occurs, then in the End Phase the victory check is applied. This is an example of how the special nature of “Last Turn” works: the only thing that happens when “Last Turn” resolves is to select 1 monster and send all other cards to the Graveyard.
“Last Turn” is not a card that Special Summons a monster when it resolves. Therefore you can activate “Last Turn” even while “Jowgen the Spiritualist” is face-up on the field. If the player activating “Last Turn” controls “Jowgen the Spiritualist” and selects it as the monster to keep, the opponent cannot Special Summon for “Last Turn”, and there will be no special Battle Phase. However the victory check is still applied in the End Phase.
The special Battle Phase for “Last Turn” happens right after the monster is Special Summoned. It is in addition to the normal Battle Phase and does not disrupt the normal order of the turn. For example, if “Last Turn” is activated during the Draw Phase, resolves the effect, Special Summon, initiate the special Battle Phase, then continue with the Draw Phase. The turn player can have a normal Battle Phase later in the turn.
The special Battle Phase is treated like a standard Battle Phase in every other way, with a Start Step, Battle Step, Damage Step, and End Step. Only the selected monster and the Special Summoned monster can battle.
If you activate “Last Turn” and select your “The Rock Spirit” or “Soul of Purity and Light” their effects will be applied during your opponent’s special Battle Phase. Also any Flip Effects are resolved as normal, etc. You can use the effect of “Injection Fairy Lily” and other monster effects during the special Battle Phase.
The effect that reduces Battle Damage to zero applies only for the special Battle Phase, not for the normal Battle Phase. Example: A player activates “Last Turn” and selects their Defense Position “Spirit Reaper”. The turn player Special Summons “Enraged Battle Ox” and attacks in the special Battle Phase, but no damage occurs. However, during the turn player’s normal Battle Phase they can attack again, and will inflict 1500 points of damage due to the effect of “Enraged Battle Ox”, so the opponent’s Life Points will be zero and the turn player will win.
If the Battle Phase is skipped because of “Thunder of Ruler” or “Soul Exchange”, resolve the effects of “Last Turn” as much as possible (including victory check, quite possibly resulting in a DRAW).
You can chain to the activation of “Last Turn” with cards like “Ring of Destruction”, “Offerings to the Doomed”, or “Compulsory Evacuation Device” to eliminate the opponent’s monsters. If the player who activated “Last Turn” has no monsters on the field when it resolves, the effects of “Last Turn” are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed.
The victory check for “Last Turn” is an effect that must be resolved by the player who activated it. The turn player still has priority to activate and resolve any other effects first. You cannot chain to the victory check of “Last Turn”.
If your opponent activates “Last Turn” and you Special Summon “Dark Magician of Chaos” from your Deck, you can activate his effect to add a Spell Card from your Graveyard to your hand.
After “Last Turn” sends all cards to the Graveyard, before the Special Summon for “Last Turn” is performed, monster effects like “Despair from the Dark”, “Elephant Statue of Disaster”, and “Regenerating Mummy” will activate.
If “Night Assailant” is sent from the hand to the Graveyard by the effect of “Last Turn”, resolve the effect of “Night Assailant” before Special Summoning for “Last Turn”.
If your opponent activates “Last Turn” and you Special Summon a monster that can attack twice, it can attack twice during the special Battle Phase (important if the opponent had a monster like “Big Core”).
“Last Turn” as a chain to “Change of Heart”: Suppose the turn player activates “Change of Heart” and the opponent chains “Last Turn”, then the opponent selects the monster targeted by “Change of Heart” for “Last Turn” (since it’s still on his side of the field, as “Change of Heart” hasn’t resolved yet). Then “Change of Heart” resolves and the turn player gains control of the monster, then Special Summons for “Last Turn”. There is no special Battle Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the End Phase, the turn player has priority to activate and resolve an effect. If the turn player activates and resolves “Change of Heart”, then the monster goes back to the opponent and (assuming nothing else has happened), both players each have 1 monster and the result is a DRAW. If the turn player passes priority to the opponent, the opponent can activate and resolve the effect of “Last Turn” before “Change of Heart”, and in this case the turn player still has 2 monsters and the opponent has zero, so the turn player would win. If the turn player passed priority to the opponent and the opponent passes it back, the turn player MUST activate and resolve an effect, so the effect of “Change of Heart” would expire and both players would have 1 monster each, resulting in a DRAW.
You cannot Special Summon a monster for “Last Turn” that is a “Special Summon-only” monster like “Chaos Emperor Dragon – Envoy of the End”, “Dark Necrofear”, or “Ocean Dragon Lord – Neo-Daedalus”. Nor can you select a Spirit Monster because they cannot be Special Summoned.
You CAN Special Summon a high-level monster that has no Special Summoning restrictions for “Last Turn”, such as “Blue-Eyes White Dragon” or “Dark Magician of Chaos”.
If you activate “Last Turn” and select your face-up “Thousand-Eyes Restrict”, the turn player cannot attack so unless they can destroy your “Thousand-Eyes Restrict” with a card effect, each of you will have a monster during the End Phase and the Duel will end in a DRAW.
While your Life Points are 1000 or less, you can activate “Last Turn” in any part of your opponent’s turn, except the Damage Step. You can even activate it during the End Phase.
If “Last Turn” is activated and the turn player has no monsters to Summon, there is no battle however the victory check is still applied.
If you activate “Last Turn” during the Draw Phase or Standby Phase, and select your face-up “Jowgen the Spiritualist”, your opponent can still retrieve their “Sinister Serpent”, Summon it normally in Main Phase 1, and attack and destroy “Jowgen the Spiritualist” in the normal Battle Phase, then win the Duel in the End Phase because of the victory check of “Last Turn”.
If “Jinzo” is Special Summoned by the effect of “Last Turn”, “Jinzo” does not negate the special Battle Phase or victory check because “Last Turn” has already resolved and been sent to the Graveyard, so it is no longer on the field for “Jinzo” to negate.
If a player’s Life Points are reduced to zero during the special Battle Phase of “Last Turn”, or afterwards during the normal course of the turn, then that player loses. Example: “Giant Germ” is Special Summoned by the turn player and is destroyed as a result of battle, and the opponent had 500 or fewer Life Points when activating “Last Turn”.
If you activate “Last Turn” and then your Life Points increase above 1000 later, the effects of “Last Turn” are still applied.
If the turn player Special Summons “Mystic Tomato” for “Last Turn”, and attacks, and “Mystic Tomato” is destroyed, its effect activates and a monster is Special Summoned, but that new monster cannot attack during the special Battle Phase. (But it can attack during the standard Battle Phase.)
If the turn player Special Summons “Sangan” for “Last Turn”, and “Sangan” is destroyed during the special Battle Phase, then its effect is resolved. If the turn player hasn’t Normal Summoned a monster that turn, they can Summon the monster retrieved with “Sangan” during their Main Phase (and attack during their standard Battle Phase). This can result in a DRAW.
If you activate “Last Turn” and select your “Dark Necrofear”, and it’s destroyed during the special Battle Phase, you can select which effect resolves first during the End Phase: “Dark Necrofear” or “Last Turn”. So you can choose to resolve “Dark Necrofear” first, equip it to your opponent’s monster and take control of it, then resolve “Last Turn” and win because only you control a monster.
Vs. “Sanga of the Thunder”, “Kazejin”, “Suijin”: If the turn player Special Summons any of these monsters for “Last Turn”, he cannot activate the effect. However, if the player who activates “Last Turn” selects one of these monsters, he can activate the effect during the special Battle Phase.
The monster selected by the player activating “Last Turn” can be face-up or face-down, in Attack or Defense Position.
If the turn player Special Summons “Twin-Headed Behemoth” and it is destroyed during the special Battle Phase, during the End Phase the turn player has priority to activate and resolve an effect first, so he can choose the effect of “Twin-Headed Behemoth” and Special Summon it to the field before the victory check of “Last Turn”.
If the effect of “Non Aggression Area” is being applied and you activate “Last Turn”, your opponent does not Special Summon from the Deck for “Last Turn”.
“Last Turn” does not target so you can select monsters like “Tyrant Dragon” and “Fiend Skull Dragon” for its effect, or a Dragon-Type monster while “King Dragun” or “Lord of D.” is on the field. You can select “Spirit Reaper” and it will not be destroyed by its effect.
You can activate “Last Turn” and select your opponent’s monster that you control with “Snatch Steal”. However, after selecting it, “Snatch Steal” is sent to the Graveyard so control of the monster returns to the turn player. The turn player then Special Summons for “Last Turn” but no special Battle Phase is conducted. The victory check is still conducted in the End Phase.
If you activate “Last Turn” and select a monster that was Special Summoned by “Call of the Haunted”, when “Call of the Haunted” is sent to the Graveyard by “Last Turn”, your selected monster is destroyed. But if you selected a monster Special Summoned by “Premature Burial”, the selected monster is not destroyed when “Premature Burial” is sent to the Graveyard by “Last Turn”.
If both monsters that battle for “Last Turn” are removed from play (such as with “D.D. Warrior Lady”) then the result is a DRAW.
If “Obnoxious Celtic Guard” battles a monster for “Last Turn”, its effect is applied and it is not destroyed if it battles a monster with 1900 or higher ATK.
“Waboku” can be activated before “Last Turn”, or be chained to the activation of “Last Turn”, and in either case the effect of “Waboku” will prevent the activator’s monster from being destroyed. This can lead to a DRAW.
If the turn player activated “Last Will” before “Last Turn” was activated, a monster can be Special Summoned by the effect of “Last Will” during the special Battle Phase (but it cannot attack during the special Battle Phase).
You can activate “Wall of Revealing Light” (paying its cost) and chain “Last Turn”.
If “Pyramid of Light”, “Andro Sphinx”, and “Sphinx Teleia” are all sent to the Graveyard by “Last Turn”, “Theinen the Great Sphinx” is not Special Summoned because the effect of “Pyramid of Light” activates its effect, but then looks for “Andro Sphinx” and “Sphinx Teleia” and does not find them on the field, so it cannot destroy them with its effect.
If the battle for “Last Turn” is conducted and the defending monster was “Wall of Illusion”, but it is destroyed, the attacking monster is returned to the turn player’s hand. The turn player can then Normal Summon the monster in the Main Phase (unless it has passed).
LAST WILL
Individual Card FAQs:
You don’t select a monster as a target when you activate or resolve “Last Will”. “Last Will” creates a state whereby, the next time during that turn when your monster is sent from your side of the field to your Graveyard, you may Special Summon 1 monster from your Deck using “Last Will’s” state. “Last Will’s” state then ends.
These states accumulate, so if you activate 2 “Last Wills”, then the next time during that turn when your monster is sent from your side of the field to your Graveyard, you may Special Summon 2 monsters from your Deck, and the “Last Wills’” states then end.
You only Special Summon 1 monster for each 1 “Last Will”.
The state will expire at the end of the turn, or when it is used, whichever comes first. So if you Special Summon using “Last Will’s” state, then the state is gone, and if the end of the turn arrives without using “Last Will’s” state, then the state is gone.
Last Will’s state will trigger by Tributing for a Tribute Summon, or for “Cannon Soldier’s” effect, etc.
You can use “Last Will’s” state to Special Summon a Level 5 or higher monster like “Labyrinth Wall”.
You cannot Special Summon a “Special Summon-only” monster. You CAN Special Summon “Toon Mermaid” with “Last Will’s” effect, as long as you have “Toon World” on your side of the field.
“Last Will’s” state is only triggered when your OWN monster is sent from YOUR side of the field to YOUR Graveyard.
If “Last Will’s” state is triggered during the Battle Phase by your monster being sent to your Graveyard, you resolve “Last Will’s” effect at that time (just like “Giant Rat”) and the newly Summoned monster can attack before Main Phase 2.
If “Imperial Order” is activated after “Last Will” has resolved, it will not negate “Last Will’s” state.
You can Special Summon a 1500 ATK monster that will have higher than 1500 ATK after being Summoned, such as a Fiend with 1500 original ATK while “Yami” is on the field and its ATK once Summoned will be 1700.
You can Special Summon “Muka Muka” even if you have 6 cards in your hand and “Muka Muka’s” ATK, once Summoned, will be higher than 1500.
Netrep Rulings:
“Last Will” must be activated before the monster is sent to the Graveyard.
“Last Will” only applies for the Turn it is played in.
“Last Will” will only trigger when your monster is sent to your Graveyard. “Last Will” does not trigger if Tokens are sent to the Graveyard. For each “Last Will” played, one monster will be Special Summoned if a monster goes from the field to the Graveyard.
Monsters sent to the Graveyard in the Battle Phase of a turn “Last Will” has been activated are Special Summoned in that Battle Phase and if in Attack position may attack.
“Last Will’s” effect can trigger in the End Phase.
If a monster that has a[n optional] Graveyard effect is sent to the Graveyard the same Turn “Last Will” was played, the controlling player may choose the order the effects resolve in.
LAVA GOLEM
Individual Card FAQs:
“Lava Golem” must be Special Summoned to your opponent’s side of the field using its effect text; you cannot Special Summon it or Tribute Summon it to your side of the field.
However, if Special Summoned correctly and then sent to the Graveyard, you can use “Monster Reborn” to Special Summon “Lava Golem” to your side of the field, but you (as the controller) will then take the 1000 damage during your Standby Phases.
You cannot Summon or Set and then Special Summon Lava Golem.
If you Special Summon “Lava Golem” onto your opponent’s side of the field they can activate “Bottomless Trap Hole” since you performed the Summon. You could not activate “Bottomless Trap Hole” even though the “Lava Golem” will be on their side of the field.
You can Tribute “Sheep Tokens” to Special Summon “Lava Golem” because it is not a Tribute Summon.
Since Tributed monsters are not considered to be targeted, you can use “Lava Golem” and Tribute your opponent’s Dragons even if he has “Lord of D.” on the field.
You cannot Special Summon “Lava Golem” if the opponent has “Jowgen the Spiritualist” face-up on the field, nor can you Tribute their “Jowgen the Spiritualist” to Special Summon “Lava Golem”.
Netrep Rulings:
“Lava Golem’s” condition preventing Normal Summons and Sets during the turn “Lava Golem” was Special Summoned applies even if “Lava Golem” is Special Summoned from the Graveyard.
If “Remove Brainwashing” is on the field, “Lava Golem” will change control to the owner’s side of the field.
If “Skill Drain” is active on the field, the 1000 Damage inflicted by “Lava Golem” every Standby Phase is negated. If “Skill Drain” is active on the field, the condition preventing Normal Summons and Sets the turn “Lava Golem” is Special Summoned is not negated.
LEGACY HUNTER
Individual Card FAQs:
If your “Legacy Hunter” attacks your monster (controlled by your opponent) on your opponent’s side of the field, “Legacy Hunter’”s effect still activates and your opponent returns a card to the Deck.
If “Legacy Hunter” attacks a face-down “Man-Eater Bug” or “Cyber Jar”, “Legacy Hunter”’s effect is not applied because “Legacy Hunter”’s effect activates when the monster he destroyed is sent to the Graveyard, and “Legacy Hunter” will no longer be on the field in these instances.
The monster that “Legacy Hunter” attacks must be face-down at the start of the Damage Step for “Legacy Hunter’s” effect to activate. So if “Legacy Hunter” attacks a face-down Defense Position monster and your opponent activates “Ceasefire” to flip the monster face-up, “Legacy Hunter’s” effect is NOT applied. Also, if “Legacy Hunter” attacks a face-up monster and “Book of Moon” flips it face-down, “Legacy Hunter’s” effect DOES apply.
LEGENDARY BLACK BELT
Individual Card FAQs:
“Legendary Black Belt” inflicts damage based on the original DEF of the destroyed monster (in the Graveyard).
If a monster equipped with “Legendary Black Belt” is destroyed, no damage is inflicted by the effect of “Legendary Black Belt” because it is no longer on the field. This includes if it attacked a monster with equal ATK, for example.
After the monster is sent to the Graveyard after being destroyed as a result of battle, the effect of “Legendary Black Belt” that inflicts effect damage can be chained to.
LEGENDARY FLAME LORD
Individual Card FAQs:
“Legendary Flame Lord” gets Spell Counters when Spell Cards resolve, not when they are activated.
If you activate a Spell Card, and your opponent chains “Call of the Haunted” to Special Summon “Legendary Flame Lord”, “Legendary Flame Lord” does not get a Spell Counter for that Spell Card because “Legendary Flame Lord” must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
LEGENDARY JUJITSU MASTER
Individual Card FAQs:
If “Legendary Jujitsu Master” is destroyed, removed from play, or flipped face-down by the effect of the monster he battles with, “Legendary Jujitsu Master”’s effect is still applied and the monster is returned to the top of the Deck.
If “Legendary Jujitsu Master” is changed to a Fiend-Type or a Zombie-Type by “DNA Surgery” and is attacked by “Getsu Fuhma”, “Getsu Fuhma”’s effect is Step 1 of a chain because the turn player is Step 1, and “Legendary Jujitsu Master” is Step 2. “Legendary Jujitsu Master” resolves first and “Getsu Fuhma” is sent back to the top of the Deck, then “Getsu Fuhma”’s effect resolves and “Legendary Jujitsu Master” is destroyed.
If you have “Destruction Punch”’s effect, and your opponent attacks your “Legendary Jujitsu Master”, you resolve the 2 effects in a chain with the controller (the defending player) choosing the order.
LEKUNGA
Individual Card FAQs:
You cannot activate “Lekunga”’s effect if you do not have a vacant Monster Card Zone on your side of the field.
LESSER FIEND
Individual Card FAQs:
Monsters destroyed by this card as a result of battle are not sent to the Graveyard, so “Sangan” or “Mystic Tomato” would not have their effects activated, and the effect of “Kycoo the Ghost Destroyer” will not prevent them from being removed from play.
This card does not negate the effects of monsters it destroys as a result of battle, so a Flip Effect like “Cyber Jar” or Trigger Effect like “D.D. Warrior Lady” will still be activated. “Cyber Jar” would still be removed from play in this example, since damage calculation occurs normally.
If “Lesser Fiend” battles with “Relinquished” equipped with a Monster Card, and that equipped card is destroyed instead of “Relinquished”, it is not removed from play since it is the effect of “Relinquished” that destroyed it and not as a result of battle with “Lesser Fiend”.
LEVEL CONVERSION LAB
Individual Card FAQs:
When you resolve the effect of “Level Conversion Lab”, show the card to your opponent then roll the die.
The Level of a monster can go up or down with “Level Conversion Lab”.
If “Cost Down” resolves and lowers the Levels of monsters in your hand, then you use “Level Conversion Lab”, the effect of “Level Conversion Lab” overwrites the effect of “Cost Down”. But if you resolve “Level Conversion Lab” first, and then activate and resolve “Cost Down”, “Cost Down” will lower whatever the result was from ”Level Conversion Lab”.
If you activate “Level Conversion Lab” and change “Levia-Dragon Daedalus” to a Level 5 monster, and “A Legendary Ocean” is on the field, then “Levia-Dragon Daedalus” is Level 4.
If you use “Level Conversion Lab” to change “The Masked Beast” to Level 3, you still need to Tribute 8 Levels worth of monsters for “Curse of the Masked Beast” or “Contract with the Abyss”.
The Level change from “Level Conversion Lab” lasts until the end of the turn, even if the monster is Summoned. So if you change “Summoned Skull” to Level 3, and Summon it, it can attack even if “Gravity Bind” is active.
LEVEL LIMIT - AREA B
Individual Card FAQs:
The effect of “Level Limit - Area B” does not use the chain, it is a continuous effect.
All Level 4 or higher monsters face-up on the field after “Level Limit - Area B” resolves will be in Defense Position. You can change the Battle Position of a Level 4 or higher monster, but it will immediately be changed back to Defense Position because of “Level Limit - Area B”’s effect.
If “Level Limit - Area B” is activated while “Final Attack Orders” is active, then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position.
If you Summon “Spell Canceller” while “Level Limit - Area B” is on the field, “Spell Canceller” negates its effect and is not changed to Defense Position.
LEVEL UP!
Individual Card FAQs:
Sending a monster to the Graveyard is a cost for “Level Up!”
LEVIA-DRAGON - DAEDALUS
Individual Card FAQs:
You can send “A Legendary Ocean” to the Graveyard to activate “Levia-Dragon Daedalus”’ effect, but you can’t send “Maiden of the Aqua”.
You can’t send a face-down “Umi” or “A Legendary Ocean” to activate “Levia-Dragon Daedalus”’ effect.
If you activate “Levia-Dragon Daedalus”’ effect and your opponent chains “Ring of Destruction” to destroy “Levia-Dragon Daedalus”, “Levia-Dragon Daedalus”’ effect still resolves even though it has been destroyed.
When “Book of Moon” is chained to “Levia-Dragon Daedalus”’ effect to flip it face-down, the effect still resolves, but “Levia-Dragon Daedalus” is destroyed by its own effect, since it’s no longer “this card”, it’s just “a card”.
Netrep Rulings:
Sending “Umi” to the Graveyard is the Cost of activating the effect of “Levia-Dragon - Daedalus.”
LIFE ABSORBING MACHINE
Individual Card FAQs:
“The total Life Points you paid” is defined as the Life Points paid for costs (both activation costs and maintenance costs) of cards. It does not include damage or loss of Life Points. Damage is not included even if the damage was caused by an effect you control, such as if you activate “Ring of Destruction”.
“In your last turn” is defined as the period from the start of your previous turn’s Draw Phase to the end of that turn’s End Phase. Cost that you paid during your opponent’s turn that occurred between your last turn and the current turn are not included.
The effect of “Life Absorbing Machine” increases your Life Points for each cost you paid separately. So if you had “Fire Princess” on the field, and you paid 2 costs during your last turn, “Fire Princess” will deal 1000 points of damage to the opponent.
“Life Absorbing Machine” does not have to be active at the time the Life Points were paid. If you pay a cost of 2000 Life Points during your turn, then activate “Life Absorbing Machine” during your opponent’s turn, the effect of “Life Absorbing Machine” will increase your Life Points by 1000 during your Standby Phase.
Example: It is your turn. During your Standby Phase you pay 500 Life Points for your “Terrorking Archfiend”. During your Main Phase 1 you activate “Life Absorbing Machine”. Then you activate “Delinquent Duo” and pay 1000 Life Points for its cost. You Set “Seven Tools of the Bandit” and end your turn. During your opponent’s turn they activate “Reinforcements” and you chain “Seven Tools of the Bandit” to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of “Life Absorbing Machine” increases your Life Points by 250 (half of “Terrorking Archfiend”’s cost) then again by 500 (half of “Delinquent Duo”’s cost).
If you have two copies of “Life Absorbing Machine” on the field, their effects are cumulative.
LIGHT OF INTERVENTION
Individual Card FAQs:
You can activate (flip face-up) this card at any time; it does not need to be activated in response to a Summon.
The effect of this card applies to both players, and does not affect monsters that are already on the field face-down. These monsters remain face-down until flipped face-up as normal.
While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of “Trap Hole” and will trigger effects like the effect of “Mysterious Puppeteer”.
While this card is on the field, if a monster would be Special Summoned in face-down Defense Position (such as with “Cyber Jar” or “Nimble Momonga”), it is instead Special Summoned in face-up Defense Position.
While this card is on the field you cannot flip a monster face-down with “Book of Moon”, “Darkness Approaches”, etc.
LIGHT OF JUDGMENT
Individual Card FAQs:
“Light of Judgment” does NOT target. You select the card when “Light of Judgment”’s effect resolves.
You can look at your opponent’s hand when you resolve “Light of Judgment”’s effect.
If your opponent chains “Mystical Space Typhoon” to “Light of Judgment” and destroys “The Sanctuary in the Sky”, the effect of “Light of Judgment” is still applied.
LIGHTEN THE LOAD
Individual Card FAQs:
When you activate the effect of “Lighten the Load”, your opponent gets to see the Level 7 or higher monster you add to your Deck.
LIGHTFORCE SWORD
Netrep Rulings:
Lightforce Sword” does not remain on the field for the duration of its effect.
LIGHTNING BLADE
Individual Card FAQs:
If the equipped monster’s Type is changed into something besides Warrior-Type by “DNA Surgery” or “Scroll of Bewitchment”, “Lightning Blade” will be destroyed.
If two copies of this card are equipped to a single monster, that monster’s ATK will increase by 1600 points, and the ATK of all WATER monsters will decrease by 1000 points.
LIMITER REMOVAL
Netrep Rulings:
“Limiter Removal” doubles the current ATK of the monster it affects.
A second “Limiter Removal” will double the effect of the first “Limiter Removal.”
If an effect that changes the ATK value of a monster before it was affected by “Limiter Removal” is later removed, the ATK of the affected monster is not changed.
If an effect that changes the ATK value of a monster after it has been affected by “Limiter Removal,” the ATK value of that monster will be altered.
If the monster affected by “Limiter Removal” is removed from the field or turned face-down, the monster is not destroyed by the effect of “Limiter Removal” at the end of the turn and the ATK value of the affected monster resets.
If “DNA Surgery” changes Machine Types to non-Machine-Types after “Limiter Removal” has affected Machine-Types, the monsters affected by “Limiter Removal” will still be destroyed.
LITTLE-WINGUARD
Individual Card FAQs:
“Little-Winguard”’s effect can be chained to.
Effects like “Spellbinding Circle” do not prevent you from using “Little-Winguard”’s effect.
LONE WOLF
Individual Card FAQs:
If you activate “Lone Wolf” targeting an appropriate monster, and later you Summon another monster, the effect of “Lone Wolf” is still applied.
If you target “Monk Fighter”, etc. with “Lone Wolf”, and “Monk Fighter” is later flipped face-down, the effect of “Lone Wolf” disappears and is not re-activated even if “Monk Fighter” is later flipped face-up again.
“Your opponent’s monster effects” on “Lone Wolf” means “the effects of monsters that your opponent controls”. So if your opponent uses “Monster Reborn” on your “Exiled Force”, they still cannot Tribute “Exiled Force” to destroy your “Monk Fighter” targeted by “Lone Wolf”.
If you Summon “Monk Fighter” and target it with “Lone Wolf”, and your opponent controls “Bug-Tusked Mammoth”, you can still attack that same turn with “Monk Fighter”.
If your “Master Monk” targeted with “Lone Wolf” attacks and destroys “D.D. Assailant”, “D.D. Assailant” is removed from play but “Master Monk” is not.
If your opponent Summons “Dark Jeroid” and reduces your “Monk Fighter” ATK by 800 points, then later you activate “Lone Wolf” targeting the “Monk Fighter”, it does not restore the ATK of “Monk Fighter”.
Your “Monk Fighter” targeted by “Lone Wolf” cannot be destroyed by the effect of “Tribe-Infecting Virus”. Furthermore, if it is the only monster on your side of the field, your opponent cannot discard cards to activate “Tribe-Infecting Virus” to destroy Rock-Type monsters, because it will have no effect.
If you have “Monk Fighter” targeted by “Lone Wolf”, the following are examples of monster effects that will NOT be negated because they are not applied to a monster: “Airknight Parshath” (damage is inflicted and a card is drawn), “Fiber Jar” (“Monk Fighter” is shuffled into the Deck), “Maju Garzett” (the ATK of “Maju Garzett” does not become 0), “Susa Soldier” (the damage to Life Points is still halved), “Dark Magician Girl” (her ATK is still increased by her effect), “Stone Statue of the Aztecs” (Battle Damage to your Life Points is doubled), “Amazoness Fighter” (opponent’s Battle Damage to their Life Points is still zero), “Amazoness Swords Woman” (Battle Damage is still redirected), and “Reflect Bounder” (you still take effect damage to your Life Points).
“Archfiend of Gilfer” and “Dark Necrofear” in the Graveyard can activate their effects and target “Monk Fighter” targeted by “Lone Wolf”. This is because they activate as Monster Cards, equip to the target monster, become treated as Equip Spell Cards, and THEN apply their effects (by which point they are now treated as Equip Spell Cards).
The effect of “Lone Wolf” will be negated by Jinzo even if targeting “Monk Fighter”.
LORD OF D.
Individual Card FAQs:
“Lord of D.” cannot negate effects; he only prevents Dragon-Type monsters from being selected as targets of effects. Once a target has been selected, the effect of “Lord of D.” is irrelevant.
If your opponent activates “Ring of Destruction” targeting your “Lord of D.” and you chain “D. Tribe” to change “Lord of D.” to Dragon-Type, “Ring of Destruction” will still resolve and destroy “Lord of D.” since he was selected as a target before he was changed into Dragon-Type. If your opponent activates “Ring of Destruction” targeting a Dragon-Type monster you control and you chain “Call of the Haunted” to Special Summon “Lord of D.” from your Graveyard, your Dragon-Type monster is still destroyed for the same reason.
If you have “Lord of D.” on the field, and activate “Premature Burial” to Special Summon a Dragon-Type monster from your Graveyard, that is okay, but if your opponent later destroys “Premature Burial” your Dragon-Type monster is also destroyed because “Premature Burial” is NOT selecting your Dragon-Type as a target.
While you have “Lord of D.” on the field you cannot equip your Dragon-Type monsters with Equip Spell Cards, but if you already have a Dragon-Type monster equipped with an Equip Spell Card when you Summon “Lord of D.”, the Equip Spell card is not destroyed or negated, because “Lord of D.” only prevents Dragon-Type monsters from being selected as a target.
“Lord of D.” will NOT stop “Dark Hole”, “Mirror Force”, “Raigeki”, “Fissure”, “Smashing Ground”, “Hammer Shot”, or “Amazoness Archers”, nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.
LORD POISON
Individual Card FAQs:
No card called “Lord Poison” can be Special Summoned by “Lord Poison”’s effect; either the one that was destroyed and sent to the Graveyard as a result of battle, or another copy of “Lord Poison” that was already in the Graveyard.
LOST GUARDIAN
Individual Card FAQs:
Whenever the number of your monsters removed from play changes, re-calculate the DEF of “Lost Guardian”. (Just like “Shadow Ghoul”, etc.)
When a monster is removed from play, it goes to a “removed zone” (for lack of a better term) of the original owner. If the opponent controlled it, it will return to the opponent’s side of the field when it returns to player, however it is considered to be in the original owner’s “removed zone” while out of play. This is important for effects such as “Lost Guardian”.
Example: Player A controls 2 monsters. Player B activates “Change of Heart” to take control of one of them, then activates “Different Dimension Gate” to remove both from play. Both monsters are in Player A’s “removed zone” while removed from play (so Player A’s “Lost Guardian” would have 1400 DEF). When “Different Dimension Gate” is destroyed, the monster Player B took control of will return to Player B’s side of the field (if possible, if not it is destroyed) before returning to Player A’s side of the field.
Monsters removed from play and kept face-down, like with “Different Dimension Capsule” or “Lightforce Sword”, do NOT count towards the DEF of “Lost Guardian”.
LUMINOUS SOLDIER
Individual Card FAQs:
If the ATK of “Luminous Soldier” is reduced to 0 because of the effect of “Fairy Box” the ATK will increase by 500 points in the Damage Step if it is battling with a DARK monster.
If the attack target of “Luminous Soldier” is redirected to a DARK monster by the effect of “Dreamsprite” the ATK of “Luminous Soldier” will then increase by 500 points.
MACHINE DUPLICATION
Individual Card FAQs:
If a monster on the field, with an ATK of 500 or less, is changed to Machine-Type with “DNA Surgery”, you can use “Machine Duplication” to Special Summon up to 2 copies of it from your Deck.
The Machine-Type monster is chosen at activation of this card, so if the opponent chains “Ring of Destruction” to destroy the chosen monster, up to 2 copies of that card can still be Special Summoned.
MAGE POWER
Individual Card FAQs:
“Mage Power” includes itself, Field Spell Cards on your side of the field, and monsters acting like Equip Spell Cards, such as Union Monsters.
If you control “Cannon Soldier” equipped with “Mage Power”, and you activate “Limiter Removal”, then the ATK of “Cannon Soldier” is (1400 + 500 + 500) x 2 = 4800.
Netrep Rulings:
“Mage Power” counts itself toward its effect. (Example: if you Equip this Spell Card to your monster and “Mage Power” is the only Spell Card in your Spell and Trap Card Zone, the equipped monster would increase its ATK and DEF by 500 points.)
A Field Spell Card in your Field Spell Card Zone is included in the effect of your “Mage Power.
It does not matter if the Spell and/or Trap card(s) on your side of the field are face-up or face-down.
The only Spell and Trap cards included in the effect of “Mage Power” are the ones controlled by the person that is in control of the “Mage Power.” If your opponent takes control of your monster that is equipped with your “Mage Power,” “Mage Power” would still only count the Spell and Trap Cards on your side of the field. So if I have a Gemini Elf equipped with “Mage Power” and 2 Set Spell/Trap Cards and my opponent takes control of the equipped “Gemini Elf,” they would not count how many Spell and Trap cards are on their side of the field. Only the ones on my side of the field would be included in the effect of “Mage Power.”
MAGIC CYLINDER
Individual Card FAQs:
The effect of “Magic Cylinder” negates the attack of one attacking monster, but that monster is still considered to have attacked and may not attack again or have its Battle Position manually changed.
Monsters that may attack twice during the Battle Phase, such as “Hayabusa Knight”, that have their first attack negated by the effect of “Magic Cylinder” may still make a second attack.
If the attack of “Goblin Attack Force” or “Spear Dragon” is negated by the effect of “Magic Cylinder”, they will not be changed to Defense Position, since Damage Calculation never occurred.
The Damage caused by this card’s effect is equal to the current ATK of the attacking monster.
If an effect is chained to “Magic Cylinder” that destroys the attacking monster, or removes the attacking monster from the turn player’s side of the field (including switching it to your control, or sending it to the owner’s hand), no damage is dealt by the effect of “Magic Cylinder”.
Netrep Rulings:
“Magic Cylinder” negates the attack before it reaches the Damage Step.
“Magic Cylinder” is considered a targeting effect.
MAGIC DRAIN
Netrep Rulings:
The discard from the effect of “Magic Drain” is not mandatory.
MAGIC JAMMER
Netrep Rulings:
“Magic Jammer” may only be activated in a chain to the initial activation of “Wave Motion Cannon.” “Magic Jammer” may not be activated in a response to the action of Tributing “Wave Motion Cannon.”
“Magic Jammer” must be activated in a chain with the activation of “Double Spell.” If “Double Spell” has successfully resolved, “Magic Jammer” may not be used to negate the activation of the Spell activated through the effect of “Double Spell.”
MAGIC REFLECTOR
Individual Card FAQs:
You can put 2 or more counters on a Spell Card if you activate 2 or more “Magic Reflectors”. When the Spell Card is destroyed, remove the counters on it 1-by-1.
You can activate “Magic Reflector” and put a counter on a Monster Card equipped to “Relinquished”, and if the equipped card would be destroyed, remove 1 counter instead.
If “Imperial Order” is active, and if a Spell Card with a counter on it would be destroyed, the counter is removed instead. “Imperial Order” does not negate the function of counters created by the effect of “Magic Reflector”.
If a Spell Card with a maintenance cost has a counter on it, such as “Messenger of Peace”, and you choose not to pay the cost, the Spell Card is still destroyed.
If a Field Spell Card has a counter on it and a player activates a new Field Spell Card, the Field Spell Card with the counter is still destroyed.
If “Swords of Revealing Light” has a counter on it, it is still destroyed at the end of the opponent’s third turn after it was activated.
If you use “Magic Reflector” to place a counter on a Union Monster that is an Equip Card, and the Union Monster would be destroyed instead of the equipped monster, remove the “Magic Reflector” counter from the Union Monster instead, and the Union Monster is not destroyed.
Netrep Rulings:
“Magic Reflector” does not produce a Spell Counter for the purposes of cards that use Spell Counters.
“Magic Reflector” will not prevent the affected Spell Card from being sent to the Graveyard if it was not destroyed.
“Magic Reflector” will not prevent the affected Spell Card from returning to the hand as that action does not destroy the Spell Card.
Multiple copies of “Magic Reflector” may be used on the same face-up Spell Card.
MAGICAL EXPLOSION
Individual Card FAQs:
Count the number of Spell Cards in the Graveyard at the time “Magical Explosion” resolves.
MAGICAL HATS
Netrep Rulings:
A monster Token may be declared as the target for “Magical Hats.”
If “Black Pendant” is Special Summoned to the field through the effect of “Magical Hats” and goes to the Graveyard, the effect of “Black Pendant” will activate.
MAGICAL MARIONETTE
Individual Card FAQs:
There is no limit to the number of Spell Counters you can have on “Magical Marionette”.
Removing Spell Counters from “Magical Marionette” to use its effect is a cost.
You can use “Magical Marionette”’s effect multiple times in the same turn, as long as you have enough Spell Counters to pay the cost.
You can destroy “Magical Marionette” with its own effect.
If you activate a Spell Card, and your opponent chains “Call of the Haunted” to Special Summon “Magical Marionette”, “Magical Marionette” does not get a Spell Counter for that Spell Card because “Magical Marionette” must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
Netrep Rulings:
“Magical Marionette” constantly checks the number of Spell Counters on it for the purposes of calculating ATK.
MAGICAL MERCHANT
Individual Card FAQs:
You need to show the cards to your opponent, including the one you keep.
If you pick up your entire Deck and there were no Spell or Trap Cards, then “Magical Merchant”’s effect disappears.
MAGICAL PLANT MANDRAGOLA
Individual Card FAQs:
Includes your opponent’s cards that are capable of having Spell Counters placed on them.
MAGICAL SCIENTIST
Individual Card FAQs:
You can use “Magical Scientist”’s effect multiple times in the same turn.
“Magical Scientist”’s effect does not target.
If the Fusion Monster is flipped face-down with “Book of Moon”, or removed from play with “Dimensionhole” or “Interdimensional Matter Transporter” or “Different Dimension Gate”, the effect is reset and the Fusion Monster does not go back to the Fusion Deck, and is not prohibited from attacking your opponent’s Life Points directly.
If you Special Summon “Reaper on the Nightmare” with “Magical Scientist”, it cannot attack your opponent’s Life Points directly (but can attack a monster).
You cannot activate “Secret Pass to the Treasures” targeting a Fusion Monster Special Summoned with “Magical Scientist” because it cannot attack your opponent’s Life Points directly that turn.
If “Skill Drain” is activated after a Fusion Monster is Special Summoned with “Magical Scientist”, the effect of “Magical Scientist” (that makes the Fusion Monster unable to attack directly and have to go back to the Fusion Deck) has been applied already, and is not negated, so the Special Summoned Fusion Monster still cannot attack directly and must go back to the Fusion Deck.
If “Jowgen the Spiritualist” is on the field, you cannot activate the effect of “Magical Scientist” (so you cannot even pay the cost to try and activate “Last Turn”, for example).
MAGICAL THORN
Individual Card FAQs:
If you have two copies of “Magical Thorn” active on the field, your opponent will take 1000 points of damage whenever they discard a card. If you have three copies, they will take 1500 points of damage.
The effect of “Magical Thorn” is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as “Tribute to the Doomed”, “Cost Down”, or “Judgment of Anubis”, and discarding for card effects such as “Delinquent Duo”, “Confiscation”, “Robbin’ Goblin”, “Morphing Jar” and “Mefist the Infernal General”.
The effect of “Magical Thorn” is NOT applied when you send cards from your hand to the Graveyard for things such as a Tribute for a Ritual Spell Card, a Fusion Material Monster, or the effects of cards like “Chosen One” or “Gravekeeper’s Watcher”.
The effect of “Magical Thorn” is NOT applied when cards in your hand are destroyed by “Chain Destruction” or when cards are sent from the Deck to Graveyard by the effect of “Painful Choice”. It is also NOT applied when cards in your hand are removed from play by the effect of “Lightforce Sword”.
The effect of “Magical Thorn” is only applied when a card is discarded from your opponent’s hand to your opponent’s Graveyard. So if they have your card in your hand by the effect of “Exchange” or “Graverobber” and they discard it, they do not take any damage from the effect of “Magical Thorn”.
If the opponent discards from their hand as a cost to activate a card like “Cost Down” and you chain “Magical Thorn” they will not take any damage. If your opponent activates a card where discarding is part of the effect of the card, such as “Card Destruction”, and you chain “Magical Thorn”, they WILL take damage because the effect of “Magical Thorn” will be active before the discarding effect resolves.
“Magical Thorn” deals damage per card, so if the opponent activates “Graceful Charity” they will take 1000 points of damage when they discard 2 cards. If they discard 5 cards to activate “Final Destiny” they take 2500 points of damage.
Even though “Magical Thorn” does damage per card discarded, it deals the damage as one lump sum for effects like “Dark Room of Nightmare”.
“Necrovalley” does not negate the effect of “Magical Thorn”.
The effect of “Magical Thorn” inflicts damage after an effect resolves. So if the effect of “Morphing Jar” is activated, the damage will be dealt after the new cards are drawn. This means if your opponent has 100 Life Points, and you have “Magical Thorn” active on the field but only one card left in your Deck, you will lose the Duel before the effect of “Magical Thorn” can deal damage to reduce your opponent’s Life Points to 0.
“Magical Thorn” will deal damage between steps in a chain. For example, both you and your opponent have 100 Life Points remaining, your opponent has two cards in their hand and you have “Magical Thorn” active on the field and a Set “Mind Crush”. It is your opponent’s turn and they activate “Final Flame” to deal 600 points of damage to you, and you chain “Mind Crush” calling the “Sinister Serpent” you know they have in their hand. After Step 2 (“Mind Crush”) resolves, the effect of “Magical Thorn” deals 500 points of damage to your opponent and you win the Duel before Step 1, “Final Flame”, resolves.
MAHARAGHI
Individual Card FAQs:
If two copies of “Maharaghi” had their effects activated, you resolve them one at a time. This means you look at 1 card, and if you place it back on top of your Deck, you will see it again for the second effect.
MAIDEN OF THE AQUA
Individual Card FAQs:
The effect of “Maiden of the Aqua” is active only when there is no face-up Field Spell Card on the field. When a Field Spell Card is activated after “Maiden of the Aqua” is Summoned, the effect of “Maiden of the Aqua” is negated as long as there is a face-up Field Spell Card. If the only Field Spell Card is face-down, the effect of “Maiden of the Aqua” is active. If there is a face-up Field Spell Card but it is negated by “Imperial Order”, the effect of “Maiden of the Aqua” is not active.
If a Field Spell Card is already active, and “Maiden of the Aqua” is Summoned, the existing Field Spell Card continues to function and “Maiden of the Aqua”’s effect is not applied until there is no face-up Field Spell Card.
While “Maiden of the Aqua” is making the field “Umi”, you can activate “Tornado Wall” but if “Maiden of the Aqua” is destroyed, “Tornado Wall” is also destroyed.
If “Maiden of the Aqua”, “Umi”, and “Tornado Wall” are all on your side of the field, and “Umi” is destroyed, “Tornado Wall” is not destroyed because “Maiden of the Aqua” treats the field as “Umi” as soon as “Umi” leaves play.
If you have “Maiden of the Aqua” (with her effect active) and “The Legendary Fisherman” or “Deepsea Warrior” on your side of the field, and “Dark Hole” is activated, “The Legendary Fisherman” and “Deepsea Warrior” will not be destroyed.
If you have “Maiden of the Aqua” and “Tornado Wall” on the field, and “Maiden of the Aqua” is attacked by “Dark Driceratops” and Battle Damage would be inflicted, “Tornado Wall” still prevents the damage during damage calculation, as “Maiden of the Aqua” will remain on the field until the end of the Damage Step.
Netrep Rulings:
“Maiden of the Aqua” is not a valid Tribute for “Levia Dragon - Daedalus’s” effect.
MAJI-GIRE PANDA
Individual Card FAQs:
The effect of “Maji-Gire Panda” is a Trigger Effect that activates when 1 or more Beast-Type monster(s) are destroyed. If the monsters were destroyed as a result of battle, the timing of this effect is at the end of the Damage Step, when the monsters are sent to the Graveyard.
You can chain to the activation of “Maji-Gire Panda”’s effect, including with “Divine Wrath”.
If 2 or more Beast-Type monsters are destroyed at the same time, the ATK of “Maji-Gire Panda” only increases by 500 points.
Beast-Type tokens like “Sheep Tokens” are included and will increase the ATK of “Maji-Gire Panda” when destroyed.
Monsters changed to Beast-Type by “DNA Surgery” are included and will increase the ATK of “Maji-Gire Panda” when destroyed.
Beast-Type monsters on your opponent’s side of the field are included and will increase the ATK of “Maji-Gire Panda” when destroyed.
When face-down Beast-Type monsters are destroyed (by a card effect), the ATK of “Maji-Gire Panda” does not increase.
The ATK increase from the effect of “Maji-Gire Panda” remains as long as “Maji-Gire Panda” remains face-up on the field.
MAJOR RIOT
Netrep Rulings:
“Major Riot” may only be activated when an opponent’s effect forces a monster to return to the hand.
“Major Riot” may not be activated in the Damage Step.
MAJU GARZETT
Individual Card FAQs:
You can’t search for “Maju Garzett” with “Sangan” or “Mystic Tomato”.
You can Tribute face-down monsters for “Maju Garzett” and their ATK will count towards “Maju Garzett”’s ATK.
“Maju Garzett”’s ATK will be 0 if you Special Summon it, or Tribute Summon it with a monster with “?” ATK (such as “Gradius’ Option” or another “Maju Garzett”), or Tribute Summon it with only 1 Tribute using “Cost Down”, or equip it with “Megamorph”, or if it’s flipped face-down and then face-up again, or if you Tribute Summon it with Mirage Tokens, or if you remove it from play with “Dimensionhole” and it returns to the field.
If “Skill Drain” is active, “Maju Garzett”’s ATK is reset to 0 even if “Skill Drain” is later destroyed.
If “Maju Garzett” battles “Cat’s Ear Tribe”, its original ATK is changed to 200 for the battle, then after the battle its ATK is reset to 0.
When you Tribute Monster Tokens to Tribute Summon “Maju Garzett”, the sum of their ATK’s will be the ATK of “Maju Garzett”.
When you Tribute Summon “Maju Garzett”, your opponent can use “Trap Hole” or “Bottomless Trap Hole” if appropriate.
Netrep Rulings:
If “Maju Garzett” is Tribute Set, it will not change its ATK value.
If “Maju Garzett” is flipped face-down, it will reset its ATK value to 0.
If “Maju Garzett” is not Tribute Summoned, it will remain at 0 ATK.
MAKYURA THE DESTRUCTOR
Individual Card FAQs:
This card’s effect is a Continuous Effect.
You cannot activate a “Raigeki Break” in your hand by discarding “Makyura the Destructor” as a cost.
MALEVOLENT NUZZLER
Individual Card FAQs:
If a “Sangan” or a “Witch of the Black Forest” equipped with “Malevolent Nuzzler” is Tributed and you activate the effect of “Malevolent Nuzzler”, “Malevolent Nuzzler” goes on top of your Deck and then “Sangan” or “Witch of the Black Forest” is resolved. If “Sangan” is destroyed (not Tributed) the effects of “Sangan” and “Malevolent Nuzzler” are simultaneous and form a chain.
MALICE DOLL OF DEMISE
Individual Card FAQs:
If your opponent takes control of your “Malice Doll of Demise”, and sends it to the Graveyard by the effect of a Continuous Spell Card, you can still activate its effect to Special Summon it during your Standby Phase.
If “Malice Doll of Demise” is Tributed to activate the effect of “Mass Driver”, then “Malice Doll of Demise’s” effect does not activate because the Tribute is treated as a cost, not an effect.
Examples of Continuous Spell Cards that would send “Malice Doll of Demise” from the field to the Graveyard by their effect include “Ectoplasmer” and “Continuous Destruction Punch”.
You can only activate the Special Summoning effect of “Malice Doll of Demise” during your first Standby Phase after it was sent to the Graveyard by the effect of a Continuous Spell Card. If you miss that, you cannot then activate the Special Summoning effect later on. If there is no monster card zone at the appropriate time, the effect is activated but you cannot Special Summon the “Malice Doll of Demise”, so its effect disappears.
The effect of “Malice Doll of Demise” activates in the Graveyard. If “The End of Anubis” is on the field during the Standby Phase in which “Malice Doll of Demise” would activate its effect, then the effect is negated and “Malice Doll of Demise” is not Special Summoned. If “The End of Anubis” leaves play after that, you still cannot activate “Malice Doll of Demise”’s effect because the opportunity has passed.
MAN-EATER BUG
Individual Card FAQs:
If “Man-Eater Bug” is the only monster on the field when it is flipped, it destroys itself.
MANGA RYU-RAN
Netrep Rulings:
“Manga Ryu-Ran” may not be Special Summoned by the effect of “The Flute of Summoning Dragon” regardless of the presence of “Toon World.”
MANTICORE OF DARKNESS
Individual Card FAQs:
“Manticore of Darkness”’ effect can be activated during the End Phase when it was sent to the Graveyard from the field, hand, or your Deck that same turn.
When you send 1 “Manticore of Darkness” to the Graveyard to Special Summon another “Manticore of Darkness”, you can then send the new “Manticore of Darkness” to the Graveyard to Special Summon the first “Manticore of Darkness”.
If “Card of Safe Return” is active, and “Manticore of Darkness” is Special Summoned with its effect, you can draw a card. So with 2 “Manticores of Darkness”, 1 of them sent to the Graveyard, and “Card of Safe Return” in play, you can draw as many cards as you want.
When “Manticore of Darkness” is sent to the Graveyard because of hand size adjustment in the End Phase, you can activate its effect.
You can send a face-down Beast, Beast-Warrior, or Winged Beast-Type monster to the Graveyard for “Manticore of Darkness”’ effect.
Sending monsters to the Graveyard for “Manticore of Darkness”’ effect is a cost.
You can’t send a Monster Token to the Graveyard for “Manticore of Darkness”’ effect because Monster Tokens are taken off the field instead of going to the Graveyard.
The owner of “Manticore of Darkness” gets the effect, so if your opponent controls your “Manticore of Darkness” and it’s sent to the Graveyard, you get to activate the effect.
Netrep Rulings:
The effect of “Manticore of Darkness” will occur during either player’s End Phase.
Monster Tokens are not valid to satisfy the effect of “Manticore of Darkness.”
The effect of “Manticore of Darkness” activates in the Graveyard.
If two “Manticores of Darkness” are sent to the Graveyard in the same turn, one “Manticore of Darkness” will be Special Summoned to the Graveyard for each Beast Type, Winged Beast Type, or Beast Warrior Type sent to the Graveyard to satisfy the effect of “Manticore of Darkness.”
A “Manticore of Darkness” on the field may be sent to the Graveyard to Special Summon a “Manticore of Darkness” that was sent to the Graveyard that turn.“
“Necrovalley” does not negate the effect of “Manticore of Darkness.
MARAUDING CAPTAIN
Individual Card FAQs:
If you have 2 “Maurading Captains” on your side of the field, the opponent cannot attack any face-up Warrior-Type monsters you control. They can attack your Life Points directly if they control a monster with an effect that allows it (Such as “Rainbow Flower”, “Inaba White Rabbit”, or a Toon Monster). They could also attack a non-Warrior Type monster you control.
Your opponent can attack face-down monsters while you have “Maurading Captain” on the field, even if the face-down monster is Warrior-Type.
If you control “Maurading Captain” and a Warrior-Type monster equipped with “Ring of Magnetism”, the opponent must attack the monster equipped with “Ring of Magnetism” if they choose to attack.
If you control 2 “Maurading Captains” and one of them is equipped with “Ring of Magnetism”, your opponent cannot attack either one.
If you control “Patrician of Darkness”, “Maurading Captain” and a Warrior-Type monster when your opponent attacks, you can use the effect of “Patrician of Darkness” to redirect the attack to “Patrician of Darkness” or “Maurading Captain” only. Not to the other Warrior-Type monster because it cannot be attacked.
The monster Special Summoned by the effect of “Maurading Captain” does NOT have to be a Warrior-Type monster.
If your opponent activates “Torrential Tribute” in response to the Summoning of “Maurading Captain” (by chaining to the Trigger Effect of “Marauding Captain”), all monsters on the field will be destroyed, and then you Special Summon for “Maurading Captain”’s effect. If they wait and activate “Torrential Tribute” in response to the Special Summoning of a monster for the effect of “Marauding Captain”, then all monsters will be destroyed including the newly-Special Summoned monster.
Netrep Q&As:
Q: If my opponent attacks “Marauding Captain” on my side of the field can I activate “Shift” and redirect the attack to another Warrior-Type monster?
A: The other monster is not a legal target for “Shift” in this case, because “Marauding Captain” will not allow it to be attacked. Curtis Schultz, 12/20/2003
MARYOKUTAI
Individual Card FAQs:
This monster’s effect is multi-trigger, and therefore Spell Speed 2. So it may be used against Quick-Play Spell Cards.
You can Tribute “Maryokutai” to activate its effect during the Battle Phase if it is not attacking or being attacked.
Netrep Rulings:
“Maryokutai” may be Tributed during the Damage Step as long as it is not involved in that battle.
Netrep Q&As:
Q: Can “Maryokutai” be legally activated to counter a card used during the Damage Step to increase or decrease the ATK or DEF of a monster?
A: This is legal during the Damage Step. bishop, 01/08/2004
MASK OF BRUTALITY
Individual Card FAQs:
The payment of 1000 Life Points is optional and the controller of “Mask of Brutality,” not the controller of the equipped monster, chooses to pay or not. If you choose not to pay 1000 Life Points, “Mask of Brutality” is destroyed.
MASK OF RESTRICT
Individual Card FAQs:
Fusion Material Monsters are not Tributes, so a Fusion Monster may be Special Summoned while this card is active on the field.
If “Mask of Restrict” is chained to a Ritual Spell Card, the effect of the Spell Card cannot resolve and no monsters are Tributed from the hand or field.
If “Mask of Restrict” is active, a Toon Monster that requires Tributes cannot be Special Summoned. The activation of “Mask of Restrict” cannot be chained to the Summoning of a Toon Monster, but it can be chained to the activation of “Toon World”.
If “Mask of Restrict” is chained to the effect of “Cannon Soldier” you will still take damage because Tributing a monster is a cost of “Cannon Soldier” and is performed when the effect of “Cannon Soldier” is activated. If “Mask of Restrict” is chained to your opponent’s “Share the Pain” you do not have to Tribute a monster, but your opponent still does because it is a cost.
MASKED SORCERER
Individual Card FAQs:
The effect of “Masked Sorcerer” includes Battle Damage caused when it is attacked in Defense Position by a monster with ATK lower than “Masked Sorcerer”’s DEF.
MASS DRIVER
Individual Card FAQs:
Tributing a monster for “Mass Driver” is a cost.
You can use “Mass Driver”’s effect repeatedly in the same turn as long as you can keep paying the cost.
The activation of “Mass Driver”’s effect can be chained to.
Netrep Rulings:
Multiple “Mass Drivers” do not offer more damage per Tribute.
MATAZA THE ZAPPER
Individual Card FAQs:
You cannot use “Change of Heart” on a face-up “Mataza the Zapper”.
If you take control of a face-down “Mataza the Zapper” and flip it face-up, it stays on your side of the field and doesn’t return to the original controller.
If you use “Monster Reborn” on “Mataza the Zapper” while “Remove Brainwashing” is active, control of “Mataza the Zapper” does not return to the original owner.
While “Skill Drain” is active, you can take control of “Mataza the Zapper” from your opponent.
MAZERA DEVILLE
Individual Card FAQs:
You cannot use “Monster Reborn”, etc. on “Mazera DeVille” even if he is Special Summoned properly, because he “cannot be Special Summoned, EXCEPT by…”.
If you Special Summon “Mazera DeVille”, his effect activates, and your opponent chains “Mystical Space Typhoon” to destroy “Pandemonium” in a chain, “Mazera Deville”’s effect disappears because his effect needs “Pandemonium” on the field when the effect resolves, not just when it activates (just like “The Agent of Judgment - Saturn”).
If your opponent has less than 3 cards in his hand, he must discard his entire hand.
MECHA-DOG MARRON
Individual Card FAQs:
If “Mecha-Dog Marron” is destroyed in the middle of a chain, its effect starts a new chain when the current chain has finished resolving.
You can use “Barrel Behind the Door” against either effect of “Mecha-Dog Marron”.
MECHANICAL HOUND
Individual Card FAQs:
“Activate” means make the card face-up, or activate it from your hand. If “Mechanical Hound” is face-up on the field, your opponent can still use the effects of Continuous Spell Cards that are already face-up on the field.
MEGA TON MAGICAL CANNON
Individual Card FAQs:
Removing Spell Counters is a cost. If you do not have 10 Spell Counters you cannot activate “Mega-Ton Magical Cannon”.
Netrep Q&As:
Q: Could a player play the “Mega Ton Magical Cannon,” add a Spell Counter to their “Royal Magical Library” and to their “Magical Marionette” (to make a total 10 Spell Counters) and then resolve “Mega Ton Magical Cannon’s” effect (Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent’s side of the field.)?
A: No, you may not activate “Mega Ton Magical Cannon” if you do not have 10 Spell Counters on the field. bishop, 01/08/2004
MEGAMORPH
Individual Card FAQs:
“Megamorph” changes the original ATK of the monster it is equipped to. Having multiple “Megamorphs” equipped to a monster is the same as having one.
“Megamorph” is always recalculating with every change in Life Points. For example, your “Jirai Gumo” is equipped with “Megamorph” and you have 8000 Life Points compared to your 7000. You declare an attack with “Jirai Gumo” and lose the coin toss, losing 4000 Life Points. Now “Jirai Gumo”’s ATK is doubled before Damage Calculation.
When Life Points are equal the equipped monster’s ATK is unchanged.
You may equip “Megamorph” to your opponent’s monster, but ‘your Life Points’ refers to the controller of “Megamorph”. So if you have more Life Points than your opponent, your opponent’s monster equipped with “Megamorph” has its ATK halved.
MEGAROCK DRAGON
Individual Card FAQs:
You must remove from play at least 1 Rock-Type monster in your Graveyard in order to Special Summon “Megarock Dragon”.
The original ATK of “Megarock Dragon” is determined by its effect. This is further doubled/halved by “Megamorph” and other effects that are based off of original ATK. So if you Special Summon “Megarock Dragon” with an original ATK of 2100 points, then equip it with “Megamorph”, its ATK will be 4200 or 1050 depending on your Life Points.
If “Skill Drain” is active while “Megarock Dragon” is in play, the effect of “Megarock Dragon” is negated and its original ATK and DEF are treated as zero. Even if “Skill Drain” is destroyed later, the original ATK and DEF of “Megarock Dragon” will remain zero.
If “Megarock Dragon” is flipped face-down, or removed from play, or sent to the Graveyard, its effect is wiped and its original ATK and DEF are zero.
MERMAID KNIGHT
Individual Card FAQs:
“Mermaid Knight” can attack twice if “Maiden of the Aqua” is making the field treated as “Umi”.
If you declare your second attack with “Mermaid Knight”, and “Umi” is destroyed during the Battle Step, a replay occurs and you cannot attack a second time with “Mermaid Knight”.
If there is no “Umi” on the field and “Mermaid Knight” attacks, then you Special Summon “Maiden of the Aqua” to treat the field as “Umi”, you can attack a second time.
MESSENGER OF PEACE
Individual Card FAQs:
The maintenance cost is optional, you may chose not to play 100 Life Points and “Messenger of Peace” will be destroyed.
The ATK of an attacking monster may increase above 1500 after the attack is declared.
METALLIZING PARASITE - LUNATITE
Individual Card FAQs:
While “Metallizing Parasite - Lunatite” is equipped to a monster, and “Final Destiny” is activated, all monsters are destroyed except for the monster equipped with “Metallizing Parasite - Lunatite”.
If you equip “Metallizing Parasite - Lunatite” to a monster that has been affected by “Limiter Removal”, the monster is still destroyed during the End Phase by “Limiter Removal”’s effect.
METALMORPH
Individual Card FAQs:
If you equip two copies of “Metalmorph” to a single monster, its ATK and DEF will be increase by 600 and the second effect will add half of your attack target’s ATK to the equipped monster’s ATK twice.
The second effect of this card only increases the equipped monster’s ATK when it is the attacking monster (during your Battle Phase) not when it is being attacked during your opponent’s Battle Phase.
If “Reverse Trap” is activated, a monster equipped with “Metalmorph” will have its ATK and DEF decreased by 300 points, but the second effect of “Metalmorph” will be unaffected and still increase the equipped monster’s ATK by an amount equal to half of the attacked monster’s ATK.
Netrep Rulings:
“Metalmorph” may be activated in the Damage Step.
Multiple “Metalmorphs” equipped to the same monster will have a cumulative effect.
METALSILVER ARMOR
Individual Card FAQs:
Your opponent cannot activate “Monster Reborn” and other cards that target while you have a monster equipped with “Metalsilver Armor”. Your opponent can activate “Raigeki”, “Mirror Force”, and other cards that do not target.
If you attack with “Dark Magician”, and you control another monster equipped with “Metalsilver Armor”, your opponent cannot activate “Magic Cylinder” because “Magic Cylinder” targets and only the monster equipped with “Metalsilver Armor” can be targeted (and it is not attacking).
If you have “Metalsilver Armor” active, your opponent cannot target his/her monsters either (with Equip Spell Cards, etc.), including with “Premature Burial”.
If you have 2 monsters equipped with “Metalsilver Armor”, your opponent cannot activate any effects that target 1 monster.
When you have a monster equipped with “Metalsilver Armor”, your opponent CAN activate the effect of “Nimble Momonga” or “Giant Germ” because their effects do not target 1 card.
When you have a monster equipped with “Metalsilver Armor”, your opponent CAN activate “Reinforcement of the Army”.
When you have a monster equipped with “Metalsilver Armor”, your opponent CAN activate the effect of “The Thing in the Crater” because it Special Summons a monster from your HAND.
Netrep Rulings:
Continuous targeting Spell and Trap cards that affect a monster before “Metalsilver Armor” is equipped to another monster remain in effect on the original target.
METALZOA
Netrep Q&As:
Q: Can you attack with a “Zoa” equipped with “Metalmorph” and then offer it to Special Summon “Metalzoa” during the Battle Phase to attack with the newly summoned monster?
A: You can only perform that Special Summon during Main Phase 1 or 2 of your turn only. Curtis Schultz, 01/05/2004
METAMORPHOSIS
Individual Card FAQs:
Metamorphosis does not properly Summon a Fusion Monster, so you cannot use “Monster Reborn” on it afterwards.
Tributing a monster is a cost.
You can Tribute a face-down monster.
If you activated “Soul Exchange” targeting your opponent’s monster, if the monster is face-down, you cannot Tribute it as a cost for “Metamorphosis”.
You can Tribute a Monster Token (including a Sheep Token from “Scapegoat”).
If there is no monster with the same level as the Tributed monster in your Fusion Deck, then you cannot activate this card.
“Metamorphosis” vs. “A Legendary Ocean”: if you want to Special Summon a Level 6 Fusion Monster from your Fusion Deck, you have to Tribute a Level 7 WATER monster on the field because it is treated as a Level 6.
Netrep Rulings:
The player activating “Metamorphosis” must have a Fusion monster of the appropriate level that can be Special Summoned in his or her Fusion Deck.
METEOR OF DESTRUCTION
Individual Card FAQs:
If you activate “Meteor of Destruction”, and an effect is chained that causes your opponent’s Life Points to fall below 3000, “Meteor of Destruction” was already activated properly, so it resolves as normal.
METEORAIN
Individual Card FAQs:
You can activate “Meteorain” during your turn at any point from the Draw Phase to the end of your Battle Phase; you cannot activate it during the Damage Step, Main Phase 2, your End Phase, or your opponent’s turn.
“Meteorain”’s effect applies to all your monsters. Monsters that you Summon, Flip Summon, Special Summon, etc. after activating “Meteorain” still get its effect.
When you attack with a monster that has “Meteorain”’s bonus, and you attack a Defense Position “Amazoness Swordswoman”, then you will take the Battle Damage to your Life Points.
MICHIZURE
Netrep Rulings:
“Michizure” applies to monsters owned by the controller of “Michizure.”
“Michizure” may not be activated as a response to a Tribute.
“Michizure” may not be activated in the Damage Step.
“Michizure” may not be activated in response to a monster being sent to the Graveyard as a result of Battle.
“Michizure” may not be activated if the monster sent to the Graveyard was not a monster, such as “Dark Necrofear” or a monster equipped to “Thousand Eyes Restrict.”
Other Rulings:
“Michizure” may be activated during any phase of your turn or your opponent’s turn (if it had been set in your prior turn or before). However, it can only be activated if the very last event is a chainable one that sent the controller’s monster to the Graveyard.
“Michizure” cannot be used in response to a tribute for effects such as “Cannon Soldier,” “Hysteric Fairy,” “Tribe Infecting Virus,” and the like since the last thing to happen is the effect of such cards, not the sending of the monster to the Graveyard.
The effect of “Michizure” targets a monster.
The effect of “Michizure” cannot be used if the monster is used as tribute for a Ritual Summon, as Fusion Summon material, or for the effect of “Metamorphosis” since the last thing to happen is the summon, not the monster being sent to the Graveyard.
MICRO RAY
Individual Card FAQs:
You select the monster when you activate “Micro Ray”.
If you apply “Micro Ray”’s effect and then a new card increases the DEF, add the new DEF to the zero.
You can activate “Micro Ray” during the Damage Step.
MID SHIELD GARDNA
Individual Card FAQs:
The first effect of “Mid-Shield Gardna” is an Ignition Effect. The second is a Trigger Effect. You can chain to these effects. You can activate “Divine Wrath” against these effects.
MILLENNIUM SCORPION
Individual Card FAQs:
The effect of “Millennium Scorpion” is a Trigger Effect. Each time it destroys a monster on your opponent’s side of the field and sends it to the Graveyard as a result of battle, it activates. This effect can be chained to. You can activate “Divine Wrath” against it.
If “Millennium Scorpion” attacks and destroys a Monster Token, the effect of “Millennium Scorpion” does not activate because a Monster Token isn’t sent to the Graveyard.
If “Millennium Scorpion” has an ATK boost from its effect, but is removed from play with “Interdimensional Matter Transporter”, or flipped face-down, the effect is reset and its ATK returns to normal.
MINAR
Individual Card FAQs:
If the summoning of “Minar” is negated by “Solemn Judgment”, etc. its effect is not activated, as it is not considered to have gone directly from your hand to the Graveyard.
MIND CONTROL
Individual Card FAQs:
The effect of “Mind Control” that prevents the targeted monster from attacking or being Tributed lasts until the End Phase of the turn ”Mind Control” was activated, even if the monster is flipped face-down before the End Phase. If the monster targeted with this card is flipped face-down, it will still return to the original owner’s side of the field during the End Phase.
Judge List Rulings:
The monster you take control of with “Mind Control” cannot be Tributed. You cannot Tribute it to summon a high-level monster. You cannot Tribute it with “Metamorphosis.” You cannot Tribute it for “Enemy Controller.” You cannot Tribute it with “Share the Pain.” You cannot Tribute it with “Cannon Soldier.” Curtis Schultz, 02/20/2005
MIND CRUSH
Individual Card FAQs:
You cannot activate “Mind Crush” if you have no hand. Both players must have at least 1 card in hand in order to activate “Mind Crush”.
You declare the card name when you activate “Mind Crush”.
If the opponent doesn’t have the named card, you can check their hand to confirm.
MIND ON AIR
Individual Card FAQs:
“Mind on Air”’s effect is continuous, so if you Summon “Mind on Air” and your opponent responds with “Trap Hole”, your opponent must show their hand until “Mind on Air” is no longer on the field (after “Trap Hole” resolves).
If “Mind on Air” is causing your opponent’s hand to be revealed, and an effect that randomly selects a card is activated (like “Robbin’ Goblin”), your opponent shuffles their hand and you must choose randomly without seeing the fronts of the cards.
MINE GOLEM
Individual Card FAQs:
The effect of “Mine Golem” is a Trigger Effect that activates when “Mine Golem” is sent to the Graveyard after having been destroyed as a result of battle. It can be chained to.
MINEFIELD ERUPTION
Individual Card FAQs:
If you activate “Minefield Eruption”, you inflict damage, then send your “Mine Golem”(s) to the Graveyard. So your opponent has missed the timing and cannot activate “Numinous Healer”, etc.
The number of “Mine Golem” cards is considered when “Minefield Eruption” resolves, not when it is activated.
MIRACLE FUSION
Individual Card FAQs:
If “Kycoo the Ghost Destroyer” is on your opponent’s side of the field, you can activate “Miracle Fusion” if all the Fusion Material Monsters are on the field; however, if any of them are in the Graveyard, you cannot activate it.
“Miracle Fusion” is a card that targets monsters, either on the field and/or in the Graveyard.
MIRACLE RESTORING
Individual Card FAQs:
Removing 2 Spell Counters is a cost.
MIRAGE DRAGON
Individual Card FAQs:
The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with “Change of Heart” during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.
The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as “Type Zero Magic Crusher”, “Ultimate Offering”, “Skull Lair”, “The Dragon’s Bead”, and “Astral Barrier”.
MIRAGE KNIGHT
Individual Card FAQs:
“Mirage Knight” cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of “Dark Flare Knight”. So “Mirage Knight” cannot be Special Summoned with “Monster Reborn”, etc., even if Special Summoned properly first.
“Mirage Knight” can be Special Summoned by “Dark Flare Knight”’s effect even if “Skill Drain” is active, because “Dark Flare Knight”’s effect activates in the Graveyard. However, “Mirage Knight”’s effects are negated by “Skill Drain”.
When a “Mirage Knight” that was involved in battle is flipped face-down, it is not removed during the End Phase.
When a “Mirage Knight” that was involved in battle is removed from play with “Interdimensional Matter Transporter” or “Dimensionhole”, it is not removed from play during the End Phase by its own effect.
Netrep Rulings:
“Mirage Knight” raises its ATK based on the original ATK of the monster involved in battle with it.
If “Mirage Knight” is involved in Damage Calculation, it will be removed from play at the end of the turn.
If “Mirage Knight” is involved in battle while “Skill Drain” is active, it will not receive its increase to ATK. If “Skill Drain” is activated after “Mirage Knight” has been involved in battle and remains active through the End Phase, “Mirage Knight” will not be removed from play.
MIRAGE OF NIGHTMARE
Individual Card FAQs:
If, after drawing during your opponent’s Standby Phase, your “Mirage of Nightmare” is destroyed before you have to discard, then you do not need to discard for its effect.
You may activate “Mystical Space Typhoon” during your Draw Phase to destroy “Mirage of Nightmare” before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate “Mystical Space Typhoon” to destroy “Mirage of Nightmare” before activating the effect of “Mirage of Nightmare” that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.)
When the turn player controls “Mirage of Nightmare” and “Imperial Order”: If you draw for “Mirage of Nightmare” during your opponent’s Standby Phase, and then activate “Imperial Order” after that, during your Standby Phase you will have 2 mandatory effects: discarding for “Mirage of Nightmare” and paying 700 Life Points for “Imperial Order” or else destroying it. In this case, you choose which effect to resolve first, and you can choose to resolve “Mirage of Nightmare” first, even though its effect will be negated by “Imperial Order”. So you activate its effect, and do not discard. Then you can choose not to pay 700 Life Points to keep “Imperial Order”, and “Imperial Order” will be destroyed. Then you can enter Main Phase 1, and you did not have to discard for “Mirage of Nightmare” (because its effect was negated at the time you chose to resolve it).
When the turn player controls “Imperial Order” and the opponent controls “Mirage of Nightmare”: If the opponent controls “Mirage of Nightmare” going into the turn player’s Standby Phase, and the turn player already controls a face-up “Imperial Order”, then there are 2 mandatory effects that must be resolved: the turn player must pay 700 Life Points or destroy “Imperial Order”, and the opponent must draw cards for “Mirage of Nightmare”. The turn player has priority to resolve an effect first. If the turn player passes, priority goes to the opponent. If the opponent also passes, then the turn player must resolve an effect, and must pay for “Imperial Order” or it is destroyed. If he does not pay, and “Imperial Order” is destroyed, then the opponent can draw for “Mirage of Nightmare”.
The same procedure is used if both players control “Mirage of Nightmare”. Generally, the turn player will first discard for “Mirage of Nightmare”, then the opponent will draw for their “Mirage of Nightmare”.
If you discard “Sinister Serpent” during your Standby Phase for the effect of “Mirage of Nightmare”, you may add “Sinister Serpent” back to your hand during that same Standby Phase.
If you have multiple copies of “Mirage of Nightmare”, you don’t draw for more than 1 because you have 4 cards in your hand from using the effect of only 1 of them; nor do you have to discard for the second copy because you didn’t draw any cards using its effect. If you draw so that you have 4 cards using 1 “Mirage of Nightmare”, and some effect causes you to discard during that same Standby Phase, you may then activate the other “Mirage of Nightmare” to draw back up to 4; in this case you discard separately for each “Mirage of Nightmare” because you drew with both, and if 1 of them is destroyed you do not have to discard for its effect, only for the effect of the “Mirage of Nightmare” that was not destroyed.
If you have 4 or more cards in your hand during your opponent’s Standby Phase, do not draw, and do not discard during your next Standby Phase (the effect of “Mirage of Nightmare” is not applied).
If your Standby Phase is skipped because of “Solomon’s Lawbook”, etc., do not discard for “Mirage of Nightmare”.
Drawing for “Mirage of Nightmare” is considered 1 draw no matter how many cards are drawn, so you only gain 500 Life Points if you have “Solemn Wishes”.
If you draw 3 cards for “Mirage of Nightmare”, but only have 2 cards in your hand during your next Standby Phase, discard your entire hand (2 cards)
Netrep Rulings:
If Mirage of Nightmare is destroyed before you have to discard, then you do not need to discard for Mirage of Nightmare’s effect.
You may use Mystical Space Typhoon during the Draw Phase to destroy Mirage of Nightmare before you have to discard.
If you have multiple copies of Mirage of Nightmare, you don’t draw for more than 1 because you have 4 cards in your hand from using the effect of only 1 of them; nor do you have to discard for the second copy because you didn’t draw any cards using its effect.
If you draw so that you have 4 cards using 1 Mirage of Nightmare, and some effect causes you to discard during that same Standby Phase, you may activate the other Mirage of Nightmare to draw back up to 4; in this case you discard separately for each Mirage of Nightmare, and if 1 of them is destroyed you do not have to discard for its effect, only for the effect of the Mirage of Nightmare that was not destroyed.
When both players have Mirage of Nightmare active, first the turn player discards for his/her Mirage of Nightmare, then the opponent draws for his/her Mirage of Nightmare. If you have 4 or more cards in your hand, do not draw, and do not discard down to 4 (Mirage of Nightmare’s effect is not applied).
If the Standby Phase is skipped by Solomon’s Lawbook, etc., do not discard for Mirage of Nightmare’s effect.
If you discard Sinister Serpent during your Standby Phase for Mirage of Nightmare’s effect, you may add Sinister Serpent back to your hand during that same Standby Phase.
Drawing for Mirage of Nightmare is considered 1 draw no matter how many cards are drawn, so you only gain 500 Life Points if you have Solemn Wishes, etc.
If you draw 3 cards for Mirage of Nightmare’s effect, but only have 2 cards in your hand during your next Standby Phase, discard your entire hand (2 cards).
If you draw for Mirage of Nightmare, and then activate Imperial Order, so that Imperial Order is active during your Standby Phase, you do not have to discard for Mirage of Nightmare.
If you have Mirage of Nightmare and Imperial Order, during your Standby Phase you can activate Mirage of Nightmare’s discard effect first (and NOT discard because Mirage of Nightmare’s effect is negated) and THEN choose not to pay for Imperial Order, so Imperial Order is destroyed; you then enter your Main Phase 1 without having to discard for Mirage of Nightmare.
If Player A controls Mirage of Nightmare, and Player B controls Imperial Order, and it is Player B’s Standby Phase, Player B has priority and may choose to resolve an effect first. If Player B passes priority, then it shifts to Player A and Player A may choose to resolve an effect. If Player A declines priority, it shifts back to Player B and Player B MUST resolve an effect. So Player B must choose whether or not to pay for Imperial Order, and if Player B does not pay for Imperial Order and it is destroyed, Player A can draw cards for Mirage of Nightmare.
MIRROR FORCE
Netrep Rulings:
“Mirror Force” is not a targeting effect, regardless of the number of monsters it destroys.
Monsters turned face down or removed from the field in a chain with “Mirror Force” are not destroyed.
MIRROR WALL
Individual Card FAQs:
If “Mirror Wall” is already face-up on the field when a monster declares an attack, “Mirror Wall” reduces the ATK of the attacking monster by half when the attack is declared.
If “Mirror Wall” is activated during an attack (including during the Damage Step), then it reduces the ATK of the attacking monster when “Mirror Wall” resolves. (Even though “Mirror Wall” normally reduces the attack by half when the attack is declared, it will still reduce the attack by half if you activate it after the attack is declared.)
If “Mirror Wall” halves the ATK of a monster, it remains halved as long as “Mirror Wall” remains face-up on the field. If “Mirror Wall” is removed from the field, the ATK of the monsters is restored.
If a monster attacks twice (over 2 turns, or if “Black Luster Soldier – Envoy of the Beginning” attacks twice in a row, etc.), its ATK is still only reduced by half once. So “Black Luster Soldier – Envoy of the Beginning” will have 1500 ATK for both of its attacks, for example.
If you have 2 copies of “Mirror Wall”, and a monster attacks, its ATK is one-quarter. So “Blue-Eyes White Dragon” would have 750 ATK, for example. If 1 of the “Mirror Wall” copies leaves play, then the ATK is increased to half (if both copies leave play, the ATK is restored to full.)
You can activate “Mirror Wall” during the Damage Step before damage calculation.
The effect of “Mirror Wall” does not target.
“Reverse Trap” will have no effect on “Mirror Wall”.
Netrep Rulings:
“Mirror Wall” may be activated in the Damage Step.
“Mirror Wall’s” effect affects an affected monster until “Mirror Wall” is no longer on the field or is negated.
Payment to keep “Mirror Wall” on the field is optional.
MOBIUS THE FROST MONARCH
Individual Card FAQs:
You select the Spell / Trap Cards when you activate the effect of “Mobius the Frost Monarch”.
This effect targets.
If “Level Limit - Area B” is active and “Mobius the Frost Monarch” is successfully Tribute Summoned, “Level Limit - Area B” is a Continuous Spell Card so its effect is applied and the battle position of “Mobius the Frost Monarch” is changed to Defense Position. Then you can activate the effect of “Mobius the Frost Monarch”.
If “Mobius the Frost Monarch” is Tribute Summoned by the effect of “Ultimate Offering” in the middle of a chain (and is not the last step of the chain to resolve), then you have missed the timing on his effect and you cannot activate his effect to destroy 2 Spell or Trap Cards.
If 1 of the 2 Spell or Trap Cards targeted by the effect of “Mobius the Frost Monarch” is destroyed by some card effect before his effect resolves, the remaining 1 card is still destroyed by his effect.
MOISTURE CREATURE
Individual Card FAQs:
You can Summon “Moisture Creature” by Tributing 2 monsters, but the effect will not be activated.
You cannot Summon “Moisture Creature” by Tributing 3 monsters if there are no Spell or Trap Cards on your opponent’s side of the field.
If you activate the effect of “Moisture Creature” and your opponent chains “Book of Moon” to the effect, the effect still resolves and all Spell and Trap Cards on your opponent’s side of the field are destroyed.
MOKEY MOKEY KING
Individual Card FAQs:
When “Mokey Mokey King” that was Special Summoned by “Magical Scientist” is returned to the Fusion Deck, it has been removed from the field so its effect activates and you Special Summon as many “Mokey Mokey” as possible from your Graveyard.
Missing the Timing: If “Mokey Mokey King” leaves the field in the middle of a chain (for example, if destroyed by “Ring of Destruction” chained to “Pot of Greed”, or Tributed for a Tribute Summon or for the effect of “Cannon Soldier”, etc.,), you miss the timing and you cannot Special Summon. Only when the last action of the chain is the removal of “Mokey Mokey King” from the field, can you activate its effect.
MOKEY MOKEY SMACKDOWN
Individual Card FAQs:
If the effect of “Mokey Mokey Smackdown” is activated (by a Fairy-Type monster on your side of the field being destroyed), and afterwards you Summon a “Mokey Mokey”, that “Mokey Mokey” will also have 3000 ATK even though it wasn’t on the field when the Fairy-Type monster is destroyed.
MOLTEN ZOMBIE
Individual Card FAQs:
If you Special Summon “Molten Zombie” face-down with “The Shallow Grave”, etc., its effect does not activate.
When you Special Summon “Molten Zombie” and you have “Card of Safe Return”, either effect can be Step 1 of the chain; your choice.
MONSTER GATE
Individual Card FAQs:
If you pick up a Spirit Monster, you cannot Special Summon it and it is sent to the Graveyard.
If you pick up a Guardian and don’t have the corresponding Equip Spell Card on the field, you cannot Special Summon the Guardian and it is sent to the Graveyard. If you have the corresponding Equip Spell Card, the Guardian is Special Summoned.
If you go through your whole Deck without finding a card to pick up, “Monster Gate”’s effect is negated and the cards you picked up are shuffled back into the Deck.
Your opponent can chain “Royal Oppression”’s effect to negate “Monster Gate”’s effect.
Cards picked up that cannot be Normal Summoned are considered “sent to the Graveyard”, not “discarded”.
If you Special Summon “Dark Magician of Chaos” with “Monster Gate”, the effect of “Dark Magician of Chaos” activates, but it activates after “Monster Gate” has fully resolved and sent other picked up cards to the Graveyard, so you can use “Dark Magician of Chaos”’ effect to retrieve a Spell Card that was picked up and sent to the Graveyard by “Monster Gate” in the process of searching for the “Dark Magician of Chaos”.
MONSTER REBORN
Netrep Rulings:
“Monster Reborn” may only be activated if there is sufficient space in the controlling player’s Monster Field.
“Monster Reborn” specifically targets a card in the Graveyard.
If the card “Monster Reborn” has targeted is no longer in the Graveyard at resolution, the effect of “Monster Reborn” disappears.
MONSTER RECOVERY
Netrep Rulings:
“Monster Recovery” may be activated on a Token.
“Monster Recovery” may not be activated in the Damage Step.
If “Monster Recovery” is activated on an opponent’s monster that the player controls, that monster will return to the opponent’s Deck and the opponent will shuffle, but not draw.
If “Monster Recovery” is activated on an opponent’s monster that the player controls, the player who activated “Monster Recovery” will still return his or her hand to the Deck and draw the appropriate number of cards.
MONSTER REINCARNATION
Individual Card FAQs:
You can select a card discarded by the effect of “Monster Reincarnation” as a target of the effect of that same “Monster Reincarnation” (returning the monster to your hand).
If you discard “Night Assailant” or “Makyura the Destructor” their effects activate even if you retrieve the same card.
MORALE BOOST
Individual Card FAQs:
If “Morale Boost” and other Equip Spell Cards are destroyed at the same time with “Harpie’s Feather Duster” or “Heavy Storm”, “Morale Boost” does not inflict any damage.
While your “Morale Boost” is active, and you activate your opponent’s Equip Spell Card that you had because of “Exchange”, when that Equip Spell Card is removed from the field it is you that takes the damage.
“Morale Boost”’s effect includes when monsters are equipped to “Relinquished” or “Sword Hunter”, and when such equipped monsters are removed from the field.
“Morale Boost”’s effect includes “Kisetai”, and Union Monsters equipped to another monster by their own effect, and when such equipped monsters are removed from the field, and when Union Monsters “detach” and become monsters again.
“Morale Boost”’s effect includes when you equip an Equip Spell Card to your opponent’s monsters, and when such cards are removed from the field.
“Morale Boost”’s effect includes when you Summon “Guardian Elma” and resolve her effect.
“Morale Boost”’s effect includes when “Tailor of the Fickle” is used
Netrep Rulings:
Multiple “Morale Boosts” are cumulative.
If “Morale Boost” is destroyed at the same time as an Equip Spell Card, the effect of “Morale Boost” does not apply.
If “Morale Boost” is negated when an Equip Spell Card is played or destroyed, the effect of “Morale Boost” does not apply.
MORPHING JAR
Individual Card FAQs:
If there are fewer than 5 cards in the Deck of either player when this card’s Flip Effect is activated, that player will lose the Duel, since the text of this card says “draw”.
MORPHING JAR #2
Netrep Rulings:
Multiple monsters Special Summoned face-down by the effect of “Morphing Jar #2” may be “shuffled” to prevent the opponent from knowing where the monster was Special Summoned.
If “Morphing Jar #2” is flipped and destroyed in battle, “Morphing Jar #2” will not return to the deck and will not count in the number of monsters to be Special Summoned.
Monsters that are ineligible to be Special Summoned by “Morphing Jar #2” are sent to the Graveyard, but still count toward the number of monsters required to be Special Summoned.
Tokens are not counted for the monster counting effect of “Morphing Jar #2.”
Fusion Mo nsters returned to the deck by the effect of “Morphing Jar #2” are not counted in the number of monsters to be Special Summoned.
MOTHER GRIZZLY
Individual Card FAQs:
If you attack with your “Mother Grizzly” and it is destroyed as a result of battle, you may attack with the monster Special Summoned by “Mother Grizzly” before entering Main Phase 2.
If your opponent controls your “Mother Grizzly” and it is destroyed as a result of battle, you get the effect of “Mother Grizzly” NOT your opponent.
Since the Special Summoning occurs during the Damage Step, “Torrential Tribute”, etc. cannot be used.
MUCUS YOLK
Individual Card FAQs:
Zero damage is not damage, so “Mucus Yolk” must have its ATK increased somehow in order to inflict damage to the opponent and activate its effect.
“Mucus Yolk” can continue to activate its effect over and over again, as long as it keeps inflicting Battle Damage to the opponent.
If “Mucus Yolk” inflicts damage multiple times in the same turn, such as with “Twin Swords of Flashing Light – Tryce”, it only increases by 1000 points during your next Standby Phase.
MUDORA
Netrep Rulings:
“Mudora” checks the Graveyard of the controlling player for the purpose of calculating ATK bonuses.
MULTIPLICATION OF ANTS
Individual Card FAQs:
You can Tribute a face-down Insect-Type monster when you activate “Multiplication of Ants”.
MUSHROOM MAN #2
Netrep Q&As:
Q: When you give control of “Mushroom Man #2” to your opponent, can your opponent use its effect during their turn to give control back to you?
A: Yes they can. In this way the “Mushroom Man #2” can have control passed between the two players for multiple turns by paying the 500 Life Point cost during their End Phase. Curtis Schultz, 12/10/2003
MUSTERING OF THE DARK SCORPIONS
Individual Card FAQs:
If you have 2 copies of “Cliff the Trap Remover” (for example) in your hand, you can Special Summon 1 of them with “Mustering of the Dark Scorpions”. You can Special Summon him even if you already have “Cliff the Trap Remover” on your side of the field from before you activated “Mustering of the Dark Scorpions”.
You don’t have to Special Summon all possible monsters with “Mustering of the Dark Scorpions”; you can keep some in your hand if you want.
If your opponent chains “Ring of Destruction” to “Mustering of the Dark Scorpions” to destroy your “Don Zaloog”, “Mustering of the Dark Scorpions” still resolves.
MY BODY AS A SHIELD
Individual Card FAQs:
“My Body as a Shield” will negate cards such as “Dark Hole”, “Fissure”, “Raigeki”, “Eternal Rest”, “Nobleman of Crossout”, “Tribute to the Doomed”, “Thousand Knives”, “Trap Hole”, “Two-Pronged Attack”, “Mirror Force”, “House of Adhesive Tape”, “Eatgaboon”, “Ring of Destruction”, “Torrential Tribute”, “Bottomless Trap Hole”, “Man-Eater Bug”, “Blast Juggler”, “Dragon Seeker”, “Dream Clown”, “Throwstone Unit”, “Burst Breath”, “Swarm of Scarabs”, “Cyber Jar”, “Tribe-Infecting Virus”, “Raigeki Break”, “XYZ Dragon Cannon”, “Mega-Ton Magical Cannon”, “Exiled Force” (negates the effect but will not destroy “Exiled Force” as it is already in the Graveyard), “Offerings to the Doomed” (negates “Offerings to the Doomed” so you do not skip your Draw Phase), “Jowgen the Spiritualist” (when its effect is activated), “Dragon’s Gunfire” (if the effect that destroys a monster is selected), or “The Last Warrior From Another Planet” (negates the effect and destroys “The Last Warrior From Another Planet”).
“My Body as a Shield” can only be used against effects that will destroy monsters at that time. So you cannot use “My Body as a Shield” when “Tribe-Infecting Virus” is summoned; you can only use it in response to the activation of “Tribe-Infecting Virus”’s effect, at which point the effect of “Tribe-Infecting Virus” is negated and “Tribe-Infecting Virus” is destroyed. Also, you cannot use “My Body as a Shield” against cards whose effects will not destroy a monster right away, so you cannot use “My Body as a Shield” against “Jigen Bakudan”, “Ekibyo Drakmord”, “Magical Hats”, “Steel Scorpion”, “Toon Monsters”, “Thunder Nyan Nyan”, “Gradius’ Option”, “Summoner of Illusions”, “Limiter Removal”, “Call of the Haunted”, “Premature Burial”, or “Autonomous Action Unit”.
You cannot use “My Body as a Shield” against cards whose effects might or might not destroy a monster right away, such as “Earthshaker”, “Barrel Dragon”, “Acid Trap Hole”, or “Time Wizard”.
You cannot use “My Body as a Shield” against monsters with continuous effects such as “Kotodama” .
You cannot activate “My Body as a Shield” during the Damage Step, so you cannot use it against a “Man-Eater Bug” or “Cyber Jar” flipped by an attack, but you can use it when these monsters are Flip Summoned.
“Judgment of Anubis” may be chained to “My Body as a Shield”.
MYSTERIOUS PUPPETEER
Individual Card FAQs:
When you have “Mysterious Puppeteer” face-up on the field, if you Summon a monster and you opponent activates “Trap Hole” your monster is destroyed and you still gain 500 Life Points, since the monster was Summoned and then destroyed.
Netrep Rulings:
“Mysterious Puppeteer’s” effect is a Trigger effect.
MYSTIC SWORDSMAN LV2
Individual Card FAQs:
If “Mystic Swordsman LV2” attacks a face-down Defense Position monster, that monster is destroyed by “Mystic Swordsman LV2”’s effect, not as a result of battle. So you cannot use its second effect to Special Summon “Mystic Swordsman LV4” during the End Phase.
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if “Armed Dragon LV5” destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
MYSTIC SWORDSMAN LV4
Individual Card FAQs:
If “Light of Intervention” is active, you cannot Normal Summon “Mystic Swordsman LV4” because it can only be Normal Summoned face-down, which “Light of Intervention” makes impossible to do.
If “Mystic Swordsman LV4” attacks a face-down Defense Position monster, you destroy the monster with “Mystic Swordsman LV4”’s effect before flipping the monster face-up. Effects like “D.D. Warrior Lady” cannot activate.
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if “Armed Dragon LV5” destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
MYSTIC SWORDSMAN LV6
Individual Card FAQs:
The Normal Summon (Tribute Summon) of this monster is the same as a Tribute Set. This card must be in face-down Defense Position when it is Normal Summoned (Tribute Summoned). If you Normal Summon (Tribute Summon) this monster, it is placed face-down on the field; you do not have to show your opponent what monster it is.
If your “Mystic Swordsman LV6” destroys your own monster that is being controlled by your opponent, that monster is sent to the Graveyard. You cannot return it to the top of your opponent’s Deck or the top of your own Deck.
If you activate the effect of “Mystic Swordsman LV6” to place a face-down monster on top of your opponent’s Deck, you do not get to look at it.
If “Mystic Swordsman LV6” attacks a face-down monster, its effect activates at the beginning of the Damage Step, before the monster is flipped face-up. If “Ceasefire” was activated during the Battle Step to flip the monster face-up, then the effect of “Mystic Swordsman LV6” is not activated.
A monster destroyed by the effect of “Mystic Swordsman LV6” is not destroyed as a result of battle. There is no damage calculation. It is not flipped face-up. Any Flip Effects it has are not activated.
MYSTIC TOMATO
Individual Card FAQs:
If you attack with your “Mystic Tomato” and it is destroyed as a result of battle, you may attack with the monster Special Summoned by “Mystic Tomato” before entering Main Phase 2.
If your opponent controls your “Mystic Tomato” and it is destroyed as a result of battle, you get the effect of “Mystic Tomato” NOT your opponent.
Since the Special Summoning occurs during the Damage Step, “Torrential Tribute”, etc. cannot be used.
MYSTICAL KNIGHT OF JACKAL
Individual Card FAQs:
In order to activate the effect of “Mystical Knight of Jackal”, the monster that “Mystical Knight of Jackal” destroyed as a result of battle must be your opponent’s own monster, not one of your monsters that your opponent controls.
“Mystical Knight of Jackal” sends a monster to the Graveyard as a result of battle, and THEN returns it to the top of the deck, so “Sangan” or “Witch of the Black Forest”, etc., will activate their effects.
If “Banisher of the Light” is in play, the monster is removed from play and “Mystical Knight of Jackal” does not activate its effect so the monster does not return to the top of the Deck.
If “Mystical Knight of Jackal” attacks a face-down “Man-Eater Bug”, and “Man-Eater Bug” destroys “Mystical Knight of Jackal”, then the effect of “Mystical Knight of Jackal” is not applied.
“Mystical Knight of Jackal” does activate its effect even if “Necrovalley” is in play.
When “Mystical Knight of Jackal” attacks “Mystic Tomato”, during the End Step both effects activate simultaneously once “Mystic Tomato” is sent to the Graveyard, so they form a chain. The turn player’s effect is Step 1 of a chain, and the opponent’s is Step 2; so “Mystic Tomato” resolves first, and a monster is Special Summoned and the Deck shuffled. Then the turn player chooses whether to place “Mystic Tomato” on top of the owner’s Deck with the effect of “Mystical Knight of Jackal”.
MYSTICAL SPACE TYPHOON
Netrep Rulings:
“Mystical Space Typhoon” may be activated in any phase.
“Mystical Space Typhoon” may not be activated during the Damage Step.
“Mystical Space Typhoon” is a targeting effect.“
If “Mystical Space Typhoon” is activated in a chain with the activation of “Call of the Haunted,” “Mystical Space Typhoon” will destroy the “Call of the Haunted” before “Call of the Haunted” Special Summons a monster. “Call of the Haunted’s” effect will then disappear. If “Call of the Haunted” is activated in a chain with a “Mystical Space Typhoon” that targets “Call of the Haunted,” “Call of the Haunted” will resolve fi rst, Special Summoning a monster. “Mystical Space Typhoon” will then resolve destroying the “Call of the Haunted.” If “Call of the Haunted” is not negated at this point, the monster Special Summoned by “Call of the Haunted” will be destroyed.
MYSTIK WOK
Individual Card FAQs:
Tributing a monster for “Mystik Wok” is a cost, so you can Tribute “The Legendary Fisherman” or “The Agent of Force - Mars”.
The ATK or DEF is the current number, not the original number.
You select ATK or DEF when “Mystik Wok” is activated.
You can Tribute face-down monsters, or your opponent’s monster using “Soul Exchange”.
NARROW PASS
Individual Card FAQs:
“Narrow Pass” can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you can activate “Narrow Pass”. But if either player controls 3 or more monsters on his side of the field then you cannot activate this card.
Once “Narrow Pass” is activate, as long as it remains face-up on the field, Player A can Normal Summon or Set 2 up to 2 additional monsters, and Player B can Normal Summon or Set up to 2 additional monsters. It is helpful to place counters on “Narrow Pass” to keep track.
If “Narrow Pass” is activate, and a player Normal Summons his 2 permitted monsters afterwards, if 1 of those is destroyed then he cannot replace it with another Normal Summon. Each player gets 2 additional Normal Summons or Sets, no matter what happens to those monsters afterwards.
“Narrow Pass” does not restrict Special Summons or Flip Summons.
Netrep Rulings:
Narrow Pass can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you can activate Narrow Pass. But if either player controls 3 or more monsters by himself then you cannot activate this card.
Once Narrow Pass is activated, as long as it remains face-up on the field, Player A can Normal Summon or Set 2 up to 2 additional monsters, and Player B can Normal Summon or Set up to 2 additional monsters. It is helpful to place counters on Narrow Pass to keep track.
If Narrow Pass is activated, and I Normal Summon my 2 monsters afterwards, if 1 of those is destroyed then I cannot “replace” it with another Normal Summon. Narrow Pass does not restrict Special Summons or Flip Summons.
NECROVALLEY
Individual Card FAQs:
“Necrovalley” negates any effect that targets a card or cards in the Graveyard. So “Necrovalley” WILL negate the effect of: “Monster Reborn”, “Premature Burial”, “Call of the Haunted”, “Question”, “Backup Soldier”, “Spear Cretin”, “The Shallow Grave”, “Magician of Faith”, “Fiber Jar”, “Penguin Knight”, and “Agido”.
“Necrovalley” negates costs and effects that require removing cards from the Graveyard. So “Necrovalley” WILL prevent a player from removing cards in the Graveyard from play to activate the effect of “Bazoo the Soul-Eater” or “Chaosrider Gustaph”. “Necrovalley” WILL prevent a player from removing cards in the Graveyard from play to Special Summon “Dark Necrofear” or “Black Luster Soldier – Envoy of the Beginning”. “Necrovalley” WILL negate card effects like “Big Burn”, “Gravedigger Ghoul”, “Disappear”, and “Soul Release”.
“Necrovalley” will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of “Sangan”, “Witch of the Black Forest”, “Black Pendant”, “Giant Rat”, “Mystic Tomato”, “Kuriboh”, “Graceful Charity”, “Sinister Serpent”, “Marie the Fallen One”, “Buster Blader”, “Shadow Ghoul”, “Helpoemer”, “Sword of Deep-Seated”, “Vampire Lord”, “Coffin Seller”, and “Magical Thorn”.
“Necrovalley” will NOT negate effects that do not target a card or cards in the Graveyard. So “Necrovalley” will NOT negate the effects of “Dark Necrofear” (when destroyed and sent to the Graveyard), “Revival Jam”, “Winged Sage Falcos”, “Twin-Headed Behemoth”, “Mystical Knight of Jackal”, and “Red-Moon Baby”.
If “Necrovalley” is on the field, you can Special Summon “Gilasaurus” using its effect, but the effect that lets your opponent Special Summon is negated.
If the effect of “Necrovalley” is negated by “Imperial Order”, then cards that require “Necrovalley” on the field, such as “Gravekeeper’s Assailant”, etc., can still apply their effects because “Necrovalley” is still on the field.
If “Necrovalley” is active, neither player may activate “Book of Life”.
If “Necrovalley” is active and you Special Summon the Spell Card “Gravekeeper’s Servant” with “Magical Hats”, its ATK and DEF will be 500.
Netrep Rulings:
“Necrovalley” will negate and prevent the activation of any effects that target the Graveyard or something within the Graveyard from outside of the Graveyard.
Effects that activate within the Graveyard will not be negated by “Necrovalley.”
Effects of monsters that Special Summon themselves will not be negated by “Necrovalley.”
Effects of cards that return themselves to the hand or the field will not be negated by “Necrovalley.”
“Necrovalley” will prevent the Special Summons of monsters that require removing cards from the Graveyard as a cost to Summon the monster by preventing the summoning player from removing the monsters.
Netrep Q&As:
Q: Can the effects of “Butterfly Dagger – Elma” and “Troop Dragon” still resolve if “Necrovalley” is active on the field?
A: Yes they would still get their effects while “Necrovalley” is in play. Curtis Schultz, 02/02/2004
Q: “Necrovalley” VS. “Skilled Dark Magician” and “Skilled White Magician.” Would the Effects of “Skilled Dark Magician” and “Skilled White Magician” be negated entirely, or just the part about the graveyard?
A: Hand or Deck only in this situation. Curtis Schultz, 12/30/2003
NEEDLE BURROWER
Individual Card FAQs:
The Level of the destroyed monster is the original Level.
You can use “Barrel Behind the Door” against “Needle Burrower”’s effect.
NEEDLE CEILING
Individual Card FAQs:
If the number of monsters on the field is reduced below 4 after activation of “Needle Ceiling” (by chaining “Ring of Destruction”, etc.), the effect of “Needle Ceiling” still resolves.
Face-down monsters and Monster Tokens are included in determining the number of monsters on the field.
NEEDLE WALL
Individual Card FAQs:
If you have multiple “Needle Walls”, roll a die for each.
If you activate this card (flip it face-up) during your Standby Phase, you still roll during that same Standby Phase.
NEEDLE WORM
Individual Card FAQs:
If there are fewer than 5 cards in your opponent’s Deck when this card’s Flip Effect is activated, all remaining cards in the Deck are placed in the Graveyard. The opponent does not lose immediately, but will lose if unable to draw a card when required (such as during their next Draw Phase).
NEGATE ATTACK
Netrep Q&As:
Q: Does “Negate Attack” stop the entire Battle Phase or just the Damage Step?
A: Negate Attack DOES stop the ENTIRE Battle Phase after it negates the opponent’s attack. In other words, you are NOT allowed to declare any more attacks, because the Battle Phase is over due to Negate Attack. Steve Okegawa, 01/02/2004
NEKO MANE KING
Individual Card FAQs:
When “Neko Mane King” ends your opponent’s turn, your opponent proceeds immediately to his/her End Phase, even if “Neko Mane King” is sent to the Graveyard during the Damage Step.
“Neko Mane King” doesn’t actually end the turn, it advances play to the End Phase, so “Destiny Board” can still be used, etc.
“Neko Mane King”’s effect activates even if it is sent to the Graveyard while face-down on the field, or sent to the Graveyard from your Deck or hand.
When “Neko Mane King” is sent to the Graveyard by the effect of “Delinquent Duo” or “Card Destruction”, “Neko Mane King”’s effect is activated after those cards completely resolve all of their effects.
“Neko Mane King”’s effect only activates when the owner controls it; if the opponent controls “Neko Mane King” then its effect is not activated.
When “Neko Mane King” is designated by “Prohibition”, its effect is not activated.
Netrep Rulings:
“Neko Mane King’s” effect resolves immediately after the chain that destroyed or sent “Neko Mane King” to the Graveyard resolves.
“Neko Mane King’s” effect does not activate if it is destroyed as the result of battle.
“Neko Mane King’s” effect moves the current Turn to the End Phase.
If a player chains “Call of the Haunted” to “Mystical Space Typhoon” to Special Summon “Neko Mane King,” the opponent’s turn does not end as it is not the opponent’s effect that destroys “Neko Mane King.”
If “Neko Mane King” is in a player’s hand, the opponent’s turn will end if the opponent plays “Card Destruction” after the resolution of “Card Destruction.”
NEWDORIA
Individual Card FAQs:
You can destroy a face-down monster with “Newdoria”.
Netrep Rulings:
The owner of “Newdoria” decides which monster will be destroyed by “Newdoria’s” effect.
“Newdoria’s” effect is mandatory.
GoatRulings.com Rulings:
Q: If “Newdoria” and “Pyramid Turtle” crash or destroy each other in battle can “Newdoria” destroy the monster summoned off of “Pyramid Turtle”?
A: No. “Newdoria” is a mandatory effect and “Pyramid Turtle” is an optional effect so “Newdoria” will be chain link 1 regardless of who turn player is. Newdoria must target at activation. So the target to be destroyed by “Newdoria” will need to be chosen before the effect of pyramid turtle activates.
NIGHT ASSAILANT
Individual Card FAQs:
“Night Assailant” doesn’t have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent; it just has to be sent to the Graveyard. “Night Assailant”’s effect activates when sent to the Graveyard as a cost for “Magic Jammer” or “Tribe-Infecting Virus”; “Night Assailant”’s effect activates after the current chain resolves.
“Night Assailant”’s effect activates when sent to the Graveyard by “Morphing Jar” or “Card Destruction”.
“Night Assailant”’s effect activates when sent to the Graveyard for a Ritual Summon.
When “Night Assailant” is sent to the Graveyard by the effect of “Last Turn”, FIRST resolve “Last Turn”’s effect of sending all cards on the field and in the hands to the Graveyard, SECOND activate and resolve the effect of “Night Assailant”, and THIRD Special Summon a monster by the effect of “Last Turn”.
You cannot select the “Night Assailant” that was itself sent to the Graveyard, so there is no infinite loop.
When multiple “Night Assailants” are sent to the Graveyard at the same time because of “Graceful Charity”, etc., both can be returned to your hand because “Night Assailant” cannot select itself but CAN select a different “Night Assailant”, even one that was sent to the Graveyard at the same time.
Both of “Night Assailant”’s effects target.
You cannot use “Night Assailant”’s second effect while “Necrovalley” is active.
If your opponent has your “Night Assailant” in his hand (because of “Exchange”) and it’s sent to the Graveyard, you (the owner) get the effect.
If you have “Forced Requisition” active (face-up) and 7 cards in your hand during the End Phase (and one of them is a “Night Assailant”), and there is another “Night Assailant” in your Graveyard, and you discard your “Night Assailant” because you have 7 cards, your opponent must discard because of “Forced Requisition”. Then you can activate the effect of “Night Assailant” to retrieve the other “Night Assailant”. Now you have 7 cards in your hand again so you can discard “Night Assailant”, and your opponent must discard again for “Forced Requisition”. You can continue doing this until your opponent loses all cards in their hand.
NIGHTMARE WHEEL
Individual Card FAQs:
You can target a face-down monster for “Nightmare Wheel”.
If you activate “Nightmare Wheel” during the Battle Step and target a monster that is attacking, the attack stops.
“Nightmare Wheel” targets. You select the monster when “Nightmare Wheel” is activated.
“Nightmare Wheel” is destroyed when the targeted monster is destroyed, returned to the hand, removed from play, send to the Graveyard, etc.
“Nightmare Wheel” is NOT destroyed if the monster is flipped face-down. “Nightmare Wheel” continues to target the monster, inflict damage, and prevent the monster from attacking or changing battle position.
If a face-down monster targeted by the effect of “Nightmare Wheel” is rearranged by the effect of “Wandering Mummy” or “Shifting Shadows”, the monster’s controller must honestly announce which monster is the target of “Nightmare Wheel”.
The effect of “Nightmare Wheel” will be negated by “Royal Decree”, so you can attack or change the battle position of the monster. Also, if “Royal Decree” is active, and the monster is removed from the field, “Nightmare Wheel” remains on the field meaninglessly because its text that would destroy it is negated. If “Royal Decree” is later destroyed, the effects of “Nightmare Wheel” are not applied (such as the 500 damage) if there is no monster being targeted by “Nightmare Wheel”.
The effect of “Nightmare Wheel” is still applied if the targeted monster changes sides.
If the monster targeted by “Nightmare Wheel” becomes equipped to “Relinquished”, then “Nightmare Wheel” is destroyed.
NIMBLE MOMONGA
Netrep Rulings:
The owner of “Nimble Momonga” will get the increase in Life Points if “Nimble Momonga” is destroyed in battle, regardless of who controlled “Nimble Momonga.”
NINJA GRANDMASTER SASUKE
Individual Card FAQs:
“Ninja Grandmaster Sasuke”’s effect activates at the beginning of the Damage Step, before the monster is flipped face-up. So if “Ninja Grandmaster Sasuke” attacks a face-down Defense Position monster, “Ninja Grandmaster Sasuke” will not destroy it with his effect because it is not flipped face-up until after “Ninja Grandmaster Sasuke”’s effect would activate.
A face-up Defense Position “Spirit Reaper” will be destroyed by the effect of “Ninja Grandmaster Sasuke”. “Ninja Grandmaster Sasuke”’s effect does not target. So if “Ninja Grandmaster Sasuke” attacks “Spirit Reaper”, “Spirit Reaper” is destroyed by “Ninja Grandmaster Sasuke”’s effect, not by “Spirit Reaper”’s effect.
If “Ninja Grandmaster Sasuke” attacks a face-up Defense Position “D.D. Warrior Lady”, “D.D. Warrior Lady” is destroyed by the effect of “Ninja Grandmaster Sasuke” and “D.D. Warrior Lady”’s effect is not activated.
If “Ninja Grandmaster Sasuke” attacks a face-up Defense Position monster, and you flip it face-down during the Battle Step with “Book of Moon”, the monster is face-down at the start of the Damage Step so “Ninja Grandmaster Sasuke” will not destroy it with his effect.
If “Ninja Grandmaster Sasuke” attacks a face-down Defense Position monster, and “Ceasefire” is activated during the Battle Step, the monster is face-up at the start of the Damage Step so it will be destroyed by “Ninja Grandmaster Sasuke”’s effect.
NINJITSU ART OF DECOY
Individual Card FAQs:
If the Ninja is destroyed or otherwise removed from the field by a card effect, “Ninjitsu Art of Decoy” remains on the field meaninglessly.
If the Ninja is removed from the field temporarily, or flipped face-down, “Ninjitsu Art of Decoy”’s effect is no longer applied.
If “Ninjitsu Art of Decoy” is active, then “Royal Decree” is activated and negates “Ninjitsu Art of Decoy”’s effect, then “Royal Decree” is later destroyed, “Ninjitsu Art of Decoy”’s effect is not re-applied.
NINJITSU ART OF TRANSFORMATION
Individual Card FAQs:
“Ninjitsu Art of Transformation” does not target; you select the monster to Special Summon when you resolve its effect.
If “The Legendary Ocean” is active, your WATER monsters in your hand are lowered by 1 level so if you Special Summon from your hand using “Ninjitsu Art of Transformation”, you can Summon at 1 level lower (effectively making it Level +4 if looking at the original Level).
“The selected card” means the Tributed card.
NITRO UNIT
Individual Card FAQs:
If you equip “Nitro Unit” to a monster on your opponent’s side of the field, then you take control of that monster, “Nitro Unit” is destroyed because the monster is no longer on your opponent’s side of the field.
If your opponent controls your monster, and you target it with “Nitro Unit”, but your opponent chains “Remove Brainwashing”, “Nitro Unit” is destroyed because its target is no longer on your opponent’s side of the field when “Nitro Unit” resolves.
When the monster equipped with “Nitro Unit” is destroyed and sent to the Graveyard as a result of battle, the effect of “Nitro Unit” can be chained to.
The damage inflicted by “Nitro Unit” is based on the equipped monster’s original ATK (in the Graveyard).
NOBLEMAN OF CROSSOUT
Individual Card FAQs:
If the targeted monster is a Flip Effect Monster, it is not flipped face-up and its Flip Effect is not activated. Both players must reveal their Decks to each other to verify that all cards of the same name as the Flip Effect Monster are removed from play.
The targeted monster, and any cards of the same name if the target was a Flip Effect Monster, are removed from play and never go to the Graveyard, so the effects of cards like “Sangan” will not activate.
Cards of the same name in your hand or on the field are NOT removed from play.
Netrep Q&As:
Q: If I remove a card, say with “Nobleman of Crossout”, must my opponent show me their Deck to prove it contains no remaining copies? What if the card is “Fiber Jar”?
A: A game penalty would be in order should more than one “Fiber Jar” be in someone’s deck. Of course, this should have already been resolved by a deck check prior to the tournament. To answer your question more generally, however, “Nobleman of Crossout” would allow for an opponent to check your deck to ensure compliance to the resolution of the effect. bishop, 01/23/2004
Other Rulings:
Your opponent may indeed ask that you prove there are no more of that card in your deck. It is their right to do so. The ruling is in place in order to allow the opponent the opportunity to verify that you do not have a 2nd or 3rd copy… Unfortunately, the ruling opens the door, that the opponent gets a chance to look at your deck. Now, you do NOT give your deck to your opponent, but you may fan through it to verify that there is not another card of that name in it. The opponent may NOT take the time to stop and read card effects, look at other cards, or use this as a stalling technique themselves. This almost comes down to a courtesy that if you don’t look at mine, I won’t look at yours, or if you look at mine, I will look at yours. So this part of the ruling almost never comes up in play. Gary Haynes, 04/27/2005
NOBLEMAN OF EXTERMINATION
Netrep Rulings:
If “Fake Trap” is activated in a chain to “Nobleman of Extermination,” “Fake Trap” will destroy itself and “Nobleman of Extermination’s” effect will be negated. Other copies of “Fake Trap” will not be removed from play.
Trap cards that are activated in a chain with “Nobleman of Extermination” will not be removed by the effect of “Nobleman of Extermination.” “Nobleman of Extermination’s” effect will disappear in this case.
NOBLEMAN-EATER BUG
Individual Card FAQs:
If you activate the effect of “Nobleman-Eater Bug” and select 2 monsters, then “Ring of Destruction” is chained and destroys 1 of the selected monsters, you still destroy the remaining monster when “Nobleman-Eater Bug”’s effect resolves.
If “Nobleman-Eater Bug” is the only monster on the field and it is flipped face-up, then it destroys itself with its effect.
NON AGGRESSION AREA
Individual Card FAQs:
If your opponent Flip Summons “Cyber Jar” while “Non-Aggression Area” is active, because he cannot Special Summon, the cards he would normally Summon that were picked up are destroyed. All the cards picked up with “Cyber Jar” that would not normally be Special Summoned (such as high-level monsters, Spell and Trap Cards, and monsters that are Special Summon-only) remain in the hand and are not destroyed.
If you activate “Non-Aggression Area”, your opponent can still Special Summon THIS turn with “Call of the Haunted”, etc.
NON-SPELLCASTING AREA
Individual Card FAQs:
While “Non-Spellcasting Area” is active, you cannot use face-up monsters on the field, except Effect Monsters, for “Polymerization” or Ritual Spell Cards.
While “Non-Spellcasting Area” is active, no Spell Card, including “Raigeki” or Equip Spell Cards, can affect a monster, unless it is an Effect Monster.
While “Non-Spellcasting Area” is active, and only one player has Effect Monsters on the field, you can activate “Creature Swap” but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card’s effect.
The effect of “Non-Spellcasting Area” includes Ritual Monsters and Fusion Monsters that do not have effects, as well as Monster Tokens.
Netrep Rulings:
Non-Effect monsters may be targeted by Spell Cards while “Non-Spellcasting Area” is active.
Tokens are considered Non-Effect monsters and are protected by the effect of “Non-Spellcasting Area.”
If “Change of Heart” is played on a face down non-Effect Monster and flipped face up while “Non-Spellcasting Area” is in effect, the non-Effect Monster will immediately return to its original controller.
If one player’s field has only face up non-Effect monsters when “Creature Swap” resolves while “Non-Spellcasting Area” is in effect, “Creature Swap’s” effect disappears.
If a non-Effect monster has been Special Summoned by “Premature Burial” and “Premature Burial” is destroyed while “Non-Spellcasting Area” is active, the monster Special Summoned by “Premature Burial” will remain on the field.
NUBIAN GUARD
Individual Card FAQs:
“Nubian Guard”’s effect is resolved after damage calculation.
“Nubian Guard”’s effect does target a monster in the Graveyard, so the effect will be negated if “The End of Anubis” is face-up on the field.
NUMINOUS HEALER
Netrep Rulings:
“Numinous Healer” may be activated in the Damage Step.
NULL AND VOID
Individual Card FAQs:
You can only chain “Null and Void” to an effect that draws cards and does nothing else. You can chain “Null and Void” to the activation of “Pot of Greed” or “Jar of Greed”. You can chain “Null and Void” to the activation of the effect of cards like “Airknight Parshath”.
You can chain “Null and Void” to a Continuous Spell or Trap Card that causes drawing, such as “Mirage of Nightmare” or “Heart of the Underdog”.
You cannot chain “Null and Void” to “Disturbance Strategy”, “Graceful Charity”, “Card Destruction”, “Morphing Jar”, “Mind Wipe”, “Dragged Down into the Grave”, or “Reload”.
You can activate “Null and Void” during the Damage Step, for example against the effects of “Airknight Parshath”, “Sasuke Samurai #3” or “Bistro Butcher”.
The card(s) discarded by the effect of “Null and Void” are never treated as actually drawn, so they are considered sent from the Deck to the Graveyard.
You can chain “Null and Void” to “Reckless Greed”. Since you cannot draw by the effect of “Reckless Greed”, the effect of skipping 2 Draw Phases is NOT applied.
You can chain “Null and Void” to the effect of “Royal Magical Library”.
You cannot chain “Null and Void” to the effect of “Appropriate” because the effect of “Appropriate” cannot be chained to.
NUTRIENT Z
Individual Card FAQs:
This card can only be activated during your opponent’s Damage Step during the “Calculate and Apply Damage” portion or at any point in the Damage Step prior to that.
You must take the 2000 points or more of Battle Damage from a single attack. If you take 1000 points of damage from one attack, and then 1200 points of damage from a second attack, the effect of this card will not activate.
If “Hayabusa Knight” attacks you directly twice, the effect of this card will not activate. The Battle Damage must come from a single attack, not a single monster attacking twice.
You can activate 2 copies of “Nutrient Z” and you will gain 8000 Life Points if you would take 2000 points or more of Battle Damage.
You cannot activate “Kuriboh” in a chain to “Nutrient Z”’s effect. The effect of “Kuriboh” would reduce the Battle Damage to 0, and then the effect of “Nutrient Z” will no longer increase you Life Points. You must actually take the damage to gain the benefit of “Nutrient Z”’s effect.
NUVIA THE WICKED
Individual Card FAQs:
If “Light of Intervention” is on the field this card cannot be Set and if Normal Summoned in face-up Defense Position it will be destroyed.
Netrep Rulings:
If “Skill Drain” is active when “Nuvia the Wicked” is Normal Summoned, “Nuvia the Wicked” will not be destroyed. If “Skill Drain” leaves the field or is negated after “Nuvia the Wicked” has been Normal Summoned, “Nuvia the Wicked” is not destroyed.
OBNOXIOUS CELTIC GUARD
Individual Card FAQs:
“Obnoxious Celtic Guard” and “Celtic Guardian” are considered 2 separate monsters so you can have 3 of each in your Deck.
“Obnoxious Celtic Guard”’s effect looks at the ATK during Damage Calculation. So if he’s WIND and is attacked by “Insect Soldiers of the Sky”, their ATK is 2000 during Damage Calculation and “Obnoxious Celtic Guard” is not destroyed. Or if an 1800 monster attacks and you use “Rush Recklessly” to increase the ATK to 2500 during the Damage Step, “Obnoxious Celtic Guardian” is not destroyed.
“Obnoxious Celtic Guard”’s effect looks at current ATK, not original ATK. So a monster with 1000 original ATK equipped with “Megamorph” to make it 2000 ATK will not destroy “Obnoxious Celtic Guard” as a result of battle.
“Obnoxious Celtic Guard” isn’t destroyed by damage calculation but can be destroyed by monster effects like “Ryu Kokki”.
If “Obnoxious Celtic Guard” is attacked by “Dark Ruler Ha Des”, or another monster that negates a card’s effect after it destroys it, “Obnoxious Celtic Guard” is not destroyed (so its effect is not negated).
“Obnoxious Celtic Guard”’s effect works for a battle caused by “Last Turn”, so if it battles a monster with ATK 1900 or higher, neither is destroyed and the Duel is a draw.
OFFERINGS TO THE DOOMED
Individual Card FAQs:
Skipping your next Draw Phase is not a cost, so if your opponent chains “Magic Jammer” or “Imperial Order” to negate this card, you do NOT skip your next Draw Phase.
If your opponent chains “Book of Moon” to flip the target of this card face-down, the monster is not destroyed and you will skip your next Draw Phase.
Netrep Rulings:
If the activation of “Offerings to the Doomed” is negated, that player does not skip his or her Draw Phase.
If multiple “Offerings to the Doomed” are activated in the same Turn, the activating Player will skip only one Draw Phase.
Netrep Q&As:
Q: If I use “Offerings to the Doomed” on a face-up “Spirit Reaper,” do I still have to skip my next Draw Phase?
A: “Spirit Reaper” will be destroyed by “Offerings to the Doomed” and you must skip your next Draw Phase. bishop, 12/23/2003
OJAMA DELTA HURRICANE!!
Individual Card FAQs:
If your opponent chains “Ring of Destruction” or “Book of Moon” to “Ojama Delta Hurricane!!”, and one of the Ojamas is destroyed or flipped face-down, “Ojama Delta Hurricane!!”’s effect still resolves.
OJAMA KING
Individual Card FAQs:
You cannot select occupied Monster Card Zones with “Ojama King”’s effect. If your opponent has 5 monsters on the field, then “Ojama King”’s effect is not applied.
“Ojama King”’s effect activates and you select up to 3 Monster Card Zones when “Ojama King” becomes face-up on the field.
If you select up to 3 Monster Card Zones and your “Ojama King” is flipped face-down, the Monster Card Zones are usable again. When “Ojama King” is flipped face-up again, you can select up to 3 Monster Card Zones again.
If you take control of your opponent’s face-up “Ojama King”, you cannot select new Monster Card Zones because the zones are selected when “Ojama King” becomes face-up on the field.
OJAMA TRIO
Individual Card FAQs:
You cannot activate “Ojama Trio” if there are not 3 vacant Monster Zones on your opponent’s side of the field.
You cannot activate “Ojama Trio” if “Scapegoat” or “The Last Warrior from Another Planet” is preventing you from Summoning.
If there are Ojama Tokens on your opponent’s side of the field, and “Remove Brainwashing” is activated, the Ojama Tokens are switched to your side of the field. If you don’t have enough Monster Zones for them, some of the Ojama Tokens are destroyed and the damage is inflicted to the opponent.
When you chain Ojama Trio to your opponent’s “Call of the Mummy” effect, the effect of “Call of the Mummy” is negated.
When your opponent activates “Snatch Steal”, and you chain “Ojama Trio” to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.
Netrep Rulings:
The opponent must have 3 open Monster Spaces to activate “Ojama Trio.”
If the opponent does not have 3 open Monster Spaces at the resolution of “Ojama Trio,” the effect of “Ojama Trio” disappears.
Damage is inflicted by the effect of “Ojama Trio” only when the Ojama Tokens are destroyed.
If “Remove Brainwashing” is active while Ojama tokens are on the field, the Ojama tokens will change to the side of the field of the player who activated “Ojama Trio.”
Netrep Q&As:
Q: Can you chain “Ojama Trio” to the activation of a Spell or Trap Card that would Special Summon a monster in order to fill your opponents Monster Card Zone and prevent the Special Summon of the monster?
A: If there is no open Monster Zone spaces during the resolution of the card that will Special Summon the monster, the monster is destroyed. In some cases like “Polymerization,” one of the monsters on your opponent’s side of the field may be used in the Fusion and would then leave an open space. Your opponent performing a Ritual Summon might offer a monster on their side of the field as a Tribute and would then have an open Monster Zone space to Special Summon the Ritual Monster. (They might even use your “Ojama Tokens” to help pay for the Ritual, since this Tribute would not be for a Tribute Summon) It can be situational. Curtis Schultz, 01/13/2004
OMINOUS FORTUNETELLING
Individual Card FAQs:
The opponent must reveal the randomly selected card to you after you call a type to confirm if you were right or wrong.
If the opponent’s hand is revealed by the effect of “Mind on Air”, etc., turn his/her hand face-down and then randomly select a card.
If you have two copies of “Ominous Fortunetelling” on the field, you select a card and call a type for the first copy, and then select a new card and call a type again for the second copy.
OPTI-CAMOUFLAGE ARMOR
Individual Card FAQs:
After you have declared a direct attack with your monster equipped with “Opti-Camouflage Armor”, and then the “Opti-Camouflage Armor” is destroyed during the attack, you can no longer attack directly and a replay occurs.
ORCA MEGA-FORTRESS OF DARKNESS
Individual Card FAQs:
You can Tribute a face-down “Torpedo Fish” or “Cannonball Spear Shellfish” to activate “Orca Mega-Fortress of Darkness”’ effect.
ORDEAL OF A TRAVELER
Individual Card FAQs:
You can activate the effect of “Ordeal of a Traveler” each time your opponent attacks.
You must show the card your opponent selects to your opponent.
If your opponent calls it right, the attack resolves normally.
You cannot activate “Ordeal of a Traveler”’s effect if you have no cards in your hand.
When “Ordeal of a Traveler” & “Fairy Box” are both active, “Fairy Box” (mandatory) is step 1 of the chain, and “Ordeal of a Traveler” (optional) is step 2.
When you activate “Ordeal of a Traveler”’s effect as a chain to “Magic Cylinder”, since “Ordeal of a Traveler” resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of “Magic Cylinder” disappears. If multiple copies of “Ordeal of a Traveler” are active, their effects are cumulative.
ORDER TO SMASH
Individual Card FAQs:
You Tribute when you resolve “Order to Smash”’s effect.
You select the Spell/Trap Card when you resolve “Order to Smash”’s effect.
OUTSTANDING DOG MARRON
Individual Card FAQs:
When “Outstanding Dog Marron” is sent to the Graveyard during a chain, its effect is activated after the current chain resolves (just like “Witch of the Black Forest”).
When “Mystical Knight of Jackal” attacks “Outstanding Dog Marron” and destroys it, the effects are simultaneous. So “Mystical Knight of Jackal”’s effect is Step 1 of a chain and “Outstanding Dog Marron” is Step 2. “Outstanding Dog Marron” is returned to the Deck and “Mystical Knight of Jackal”’s effect disappears.
PAINFUL CHOICE
Netrep Rulings:
The player must shuffle after searching for the 5 cards to satisfy the effect of “Painful Choice.”
Searching for 5 cards is not a cost of activating “Painful Choice.”
Netrep Q&As:
Q: Can I activate “Painful Choice” and “Necrovalley” and still get all 5 pieces of Exodia?
A: “Painful Choice” does not target a card or cards IN the Graveyard, so it is legal to activate while “Necrovalley” in on the field. “Necrovalley” does not negate the requirements for discarding to the Graveyard by cards like “Painful Choice”. bishop, 01/15/2004
PANDEMONIUM
Individual Card FAQs:
You can’t use “Pandemonium” to add a Fusion Monster Archfiend from the Fusion Deck to your hand, like “Fiend Skull Dragon”.
If multiple Archfiends are destroyed at the same time by “Raigeki”, you can only add 1 Archfiend from your Deck to your hand with “Pandemonium”.
When your Archfiends controlled by your opponent are sent to your Graveyard, you can add an Archfiend from your Deck to your hand with “Pandemonium”.
PALADIN OF WHITE DRAGON
Netrep Rulings:
The “Blue-Eyes White Dragon” summoned through the effect of “Paladin of White Dragon” may not attack the turn it is summoned. Any other “Blue-Eyes White Dragons” on the field may attack the same turn.
PANDEMONIUM WATCHBEAR
Individual Card FAQs:
When your opponent activates “Huge Revolution” while your “Pandemonium Watchbear” is on your side of the field, your “Pandemonium” will not be destroyed.
When your “Pandemonium” is going to be destroyed by “Mystical Space Typhoon”, you can chain “Ceasefire” to flip your “Pandemonium Watchbear” face-up, and “Pandemonium” will not be destroyed.
Netrep Rulings:
If a Field Spell Card is played while “Pandemonium” is active, “Pandemonium” is destroyed, even if “Pandemonium Watchbear” is on the field.
PARASITE PARACIDE
Netrep Rulings:
If “Parasite Paracide” is flipped and then destroyed as a result of battle, it does not go into the opponent’s deck.
Netrep Q&As:
Q: If a face up “Parasite Paracide” is drawn while the player has a full Monster field, what happens to the “Parasite Paracide”?
A: It is destroyed because there is no room on the field. bishop 02/23/2004
PATRICIAN OF DARKNESS
Individual Card FAQs:
For this card’s effect, the chosen attack target must still be legal. You cannot force a monster to attack directly if it normally cannot, or force a monster to attack a monster on its own side of the field.
The effect of “Patrician of Darkness” does not override the effects of “Marauding Captain”, “The Legendary Fisherman”, “Solar Flare Dragon”, etc. You cannot choose an attack target prevented by the effects of these cards. Examples: You cannot choose “The Legendary Fisherman” as an attack target if “Umi” is on the field. You cannot choose another Warrior-Type monster as an attack target when you control “Marauding Captain”.
“Inaba White Rabbit” must still attack your Life Points directly since it is not able to attack other monsters. You cannot force it to with this card’s effect.
If a monster has the optional effect of attacking directly, such as “Rainbow Flower”, you may choose a monster as an attack, or a direct attack.
When you control “Patrician of Darkness” and a monster equipped with “Ring of Magnetism” you must chose the equipped monster as the attack target.
Replays may occur as normal when this card is on the field. If, after the replay, “Patrician of Darkness” is still on the field and they choose to restart the attack, you will still choose the attack target with the effect of “Patrician of Darkness”.
If you control “Patrician of Darkness” and “Lord of D.” you may still choose Dragon-Type monsters on your side of the field as attack targets.
Netrep Q&As:
Q: If there is more than one “Patrician of Darkness” on the field, does this create a non-attacking situation?
A: No. Even if you have multiple “Patrician of Darkness” on your side of the field, the effect is not repeated. You will select a monster on your side of the field to be the monster your opponent will attack. Curtis Schultz, 02/09/2004
PATROID
Individual Card FAQs:
The effect of “Patroid” targets a card.
If “Patroid” is flipped face-down or removed from the field, its effect is reset and you can use it again that turn if you can get it face-up on the field again.
PENALTY GAME!
Individual Card FAQs:
“Penalty Game!” only requires your opponent to have 4 cards in hand when it is activated, not when it resolves. So your opponent can activate “Jar of Greed” to have 5 cards, or chain a Quick-Play Spell Card from his hand and have 3 cards, and “Penalty Game!” will still resolve.
If you choose the first effect, neither player can activate a card that would require the opponent to draw during their next Draw Phase, such as “Jar of Greed” or “Disturbance Strategy”.
If the second effect of “Penalty Game!” is chosen, the opponent can still activate the effects of cards that are already face-up on the field, such as “Skull Lair” or “The Dragon’s Bead”.
PENGUIN KNIGHT
Netrep Rulings:
A player’s own “Fiend Comedian” sending a player’s own “Penguin Knight” to the Graveyard will not trigger the effect of “Penguin Knight.”
PENGUIN SOLDIER
Individual Card FAQs:
You may choose to return 0, 1, or 2 monsters to their owners’ hands.
You may target Monster Tokens, and they will be taken off the field, instead of returning to the hand.
Spirit Monsters can still be returned to their owners’ hands by the effect of “Penguin Soldier” even if “Spiritual Energy Settle Machine” is in play.
Netrep Rulings:
“Penguin Soldier’s” effect DOES “specifically designate a target” for purposes of “Lord of D.,” etc.
“Penguin Soldier” SOMETIMES “specifically designates 1 monster as a target” so for “Chaos Command Magician” or “Metalsilver Armor”, if “Penguin Soldier” is targeting ONE monster then it’s “specifically designating 1 monster as a target”. If Penguin Soldier targets TWO monsters then it does “specifically designate a target” but it does NOT “specifically designate 1 target”.
PENUMBRAL SOLDIER LADY
Individual Card FAQs:
“Penumbral Soldier Lady”’s ATK increases during the Damage Step and this effect can be chained to.
“Penbumbral Soldier Lady”’s ATK increases when appropriate, no matter whose turn it is or whether she attacked or was attacked.
The increase to “Penumbral Soldier Lady’s” ATK from her effect only lasts until the end of the Damage Step.
PETEN THE DARK CLOWN
Individual Card FAQs:
Missing the Timing: “Peten the Dark Clown” is a “when… you can” optional Trigger Effect. This means that “Peten” being sent to the Graveyard has to be the very last thing that happened in order to activate its effect.
If “Peten the Dark Clown” is Tributed for a Tribute Summon, the last thing that happened was that a monster was Summoned, so the effect of “Peten” does not activate.
If “Peten the Dark Clown” is Tributed for “Mystik Wok” or “Cannon Soldier”, the last thing that happened was that those effects resolved, so the effect of “Peten” does not activate.
If “Peten the Dark Clown” is destroyed in a chain and not as Chain Link 1, his effect does not activate. (Example: “Pot of Greed” is activated and “Ring of Destruction” is chained, targeting “Peten”.)
If “Peten the Dark Clown” is destroyed by “Cyber Jar”, the last thing that happened was that monsters were Summoned to the field, so the effect of “Peten” does not activate.
If “Peten the Dark Clown” is discarded as a cost for “Tribe-Infecting Virus” or “Raigeki Break”, the last thing that happened was that those effects resolved, so the effect of “Peten” does not activate.
If “Peten the Dark Clown” is discarded because of “Morphing Jar” or “Card Destruction”, the last thing that happened was that both players drew cards. So the effect of “Peten” does not activate.
If “Peten the Dark Clown” is sent to the Graveyard as a result of battle, or by “Painful Choice”, the last thing that happened WAS that “Peten” was sent to the Graveyard, so his effect will activate.
PHARAOH’S TREASURE
Individual Card FAQs:
You cannot select the “Pharaoh’s Treasure” you just drew and sent to the Graveyard as the card to place in your hand.
You can select a face-up “Pharaoh’s Treasure” in your deck as 1 of the 5 cards for “Painful Choice”, but because “Painful Choice” is not a draw, the effect of “Pharaoh’s Treasure” will not be activated.
If you take “Pharaoh’s Treasure” from your opponent’s hand with “Exchange” and activate it, the card goes in your Deck, not the original owner’s Deck. When you draw your opponent’s “Pharaoh’s Treasure” from your Deck after that, the controller gets the effect of “Pharaoh’s Treasure” and retrieves a card from his Graveyard, but “Pharaoh’s Treasure” goes to the owner’s Graveyard.
If “Convulsion of Nature” is active, place “Pharaoh’s Treasure” face-down so that it is the opposite direction of the rest of the cards.
If a face-up “Pharaoh’s Treasure” is in your deck and “Fiber Jar” is activated, shuffle the Deck with “Pharaoh’s Treasure” in it; if you draw the “Pharaoh’s Treasure” in your new 5-card hand, the effect is activated but because there are no cards in the Graveyard to retrieve, its effect disappears.
If you pick up a face-up “Pharaoh’s Treasure” because of “Cyber Jar”, this is not drawing so the effect is not activated; you may Set the “Pharaoh’s Treasure” you picked up and activate it again (placing it back into your Deck, etc.).
You cannot activate “Seven Tools of the Bandit” or “Solemn Judgment” when “Pharaoh’s Treasure” is drawn.
You can select a face-up “Pharaoh’s Treasure” from your Deck for “Different Dimension Capsule”; the “Pharaoh’s Treasure” is removed from play and kept face-down until the time elapses, at which point it is added to your hand, but it was not drawn so its effect does not activate.
You can select a face-up “Pharaoh’s Treasure” from your deck with “Cat of Ill Omen”; if “Necrovalley” is not on the field, the “Pharaoh’s Treasure” is placed face-up on top of your Deck and will activate its effect when drawn.
If you have no vacant Spell and Trap Zone spaces when you draw “Pharaoh’s Treasure”, you still get the effect of “Pharaoh’s Treasure” because you don’t have to put it on the field.
After “Pharaoh’s Treasure” is placed face-up in the Deck, “Jinzo” will not negate its effect when drawn.
If “Drop Off” is used when a face-up “Pharaoh’s Treasure” is drawn, “Pharaoh’s Treasure” is discarded and its effect disappears.
If you draw a face-up “Pharaoh’s Treasure” with “Graceful Charity”, you miss the timing for the effect of “Pharaoh’s Treasure” and the effect disappears. “Pharaoh’s Treasure” is simply added to your hand. In order to apply the effect of “Pharaoh’s Treasure”, the very last action must have been to draw. You CAN apply Pharaoh’s Treasure’s effect if it is drawn while face-up due to “Pot of Greed”, “Fiber Jar”, etc.
If “Pharaoh’s Treasure” is drawn from your Deck (face-up) while “Banisher of the Light” is in play, “Pharaoh’s Treasure” is removed from play and its effect does not activate.
You select the card in your Graveyard that you wish to add to your hand when “Pharaoh’s Treasure” is drawn and activates it effect, so your opponent can chain AFTER you have announced which card you wish to retrieve.
Netrep Rulings:
If “Pharaoh’s Treasure” is drawn and a discard action occurs immediately following (such as through “Graceful Charity”), the effect of “Pharaoh’s Treasure” disappears.
If a face up “Pharaoh’s Treasure” is revealed, but not drawn, the effect of “Pharaoh’s Treasure” disappears.
If “Drop Off” is chained to the effect of a face up “Pharaoh’s Treasure,” the effect of “Pharaoh’s Treasure” will disappear.
If “Pharaoh’s Treasure” is face up in a player’s deck when the effect of “Fiber Jar” resolves, that “Pharaoh’s Treasure” will remain face up in that player’s deck. If “Pharaoh’s Treasure” is drawn as a result of “Fiber Jar’s” effect, “Pharaoh’s Treasure” will be sent to the Graveyard, but because there are no other cards, the effect of “Pharaoh’s Treasure” will disappear.
An active “Jinzo” on the field will not prevent the resolution of a face up “Pharaoh’s Treasure.”
PHOENIX WING WIND BLAST
Individual Card FAQs:
You cannot target a face-up non-Continuous, non-Equip Spell or Trap Card. This is because they are already “considered to be destroyed” once they are activated (even though they are not sent to the Graveyard until the chain resolves). If you target a face-down Spell or Trap Card, the opponent can activate it as a chain. If it is not Continuous, it will not be returned to the top of the Deck. It will be placed in the Graveyard after the chain resolves, as normal.
You can activate “Phoenix Wing Wind Blast” and target a face-up “Swords of Revealing Light” because it destroys itself by its own effect, instead of being destroyed when activated, like most Normal Spell Cards.
PHYSICAL DOUBLE
Individual Card FAQs:
You cannot activate “Physical Double” during the Damage Step.
If you activate “Physical Double” and your opponent chains “Ring of Destruction” to destroy his targeted monster, the effect of “Physical Double” disappears.
You can target a Monster Token with “Physical Double” to create a Mirage Token copy of it.
When the targeted monster’s Level, Attribute, etc. are changed after “Physical Double” resolves, the stats of the Mirage Token are not changed. When the targeted monster’s Level, Attribute, etc., are changed before “Physical Double” resolves, the changed stats are adopted by the Mirage Token.
If a Field Spell Card was active before resolution of “Physical Double” that applied to the targeted monster, it applies to the original monster and to the Mirage Token. So if a Field Spell Card was increasing ATK by +500, the original would get +500 ATK and the Mirage Token would get an additional +500 ATK, for a +1000 ATK bonus total for the Mirage Token over the printed ATK of the original monster. Likewise, when “A Legendary Ocean” is active, and you activate “Physical Double” targeting a WATER monster, the Mirage Token’s Level Stars are 2 fewer than the printed Level Stars of the original targeted monster.
PIKERU’S CIRCLE OF ENCHANTMENT
Individual Card FAQs:
This effect lasts until the end of the End Phase.
PIKERU’S SECOND SIGHT
Individual Card FAQs:
This card’s effect lasts until the end of your opponent’s second End Phase after this card was activated.
The opponent shows you all drawn cards, even if they are drawn by a card effect.
PINCH HOPPER
Individual Card FAQs:
Missing the Timing: Because the effect of “Pinch Hopper” effect is an optional “when… you can” Trigger Effect, “Pinch Hopper” being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if you Tribute “Pinch Hopper” for a Tribute Summon, you cannot activate the effect of “Pinch Hopper” because the last thing to happen will be the Summoning of the Tribute monster. Also, if you Tribute “Pinch Hopper” for “Cannon Soldier”, the very last thing that happened will be the 500 points of damage inflicted to your opponent, so the effect of “Pinch Hopper” will not activate.
If you offer “Pinch Hopper” as a Tribute to attack with “Insect Queen”, you can resolve “Pinch Hopper”’s effect after attack declaration.
When your opponent controls your “Pinch Hopper” and “Pinch Hopper” is sent to the Graveyard, “Pinch Hopper”’s effect does not activate.
PINEAPPLE BLAST
Individual Card FAQs:
When “Ring of Destruction” or “Call of the Haunted” is chained to “Pineapple Blast”, and the number of monsters on the field is changed, count the number of monsters at resolution of “Pineapple Blast”’s effect, not at activation.
If, when “Pineapple Blast” resolves, you have no monsters, all of your opponent’s monsters are destroyed too.
If you Summon a monster and want to activate “Pineapple Blast”, and your opponent wants to use “Trap Hole”, “Pineapple Blast” is Step 1 of the chain and “Trap Hole” is Step 2.
Netrep Rulings:
“Pineapple Blast” cannot be activated if the player summoning “Marauding Captain” chooses to use the Special Summoning effect of “Marauding Captain.”
PIRANHA ARMY
Individual Card FAQs:
The Battle Damage doubled by “Piranha Army”’s effect is still considered Battle Damage (not effect damage).
PITCH-BLACK POWER STONE
Individual Card FAQs:
You place the 3 Spell Counters on “Pitch-Black Power Stone” even if “Royal Decree” is active, so if your opponent chains “Royal Decree” to your “Pitch-Black Power Stone”, or chains “Call of the Haunted” to Special Summon “Jinzo”, you still get 3 Spell Counters on it.
“Pitch-Black Power Stone”’s transfer effect targets.
“Pitch-Black Power Stone” may itself receive additional Spell Counters from effects such as “Apprentice Magician”.
You can use a Spell Counter from a card like “Breaker the Magical Warrior” and replace “Breaker the Magical Warrior”’s Spell Counter with “Pitch-Black Power Stone” on the same turn (and use “Breaker the Magical Warrior”’s effect again that same turn, if you wish).
If you have multiple “Pitch-Black Power Stones”, each can transfer 1 of its Spell Counters per turn.
If you have 1 Spell Counter left on “Pitch-Black Power Stone”, and your opponent activates “Mystical Space Typhoon”, and you chain the transferring effect of “Pitch-Black Power Stone” (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then “Pitch-Black Power Stone” is immediately destroyed before “Mystical Space Typhoon” resolves.
PITCH-BLACK WARWOLF
Individual Card FAQs:
The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with “Change of Heart” during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.
The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as “Type Zero Magic Crusher”, “Ultimate Offering”, “Skull Lair”, “The Dragon’s Bead”, and “Astral Barrier”.
POISON DRAW FROG
Individual Card FAQs:
If “Poison Draw Frog” is destroyed by “Acid Trap Hole”, you can draw 1 card.
When a face-up “Poison Draw Frog” equipped to “Relinquished” is sent to the Graveyard, you can draw 1 card.
POISON FANGS
Individual Card FAQs:
You cannot activate “Barrel Behind the Door” against the damage caused by “Poison Fangs”, since it is a Continuous Spell Card.
POLE POSITION
Individual Card FAQs:
The second effect of “Pole Position” does not begin a chain. When “Pole Position” is removed from the field, the effect is applied immediately and the monster is destroyed.
If “Pole Position” is active, and your opponent controls “Blue-Eyes White Dragon” and “Skull Servant”, and you activate “Smashing Ground”, “Blue-Eyes White Dragon” is unaffected by Spell Cards, so the effect of “Smashing Ground” disappears.
If you control “Dark Magician” and your opponent controls “Blue-Eyes White Dragon”, and you activate “Flint” targeting “Blue-Eyes White Dragon”, and your opponent chains “Pole Position”, then “Flint” is equipped meaninglessly to “Blue-Eyes White Dragon”. If “Blue-Eyes White Dragon” is destroyed, “Flint” can be equipped to “Dark Magician” meaninglessly if you choose (even if other monsters are on the field).
If “Level Limit - Area B” and “Pole Position” are on the field, the highest ATK monster is unaffected by “Level Limit - Area B”. If it attacks, and during damage calculation “Mask of Weakness” is activated to reduce its ATK so that it is no longer the highest ATK monster on the field, the effect of “Level Limit - Area B” is applied. Also, the attack stops. Do not perform damage calculation.
You cannot choose to Summon a monster, Set a monster, or Set or activate a Spell or Trap Card, or card effect, if it would cause an infinite loop. If you do this by mistake, just rewind the game to before the Summon/Set/activation occurred.
EXAMPLE #1: I have “Pole Position”, “Luminous Spark” (+500 to LIGHT), and “Gemini Elf” (1900 ATK / EARTH) face-up on the field. “Gemini Elf” is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons “X-Head Cannon” (1800 ATK / LIGHT), “Luminous Spark” will raise the ATK of “X-Head Cannon” to 2300, making it the highest ATK monster on the field, so it’s unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon “X-Head Cannon”.
EXAMPLE #2: The opponent has “Blue-Eyes White Dragon” (3000 ATK) and “Pole Position” face-up on the field. I have “Gemini Elf” (1900 ATK), and an “Opticlops” (1800 ATK) equipped with “Axe of Despair”(+1000 ATK; 2800 total) face-up on the field, and a Set “Ring of Destruction”. If I activate “Ring of Destruction” to destroy “Blue-Eyes White Dragon”, then “Opticlops” will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn’t, it is, it isn’t, etc.). Therefore, I cannot target “Blue-Eyes White Dragon” with “Ring of Destruction”.
EXAMPLE #3: The opponent has a face-down “Pole Position”. I have “Opticlops” (1800 ATK) and “Gemini Elf” (1900 ATK) face-up on the field. I activate “Axe of Despair” (+1000 ATK) and try to equip my “Opticlops” (1800 ATK). The opponent cannot chain “Pole Position”, since that would cause an infinite loop. “Pole Position” is an illegal activation. Put it back face-down.
EXAMPLE #4: I have “Pole Position”, “Blade Knight” (1600 ATK / LIGHT), and “Luminous Spark” (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has “Giant Orc” (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, “Blade Knight” gains +400 ATK with its effect, becomes the highest-ATK monster, and because of “Luminous Spark” an infinite loop is created. So I am not allowed to Set a card.
If an infinite loop is caused because of game mechanics and not by a player’s voluntary card play, “Pole Position” will be destroyed. When “Pole Position” is destroyed in this way, no monster on the field is destroyed by the effect of “Pole Position”.
EXAMPLE #5: I have “Pole Position” and “Opticlops” (1800 ATK) face-up on the field. The opponent has a “Muka Muka” equipped with “Axe of Despair” face-up on the field with no cards in his hand. At the start of the opponent’s turn, he draws a card, making “Muka Muka”s ATK 1900. An infinite loop is created by something that could not be avoided, so “Pole Position” is destroyed.
EXAMPLE #6: The opponent has “Blade Knight” (1600 ATK) equipped with “Butterfly Dagger - Elma” (+300 ATK; 1900 ATK total) and 2 cards in hand, along with “Marauding Captain” (1200 ATK). The turn player has “Robbin’ Goblin”, “Pole Position”, and “Giant Orc” (2200 ATK). The turn player attacks “Marauding Captain” with “Giant Orc”, inflicting 1000 points of damage. The opponent has to discard a card because of “Robbin’ Goblin” and an infinite loop is created because “Blade Knight” now fluctuates between 2300 and 2000 ATK (either above or below “Giant Orc”, making it the strongest monster on the field… or not). Therefore, “Pole Position” is destroyed.
EXAMPLE #7: I have “Pole Position”, “Banner of Courage”, and “Opticlops” face-up on the field. The opponent has “Gemini Elf” face-up on the field. When I enter my Battle Phase, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2000 ATK. So “Pole Position” is destroyed.
EXAMPLE #8: I have “Pole Position”, “Gemini Elf” (1900 ATK / EARTH) and “Mystic Plasma Zone” (+500 ATK to DARK) face-up on the field, and an “Opticlops” (1800 ATK / DARK) in face-down Defense Position. The opponent attacks my face-down “Opticlops” with “Mokey Mokey”. When we flip “Opticlops” face-up in the Damage Step, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2300 ATK (either above or below “Gemini Elf”, making it the strongest monster on the field, or not). Therefore, “Pole Position” is destroyed.
POSSESSED DARK SOUL
Individual Card FAQs:
If the opponent has more Level 3 or lower monsters on the field than you have empty Monster Card Zones after you Tribute this card (the Zone it occupied is now empty), you choose which ones to gain control of and the rest are destroyed. If you choose to destroy “Griggle” or “Ameba” in this manner, their effects do not activate since they never came to your side of the field.
You cannot gain control of face-down monsters with this card’s effect, so the opponent may chain “Book of Moon” selecting a Level 3 or lower monster and they will keep control of it.
You maintain control of the monsters until they are removed from the field.
Netrep Rulings:
If there are more level 3 or lower monsters on the opponent’s field than there is space on the player’s field when “Possessed Dark Soul” is Tributed for its effect, the excess monsters are destroyed.
If a monster is reduced to Level 3 or lower by the effect of “Demotion,” and control is taken by the effect of “Possessed Dark Soul,” control will not return to the other player if “Demotion” becomes inactive.
POT OF GENEROSITY
Individual Card FAQs:
You return cards to the Deck when you resolve the effect (it’s not a cost).
You cannot activate “Pot of Generosity” if you have only 1 card in your hand besides “Pot of Generosity”.
If an effect is chained to “Pot of Generosity” so that you only have 1 or 0 cards in your hand, the effect of “Pot of Generosity” disappears. Do not return cards to the Deck and do not shuffle.
You can chain “Serial Spell” to “Pot of Generosity”, but you will have no hand so both effects will disappear.
POWER BOND
Individual Card FAQs:
The ATK bonus for “Power Bond” lasts as long as the Fusion Monster is face-up on the field. If it is flipped face-down or removed from the field, the ATK increase disappears.
The ATK bonus for “Power Bond” is not a fixed number. It is a bonus equal to the original ATK. So if the original ATK changes, so does the bonus from “Power Bond”. For example, if you equip the Fusion Monster with “Megamorph” to change the original ATK, the bonus ATK for “Power Bond” adjusts so that the bonus is equal to the new original ATK. For example, if you Summon “Cyber End Dragon” and then equip it with “Megamorph” while your Life Points are lower, its original ATK will become 8000, so it gains an additional 8000 ATK from “Power Bond” for 16000 ATK total.
You cannot use “Barrel Behind the Door” against the damage from “Power Bond” because the damage happens much later than the activation of the “Power Bond” card.
Even if the Fusion Monster is removed from the field or flipped face-down, you cannot negate the effect of “Power Bond” and the player will still take damage equal to the original ATK.
The damage you take because of “Power Bond” is equal to the original ATK of the Fusion Monster at the time the monster is Special Summoned. If the Fusion Monster has its original ATK changed, this does not affect the damage inflicted by “Power Bond”.
If you Fusion Summon “UFOroid Fighter” with 3000 ATK, and then later in the turn “Skill Drain” is activated, reducing its ATK to 0, you will still take 3000 points of damage during the End Phase. If you send “UFOroid Fighter” to the Graveyard so that its effect resets and its original ATK becomes zero, you still take damage equal to its original ATK at the time it was Special Summoned by “Power Bond”.
You can prevent the damage from “Power Bond” with “Des Wombat”.
If “Non-Spellcasting Area” is active and “Power Bond” is used to Special Summon a Fusion Monster that has no effect, the Fusion Monster will not gain the ATK bonus from “Power Bond”, but the controller will still take damage for “Power Bond” (because the player is not a non-Effect Monster Card).
PRECIOUS CARDS FROM BEYOND
Individual Card FAQs:
You can’t use your “Precious Cards from Beyond” when your opponent offers 2 monsters as a Tribute, only when you do.
“Precious Cards from Beyond” is only for a Tribute Summon or Set, not for a Ritual Summon or Special Summon like “Lava Golem”.
If you Tribute Summon “Blue-Eyes White Dragon” for 1 Tribute using “Cost Down”, you can’t activate “Precious Cards from Beyond”’s effect.
If you have multiple “Precious Cards from Beyond”, you can activate each of their effects when you Tribute Summon or Set with 2 or more Tributes.
If you Tribute Summon or Set with 2 monsters, and 1 of them was your opponent’s monster that you used with “Change of Heart” or “Soul Exchange”, you can activate “Precious Cards from Beyond”.
Netrep Q&As:
Q: Can the effect of “Precious Cards from Beyond” be used when summoning “Lava Golem” to the opponent’s side of the field?
A: The effect of “Lava Golem” is not a Tribute Summon. It will not work with the effect of “Precious Cards from Beyond.” Tribute Summons are Normal Summons of 5+ Level Star monsters by offering Tributes. Curtis Schultz, 02/04/2004
PREMATURE BURIAL
Individual Card FAQs:
You cannot activate “Tailor of the Fickle” selecting “Premature Burial” as a target.
You cannot activate “Fairy’s Hand Mirror” to make your opponent chose a different monster when they activate “Premature Burial”.
If you activate this card and your opponent chains “Imperial Order” the effect of “Premature Burial” is negated and the Special Summon never occurs, but you still pay 800 Life Points. If “Imperial Order” is activated after “Premature Burial” is already on the field, the equipped monster is NOT destroyed and “Premature Burial” remains on the field meaninglessly. If “Premature Burial” is then destroyed while “Imperial Order” is still active, the monster remains on the field, but if the monster is destroyed, “Premature Burial” is also destroyed, since it is still equipped to that monster.
If the equipped monster is flipped face-down “Premature Burial” is destroyed but the monster is not destroyed.
Netrep Rulings:
“Premature Burial” is a targeting effect targeting a card in the Graveyard.
An already active “Premature Burial” is not negated when a “Necrovalley” is newly activated.
PREPARE TO STRIKE BACK
Individual Card FAQs:
The effect of “Prepare to Strike Back” can be chained to.
The damage from “Prepare to Strike Back” is effect damage, not battle damage.
“Prepare to Strike Back” does not target.
If an effect is chained to “Prepare to Strike Back” that flips the monster face-down, the effect of “Prepare to Strike Back” is not applied.
PRICKLE FAIRY
Individual Card FAQs:
If “Prickle Fairy” is changed to an Insect-Type monster with “DNA Surgery”, your opponent cannot attack.
Netrep Rulings:
If “Prickle Fairy” is turned to Insect-Type and there are only face up Insect-Type monsters on the player’s field, the opponent may not attack unless the attacker can inherently attack directly.
If a face-down Insect Type is attacked while “Prickle Fairy” is face up and active on the field, Damage Calculation will proceed normally.
PRIMAL SEED
Individual Card FAQs:
“Primal Seed” can add cards to your hand that were removed from play face-up (“Dimensionhole”) or face-down (“Different Dimension Capsule”).
You target the 2 removed cards when you activate “Primal Seed”.
If you don’t have 2 or more cards removed from play, you cannot activate “Primal Seed”.
A Fusion Monster selected with “Primal Seed” returns to the Fusion Deck.
The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if “Black Luster Soldier – Envoy of the Beginning” is equipped to “Relinquished”, you can activate “Primal Seed”.
PRINCESS OF TSURUGI
Netrep Rulings:
“Princess of Tsurugi’s” effect is considered one “burst” of Damage.
PROHIBITION
Netrep Rulings:
A card declared by “Prohibition” may not be Normal Set, Normal Summoned, or activated.
A card declared by “Prohibition” may be Special Summoned, but will have no effect and may not attack.
Monster cards chosen by the effect of “Prohibition” may not be Set.
“Prohibition” will not prevent an instant win through the effect of “Exodia the Forbidden One.”
If a “Prohibition” that declares “Jinzo” is negated by “Imperial Order”, “Jinzo” may be Summoned.
Netrep Q&As:
Q: If “Prohibition” has been activated and “Spirit Message ‘L’” is selected, will that prevent “Destiny Board” from completing the message?
A: “Prohibition” would not stop the “Spirit Message ‘L’” from being placed onto the field by the effect of “Destiny Board.” Curtis Schultz, 04/07/2004
Q: Does “Prohibition” only affect the field? (“Kuriboh”/”Thunder Dragon” never reach the field)
A: “Prohibition” prevents the named card from being played. Activating the effect of “Thunder Dragon” or “Kuriboh” would be playing it. Curtis Schultz, 04/21/2004
Q: If my opponent already has Set the card declared with “Prohibition,” can he activate the card?
A: Yes they can. Prohibited cards that were Set on the field before “Prohibition” resolved can still be activated. Curtis Schultz, 04/22/2004
Q: If my opponent plays “Monster Reborn” on the card declared with “Prohibition,” that is not considered “playing it” right?
A: Right, but if the Monster Card is an Effect Monster Card, it will have no effect AND the monster would not be able to attack [or change its battle position]. Curtis Schultz, 04/22/2004
PROTECTOR OF THE SANCTUARY
Individual Card FAQs:
Your opponent cannot draw with “Airknight Parshath” while you control “Protector of the Sanctuary”.
Most cards that would cause the opponent to draw outside of the Draw Phase, such as “Card Destruction”, cannot be activated, even by the controller of “Protector of the Sanctuary”. However, effects that are forcibly activated, like “Morphing Jar”, can be activated (but results may vary; see below).
If “Protector of the Sanctuary” is on the field, then Flip Effects like “Morphing Jar” will still activate because they must activate when the monster is flipped (whether it was Flip Summoned, flipped by an attack, or flipped by “Book of Taiyou”, etc.).
If “Morphing Jar”’s effect activates, then both players discard their hands, but if you control “Protector of the Sanctuary”, your opponent does not draw a new hand.
You cannot activate cards if they make your opponent draw, such as “Dragged Down Into the Grave”, “Card Destruction”, or “Disturbance Strategy”.
“Protector of the Sanctuary” prevents your opponent from drawing with “Mirage of Nightmare”. However, your opponent can still activate “Mirage of Nightmare”, “Appropriate”, etc., even though he cannot use their effects at that time.
If you control “Protector of the Sanctuary”, your opponent cannot activate “Super Rejuvenation”, “Jar Robber”, “Monster Recovery”, or “Reload” outside of the Draw Phase.
If you control “Protector of the Sanctuary”, your opponent CAN activate “Reload”, “Jar of Greed”, “Reckless Greed”, etc., during the Draw Phase (either player’s).
If you have “Protector of the Sanctuary”, your opponent can activate cards like “Gamble” that are random as to whether he can draw, but he cannot draw even if he wins the coin toss.
You can chain “Call of the Haunted” to a card effect that would make your opponent draw, and if you Special Summon “Protector of the Sanctuary”, your opponent does not draw.
If you have “Protector of the Sanctuary” and your “Bistro Butcher” inflicts damage to your opponent, your opponent doesn’t draw.
You cannot activate “Heavy Slump” while you control a face-up “Protector of the Sanctuary”.
If “Call of the Haunted” is chained to “Reckless Greed” to Special Summon “Protector of the Sanctuary”, you cannot draw for the effect of “Reckless Greed” because of the “Protector of the Sanctuary”, so you do not draw and you do not skip 2 Draw Phases.
If “Call of the Haunted” is chained to “Disturbance Strategy” to Special Summon “Protector of the Sanctuary”, your opponent adds his hand to the Deck and shuffles it by the effect of “Disturbance Strategy”, but “Protector of the Sanctuary” prevents him from drawing.
If “Call of the Haunted” is chained to “Upstart Goblin” to Special Summon “Protector of the Sanctuary”, you cannot draw 1 card and your opponent does not gain 1000 Life Points.
If “Call of the Haunted” is chained to “Reload” to Special Summon “Protector of the Sanctuary”, your opponent adds his hand to his Deck and shuffles it, but “Protector of the Sanctuary” prevents him from drawing.
If “Call of the Haunted” is chained to “Graceful Charity” to Special Summon “Protector of the Sanctuary”, you cannot draw for the effect of “Graceful Charity” and you do not discard 2 cards.
If “Call of the Haunted” is chained to “Mind Wipe” to Special Summon “Protector of the Sanctuary”, your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.
PYRAMID ENERGY
Individual Card FAQs:
You can activate “Pyramid Energy” during the Damage Step.
The effect of “Pyramid Energy” is not applied to monsters summoned after “Pyramid Energy”’s resolution.
PYRAMID TURTLE
Individual Card FAQs:
You may Special Summon a high-level monster with “Pyramid Turtle”’s effect (like “Vampire Lord” or “Ryu Kokki”), but not a Special-Summon only monster (like “Spirit of the Pharaoh”).
Netrep Q&As:
Q: If a player activates “Creature Swap”, gives their opponent “Pyramid Turtle”, and then destroys the “Pyramid Turtle” in battle, will the player be able to attack with the Special Summoned monster from “Pyramid Turtle’s” effect?
A: Yes, in the situation presented the Zombie-Type monster Special Summoned by the effect of “Pyramid Turtle” may attack during that same Battle Phase. Curtis Schultz, 02/15/2004
GoatRulings.com Rulings:
Q: If “Newdoria” and “Pyramid Turtle” crash or destroy each other in battle can “Newdoria” destroy the monster summoned off of “Pyramid Turtle”?
A: No. “Newdoria” is a mandatory effect and “Pyramid Turtle” is an optional effect so “Newdoria” will be chain link 1 regardless of who turn player is. Newdoria must target at activation. So the target to be destroyed “Newdoria” will need to be chosen before the effect of pyramid turtle activates.
PYRO CLOCK OF DESTINY
Individual Card FAQs:
You can only use “Pyro Clock of Destiny” to advance the turn count by 1 for “Swords of Revealing Light”, “Lightforce Sword”, or “Final Countdown”.
QUESTION
Individual Card FAQs:
Remember that you cannot shuffle your Graveyard or change the order of cards in your Graveyard at any time.
If a monster is named with “Question” that could not be Special Summoned, “Question”’s effect disappears and the monster is neither Special Summoned nor removed from play. So the effect of “Question” disappears if the bottom monster is incorrectly named and is “Helpoemer”, “Dark Ruler Ha Des”, etc.
If you would Special Summon “Tyrant Dragon” from the Graveyard using “Question”, you must Tribute 1 Dragon and if you cannot you cannot Special Summon “Tyrant Dragon” and the effect of “Question” disappears
Netrep Rulings:
If a monster that has Special Summon requirements that was not properly Summoned is at the bottom of the Graveyard when “Question” is activated, that monster will not be Special Summoned.
If the opposing player activates a card that alters the Graveyard in a chain with “Question,” that player may still not look in the player who activated “Question’s” graveyard.
RAGING FLAME SPRITE
Individual Card FAQs:
The +1000 ATK lasts as long as “Raging Flame Sprite” remains face-up on the field. “Raging Flame Sprite” can continue to get +1000 ATK each time it successfully attacks directly (becoming ATK 1100, then ATK 2100, etc.).
The effect of “Raging Flame Sprite” is a Continuous Effect that cannot be chained to.
The effect of “Raging Flame Sprite” is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as “Don Zaloog” and “Airknight Parshath”).
If “Raging Flame Sprite” is equipped with “Twin Swords of Flashing Light – Tryce”, its ATK will increase by 1000 points after each successful attack (“Raging Flame Sprite” must still deal at least 1 point of damage with each attack for its effect to apply). So the second attack will be with +1000 ATK, and it will gain another +1000 ATK after the completion of the second attack.
RAIGEKI
Individual Card FAQs:
If there are no monsters on your opponent’s side of the field you may not activate “Raigeki”.
RARE METALMORPH
Individual Card FAQs:
If you chain “Rare Metalmorph” to an effect like “Snatch Steal” that targets a monster, “Snatch Steal” is equipped but its effect is negated while “Rare Metalmorph” is active.
If a monster targeted by “Rare Metalmorph” is flipped face-down, it is no longer targeted by “Rare Metalmorph” and “Rare Metalmorph” remains on the field meaninglessly.
RAREGOLD ARMOR
Individual Card FAQs:
“Raregold Armor” & “Metalsilver Armor” only apply their effects when the same player controls the Equip Spell Card and the monster it is equipped to; you can equip these cards to a monster controlled by your opponent but the effect is not active.
If you have 2 monsters equipped with “Raregold Armor”, then your opponent cannot attack.
If you have a Warrior-Type monster equipped with “Raregold Armor”, and “Marauding Captain”, your opponent cannot attack.
If you have an Amazoness equipped with “Raregold Armor”, and “Amazoness Tiger”, your opponent cannot attack.
“Ring of Magnetism” ‘trumps’ “Raregold Armor”, “Amazoness Tiger”, and “Marauding Captain”. So if you have a monster equipped with “Ring of Magnetism”, and a monster equipped with “Raregold Armor”, the monster equipped with “Ring of Magnetism” is the target of attacks.
If you control “Patrician of Darkness” and have a monster equipped with “Raregold Armor”, you can only re-direct attacks to the monster equipped with “Raregold Armor” as it is the only legal target.
RAY OF HOPE
Individual Card FAQs:
You can’t activate “Ray of Hope” if you don’t have 2 LIGHT monsters in your Graveyard.
READY FOR INTERCEPTING
Individual Card FAQs:
If you activate “Ready for Intercepting” after your opponent’s attack declaration to flip face-down the monster which is being attacked, a replay does not occur. Complete the attack as normal. (This must happen during the Battle Step, not the Damage Step.)
If you activate “Ready for Intercepting” and target the attacking monster, it is flipped into face-down Defense Position and the attack ends. (This must happen during the Battle Step, not the Damage Step.)
While the effect of “Light of Intervention” is active, you cannot activate “Ready for Intercepting”.
If you chain “Ready for Intercepting” to “Hammer Shot” to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of “Hammer Shot”.
REAPER OF THE CARDS
Individual Card FAQs:
This card can destroy a Trap Card on either side of the field. So if your opponent has no Trap Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field. If it is face-down Spell Card you must reveal it to your opponent, and it is not destroyed.
REASONING
Individual Card FAQs:
Pick up cards until you pick up a monster that can be Normal Summoned.
You can Special Summon a high-level monster like “Dark Magician” with “Reasoning”, but not Special Summon-only monsters like “Gate Guardian”, Ritual Monsters, etc.
If you pick up a Spirit Monster, then all picked up cards are sent to the Graveyard.
If no monster is picked up, shuffle your Deck and put it back in the Deck Zone; the effect of “Reasoning” disappears.
You cannot activate “Reasoning” if you already activated “Scapegoat” this turn.
If “Banisher of the Light” is Special Summoned with “Reasoning”, the other cards picked up for “Reasoning” are sent to the Graveyard. The effect of “Banisher of the Light” is not applied until after “Reasoning” resolves.
RECKLESS GREED
Individual Card FAQs:
If “Reckless Greed” is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as “Offerings to the Doomed”, the skipped Phases do not accumulate. So if you activate “Reckless Greed” and “Offerings to the Doomed”, you only skip 2 Draw Phases.
Skipping a Draw Phase is an effect, not a cost, so if “Reckless Greed” is negated you do not skip your Draw Phases.
RECYCLE
Individual Card FAQs:
If you meet the condition enough times, you can activate “Recycle” as many times as you want in the same Standby Phase.
You cannot activate “Recycle” if you have no non-Monster Cards in your Graveyard.
RED-EYES B. CHICK
Individual Card FAQs:
Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.
If you take control of your opponent’s “Red-Eyes B. Chick”, you can activate its effect. In this case, the “Red-Eyes B. Chick” is sent to your opponent’s Graveyard, but you get to Special Summon “Red-Eyes B. Dragon” from your hand.
RED-EYES BLACK METAL DRAGON
Individual Card FAQs:
This card cannot be Normal Summoned or Set, and must be Special Summoned from the Deck by the condition written on the card. It CANNOT be Special Summoned from your hand. So once it is in your hand, there is no way to Summon this card.
RED-MOON BABY
Netrep Rulings:
“Red-Moon Baby’s” effect only applies if the monster it destroys is in the Graveyard at the end of the Battle Phase.
REFLECT BOUNDER
Individual Card FAQs:
“Reflect Bounder” inflicts its effect damage, then damage calculation is applied normally, then “Reflect Bounder” is destroyed by its own effect.
When an Attack Position “Reflect Bounder” is attacked, it is destroyed by its own effect even if the ATK of “Reflect Bounder” is lower than the ATK of the attacking monster.
The damage inflicted by “Reflect Bounder”’s effect is not Battle Damage, so it cannot be reduced to 0 with “Waboku”.
Effects such as “Metalmorph” and “Injection Fairy Lily” happen after “Reflect Bounder”’s effect, because “Reflect Bounder”’s effect happens before damage calculation.
When your opponent attacks your Attack Position “Reflect Bounder”, your opponent can use “Barrel Behind the Door” against “Reflect Bounder”’s effect.
When your opponent’s “White Magical Hat” with “Axe of Despair” attacks your “Reflect Bounder”, “Reflect Bounder” inflicts its effect damage, damage calculation is performed, and “White Magical Hat”’s effect is activated.
When “Reflect Bounder” is attacked by “Dark Ruler Ha Des”, “Reflect Bounder” inflicts its effect damage, damage calculation is applied, “Reflect Bounder” is determined to be destroyed as a result of battle, “Dark Ruler Ha Des” negates “Reflect Bounder”’s effect, and “Reflect Bounder” does not destroy itself with its own effect, however it was still destroyed as a result of battle.
“Reflect Bounder”’s effect does not target.
If “Reflect Bounder” is attacked by “D.D. Warrior Lady”, and the effect of “Reflect Bounder” is activated, “Reflect Bounder” inflicts damage, damage calculation is performed, and “Reflect Bounder” destroys itself with its own effect and is sent to the Graveyard, so even if “D.D. Warrior Lady” activates her effect, “Reflect Bounder” is not removed from play because it is already in the Graveyard.
Netrep Q&As:
Q: If “Reflect Bounder” is in Face Down Attack position through the effect of “Darkness Approaches” will its effect activate when it is attacked?
A: “Reflect Bounder’s” effect will activate after it is flipped face-up by the attack. “Reflect Bounder” is flipped face-up before damage calculation. That is why its effect will activate. Curtis Schultz, 02/04/2004
Q: If the opponent declares an attack on “Reflect Bounder” while in Defense Position and the player activates “Final Attack Orders”, will the effect of “Reflect Bounder” activate?
A: The effect of “Reflect Bounder” would activate. This is because it is changed to Attack Position by the effect of “Final Attack Orders” after being flipped by the attack. This all occurs before damage calculation. Curtis Schultz, 02/09/2004
Q: “Necrovalley” is face up on my side of the field. I attack my opponents face up “Reflect Bounder” with my “Gravekeeper’s Assailant”. I use “Gravekeeper’s Assailant’s” effect to change “Reflect Bounder” to defense mode. Now, do I take 2000 damage from “Reflect Bounder’s” effect, or since I changed it to defense mode, “Reflect Bounder” is destroyed by “Gravekeeper’s Assailant” taking no damage?
A: The effect of “Gravekeeper’s Assailant” activates when you declare the attack. This is during the Battle Step. If you target “Reflect Bounder” with the “Gravekeeper’s Assailant’s” effect and it resolves properly, “Reflect Bounder” will be shifted to Defense Position. Then you would enter the Damage Step. Since “Reflect Bounder” is now in Defense Position, its effect will not activate. Curtis Schultz, 03/04/2004
Q: If “Reflect Bounder” is chosen to remain on the field for the effect of “Last Turn,” will it inflict damage to the other player?
A: The turn player is the one who is attacking when “Last Turn” resolves. If the person that activated “Last Turn” controls a “Reflect Bounder,” the “Reflect Bounder’s” effect will activate. Curtis Schultz, 03/15/2004
RE-FUSION
Individual Card FAQs:
You cannot use “Re-Fusion” to Special Summon a Fusion Monster that was Summoned with “Magical Scientist”, or otherwise not properly Fusion Summoned.
You can chain to the first part of this card’s effect. However, the last part (that destroys the monster) does not start a chain.
REGENERATING MUMMY
Individual Card FAQs:
“Regenerating Mummy”’s effect will activate when sent to the Graveyard by the effect of “Morphing Jar” or “Card Destruction”.
“Regenerating Mummy”’s effect will activate during the Damage Step because of “Spirit Reaper” or “Don Zaloog”.
“Regenerating Mummy”’s effect will activate when destroyed and sent to the Graveyard because of “Chain Destruction”.
You can chain to “Regenerating Mummy”’s effect.
You cannot use the same “Regenerating Mummy” for both parts of “Delinquent Duo”’s effect.
REINFORCEMENT OF THE ARMY
Individual Card FAQs:
You must reveal the monster you select with this card’s effect to your opponent before placing it in your hand.
You can activate this card even if you have no Level 4 or lower Warrior-Type monsters remaining in your Deck, but you must let your opponent see your Deck to confirm. Shuffle your Deck afterwards.
REINFORCEMENTS
Individual Card FAQs:
You choose the monster to receive the ATK increase when you activate this card. This card targets.
If you activate two “Reinforcements” on the same monster, its ATK increases by 1000.
RELEASE RESTRAINT
Individual Card FAQs:
If you do not have any copies of “Gearfried the Swordmaster” in your hand or Deck, you can still activate this card to Tribute “Gearfried the Iron Knight”, but you will need to show your cards to your opponent to confirm.
RELINQUISHED
Individual Card FAQs:
“Relinquished”’s effect to equip itself with a monster can only be activated during your Main Phase 1 or 2 since it is a Ignition Effect.
A monster equipped to “Relinquished” occupies a Spell & Trap Zone of the controller of “Relinquished”. So if you already have 5 Spell & Trap Cards on the field you cannot activate the effect of “Relinquished”. Any Equip Spell Cards equipped to the selected monster are destroyed. “Relinquished” gains the ATK and DEF of the monster equipped to it, but not the effects of an Effect Monster.
The selected monster is treated as a Monster Card when it is sent to the Graveyard, so the effects of “Sangan” or “Witch of the Black Forest” would activate, but the effect of “Mystic Tomato” would not, since it was not destroyed as a result of battle.
You can not voluntarily destroy a monster equipped to “Relinquished” but you can use “Mystical Space Typhoon” or “Emergency Provisions” to eliminate it.
“Relinquished” will only inflict its effect damage to your opponent if “Relinquished” would be destroyed as a result of battle and the equipped Monster Card is destroyed instead. When this occurs you inflict damage to your opponent equal to the Battle Damage that the controller of “Relinquished” received; this is the ONLY time “Relinquished” will deal effect damage. (If “Relinquished”, equipped with a 1800 ATK monster, attack a 3000 DEF Defense Position monster, “Relinquished’s” controller takes 1200 damage but “Relinquished” does not inflict effect damage to the opponent.)
You can activate “Barrel Behind the Door” against Trigger Effects like “Lava Golem”, “Giant Germ”, “Relinquished” (when it inflicts effect damage, since “Barrel Behind the Door” can be activated during the Damage Step because it is a Counter-Trap Card), “Minar” (when discarded), “Parasite Paracide” (when it inflicts effect damage), “Bowganian”, “Mushroom Man #2”, “Reflect Bounder” (when it is attacked), “Shinato, King of a Higher Plane” (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), “Granadora” (when destroyed and sent to the Graveyard), “Balloon Lizard” (when destroyed), “KA-2 Des Scissors”, “Needle Burrower”, “Atomic Firefly”, “Elephant Statue of Disaster”, and “Ameba”.
Your opponent cannot target your “Blindly Loyal Goblin” with the effect of “Relinquished” or “Thousand-Eyes Restrict”.
While “Gorgon’s Eye” is active, if “Relinquished” equipped with a monster is in Defense Position, the effect of “Relinquished” is negated, it can no longer be equipped with a monster, and the Monster Card equipped to “Relinquished” is destroyed and sent to the Graveyard.
If your opponent takes control of your monster with “Snatch Steal”, etc., and you activate “Relinquished”’s effect on your next turn to equip the monster to “Relinquished”, and your opponent chains “Remove Brainwashing” to “Relinquished”’s effect, control of the monster returns to you before “Relinquished”’s effect resolves and, since you cannot use “Relinquished”’s effect on monsters on your side of the field, “Relinquished”’s effect disappears.
Monsters equipped to “Relinquished” while “Skill Drain” is active are negated and destroyed because “Relinquished” no longer has an effect that allows it to be equipped with a monster, and “Relinquished”’s ATK and DEF are returned to normal.
While the effect of “Timidity” is active, you cannot destroy a face-down Monster Card equipped to “Relinquished”.
“Token Thanksgiving” will destroy a Monster Token equipped to “Relinquished”.
Netrep Rulings:
“Relinquished” may equip itself with one monster at a time per turn.
“Relinquished’s” equipping effect is a targeting effect.
Judge List Rulings:
A face-down card equipped to “Relinquished”/”Thousand-Eyes Restrict” is a legal target for “Nobleman of Extermination.” Curtis Schultz, 03/09/2005
A face-down card equipped to “Relinquished”/”Thousand-Eyes Restrict” will be returned to its owner’s hand by “Byser Shock’s” effect. Curtis Schultz, 03/09/2005
RELOAD
Individual Card FAQs:
If you have your opponent’s card in your hand and activate “Reload”, your opponent’s card is shuffled to his/her Deck.
Your opponent can activate “Appropriate” in response to your drawing with “Reload”’s effect.
Netrep Rulings:
If “Reload” is chained to the activation of “Drop Off,” the effect of “Drop Off” disappears.
REMOVE BRAINWASHING
Individual Card FAQs:
When “Remove Brainwashing” is activated, monsters like “Lava Golem” & “Parasite Paracide” will return to their owner’s side of the field, monsters revived with “Monster Reborn” return to their owner’s side of the field, monsters taken with “Exchange” and played normally return to their owner’s side of the field, etc.
When “Remove Brainwashing” is already active on the field and a switching effect is activated, or “Remove Brainwashing” is chained to a switching effect and is thus active before the switching effect resolves, control switches due to the effect but then switches back to the original owner because of “Remove Brainwashing”. So for “Creature Swap”, control is changed but then control goes back to the original owners. This means that if you give control of “Griggle” or “Ameba” to your opponent, their effect IS activated even though “Griggle”/”Ameba” then returns to the original owner’s control afterwards.
If “Monster Reborn” is activated and “Remove Brainwashing” is chained (or was already active on the field), the monster goes to the side of the field of the player who activated “Monster Reborn”, then switches back to the original owner immediately afterwards.
If “Remove Brainwashing” is activated and a player already has 5 monsters on the field, the returning monsters are destroyed. If multiple monsters are returning to the owner due to “Remove Brainwashing”, and he does not have enough room for all of them, the player who controlled the monsters chooses the ones that are destroyed and the ones that return successfully.
When “Snatch Steal” is active, the +1000 Life Points effect is applied even if “Remove Brainwashing” has returned control of the monster to the original owner.
“Remove Brainwashing” has no effect on a Monster Card equipped to “Relinquished” or “Thousand-Eyes Restrict”, and the Monster Card remains where it is, because it is an Equip Spell Card.
If “Remove Brainwashing” is destroyed, control does not revert again, so if I activate “Change of Heart” and my opponent chains “Remove Brainwashing”, control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if “Remove Brainwashing” is destroyed with “Heavy Storm”, control does not revert back to me and remains with the original owner. (The same for “Creature Swap”, etc.)
If your opponent takes control of your monster with “Snatch Steal”, etc., and you activate “Relinquished”’s effect on your next turn to equip the monster to “Relinquished”, and your opponent chains “Remove Brainwashing” to “Relinquished”’s effect, control of the monster returns to you before “Relinquished”’s effect resolves and, since you cannot use “Relinquished”’s effect on monsters on your side of the field, “Relinquished”’s effect disappears.
Control of “Blindly Loyal Goblin” cannot change even because of “Remove Brainwashing”, so if “Blindly Loyal Goblin” is Summoned due to “Monster Reborn” or using “Exchange”, the original owner will not control “Blindly Loyal Goblin”.
Netrep Q&As:
Q: Player 1 has all 5 Monster Zones filled and Player 2 activates “Monster Reborn” on a Monster in Player 1s Graveyard. What happens to the selected Monster if “Remove Brainwashing” is either already active or activated after “Monster Reborn” is resolved? Since the Monster can’t fit back on its owners Field would it be destroyed, would nothing happen until there is an open slot or something completely different?
A: The monster would be destroyed. Curtis Schultz, 12/04/2003
RESCUE CAT
Individual Card FAQs:
If one of the monsters Special Summoned by “Rescue Cat”’s effect is flipped face-down, or removed from play temporarily, the effect of “Rescue Cat” is reset and that monster is not destroyed during the End Phase.
If your opponent controls your “Rescue Cat” and activates its effect, your opponent gets the effect and Special Summons Beast-Type monsters from his/her Deck.
You can activate the effect of “Rescue Cat” even if there is only 1 or zero Level 3 or lower Beast-Type monsters in your Deck. However, in this case you cannot Special Summon any Beast-Type monsters for the effect of “Rescue Cat”, and your opponent gets to check your Deck to confirm.
RESHEF THE DARK BEING
Individual Card FAQs:
The effect of “Reshef the Dark Being” is an Ignition Effect. Discarding is a cost for activation of this effect.
If the monster that you take control of with “Reshef the Dark Being” is flipped face-down, it still returns to the opponent during the End Phase.
RETURN FROM THE DIFFERENT DIMENSION
Individual Card FAQs:
If a monster Special Summoned by this card is flipped face-down, then it will not be removed from play during the End Phase.
RETURN OF THE DOOMED
Individual Card FAQs:
This card is activated during your Main Phase 1 or 2 and creates a state that lasts until the end of your turn. If “Spell Canceller” is Summoned after this card was activated, but during the same turn, the state it created is not negated and 1 monster will return to your hand if destroyed during this turn.
If “Banisher of the Light” is on the field, a monster that is destroyed will be removed from play and cannot return to your hand since it never went to the Graveyard.
REVERSAL QUIZ
Individual Card FAQs:
Sending all cards in the hand and on the field to the Graveyard is a cost. If there are no cards in your hand or on the field you cannot activate this card. You must have a card either in your hand or on the field to activate this card.
Netrep Q&As:
Q: If I activate “Reversal Quiz” with a “Black Pendant” on the field, does the damage from “Black Pendant” occur before or after our Life Points are exchanged?
A: After. Curtis Schultz, 04/04/2004
REVERSE TRAP
Individual Card FAQs:
If a card gives a monster +100 ATK, and “Reverse Trap” is activated, that monster now has -100 ATK instead. This card only affects increases and decreases of a defined value, such as +200 (which becomes -200) or -500 (which becomes +500). It does not change cards which “double”, “half”, or “reduce to 0” the ATK or DEF of a monster.
You cannot activate this card during the Damage Step. This card affects monsters, Spell Cards, and Trap Cards controlled by both players.
Additional “Reverse Traps” activated in the same turn will have no effect. So “Reverse Trap” will change “Axe of Despair’”s effect of adding 1000 ATK to subtracting 1000 ATK. If a second “Reverse Trap” is activated, the equipped monster still has -1000 ATK.
Netrep Rulings:
If an effect sets ATK or DEF to a specific value, “Reverse Trap” will have no effect on this.
REVIVAL JAM
Individual Card FAQs:
If you activate “Change of Heart” to take control of “Revival Jam”, and it is sent to the Graveyard as a result of battle, the owner (not you) gets the option to pay 1000 Life Points to Special Summon “Revival Jam” to their side of the field.
The cost of 1000 Life Points is paid when “Revival Jam” is sent to the Graveyard as a result of battle. If “Revival Jam” is removed from the Graveyard before your next Standby Phase by cards like “Disappear” you do not get your Life Points returned to you.
If you pay 1000 Life Points when your “Revival Jam” is sent to the Graveyard, and then activate “Call of the Haunted” to return it to the field before your next Standby Phase, and it is again destroyed you must pay another 1000 Life Points if you want it to return during your next Standby Phase. Its condition was reset when it was taken out of the Graveyard by the effect of “Call of the Haunted”.
RING OF DESTRUCTION
Individual Card FAQs:
You cannot activate “Ring of Destruction” during the Damage Step.
“Ring of Destruction” inflicts damage based on the current (total) ATK value, NOT the original ATK.
This card targets a monster.
If you chain “Ring of Destruction” to “Magic Cylinder”, “Magic Cylinder”’s effect disappears because the monster is no longer there (so “Magic Cylinder” inflicts no damage).
If a player Tributes “Witch of the Black Forest” for “Summoned Skull”, you can chain “Ring of Destruction” to the effect of “Witch of the Black Forest”, in order to destroy “Summoned Skull”. If this reduces the player’s Life Points to zero, then they cannot use “Witch of the Black Forest”’s effect (to retrieve a 5th Exodia piece, for example).
RING OF MAGNETISM
Individual Card FAQs:
If there is a monster equipped with “Ring of Magnetism” on the opponent’s side of the field, if your monsters are going to attack they must attack the equipped monster. Even Toon Monsters, “Inaba White Rabbit”, and monsters like “Jinzo #7” and “Queen’s Double” that can normally Attack Directly must attack the equipped monster.
If you have two or more monsters on your side of the field equipped with your “Ring of Magnetism” cards, you choose which monster will be attacked.
Netrep Rulings:
If a monster equipped with “Ring of Magnetism” changes control, the opponent of the current controller of the monster will have to attack the monster equipped with “Ring of Magnetism.”
RIRYOKU
Netrep Rulings:
“Riryoku” has two targeting aspects.
“Riryoku” will resolve without effect if either of its targets is “Gradius’s Option.”
RIRYOKU FIELD
Individual Card FAQs:
This card cannot be used against “Monster Reborn” or “Premature Burial” since they do not target a monster on the field.
This card cannot be used against “Fissure”, “Smashing Ground”, or “Dark Hole” because these cards do not target.
RISING ENERGY
Individual Card FAQs:
You can activate “Rising Energy” during the damage step.
Discarding 1 card is a cost to activate “Rising Energy”.
RIVALRY OF WARLORDS
Individual Card FAQs:
When “Rivalry of Warlords” is activated, each player must send monsters to the Graveyard so that he controls only 1 Type of monster face-up. You don’t select or name a Type when “Rivalry of Warlords” is activated; instead, you make it so you have only 1 Type. If, after this, your monsters are destroyed so you have no monsters on the field, you are free to play any Type again, and that new Type becomes the Type that you must play. (So if you send monsters to the Graveyard so you control only Spellcaster-Types, and your Spellcaster-Type monsters are destroyed, you may play a Dragon-Type monster, but can then only play Dragon-Type monsters as long as you control 1 or more face-up Dragon-Type monsters. If all your monsters are again destroyed, you can again play whatever Type you want.)
This also means that when “Rivalry of Warlords” is active, each player can control a different face-up Type than his opponent.
You can activate “Rivalry of Warlords” when either or both player(s) does not have any face-up monsters on the field, in which case once a player does have a face-up monster that monster’s Type becomes that player’s Type for purposes of “Rivalry of Warlords” (as long as the monster remains face-up on that player’s side of the field).
When “Rivalry of Warlords” is activated, it has no effect on monsters that are face-down at that time and does not flip those monsters face-up.
While “Rivalry of Warlords” is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by “Swords of Revealing Light”, “Book of Taiyou”, etc., then it is destroyed as necessary.
As long as “Rivalry of Warlords” is active, you cannot Summon, Flip Summon, or Special Summon an inappropriate Type face-up (including “Jinzo”), but you can Special Summon face-down with “The Shallow Grave”, “Morphing Jar #2”, etc.
If you have only 1 monster on the field face-up, you may Tribute it for a monster that is a different Type.
If you have 2 monsters on the field face-up of the same Type, you cannot Tribute 1 of them for another monster that is a different Type (even “Jinzo”) as you would then have 2 different Types.
If “Cyber Jar” is activated while “Rivalry of Warlords” is active, you can Special Summon different Types of monsters face-down without penalty, or Special Summon 1 Type face-up and all the others face-down. But if you Special Summon different Types of monsters face-up, you have to destroy monsters to make it 1 Type.
When “Rivalry of Warlords” is active, and you change the Type of all of your monsters with “DNA Surgery” or “Parasite Paracide” or “D. Tribe”, you now only have 1 Type so you are OK and no monsters are destroyed, and you can also Summon, Flip Summon, and Special Summon additional monsters that do not have that printed Type on the card and they will be considered that Type and are not destroyed.
If you activate “Magical Hats” while “Rivalry of Warlords” is active, the cards Special Summoned with “Magical Hats” are unaffected by “Rivalry of Warlords” because they have no Type.
When “Rivalry of Warlords” is active you can activate “Dragonic Attack”, but if you have other face-up monsters that are not Dragon-Types then the targeted monster is destroyed.
If “Rivalry of Warlords” is active and you take control of your opponent’s face-up monster with “Change of Heart” or “Snatch Steal”, and that monster is a different Type than your other face-up monster(s), your opponent’s monster is destroyed.
Netrep Rulings:
If a face-down monster is turned face up and does not match the Type of the other monsters on the field while “Rivalry of Warlords” is active, that monster is destroyed after Damage Calculation.
If “Rivalry of Warlords” is activated in a chain with an effect that would Special Summon a monster of a differing Type, the Special Summoning effect disappears.
Monsters may be Set or Special Summoned face-down, even if of a different Type while “Rivalry of Warlords” is active.
If Machine is not the current type and a Tribute summon would not remove all monsters from that side of the field, “Jinzo” may not be summoned while “Rivalry of Warlords” is active.
ROBBIN’ GOBLIN
Individual Card FAQs:
If you have “Robbin’ Goblin” on the field and attack with “Kycoo the Ghost Destroyer” or “The Bistro Butcher” both effects activate simultaneously. Since you control both effects you can choose the order that they go on a Chain, so you can have the opponent draw due to the effect of “The Bistro Butcher” and then discard for the effect of “Robbin’ Goblin”.
ROC FROM THE VALLEY OF HAZE
Individual Card FAQs:
Because this effect is a mandatory Trigger Effect, you cannot “miss the timing” with it. So even if you send “Roc from the Valley of Haze” to the Graveyard as a cost, or in the middle of a chain, it will still return to your hand (after resolving the current series of events).
ROCKET JUMPER
Individual Card FAQs:
If your opponent has only Defense Position monsters on the field, you can attack directly with “Rocket Jumper”, but if your opponent has a Spell or Trap Card, you cannot attack directly with “Rocket Jumper”.
ROD OF SILENCE - KAY’EST
Individual Card FAQs:
When you equip “Rod of Silence - Kay’est” to a monster equipped with other Equip Spell Cards, those cards are destroyed.
ROD OF THE MIND’S EYE
Individual Card FAQs:
The damage caused by “Rod of the Mind’s Eye” is Battle Damage, so it can be reduced to zero with “Waboku” or “Kuriboh”.
When you equip “Rod of the Mind’s Eye” to “Susa Soldier” or “Shadowknight Archfiend”, the Battle Damage is 1000 points.
When “Gravekeeper’s Vassal” is equipped with “Rod of the Mind’s Eye”, the effect is not activated because the damage caused by “Gravekeeper’s Vassal” is effect damage.
ROPE OF LIFE
Individual Card FAQs:
Discarding your hand is a cost and the cost must be at least 1 card. So if you have zero cards in your hand, you cannot activate “Rope of Life”.
If your monster is controlled by your opponent and sent to your Graveyard, you can activate “Rope of Life”. You cannot activate “Rope of Life” when your opponent’s monster you control is sent to his/her Graveyard.
The increase in ATK is permanent as long as the monster remains face-up on the field.
You can use “Rope of Life” to Special Summon “Jinzo” and “Jinzo”’s ATK will increase by 800 points.
ROULETTE BARREL
Individual Card FAQs:
You can only use “Roulette Barrel”’s effect once per turn.
You have to roll a die twice, not once. You must roll the die twice in a row, not once in Main Phase 1 and once in Main Phase 2, etc.
You CAN select a die roll result which doesn’t match the Level Stars of a face-up monster. But if the die roll you select does match a monster, you MUST destroy a face-up monster with the correct number of Level Stars.
“Roulette Barrel” can destroy itself with its effect.
You cannot destroy a monster with 7 or more stars with “Roulette Barrel”’s effect.
Netrep Rulings:
If “Dice Re-Roll’s” effect is used for the purpose of re-rolling for “Roulette Barrel,” both dice are re-rolled.
ROYAL COMMAND
Individual Card FAQs:
This card can be chained to the activation of a Flip Effect from a Flip Summon to negate the Flip Effect. It cannot be activated during the Damage Step, so if a Flip Effect Monster is flipped face-up when attacked you cannot chain “Royal Command” to negate its Flip Effect.
If “Royal Command” is active on the field both players may still Flip Summon monsters, but any Flip Effects are negated.
ROYAL DECREE
Netrep Rulings:
If “Skill Drain” is active on the field when “Jinzo” is summoned, and “Royal Decree” is later activated, “Royal Decree” will negate “Skill Drain”. Since “Skill Drain” is no longer negating “Jinzo’s” effect, “Jinzo” will negate both “Royal Decree” and “Skill Drain.”
ROYAL KEEPER
Individual Card FAQs:
The effect of “Royal Keeper” is not a Flip Effect.
When a face-down “Royal Keeper” is attacked and flipped face-up, its +300 ATK effect is applied AFTER damage calculation.
When your opponent activates “Bottomless Trap Hole” against “Royal Keeper”, the +300 ATK effect of “Royal Keeper” resolves after “Bottomless Trap Hole”.
ROYAL OPPRESSION
Individual Card FAQs:
There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like “Monster Reborn”, a Trap Card like “Call of the Haunted”, or an Effect Monster like “Magical Scientist”. The second way is built in to the monster, and Special Summons it without activating an effect, such as “Black Luster Soldier - Envoy of the Beginning” or “Dark Necrofear”. “Royal Oppression” can negate both of these types of Special Summon. In the first case, you chain the activation of “Royal Oppression”’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of “Royal Oppression” to negate the Special Summon (the same procedure that you use for “Horn of Heaven” or “Solemn Judgment”).
Example 1: If “Marauding Captain” is Normal Summoned, its effect activates. You can chain to this effect by activating the effect of “Royal Oppression”. The effect of “Marauding Captain” is negated, no monster is Special Summoned, and the “Marauding Captain” is destroyed. (The monster your opponent intended to Special Summon with the effect of “Marauding Captain” remains in his hand.)
Example 2: If “Cyber Jar” is Flip Summoned and its Flip Effect activates, you can activate the effect of “Royal Oppression” in a chain to the Flip Effect. The effect of “Cyber Jar” is negated, no monsters on the field are destroyed by its effect, no cards are picked up, no monsters are Special Summoned, and “Cyber Jar” is destroyed by the effect of “Royal Oppression”.
Example 3: If “Call of the Haunted” is activated, you can activate the effect of “Royal Oppression” in a chain. The effect of “Call of the Haunted” is negated, and a monster is not Special Summoned.
The effects of face-up Trap Cards cannot be activated during the Damage Step, so this card’s effect cannot negate the Special Summoning of a monster by the effect of “Mystic Tomato” or a “Cyber Jar” flipped face-up by an attack.
You can activate the effect of “Royal Oppression” as a chain to “Monster Gate”. No cards will be picked up, and no monster will be Special Summoned (The opponent still must have Tributed a monster as a cost).
You can activate the effect of “Royal Oppression” to negate an effect that Summons 1 monster, or Summons multiple monsters (like “Cyber Jar”, “The Shallow Grave”, or “Valkyrion the Magna Warrior”).
If “Royal Oppression” is face-up on the field, and “Monster Reborn” is activated to Special Summon “Jinzo”, you can activate the effect of “Royal Oppression” in a chain to negate the Special Summon because “Jinzo” is not on the field until the chain resolves.
If you have “Royal Oppression” face-up on your side of the field, and your opponent attempts to Special Summon “Dark Necrofear”, and you activate the effect of your “Royal Oppression”, then “Dark Necrofear” will activate its effect in the Graveyard and return to the field as an Equip Spell Card. But if your opponent had “Royal Oppression” face-up on his side of the field, and you activate the effect of your opponent’s “Royal Oppression” to negate the Special Summon of your opponent’s “Dark Necrofear”, then “Dark Necrofear” does not activate its effect in the Graveyard, because it was destroyed by an effect controlled by its owner, not by its owner’s opponent (even though the owner did not activate the effect, he still controls the “Royal Oppression” card).
When “Vampire Lord” is Special Summoned by its effect, you can activate the effect of “Royal Oppression” to negate the Special Summon and destroy “Vampire Lord”. If your “Vampire Lord” is destroyed in this way by the effect of a “Royal Oppression” card controlled by your opponent, then “Vampire Lord” was destroyed by a card controlled by your opponent, and is Special Summoned during your next Standby Phase.
When “Insect Queen” destroys your opponent’s monster, an “Insect Monster Token” is Special Summoned during the End Phase, and the effect of “Royal Oppression” can be activated at that time to negate the Special Summon and destroy “Insect Queen”.
When “Jam Breeding Machine” activates its effect to Special Summon a “Slime Token” in the Standby Phase, and the effect of “Royal Oppression” can be activated at that time to negate the Special Summon and destroy “Jam Breeding Machine”.
If the effect of “Royal Oppression” is activated, and “Mystical Space Typhoon” or “Dust Tornado” is chained to destroy “Royal Oppression”, then the effect of “Royal Oppression” disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.
Remember that “Royal Oppression” follows the rules of all Continuous Trap Cards. In order to chain the effect of “Royal Oppression” to a card effect, “Royal Oppression” must have already been face-up on the field. For example, if “Monster Reborn” is activated, you cannot flip “Royal Oppression” face-up and activate the effect of “Royal Oppression” in the same chain.
ROYAL TRIBUTE
Individual Card FAQs:
Both players must show their hands to the opponent when “Royal Tribute” resolves.
If you activate “Royal Tribute” and your opponent chains “Mystical Space Typhoon” to destroy “Necrovalley”, the effect of “Royal Tribute” still resolves.
RYU-KISHIN CLOWN
Netrep Rulings:
If “Final Attack Orders” is active when “Ryu-Kishin Clown’s” effect triggers, the targeted monster will switch to Defense Position and then immediately change to Attack Position.
RYU KOKKI
Individual Card FAQs:
If “Ryu Kokki” battles with “Dark Magician of Chaos”, “Ryu Kokki” is destroyed and removed from play by “Dark Magician of Chaos”’ effect, and “Dark Magician of Chaos” is removed from play because it is destroyed by “Ryu Kokki”’s effect and removed by its own effect.
RYU SENSHI
Individual Card FAQs:
This card’s effect that negates Spell Cards that target it is not optional.
You can Special Summon this card from the Graveyard with “Monster Reborn” because its effect that negates Spell Cards is not active while it is in the Graveyard (but only if was properly Fusion Summoned originally).
A Spell Card that targets this card may be activated, but it will be negated and destroyed.
The effect of this card will not negate “Creature Swap”, “Fissure”, “Smashing Ground”, “Dark Hole”, “Raigeki”, or similar cards that do not target.
If you try to equip “Fusion Sword Murasame Blade” to this monster, it will be negated and destroyed.
Netrep Rulings:
“Ryu Senshi” may only negate the effect of a Normal Trap Card.
“Ryu Senshi” cannot negate the effect of a Continuous Trap Card or a Counter Trap Card.
SACRED CRANE
Netrep Rulings:
The effect of “Sacred Crane” does not activate if it is Special Summoned face-down.
SACRED PHOENIX OF NEPHTHYS
Individual Card FAQs:
You can activate “Divine Wrath” when “Sacred Phoenix of Nephthys” is Special Summoned by its own effect. Because this effect activates in the Graveyard, and is being negated while “Sacred Phoenix of Nepthys” is in the Graveyard, “Sacred Phoenix of Nepthys” is never Special Summoned (so the card is never moved from the Graveyard) and is never destroyed. Because it is not destroyed, its effect to Special Summon itself does not activate again.
If “Sacred Phoenix of Nephthys” is Special Summoned with “Call of the Haunted” or “Premature Burial”, and that card is destroyed and destroys “Sacred Phoenix of Nephthys” with its effect, you Special Summon “Sacred Phoenix of Nephthys” during your next Standby Phase because it was destroyed by a card effect.
If “Sacred Phoenix of Nephthys” is destroyed while in your hand or Deck by a card effect, you still activate its effect during your next Standby Phase to Special Summon it from the Graveyard. (For example, if an effect like “Star Boy” is active, and “Sacred Phoenix of Nephthys” is Summoned, and “Chain Destruction” is activated to destroy other copies of “Sacred Phoenix of Nephthys” in the hand and Deck, those copies will be Special Summoned during your next Standby Phase.
If “Skill Drain” is active on the field, the effect of “Sacred Phoenix of Nephthys” that Special Summons it from the Graveyard is still activated, because it is activated in the Graveyard. However, the effect that destroys Spell and Trap Cards on the field is negated because it activates on the field (so “Skill Drain” and other Spell and Trap Cards on the field are not destroyed in this case).
If “Sacred Phoenix of Nephthys” is Summoned, and the Summon is negated by “Horn of Heaven”, it is Special Summoned during your next Standby Phase because it was destroyed by a card effect.
If your opponent controls your “Sacred Phoenix of Nephthys”, and it is destroyed by a card effect, because the effect activates in the Graveyard, it is the owner that gets the effect and Special Summons “Sacred Phoenix of Nephthys” during their Standby Phase.
If “Sacred Phoenix of Nephthys” is destroyed during your Draw Phase, you can Special Summon it during the Standby Phase of that same turn.
If “Sacred Phoenix of Nephthys” is destroyed and removed from play, such as with “Bottomless Trap Hole”, it is not Special Summoned from out of play during the Standby Phase, because this effect activates in the Graveyard.
If “Rivalry of Warlords” is active, and your opponent takes control of your “Sacred Phoenix of Nephthys” while controlling monsters that are not Winged Beast-Type, “Sacred Phoenix of Nephthys” is not considered destroyed by the effect of “Rivalry of Warlords”, but rather by a condition that made it impossible for it to exist on that side of the field. So it is not Special Summoned by its own effect during the Standby Phase.
If “Sacred Phoenix of Nephthys” is destroyed while it is not a Monster Card, such as when it is equipped to “Relinquished” or “Sword Hunter”, its effect does not activate and it is not Special Summoned.
You can chain to the effect of “Sacred Phoenix of Nephthys” that destroys all Spell and Trap Cards.
If “Sacred Phoenix of Nephthys” is Special Summoned by its effect during the Standby Phase, and “Card of Safe Return” is on the field, “Sacred Phoenix of Nephthys” is Step 1 of the chain and “Card of Safe Return” is Step 2, so “Card of Safe Return” resolves first and you draw a card before “Card of Safe Return” is destroyed.
SAKURETSU ARMOR
Individual Card Rulings:
“Sakuretsu Armor” targets 1 monster.
If the turn player chains “Book of Moon” to “Sakuretsu Armor” to flip the attacking monster face-down, then the attacking monster is not destroyed by “Sakuretsu Armor”.
SALVAGE
Individual Card Rulings:
“Salvage” targets 2 WATER monsters in the Graveyard.
If 1 of the targeted WATER monsters is removed from the Graveyard by an effect chained to “Salvage”, the remaining WATER monster is still added to your hand.
SANGA OF THE THUNDER
Individual Card Rulings:
A marker may be placed on this card to indicate that its effect has been used. The effect resets if the monster is destroyed or removed from the field.
You can use the effect of this card even if it is face-down when it is attacked because its effect is activated during the Damage Step, and it will be face-up at that point.
The effect of this card targets.
SANGAN
Individual Card Rulings:
You must show your opponent the monster you select from your Deck for this card’s effect. If you have no eligible monsters, your opponent gets to see your Deck to verify.
The effect of “Sangan” only activates when it is sent from the field to the Graveyard, not from your hand or Deck, and not if it is removed from play.
If the Summon of this card is negated with “Horn of Heaven” or “Solemn Judgment” you do not get its effect.
If you control your opponent’s “Sangan” and it is destroyed, your opponent gets the effect since it activates in his/her Graveyard.
You can chain to “Sangan”’s effect.
SASUKE SAMURAI
Individual Card Rulings:
If “Sasuke Samurai” attacks a face-down monster, apply its effect after entering the Damage Step, but before flipping up the face-down monster. The monster is not flipped. Flip Effects are not activated. Monsters like “Kisetai” and “Giant Axe Mummy” do not activate their effects.
If “Sasuke Samurai” attacks a face-down monster, there is no damage calculation. “Sasuke Samurai” destroys the monster before damage calculation is reached.
If “Sasuke Samurai” destroys a face-down monster using its effect, the face-down monster is NOT “destroyed as a result of battle”, it is destroyed by “Sasuke Samurai”’s effect. So “Mystic Tomato”, “Helpoemer”, etc. will not activate their effects. However, monsters like “Sangan” will still activate their effects.
If “Sasuke Samurai” attacks a face-down monster, and “Ceasefire” is activated during the Battle Step to flip it face-up, “Sasuke Samurai” does not destroy it with its effect and damage calculation is applied normally. The monster must be face-down at the beginning of the Damage Step in order for “Sasuke Samurai” to activate its effect.
SASUKE SAMURAI #2
Individual Card FAQs:
You can only activate “Sasuke Samurai #2”’s effect during your Main Phase 1 or 2 because it’s an Ignition Effect.
You can only activate “Sasuke Samurai #2”’s effect once per turn.
The effect of “Sasuke Samurai #2” stops in the End Phase, and after the effect ends, you can activate Trap Cards or Quick-Play Spell Cards during the remainder of the End Phase.
While “Sasuke Samurai #2”’s effect is active, you can’t activate the effects of cards that activate in the Graveyard like “Black Pendant” and “Statue of the Wicked”.
You cannot activate the effects of Continuous cards like “Skull Lair”, “Ultimate Offering”, or “Mass Driver” while “Sasuke Samurai #2”’s effect is active.
Netrep Rulings:
Spell and Trap effects may be activated in a chain to “Sasuke Samurai #2’s” effect.
SASUKE SAMURAI #4
Individual Card FAQs:
You activate the effect of “Sasuke Samurai #4” at the beginning of the Damage Step, before the monster is flipped face-up. A monster destroyed by the effect of “Sasuke Samurai #4” is not destroyed as a result of battle. There is no damage calculation. It is not flipped face-up. Any Flip Effects it has are not activated.
If “Sasuke Samurai #4” attacks a face-up Attack Position “Reflect Bounder”, the effect of “Sasuke Samurai #4” is resolved before the effect of “Reflect Bounder”.
SCAPEGOAT
Individual Card FAQs:
You can only activate “Scapegoat” if you have 4 or more vacant Monster Card Zones.
If the effect of “Cyber Jar” is activated during the turn you already activated “Scapegoat” all monsters that could be Special Summoned will be sent to the Graveyard.
If your opponent chains “Magic Jammer” to your “Scapegoat” you may still perform Summons that turn, but if they chain “Imperial Order” you may not perform Summons.
You may offer Sheep Tokens as Tributes for Toon Monsters, since they are Special Summoned and not Tribute Summoned.
If the effect of “Royal Oppression” is chained to your “Scapegoat” your Sheep Tokens will not be Special Summoned and you still cannot perform any Summons that turn.
If you have already Summoned a monster, including a Special Summon caused by the effect of your opponent’s “Cyber Jar” you cannot activate “Scapegoat”.
You can Set a monster in the same turn you activate “Scapegoat”.
If you control 2 monsters and your opponent activates “Change of Heart” to gain control of one and you later activate “Scapegoat” your monster will be destroyed during the End Phase if all 5 of your Monster Card Zones are still occupied.
If you activate “Monster Reborn” and your opponent chains “Imperial Order” you can chain “Scapegoat” and “Royal Decree” but only “Scapegoat” will resolve since “Scapegoat” will prevent any Special Summons, and therefore “Monster Reborn” cannot resolve.
Netrep Rulings:
Monsters may not be Summoned by the player before or after “Scapegoat’s” resolution.
If the activation of “Scapegoat” is negated, the player may Summon a monster.
Monsters may be Set before or after the resolution of “Scapegoat.”
If a monster would be forced to be summoned after the resolution of “Scapegoat,” that monster will be sent to the Graveyard instead.
Sheep Tokens may be Tributed for any purpose other than a Tribute Summon per the text of “Scapegoat.”
SCROLL OF BEWITCHMENT
Individual Card FAQs:
If you switch the target of this card with “Collected Power” or “Tailor of the Fickle” you do not select a new Attribute. The newly equipped monster becomes the Attribute that was originally selected when “Scroll of Bewitchment” was activated, even if it is the same as the monster’s original Attribute.
SECOND COIN TOSS
Individual Card FAQs:
The effect of this card only applies when you perform a coin toss, not when your opponent performs a coin toss.
If an effect requires multiple coin flips, like “Barrel Dragon”, you would redo all 3 coin flips.
Even if multiple “Second Coin Toss” cards are active, you can only redo each coin toss once.
Even if the original coin toss came out in your favor, you may use the effect of “Second Coin Toss” and redo the toss.
SECOND GOBLIN
Individual Card FAQs:
The effect of changing a monster’s Battle Position can only be used once per turn.
Netrep Rulings:
A “Giant Orc” equipped with “Second Goblin” may be changed to attack position after being changed to defense position through its effect, as long as “Second Goblin’s” effect has not been used.
SECRET BARREL
Individual Card FAQs:
If you activate “Secret Barrel” and your opponent activates something as a chain, the chained card is included in the number (so if your opponent’s only card on the field or in his hand is “Mystical Space Typhoon”, and he chains “Mystical Space Typhoon” to “Secret Barrel”, he still takes 200 damage).
Monster Tokens are counted for “Secret Barrel”.
SECRET PASS TO THE TREASURES
Individual Card FAQs:
There is no way to have a monster with an ATK above 1000 attack directly using the effect of “Secret Pass to the Treasures”. When you target a monster with “Secret Pass to the Treasures”, and the monster’s ATK is increased above 1000 afterwards, the monster cannot attack your opponent’s Life Points directly.
If the monster attacks your opponent’s Life Points directly, you cannot use an effect such as “Rush Recklessly” to increase its ATK above 1000 during the attack. If a monster attacks directly using the effect of “Secret Pass to the Treasures”, “automatic” increases will not apply (“Super Robolady”, etc.). If you use “Secret Pass to the Treasures” on “Injection Fairy Lily”, and attack directly, you cannot activate the effect of “Injection Fairy Lily”.
You cannot activate “Secret Pass to the Treasures” during Main Phase 2 or on the very first turn.
This card targets a monster.
Netrep Rulings:
Monsters able to attack more than once in a turn may attack directly each time from the effect of “Secret Pass to the Treasures” as long as the ATK of the monster does not rise above 1000.
SELF-DESTRUCT BUTTON
Individual Card FAQs:
If you activate “Self-Destruction Button”, and an effect is chained so that the different in Life Points is less than 7000, “Self-Destruction Button” still resolves because its conditions were correct at the time of activation.
SENRI EYE
Individual Card FAQs:
You cannot use “Senri Eye”’s effect more than once during the same Standby Phase.
You can use the effect of “Senri Eye” if the top card on the Deck is face-up (due to “Convulsion of Nature” or “Parasite Paracide”), and in that case you don’t hide the card from your opponent.
SERIAL SPELL
Individual Card FAQs:
“Serial Spell” must be chained to the activation of your Normal Spell Card. Nothing can be chained in-between by yourself or your opponent. If your opponent chains to your Normal Spell Card, you cannot chain “Serial Spell” to that Normal Spell Card. Because of this, it is impossible to chain 2 copies of “Serial Spell” to the same Normal Spell Card.
“Serial Spell” does not target a card.
If you chain “Serial Spell” to a Normal Spell Card that targets a card(s) you can select a different target(s) for the “Serial Spell” copy of the Normal Spell Card.
Discarding your hand is a cost to activate “Serial Spell”. You cannot activate “Serial Spell” if it is the only card in your hand, or if it is Set and you have no cards in your hand.
“Serial Spell” only copies the effects of your Normal Spell Card, not any costs of that Spell Card. So if you chain “Serial Spell” to “Delinquent Duo” you do not pay an additional 1000 Life Points.
If you activate “Monster Reborn”, and chain “Serial Spell”, discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of “Serial Spell” to be the monster that “Serial Spell” Special Summons to the field. (For example, if you target “Dark Magician” with “Monster Reborn”, then chain “Serial Spell” and discard “Buster Blader”, you can use “Serial Spell” to Special Summon the “Buster Blader” you discarded to activate “Serial Spell”.)
You cannot level up “Horus the Black Flame Dragon” from 4 to 8 with just “Level Up!” and “Serial Spell”. Because you would send “LV4” to the Graveyard for “Level Up!”, but even if you copy it with “Serial Spell”, the first “Level Up!” hasn’t resolved, so “LV6” isn’t on the field to send to the Graveyard as a cost for the copy of “Level Up!” If you have “Horus the Black Flame Dragon LV4” and “Armed Dragon LV3” on the field, and send one of them to the Graveyard with “Level Up!”, you cannot use “Serial Spell” to Level Up the other monster, since there was no monster sent to the Graveyard as a cost for “Serial Spell”, and “Serial Spell” would have no point of reference to resolve its effect.
If you chain “Serial Spell” to “Swords of Revealing Light” it will copy the effect of flipping all monsters face-up, but it will not remain on the field and prevent the opponent from attacking. This is because it is a Quick-Play Spell Card and is sent to the Graveyard after the chain resolves.
If you chain “Serial Spell” to “Different Dimension Capsule” it will copy the effect and remove 1 card you select in your Deck from play, face-down. But because “Serial Spell” does not remain on the field, the selected card remains removed from play face-down and is not placed in your hand.
You can activate “Serial Spell” to copy the effect of a Normal Spell Card, even if it is “Raigeki” or “Soul Exchange” and copying the effect serves no real purpose.
If you have 2 monsters in your Graveyard, and your opponent only has 1 monster in their Graveyard, you can activate “The Shallow Grave” and chain “Serial Spell”, even though you would not normally be able to activate a second “The Shallow Grave” because your monster would no longer have any monsters in the Graveyard. As a result, you will Special Summon 2 monsters and your opponent will only Special Summon 1 monster.
If you chain “Serial Spell” to “Bait Doll”, the entire effect of “Bait Doll” is applied and “Serial Spell” is also shuffled back into your Deck.
If you chain “Serial Spell” to “Dragged Down into the Grave”, the player who activated “Serial Spell” has no cards in hand, so the effect of “Dragged Down into the Grave” is impossible to resolve, and the effect disappears.
If you chain “Serial Spell” to “Metamorphosis”, there is no effect because you did not Tribute a monster for a cost, so “Serial Spell” has no point of reference and cannot resolve.
If you chain “Serial Spell” to “Monster Gate” resolve the effect of “Monster Gate” twice (once for “Serial Spell” and once for “Monster Gate”) even though you only pay the cost once (for “Monster Gate”).
SERPENTINE PRINCESS
Individual Card FAQs:
When “Serpentine Princess” is returned to the Deck by an effect occurring in a chain, the effect of “Serpentine Princess” starts a new Chain after the current Chain resolves completely.
If the effect of “Fiber Jar” places “Serpentine Princess” from the field into your Deck, the effect of “Serpentine Princess” is activated and will be applied after the effect of “Fiber Jar” has finished resolving.
SEVEN TOOLS OF THE BANDIT
Netrep Rulings:
“Seven Tools of the Bandit” may not be activated in a chain to the use of an effect of a continuous Trap that has already been activated, like “Ultimate Offering.”
SHADOWSLAYER
Individual Card FAQs:
For “Shadowslayer” (unlike cards like “Black Tyranno” and “Drillago”), only the Monster Card Zones are looked at. If all of your opponent’s monsters are in Defense Position, then “Shadowslayer” can attack directly even if your opponent has Spell and Trap Cards on the field.
If “Shadowslayer” attacks a face-up Attack Position monster, and the opponent activates “Book of Moon” so that his only monster on the field is now in Defense Position, a replay occurs, because “Shadowslayer” is now able to attack directly.
If all of your opponent’s monsters are in Defense Position but one of them is equipped with “Ring of Magnetism”, “Shadowslayer” cannot attack directly and must attack that monster if it attacks.
SHADOW SPELL
Netrep Rulings:
If “Shadow Spell” is negated or leaves the field, the targeted monster is not affected by the effect of “Shadow Spell.”
SHIELD & SWORD
Individual Card FAQs:
This card only switches the original ATK and DEF. All modifiers are then applied (or re-applied, as appropriate) to the new ATK and DEF.
SHIEN’S SPY
Individual Card FAQs:
If you use “Shien’s Spy” on “Silent Swordsman LV5”, it returns to your control during the End Phase as normal.
If you chain “Book of Moon” to “Shien’s Spy” to flip the target face-down, the monster still switches to the opponent and returns in the End Phase as normal.
If a monster switches sides because of “Shien’s Spy” and is then flipped face-down, it still returns in the End Phase as normal.
When a monster returns to the controller during the End Phase for the effect of “Shien’s Spy”, this is not an effect that can be chained to.
SHIFTING SHADOWS
Individual Card FAQs:
If you have only 1 face-down Defense Position monster you cannot activate the effect of “Shifting Shadows”.
If you control a monster that is targeted by your opponent’s “Nightmare Wheel”, and you flip it face-down with “Book of Moon”, and control at least 1 other face-down Defense Position monster, you can activate the effect of “Shifting Shadows”. However, afterwards you must tell your opponent which monster is targeted by “Nightmare Wheel”.
SHINATO, KING OF A HIGHER PLANE
Individual Card FAQs:
When your “Shinato, King of a Higher Plane” destroys “Gradius’ Option” or “Maju Garzett”, your opponent takes no damage from “Shinato, King of a Higher Plane”’s effect.
If “Shinato, King of a Higher Plane” is destroyed before monsters are sent to the Graveyard, for example if removed from play by “D.D. Warrior Lady”, his effect does not activate. But if “Shinato, King of a Higher Plane” attacks “Yomi Ship”, “Shinato, King of a Higher Plane” inflicts the damage from his effect even though he will be destroyed by “Yomi Ship”’s effect after “Yomi Ship” is sent to the Graveyard.
When “Shinato, King of a Higher Plane” destroys a Defense Position monster, your opponent can activate “Barrel Behind the Door” as a chain to “Shinato, King of a Higher Plane”’s effect.
When your “Shinato, King of a Higher Plane” is equipped with “Fairy Meteor Crush” and destroys your opponent’s Defense Position monster, first, during damage calculation, “Shinato, King of a Higher Plane” inflicts Battle Damage to your opponent’s Life Points because of “Fairy Meteor Crush”, and then, when the Defense Position monster is sent to the Graveyard, “Shinato, King of a Higher Plane”’s effect inflicts damage equal to the original ATK of the destroyed monster.
SHINING ANGEL
Individual Card FAQs:
If you attack with your “Shining Angel” and it is destroyed as a result of battle, you may attack with the monster Special Summoned by “Shining Angel” before entering Main Phase 2.
If your opponent controls your “Shining Angel” and it is destroyed as a result of battle, you get the effect of “Shining Angel” NOT your opponent.
Since the Special Summoning occurs during the Damage Step, “Torrential Tribute”, etc. cannot be used.
SHOOTING STAR BOW - CEAL
Individual Card FAQs:
“Shooting Star Bow - Ceal” decreases the current ATK. So if “Injection Fairy Lily” is equipped with “Shooting Star Bow - Ceal” and activates her effect, her ATK is 2400 ((400 - 1000) + 3000 = 2400).
If a monster equipped with “Shooting Star Bow - Ceal” declares a direct attack, and “Shooting Star Bow - Ceal” is removed from the monster during the Battle Step with “Mystical Space Typhoon” or “Tailor of the Fickle”, the monster is no longer capable of attacking directly and a replay occurs.
“Tyrant Dragon” must attack a monster in order to gain its second attack, so if it is equipped with “Shooting Star Bow - Ceal” and attacks directly, it cannot get a second attack. But “Tyrant Dragon” equipped with “Shooting Star Bow - Ceal” can attack a monster, and then attack directly.
Netrep Q&As:
Q: Would equipping “Shooting Star Bow – Ceal” on a fusion summoned with Magical Scientist allow it to attack directly? A: A monster that is Special Summoned via “Magical Scientist’s” effect… cannot attack the opponent directly. Even equipping the Fusion monster with “Shooting Star Bow – Ceal” won’t change that condition. Steve Okegawa, 12/18/2003
SILENT SWORDSMAN LV3
Individual Card FAQs:
“Silent Swordsman LV3” will negate the effects of your opponent’s Spell Cards that target it, whether that Spell Card targets just “Silent Swordsman LV3” (such as “Soul Exchange”) or multiple monsters (“Different Dimension Gate”).
SILENT SWORDSMAN LV5
Individual Card FAQs:
Just like “The Legendary Fisherman” and other monsters that are unaffected by Spell Cards, “Silent Swordsman LV5” can attack normally if your opponent has “Swords of Revealing Light” on the field, and its controller is unaffected by effects like “Toll” and “Gravekeeper’s Servant” when “Silent Swordsman LV5” attacks.
If you control “Blue-Eyes White Dragon” and “Silent Swordsman LV5”, and your opponent activates “Fissure”, the monster with the lowest ATK is “Silent Swordsman LV5”, but it is unaffected by Spell Cards, so the effect of “Fissure” disappears.
“Silent Swordsman LV5” is unaffected by Spell Cards your opponent controls, including those in your opponent’s hand due to “Exchange” or “Graverobber”.
You can Special Summon “Silent Swordsman LV5” with “Autonomous Action Unit”. If “Autonomous Action Unit” is removed from the field, “Silent Swordsman LV5” is unaffected and remains on the field.
SINISTER SERPENT
Individual Card FAQs:
The effect of this card is optional; you do not have to return it to your hand.
The effect of this card activates no matter how it is sent to the Graveyard. It can be destroyed, Tributed, discarded from the hand, or sent straight from the Deck to the Graveyard.
If your “Sinister Serpent” is on the field and is destroyed during your Standby Phase, you may return it to your hand during that same Standby Phase.
If “Sinister Serpent” is destroyed as a result of battle with “Dark Ruler Ha Des” or “Dark Balter the Terrible” you cannot activate its effect and return it to your hand during your next Standby Phase, or any subsequent Standby Phase.
You cannot activate the effect of “Sinister Serpent” if “The End of Anubis” is on the field.
“Necrovalley” does not negate the effect of “Sinister Serpent”.
SKILL DRAIN
Individual Card FAQs:
Paying 1000 Life Points is a cost.
“Skill Drain” negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as “Witch of the Black Forest”, “Sangan”, “Mystic Tomato”, “Giant Rat”, “Exiled Force”, “Sinister Serpent”, and “Vampire Lord”.
If your “Dark Flare Knight” is sent to the Graveyard while “Skill Drain” is active, its effect activates in the Graveyard so you can Special Summon “Mirage Knight” (but “Mirage Knight”’s effects will be negated once it is in play).
If your “Neko Mane King” is sent to the Graveyard by your opponent’s card effect while “Skill Drain” is active, its effect is activated.
If your “Twin-Headed Behemoth” is destroyed and sent to the Graveyard while “Skill Drain” is active, its effect activates and it is Special Summoned.
“Skill Drain” will not negate an Ignition Effect or Trigger Effect if the Effect Monster is not face-up on the field when the effect resolves.
“Skill Drain” does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute “Cannon Soldier” to itself while “Skill Drain” is active, “Cannon Soldier”’s effect is not negated because “Cannon Soldier” is in the Graveyard, but if you Tribute a different monster for “Cannon Soldier”’s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate “Winged Minion”’s effect while “Skill Drain” is active, “Winged Minion” is no longer on the field and its effect resolves. If you activate “Exiled Force”’s effect while “Skill Drain” is active, “Exiled Force” is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute “Paladin of White Dragon” to activate its effect while “Skill Drain” is active, it is no longer on the field and you can Special Summon “Blue-Eyes White Dragon”. If you Tribute “Great Dezard” while “Skill Drain” is active, it is no longer on the field and you can Special Summon “Fushioh Richie”.
“Skill Drain” will negate Flip Effects, and you can chain the activation of “Skill Drain” to the activation of a Flip Effect, but you cannot activate “Skill Drain” in the Damage Step because it does not specifically modify ATK or DEF, so you cannot chain “Skill Drain” to a Flip Effect that is activated because a monster was attacked while face-down.
If you Flip Summon “Spear Cretin” while “Skill Drain” is active, “Spear Cretin”’s effect is negated when it is sent to the Graveyard because it is a Flip Effect and “Skill Drain” negates Flip Effects.
“Skill Drain” negates Multi-Trigger Effects such as “Dark Paladin” and “Ryu Senshi”.
While “Skill Drain” is active you cannot Tribute a face-up “Kaiser Seahorse” to Tribute Summon a Level 7 or higher LIGHT monster. However, you can Tribute a face-down “Kaiser Seahorse”.
While “Skill Drain” is active, “maintenance costs” are not negated (see the Advanced Gameplay FAQ) so you still have to pay for “The Unfriendly Amazon”, “Armor Exe”, Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with “Dark Elf” or “Jirai Gumo”.
Restrictions are also lifted, so you can attack with “Ultimate Obedient Fiend” even if you have other cards on your side of the field.
Spirit Monsters are not returned to the owner’s hand while “Skill Drain” is active.
Toon Monsters’ effects are negated while “Skill Drain” is active and the Toon Monster is on the field, so they can attack the same turn they are Summoned, you do not have to pay 500 Life Points to attack with them, and they are not destroyed if “Toon World” is destroyed, but they cannot attack your opponent directly.
“Jinzo” cannot negate Trap Cards while “Skill Drain” is already active, because “Skill Drain” is negating “Jinzo”’s effect. But if “Jinzo” is already on the field, you cannot activate “Skill Drain” because “Jinzo”’s effect prevents you from doing so.
When a monster’s ATK or DEF are changed by its own effect, like “Slate Warrior” or “Berserk Dragon”, and “Skill Drain” is activated, that monster’s effect is negated and the ATK/DEF are returned to normal. Even if “Skill Drain” is then destroyed, the old adjustment to ATK/DEF does not come back. Any bonuses or penalties are lost when “Skill Drain” effect is applied, and you have to start over from the beginning.
If your opponent uses “Bazoo the Soul-Eater”’s effect to increase its ATK, and you use “Skill Drain”, “Bazoo the Soul-Eater”’s ATK returns to normal, even if “Skill Drain” is destroyed after resolving. If “Skill Drain” is negating “Bazoo the Soul-Eater”’s effect, you can still pay the cost and remove monsters in your Graveyard from play, but “Bazoo the Soul-Eater”’s ATK will not increase.
“Goblin Attack Force” and “Spear Dragon” do not change their battle position after attacking while “Skill Drain” is active. If “Goblin Attack Force” attacks and changes battle position, then on your next turn you activate “Skill Drain”, you can change “Goblin Attack Force” back to Attack Position because its effect that prevents this is negated.
Monsters equipped to “Relinquished” while “Skill Drain” is active are negated and destroyed because “Relinquished” no longer has an effect that allows it to be equipped with a monster, and “Relinquished”’s ATK and DEF are returned to normal.
Monsters that can hold Spell Counters, like “Skilled Dark Magician”, no longer have that effect while “Skill Drain” is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.
If a face-down “Kisetai” is attacked while “Skill Drain” is active, the effect of “Kisetai” is negated, damage calculation is performed, and “Kisetai” will not equip itself to the attacking monster. But if “Kisetai” is already an Equip Spell Card, and “Skill Drain” is activated, Kisetai is unaffected because it is no longer an Effect Monster.
The effects of “Zombyra the Dark” are negated while “Skill Drain” is active, so “Zombyra the Dark” can attack your opponent directly, and its ATK is not decreased because of its effect. If “Skill Drain” is destroyed, “Zombyra the Dark”’s ATK is not changed.
The ATK and DEF of “Gradius’ Option”, the ATK of “Maju Garzett”, and similar monsters is 0 while “Skill Drain” is active, and is not restored even if “Skill Drain” is destroyed.
If “Skill Drain” is activated after “Hayabusa Knight”’s first attack, “Hayabusa Knight” does not get its second attack.
You can Special Summon “Gilasaurus” while “Skill Drain” is active, but its effect is negated so your opponent does not get to Special Summon.
Do not roll dice for Archfiends while “Skill Drain” is active.
A Union Monster that attached itself to another monster before “Skill Drain” became active is unaffected by “Skill Drain”. If “Skill Drain” is active, you can activate a Union Monster’s effect to attach it to another monster, but nothing happens and it remains a monster.
“Skill Drain” will not affect lingering effects or conditions that are left over from a previous effect. For example, if you Special Summon a Fusion Monster with “Summoner of Illusions”, and then “Skill Drain” is activated afterwards, the Fusion Monster is still destroyed in the End Phase. If you Special Summon a Fusion Monster with “Magical Scientist”, and then “Skill Drain” is activated, the Fusion Monster cannot attack your opponent’s Life Points directly, and is returned to the Fusion Deck at the end of the turn.
When “Jowls of Dark Demise”’s effect is activated and resolves, and then “Skill Drain” is activated afterwards, it has no effect on “Jowls of Dark Demise”’s effect, so control of the monster does not change until it is returned to the original controller at the end of the turn.
If “Hino-Kagu-Tsuchi”’s effect is activated, and then “Skill Drain” is activated later, “Hino-Kagu-Tsuchi”’s effect is not negated and the opponent must discard his/her hand during their next Draw Phase. But if “Skill Drain” is active at the time “Hino-Kagu-Tsuchi”’s effect activates, then the effect is negated.
Conditions for Summoning monsters is not negated by “Skill Drain”, so you still must remove 1 DARK and 1 LIGHT monster to Special Summon “Chaos Emperor Dragon - Envoy of the End”, and you cannot Normal Summon or Flip Summoning “Terrorking Archfiend” if there are no Archfiends on the field.
You can have 2 “Gravekeeper’s Chiefs” on the field while “Skill Drain” is active, but if “Skill Drain” is destroyed, select 1 of the “Gravekeeper’s Chiefs” and destroy it.
SKILLED DARK MAGICIAN
Individual Card FAQs:
You place a Spell Counter on this monster when the Spell Card resolves, so if “Magic Jammer” is used to negate the Spell Card’s activation then you do not place a Spell Counter on this monster. But if “Imperial Order” is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated.
If you activate a Spell Card, and your opponent chains “Call of the Haunted” to Special Summon “Skilled Dark Magician, “Skilled Dark Magician” does not get a Spell Counter for that Spell Card because “Skilled Dark Magician” must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc.
When you use the effect of a Continuous Spell Card that is already face-up on the field, such as “Inspection”, or sending “Wave-Motion Cannon” to the Graveyard, or paying for “Messenger of Peace”, you do NOT place a Spell Counter on this monster.
When “Double Spell” is played, you get a Spell Counter on this monster for the activation of “Double Spell”, but not for the target of “Double Spell” because the target is never activated; so you get 1 Spell Counter on this monster.
You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card.
If you activate “Monster Reborn” or “Premature Burial” to revive this monster, this monster does not get a Spell Counter for “Monster Reborn” (it has to be face-up on the field before the activation of the Spell Card).
You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn.
This monster’s effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon “Dark Magician” from your Graveyard and your opponent chains “Disappear” and removes that “Dark Magician”, you can Special Summon a different “Dark Magician” from your hand/Deck/Graveyard instead.
If there is no “Dark Magician” in your hand/Deck/Graveyard you can still activate this effect but your opponent can verify the contents to make certain, and then the effect disappears.
When “Skill Drain” is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when “Skill Drain” is activated.
If a player controls the opponent’s “Skilled Dark Magician” and Tribute it with 3 Spell Counters, the player who controlled and Tributed the “Skilled Dark Magician” is the player who Special Summons “Dark Magician” from the hand, Deck, or Graveyard.
SKILLED WHITE MAGICIAN
Individual Card FAQs:
You place a Spell Counter on this monster when the Spell Card resolves, so if “Magic Jammer” is used to negate the Spell Card’s activation then you do not place a Spell Counter on this monster. But if “Imperial Order” is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated.
If you activate a Spell Card, and your opponent chains “Call of the Haunted” to Special Summon “Skilled White Magician”, “Skilled White Magician” does not get a Spell Counter for that Spell Card because “Skilled White Magician” must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc.
When you use the effect of a Continuous Spell Card that is already face-up on the field, such as “Inspection”, or sending “Wave-Motion Cannon” to the Graveyard, or paying for “Messenger of Peace”, you do NOT place a Spell Counter on this monster.
When “Double Spell” is played, you get a Spell Counter on this monster for the activation of “Double Spell”, but not for the target of “Double Spell” because the target is never activated; so you get 1 Spell Counter on this monster.
You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card.
If you activate “Monster Reborn” or “Premature Burial” to revive this monster, this monster does not get a Spell Counter for “Monster Reborn” (it has to be face-up on the field before the activation of the Spell Card).
You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn.
This monster’s effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon “Buster Blader” from your Graveyard and your opponent chains “Disappear” and removes that “Buster Blader”, you can Special Summon a different “Buster Blader” from your hand/Deck/Graveyard instead.
If there is no “Buster Blader” in your hand/Deck/Graveyard you can still activate this effect but your opponent can verify the contents to make certain, and then the effect disappears.
When “Skill Drain” is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when “Skill Drain” is activated.
If a player controls the opponent’s “Skilled White Magician” and Tribute it with 3 Spell Counters, the player who controlled and Tributed the “Skilled White Magician” is the player who Special Summons “Buster Blader” from the hand, Deck, or Graveyard.
SKULL ARCHFIEND OF LIGHTNING
Netrep Rulings:
If a player does not have enough Life Points to remain above 0 Life Points during the Standby Phase to pay for “Skull Archfiend of Lightning,” “Skull Archfiend of Lightning” is destroyed.
The die roll effect of “Skull Archfiend of Lightning” does not apply to a face-down “Skull Archfiend of Lightning.”
SKULL KNIGHT #2
Individual Card FAQs:
If you Tribute Set a high level Fiend-Type monster by Tributing this card, you CAN Special Summon another “Skull Knight #2” from your Deck and you do NOT have to reveal your Set monster to prove it is a Fiend-Type.
If you activate “Change of Heart” to control your opponent’s “Skull Knight #2” and Tribute it to Tribute Summon a Fiend-Type monster you can Special Summon a “Skull Knight #2” from your Deck. But if you activate “Soul Exchange” to Tribute a “Skull Knight #2” on your opponent’s side of the field, neither player can activate its effect.
If this card is used as a Tribute for a Special Summon, such as a Ritual Summon, the effect of this card is not activated.
If the Tribute Summon of a Fiend-Type monster is negated by “Solemn Judgment” or “Horn of Heaven”, the effect of “Skull Knight #2” will not activate.
If the opponent chains “Torrential Tribute” to the effect of “Skull Knight #2”, all monsters will be destroyed (including the Level 5 or higher Fiend-Type monster that was Tribute Summoned) and then “Skull Knight #2” will be Special Summoned from your Deck. If the opponent waits until the effect of “Skull Knight #2” resolves and another copy is Special Summoned, and then activates “Torrential Tribute” in response to that Summon, all the monsters will be destroyed.
SKYSCRAPER
Individual Card FAQs:
The ATK increase of “Skyscraper” is a Continuous Effect and does not start a chain.
If “Skyscraper” is on the field and you attack a Defense Position monster with an “Elemental Hero” that has ATK lower than the ATK of the Defense Position monster, the “Elemental Hero” gains +1000 ATK even though it was attacking a Defense Position monster.
If your opponent’s monster’s ATK is increased during the damage step, like “Injection Fairy Lily” or “Covering Fire”, your “Elemental Hero” will gain the +1000 ATK for “Skyscraper”.
SLATE WARRIOR
Individual Card FAQs:
If “Blade Knight” destroys a Flip Effect Monster like “Slate Warrior”, even that monster’s non-Flip effects are negated. So in this case, “Slate Warrior” does not reduce the ATK and DEF of the “Blade Knight” that destroyed it, because “Blade Knight” negates its effect.
“Gorgon’s Eye” cannot negate the effect of “Sangan”, “Witch of the Black Forest”, or “Sinister Serpent” because they activate in the Graveyard. If a Defense Position “Slate Warrior” is attacked and destroyed, the effect of “Slate Warrior” that lowers ATK and DEF is applied because it activates in the Graveyard.
If “Grave Protector” is on the field, the effect of “Slate Warrior” that reduces the ATK and DEF of the monster that destroys “Slate Warrior” is still applied, even though “Slate Warrior” is shuffled back into the Deck instead of being sent to the Graveyard. The timing of “Slate Warrior’s” effect is still at the end of the Damage Step (when monsters are normally sent to the Graveyard after battle).
When a monster’s ATK or DEF are changed by its own effect, like “Slate Warrior” or “Berserk Dragon”, and “Skill Drain” is activated, that monster’s effect is negated and the ATK/DEF are returned to normal. Even if “Skill Drain” is then destroyed, the old adjustment to ATK/DEF does not come back. Any bonuses or penalties are lost when “Skill Drain” effect is applied, and you have to start over from the beginning.
Netrep Rulings:
If “Slate Warrior” is flipped as a result of battle, “Slate Warrior’s” ATK and DEF bonus will resolve after Damage Calculation.
“Slate Warrior’s” “destroyed in battle” effect is not dependent upon “Slate Warrior” being flipped.
SMOKE GRENADE OF THE THIEF
Individual Card FAQs:
This card must be destroyed directly for its effect to activate, such as with the effects of “Mystical Space Typhoon”, “Heavy Storm”, or “Gearfried the Iron Knight”. Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.
If your opponent chains “Magic Jammer”, “Magic Drain”, etc., to negate and destroy this card, its effect does not activate.
If the opponent chains “Dust Tornado” or “Mystical Space Typhoon” to the activation of “Smoke Grenade of the Thief”, it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.
If “Imperial Order” is active on the field, the effect of “Smoke Grenade of the Thief” is not activated, even if it is destroyed by a card effect.
SNATCH STEAL
Individual Card FAQs:
When your opponent’s monster on your side of the field that you control with “Change of Heart” or “Snatch Steal” is removed with “Different Dimension Gate”, it returns to your side of the field when “Different Dimension Gate” is destroyed, and then immediately returns to your opponent’s side of the field.
If your opponent equips “Snatch Steal” to your “Gearfried the Swordmaster”, the effect of “Snatch Steal” resolves first and control changes. Then the effect of “Gearfried the Swordmaster” activates and your opponent gets to select which monster is destroyed.
If you control your opponent’s monster because of “Change of Heart” or “Snatch Steal”, and remove the monster with “Interdimensional Matter Transporter”, the monster returns to your side of the field, then immediately returns to your opponent’s side of the field.
When your opponent activates “Snatch Steal”, and you chain “Ojama Trio” to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.
When “Snatch Steal” is active, the +1000 Life Points effect is applied even if “Remove Brainwashing” has returned control of the monster to the original owner.
Netrep Rulings:
If more than one “Snatch Steal” is equipped to the same monster, the later “Snatch Steal” will take precedence for purposes of determining control.
If “Snatch Steal” leaves the field, the monster equipped with “Snatch Steal” will return to the control of the previous controller.
If the monster equipped with “Snatch Steal” is turned face-down, “Snatch Steal” will be sent to the Graveyard and the monster will remain under the control of the controller of “Snatch Steal.”
If a monster equipped with “Snatch Steal” changes control via “Creature Swap,” “Snatch Steal” will remain equipped to the original monster, but control will not shift back. The opponent of the controller of “Snatch Steal” will continue to regain 1000 LP per Standby Phase as long as “Snatch Steal” remains on the field.
Netrep Q&As:
Q: If a player has all 5 Monster Zone spaces full when their opponent’s “Snatch Steal” is destroyed, what will happen to the monster their opponent was controlling with the destroyed “Snatch Steal”?
A: The returning monster would be destroyed. Curtis Schultz, 01/28/2004
Q: If I have used “Snatch Steal” on a monster from another turn and activate “Tailor of the Fickle” on “Snatch Steal,” can I steal another monster and keep both, or do I only get one?
A: You would keep the new equipped monster. The monster formerly equipped with “Snatch Steal” would return to your opponent’s side of the field. Steve Okegawa, 12/14/2003
Q: Can “Change of Heart” or “Snatch Steal” be activated to destroy an opponent’s monster if all 5 Monster Zone spaces are full or does it only happen during the resolution of a chain?
A: It is during the resolution of a chain. If you do not have any empty zones in your Monster Zone you cannot activate “Change of Heart” or “Snatch Steal” to take control of an opponent’s monster. Curtis Schultz, 01/29/2004
Q: Say Player A plays “Snatch Steal” on Player B’s “Jinzo”. Then Player B uses “Change of Heart” on “Jinzo” and then “Book of Moon”. What would happen to “Jinzo”?
A: During the End Phase “Jinzo” would return to the previous controller. Player A, based on your example. Curtis Schultz, 01/18/2004
SOLAR FLARE DRAGON
Individual Card FAQs:
If you have 2 “Solar Flare Dragons”, or a “Solar Flare Dragon” equipped with “Raregold Armor” and another Pyro-Type monster, your opponent cannot attack.
Even if “Solar Flare Dragon”’s Type is changed, as long as there is another Pyro-Type monster on your side of the field, “Solar Flare Dragon” cannot be attacked.
You can apply “Barrel Behind the Door” to the effect of “Solar Flare Dragon”.
SOLEMN JUDGMENT
Netrep Rulings:
“Solemn Judgment” can not be used to negate a Special Summon if that Special Summon occurs as a result of another card effect.
Special Summon monsters like “Dark Necrofear” that have their summons negated by “Solemn Judgment” are not considered properly summoned and may not be Special Summoned from the Graveyard.
Netrep Q&As:
Q: If a person uses “Solemn Judgment” and the resulting Life Points results in a decimal, what happens? Does it round up or down?
A: If equal or more than 0.5, round up. If less than 0.5, round down. bishop, 01/20/2004
SOLEMN WISHES
Netrep Rulings:
The Life Point gain of Solemn Wishes is per instance of drawing, not per card.
SOLOMON’S LAWBOOK
Netrep Rulings:
Payments that would occur during the Standby Phase skipped due to “Solomon’s Lawbook” do not occur.
SONIC JAMMER
Individual Card FAQs:
If you activate “Sonic Jammer” during your turn, it lasts until the end of your opponent’s End Phase. If you activate “Sonic Jammer” during your opponent’s turn, it lasts until the end of your End Phase.
If “Skill Drain” is activated after “Sonic Jammer”’s effect has resolved, the effect of “Sonic Jammer” is not negated because “Skill Drain” was not active when “Sonic Jammer” was flipped, activated its effect, and applied its effect.
While “Sonic Jammer”’s effect is applied, your opponent can still use the effects of “Wave Motion Cannon”, or “Black Pendant” when sent to the Graveyard, or Field Spell Cards like “Fusion Gate”.
While “Sonic Jammer”’s effect is applied, your opponent cannot activate “Spiritualism”.
SOUL ABSORPTION
Individual Card FAQs:
“Soul Absorption”’s effect is based on the number of cards, not on each “lump sum” of cards. So if 3 DARK monsters are removed from the Graveyard to Special Summon “Dark Necrofear”, the controller of “Soul Absorption” gains 1500 Life Points.
However, you receive the Life Points from “Soul Absorption” as a “lump sum”, so in the case of “Dark Necrofear” you gain 1500 Life Points but your “Fire Princess” would only do 500 points of damage.
“Soul Absorption” is a “trigger-like” Continuous Spell Card, not a “continuous-like” Continuous Spell Card, so activate its effect after the current chain resolves that includes removing cards from play.
The effect of “Soul Absorption” can, itself, be chained to after it activates.
If “Soul Absorption”’s effect activates in response to the Special Summon of a monster like “Dark Necrofear” or “Inferno”, Soul Absorption’s effect activates after the monster is Special Summoned.
For “Chaosrider Gustapth”, activate “Soul Absorption”’s effect after “Chaosrider Gustaph”’s effect resolves.
Your “Soul Absorption”’s effect activates even when your opponent’s cards are removed.
SOUL DEMOLITION
Individual Card FAQs:
If either player has no monsters in their Graveyard, the effect of this card cannot be activated.
If “Kycoo the Ghost Destroyer” is on the field, the effect of this card cannot be activated.
Paying 500 Life Points is a cost.
You must select the monster in the Graveyard you wish to target when you activate this card’s effect. You select before the opponent does. After you select the opponent may chain, with a card like “Dust Tornado”, to destroy “Soul Demolition”. In this case its effect will not resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it must remain on the field for its effect to resolve. If the effect is negated you do not get a refund of the 500 Life Point cost.
If the opponent chains to the effect of “Soul Demolition” with an effect that destroys all the Fiend-Type monsters on your side of the field, the effect of “Soul Demolition” resolves because the activation conditions were correct at the time.
If you chain the effect of “Soul Demolition” to “Monster Reborn” and remove the monster targeted by “Monster Reborn” from play, the effect of “Monster Reborn” disappears.
SOUL EXCHANGE
Individual Card FAQs:
You can activate “Soul Exchange” during your Main Phase and use its effect to Tribute your opponent’s monster for “Ectoplasmer” during the End Phase.
If you activated “Soul Exchange” targeting your opponent’s monster, if the monster is face-down, you cannot Tribute it as a cost for “Metamorphosis”.
Since “Soul Exchange” targets, “Spirit Reaper” is destroyed by its own effect before you can Tribute it.
Netrep Rulings:
The player activating “Soul Exchange” must declare a target at the time “Soul Exchange” is activated.
If the monster targeted by “Soul Exchange” leaves the field before it is Tributed, that effect of “Soul Exchange” disappears. “Soul Exchange” will still force the player to skip his or her Battle Phase.
If the effect of “Soul Exchange” is not used in the turn that “Soul Exchange” has been activated, the effect of “Soul Exchange” disappears.
Monsters targeted by “Soul Exchange” may be used for a Ritual Summon.
If “Soul Exchange” targets “Spirit Reaper,” “Spirit Reaper” will destroy itself by its effect.
Netrep Q&As:
Q: When is the monster targeted by “Soul Exchange” Tributed?
A: The monster targeted by “Soul Exchange” remains on the field until you actually use it for the Tribute. The monster is not automatically Tributed when “Soul Exchange” resolves. Curtis Schultz, 02/12/2004
SOUL RELEASE
Netrep Rulings:
“Soul Release” is a targeting effect.
“Soul Release” may remove any number of cards from the Graveyard from 1 to 5.
SOUL REVERSAL
Individual Card FAQs:
“Soul Reversal”’s effect targets.
SOUL-ABSORBING BONE TOWER
Individual Card FAQs:
If you have a “Soul-Absorbing Bone Tower” equipped with “Raregold Armor” and a Zombie-Type monster, your opponent cannot attack. Even if you have a Zombie-Type monster, “Gemini Elf”, and a “Soul-Absorbing Bone Tower” equipped with “Raregold Armor”, your opponent cannot attack.
If you have another Zombie-Type monster and “Soul-Absorbing Bone Tower”, your opponent cannot attack the “Soul-Absorbing Bone Tower”, but if you equip the “Soul-Absorbing Bone Tower” with “Ring of Magnetism” your opponent can declare an attack but must attack the “Soul-Absorbing Bone Tower” equipped with the “Ring of Magnetism”.
If you have multiple “Soul-Absorbing Bone Towers” and no other monsters, your opponent cannot attack.
When your opponent attacks your “Soul-Absorbing Bone Tower” and during the Battle Step you activate “Call of the Haunted” to Special Summon another Zombie-Type monster, then a replay occurs (and you send 2 cards from your opponent’s Deck to the Graveyard).
If “DNA Surgery” is in play changing all monsters to Zombie-Types, and a monster that was not originally a Zombie-Type is Special Summoned, “Soul-Absorbing Bone Tower”’s effect is applied and you send 2 cards from your opponent’s Deck to the Graveyard.
If a Zombie-Type monster is Special Summoned on your opponent’s side of the field, “Soul-Absorbing Bone Tower”’s effect activates.
If a Zombie-Type monster is Special Summoned face-down (with “The Shallow Grave”, etc.) then “Soul-Absorbing Bone Tower”’s effect does not activate.
If multiple Zombie-Type monsters are Special Summoned simultaneously, “Soul-Absorbing Bone Tower”’s effect is only applied once (so send just 2 cards).
If “Soul-Absorbing Bone Tower” is Special Summoned by itself, its effect is not applied for its own Special Summon.
If “Soul-Absorbing Bone Tower” and several other Zombie-Type monsters are Special Summoned simultaneously (with “Cyber Jar”), that Soul-Absorbing Bone Tower’s effect is not applied.
If you have “Soul-Absorbing Bone Tower” in play and “The Kick Man” is Special Summoned, “Soul-Absorbing Bone Tower”’s effect is Step 1 of a chain and “The Kick Man”’s effect is Step 2.
If you have “Soul-Absorbing Bone Tower” and “Card of Safe Return”, and a Zombie-Type monster is Special Summoned, “Soul-Absorbing Bone Tower” is Step 1 of the chain and “Card of Safe Return” is Step 2.
You can chain to “Soul-Absorbing Bone Tower”’s effect that sends 2 cards to the Graveyard.
SPARK BLASTER
Individual Card FAQs:
“Spark Blaster” targets.
You can activate the effect of “Spark Blaster” multiple times in the same Main Phase. You can activate the effect of “Spark Blaster” during the same turn you played it from your hand.
You can chain to “Spark Blaster” when its effect is used. After its effect is used 3 times, you cannot chain to the destruction of “Spark Blaster”.
If “Silent Swordsman LV7” is on the field when “Spark Blaster’s” effect is used for the third time, “Spark Blaster” is still destroyed normally.
If you chain to the effect of “Spark Blaster” with “Emergency Provisions” and send “Spark Blaster” to your Graveyard, because “Spark Blaster” is no longer on the field its effect disappears.
SPATIAL COLLAPSE
Individual Card FAQs:
If “Spatial Collapse” is activated, and an effect is chained so that a player has more than 5 cards on the field after “Spatial Collapse” resolves, the controller selects cards to send to the Graveyard to make the number 5.
You can activate “Spatial Collapse” when you have 5 or less cards on the field and your opponent has 5 or less cards on the field.
“Spatial Collapse” includes Tokens, too.
While “Spatial Collapse” is active and you have 1 or more cards already on your side of the field, you cannot activate “Scapegoat” because you would have your 1 previous card + the “Scapegoat” card + 4 monster tokens = 6.
When you have 4 cards on your side of the field while “Spatial Collapse” is active, you cannot activate “Change of Heart”.
When “Cyber Jar” is activated while “Spatial Collapse” is active, if the number of cards exceeds 5, each player selects cards to send to the Graveyard to make the number 5.
When you have 4 cards on the field and you activate “Remove Brainwashing”, you select cards to destroy to make the number of cards you control 5.
Netrep Rulings:
While “Spatial Collapse” is active, cards that Special Summon a monster may not be activated if that player’s filled zones are 4.
The zones prohibited by “Ground Collapse” do not count toward the affected player’s limit for “Spatial Collapse,” unless a monster already occupies that zone.
SPEAR CRETIN
Individual Card FAQs:
If “Blade Knight” destroys “Spear Cretin”, “Spear Cretin”’s effect is not applied.
When a card that selects a card in the Graveyard as a target, such as “Monster Reborn”, “Mask of Darkness”, “Magician of Faith”, “Spear Cretin”, or “The Shallow Grave”, is activated, you may chain “Disappear” to remove the targeted card from play, and the “Monster Reborn”, etc., will resolve without effect. This is because these cards select their target at activation, not resolution.
If you Flip Summon “Spear Cretin” while “Skill Drain” is active, “Spear Cretin”’s effect is negated when it is sent to the Graveyard because it is a Flip Effect and “Skill Drain” negates Flip Effects.
If “The End of Anubis” is face-up on the field when a flipped “Spear Cretin” is sent to the Graveyard, then “Spear Cretin’s” effect does not activate. But if “The End of Anubis” was merely on the field when “Spear Cretin” was flipped, but is NOT on the field when “Spear Cretin” is sent to the Graveyard, then “Spear Cretin’s” effect DOES activate when sent to the Graveyard because “The End of Anubis” is no longer on the field to negate it.
Netrep Rulings:
“Spear Cretin’s” effect is optional.
A player may not choose the same “Spear Cretin” that was destroyed as a target for its effect.
A monster destroyed at the same time as “Spear Cretin” may not be chosen as the Special Summon for the effect of “Spear Cretin.”
SPEAR DRAGON
Individual Card FAQs:
If “Spear Dragon” attacks, even if the damage is reduced to 0 by the effect of “Waboku” or “Kuriboh”, it is still changed to Defense Position.
“Spear Dragon” will change to Defense Position after it attacks, regardless of the battle position of the opponent’s monster.
The effect of “Spear Dragon” does not prevent you from manually changing its battle position later on. Of course, you cannot change it in the same turn after you attacked with “Spear Dragon”. But during your next turn you can change it back to Attack Position (and attack again the same turn, if you choose).
If you attack your opponent’s Defense Position monster with 0 DEF with your “Spear Dragon”, and have “Dragon’s Rage” active on the field, the opponent only takes 1900 points of damage. The effects are not cumulative.
The effect of “Lord of D.” will not prevent the effect of “Spear Dragon” from changing it to Defense Position after it attacks.
Netrep Rulings:
If the attack of “Spear Dragon” is negated, “Spear Dragon” does not change to defense position.
SPECIAL HURRICANE
Individual Card FAQs:
“Special Hurricane” will destroy face-down monsters that were Special Summoned.
If a monster is Special Summoned, then removed from the field with “Interdimensional Matter Transporter”, and returns to the field, “Special Hurricane” WILL destroy it if activated after it returns to the field.
SPELL ABSORPTION
Individual Card FAQs:
The effect of “Spell Absorption” is applied when the Spell Card is activated. You cannot chain to this effect. The effect is applied immediately. For example, when activating “Tribute to the Doomed” while “Spell Absorption” is on the field: (1) pay the cost by discarding a card, (2) activate “Tribute to the Doomed”, (3) your Life Points increase for “Spell Absorption”, (4) check for chaining and resolve “Tribute to the Doomed”.
If the activation of a Spell Card is negated by “Magic Jammer”, etc., then you will not gain Life Points for “Spell Absorption”.
A Spell Card used from the Graveyard by the effect of “Double Spell” is not considered “activated”, so you will only gain Life Points for “Spell Absorption” for “Double Spell” itself, not for the card used from the Graveyard.
When you activate “Spell Absorption”, you do not gain Life Points for activating “Spell Absorption” itself.
SPELL CANCELLER
Individual Card FAQs:
“Spell Canceller”’s effect is similar to “Imperial Order”.
If “Last Will”’s effect is active (its ‘state’ is in effect) and “Spell Canceller” is Summoned, “Spell Canceller” will not negate the effect of “Last Will”.
You can Special Summon “Spell Canceller” with “Premature Burial”; the effect of “Premature Burial” is negated by “Spell Canceller” so if “Premature Burial” is destroyed, “Spell Canceller” is not destroyed and remains on the field.
You can chain “Call of the Haunted” to a Spell Card, and Special Summon “Spell Canceller”, to negate the effect of the Spell Card.
You can activate “Spiritualism” when “Spell Canceller” is face-up on the field because its activation and effect cannot be negated.
When “Spell Canceller” is face-up on the field, you can activate the Graveyard effect of “Dark Necrofear” (because it is a monster effect) and equip it to a monster, but the effect of “Dark Necrofear” after it is equipped will be negated because it is then an Equip Spell Card.
SPELL ECONOMICS
Individual Card FAQs:
While “Spell Economics” is active, you don’t have to pay Life Points to activate a Spell Card (place it face-up on the field), but to activate an effect of a Spell Card, like “Archfiend’s Oath”, you still have to pay.
Only the controller of “Spell Economics” gets its effect.
You have to pay for “Chain Energy” even if you control “Spell Economics”.
You pay the 500 Life Points to restore “Horn of Light” to your Deck even if “Spell Economics” is on the field.
SPELL SHIELD TYPE-8
Individual Card FAQs:
Discarding a Spell Card for “Spell Shield Type-8” is a cost.
SPELL VANISHING
Individual Card FAQs:
When you activate “Spell Vanishing”, you get to search your opponent’s Deck to look for any Spell Cards of the same name as the destroyed Spell Card.
SPELLBINDING CIRCLE
Individual Card FAQs:
The Battle Position of a monster targeted by this card can still be changed by card effects, such as “Book of Moon”, “Stop Defense”, etc.
This card may select a face-down monster as a target. This prevents the monster from being Flip Summoned, but it will still be flipped face-up if it is the target of an attack.
If the targeted monster is Tributed, changed into an Equip Spell Card by the effect of “Relinquished”, returned to the owner’s hand, or otherwise removed from the field without being destroyed, “Spellbinding Circle” remains on the field meaninglessly.
You can chain “Spellbinding Circle” to the activation of a Flip Effect when a monster is Flip Summoned or flipped face-up, but it will not negate the activation or resolution of the Flip Effect.
You can activate “Change of Heart” and take control of a monster targeted by “Spellbinding Circle” but you cannot attack with it or change its Battle Position.
If a monster attacks and you activate “Spellbinding Circle”, the monster’s attack stops.
SPHINX TELEIA
Individual Card FAQs:
This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you can only activate during your Main Phase 1 or 2.
SPIRAL SPEAR STRIKE
Individual Card FAQs:
The effect of “Spiral Spear Strike” that causes you to draw can be chained to. But the first effect is a Continuous Effect that cannot be chained to.
If you have 2 copies of “Spiral Spear Strike”, or “Spiral Spear Strike” and a “Gaia the Dragon Champion” equipped with “Fairy Meteor Crush”, the damage to your opponent’s Life Points is not doubled. (In the case of “Fairy Meteor Crush”, you still can draw for the “Spiral Spear Strike” effect.)
SPIRIT BARRIER
Individual Card FAQs:
You still perform damage calculation with “Spirit Barrier” even though the damage to the controller’s Life Points becomes zero.
If you have 1 monster on the field, and “Airknight Parshath” attack and destroys it, and would do extra damage, there is still a monster on the field when “Airknight Parshath”’s effect would activate and resolve, so “Spirit Barrier”’s effect is applied, “Airknight Parshath” inflicts zero damage to your Life Points, and your opponent does not draw 1 card for “Airknight Parshath”’s effect.
SPIRIT ELIMINATION
Individual Card FAQs:
During the turn that “Spirit Elimination” is activated; all monsters removed from play must be from your side of the field. This means that you cannot activated “Soul Release” and remove two monsters from your side of the field and three from your Graveyard.
Any conditions set on the Monster Cards that would be removed from the Graveyard must still be fulfilled on the Monsters removed from your side of the field. For example, to Special Summon “Dark Necrofear” you must remove 3 Fiend-Type Monsters from your side of the field.
You can activate “Spirit Elimination” while “Necrovalley” is active.
SPIRIT MESSAGE “A”
Netrep Rulings:
Spirit Messages may not be placed on the field except as a result of the effect of “Destiny Board.”
The placement of Spirit Messages cannot be negated.
SPIRIT MONSTERS
The following rules apply to all Spirit Monsters:
Spirit is not a monster Type; you cannot declare “Spirit” for the effect of “DNA Surgery”.
Spirit Monsters are still Effect Monsters.
A Spirit Monster must be face-up on the field during the End Phase for it to return to the owner’s hand. If it was destroyed or removed from play, it will not return to the owner’s hand.
A Spirit Monster will return to the owner’s hand during the End Phase, even if the opponent played it from their hand (through the effect of “Exchange”.)
SPIRIT OF THE PHARAOH
Individual Card FAQs:
“Spirit of the Pharaoh” cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of “The First Sarcophagus”. So “Spirit of the Pharaoh” cannot be Special Summoned with “Monster Reborn”, etc., even if Special Summoned properly first.
If your opponent chains “Royal Decree” to the effect of “The First Sarcophagus”, the effect of Special Summoning is negated and “The First Sarcophagus” is sent to the Graveyard because that is the cost.
If “Banisher of the Light” is in play and you activate “The First Sarcophagus”, you cannot Special Summon “Spirit of the Pharaoh”.
You select the Zombie-Type monsters when you successfully Special Summon “Spirit of the Pharaoh”, then activate his effect.
“Spirit of the Pharaoh”’s effect targets.
You can choose whether or not to activate “Spirit of the Pharaoh”’s effect, but if you activate it you must Special Summon at least 1 Zombie-Type monster.
If you have “Stumbling” on the field and “Spirit of the Pharaoh” is Special Summoned, his effect can be activated but it is a chain with “Stumbling” as Step 1 and “Spirit of the Pharaoh” as Step 2.
If a Zombie-Type monster had its Level reduced by “Cost Down”, that reduction no longer applies when it is in the Graveyard.
If you activate “Spirit of the Pharaoh”’s effect and “Enemy Controller” is chained, and control of “Spirit of the Pharaoh” switches, the effect is still controlled by the activator of “Spirit of the Pharoah”’s effect.
SPIRIT OF THE POT OF GREED
Individual Card FAQs:
“Spirit of the Pot of Greed”’s effect does not chain to “Pot of Greed”; instead, you activate it after “Pot of Greed” resolves.
“Spirit of the Pot of Greed” must be face-up on the field to resolve its effect; if “Book of Moon” is chained to “Pot of Greed” or to the effect of “Spirit of the Pot of Greed”, “Spirit of the Pot of Greed”’s effect is negated.
If “Imperial Order” negates the effect of “Pot of Greed”, “Spirit of the Pot of Greed”’s effect still activates because “Pot of Greed”’s activation was not negated.
SPIRIT REAPER
Individual Card FAQs:
While in Defense Position, “Spirit Reaper” will stop all Battle Damage to your Life Points from most monsters, but monsters like “Spear Dragon” and those equipped with “Fairy Meteor Crush” can still inflict Battle Damage to your Life Points with their effects.
If attacked while face-down, “Spirit Reaper” flips face-up and its effect preventing it from being destroyed will be applied during damage calculation, so “Spirit Reaper” will not be destroyed by the attack.
If “Spirit Reaper” is attacked by “Dark Ruler Ha Des”, “Spirit Reaper” isn’t destroyed during damage calculation, so the effect of “Dark Ruler Ha Des” does not activate.
When “Spirit Reaper” is targeted by an effect, “Spirit Reaper” is destroyed by its own effect AFTER resolving the effect that targeted it. For example, if “Spirit Reaper” attacks and “Magic Cylinder” is activated, designating “Spirit Reaper”, first “Magic Cylinder” will resolve, negate the attack, and inflict 300 damage to the controller of “Spirit Reaper”. Then, after that, “Spirit Reaper” is destroyed by its effect.
“Spirit Reaper” is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with “Magic Jammer”), then “Spirit Reaper” is not destroyed. However, if the effect of the Spell Card was negated, such as if “Imperial Order” is active, then “Spirit Reaper” is destroyed because the Spell Card resolves (even though its effect is negated). Even if “Imperial Order” is already active on the field, you can activate a card such as “Tribute to the Doomed” designating “Spirit Reaper”, and “Spirit Reaper” will be destroyed by its own effect.
“Spirit Reaper” is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon “Spirit Reaper” with Monster Reborn, or flip it face-down with “Book of Moon”, or flip it face-up with “Book of Taiyou”, it is not destroyed. If a face-down “Spirit Reaper” is targeted with “Change of Heart”, then Flip Summoned, it is not destroyed because it was face-down when “Change of Heart” was activated. If “Spirit Reaper” is targeted by the effect of “Relinquished”, “Spirit Reaper” is an Equip Spell Card after the effect of “Relinquished” resolves, so it is not destroyed. If “Spirit Reaper” is removed from play with “Dimensionhole” or “Interdimensional Matter Transporter” or “Different Dimension Gate”, then it is removed from play so it is not destroyed. If “Spirit Reaper” is shuffled into the Deck with “Monster Recovery”, it’s not destroyed. If “Spirit Reaper” is returned to the hand with “Penguin Soldier”, it’s not destroyed.
If “Spirit Reaper” is destroyed by its effect during the Damage Step, such as if “Rush Recklessly” was activated to increase its ATK, destroy “Spirit Reaper” with its effect AFTER damage calculation.
“Spirit Reaper” is destroyed if equipped, including with “Heart of Clear Water”.
Examples of cards that will not destroy “Spirit Reaper” because they do not target: “Creature Swap”, “Adhesion Trap Hole”, “Spear Dragon”.
Since “Soul Exchange” targets, “Spirit Reaper” is destroyed by its own effect before you can Tribute it.
“Spirit Reaper” has a special effect for when it isn’t destroyed (as a result of battle), and a special effect for an extra reason to destroy it (when targeted by an effect). But it can still be destroyed by all other normal effects that would destroy a monster: “Cyber Jar”, “Raigeki”, etc.
If “Spirit Reaper” is Special Summoned with “Premature Burial” or “Call of the Haunted”, “Spirit Reaper” is destroyed after it is Special Summoned because it is targeted by an effect.
“Spirit Reaper” only forces your opponent to discard when “Spirit Reaper” attacks directly (such as when your opponent has no monsters on the field), AND when it inflicts at least 1 point of damage to the opponent’s Life Points. So if your opponent uses “Kuriboh”, “Waboku”, or “Tornado Wall” to prevent the damage, “Spirit Reaper” does not force the opponent to discard.
“Dreamsprite” targets 1 of your own monsters. If “Spirit Reaper” is targeted, it is destroyed after damage calculation.
“Patrician of Darkness” does not target, so “Spirit Reaper” is not destroyed if you use “Patrician of Darkness” to force your opponent to attack it.
If “Spirit Reaper” is targeted by “Riryoku”, it is destroyed, but the increase to the other monster’s ATK lasts until the end of the turn as normal.
If a Spellcaster affected by “Diffusion Wave-Motion” attacks “Spirit Reaper”, it’s just a normal attack. “Spirit Reaper” is not being targeted by “Diffusion Wave-Motion”.
If “Skill Drain” is active, “Spirit Reaper” can be equiped with Equip Cards, but if “Skill Drain” is later removed from the field “Spirit Reaper” wil be destroyed.
“Spirit Reaper” can be destroyed as a result of battle while “Skill Drain” is active.
Netrep Rulings:
If “Spirit Reaper” is targeted by a card during the Damage Step, Damage Calculation resolves as normal and then “Spirit Reaper” will destroy itself by its effect.
If “Gravekeeper’s Assailant” attacks and targets “Spirit Reaper” with its effect, “Spirit Reaper” will destroy itself by its effect and a replay will occur.
Netrep Q&As:
Q: Bob activates Snatch Steal targeting Spirit Reaper. Andrew chains Mystical Space Typhoon to destroy Snatch Steal. Does Spirit Reaper still destroy itself?
A: “Spirit Reaper” is destroyed after the card that targets it resolves. “Snatch Steal” is an Equip Card. Since “Snatch Steal” was destroyed before it could resolve, it’s effect disappears and does not resolve. Since “Snatch Steal” doesn’t resolve, “Spirit Reaper” is not destroyed. Curtis Schultz, 11/09/2005
SPIRIT RYU
Netrep Rulings:
“Spirit Ryu’s” effect is considered Spell Speed 1, but may be activated multiple times in the same Battle Phase.
Other Rulings:
“Spirit Ryu’s” effect can only be activated in the Battle Step. This is where the attack is declared. Because you can activate multiple chains during this step, as long as you have Dragons in your hand, you can discard them 1 at a time to keep [using] “Spirit Ryu’s” effect. You can’t discard, say, 4 in one shot. 1 at a time and your opponent gets the chance to respond/chain. Andrew Roth, 6/21/2005
SPIRIT’S INVITATION
Individual Card FAQs:
You can choose not to pay 500 Life Points during your Standby Phase, and destroy this card instead.
The effect of this card is applied even when a Spirit Monster is returned to its owner’s hand by the effect of another card, such as “Penguin Soldier”.
SPIRITUAL EARTH ART - KUROGANE
Individual Card FAQs:
Tributing a monster is a cost for “Spiritual Earth Art – Kurogane”.
You can Tribute a face-down EARTH monster for the cost of “Spiritual Earth Art – Kurogane”.
“Spiritual Earth Art – Kurogane” is an effect that targets 1 monster in your Graveyard. (So it will be negated by “Necrovalley” or “The End of Anubis”).
SPIRITUAL ENERGY SETTLE MACHINE
Individual Card FAQs:
When this card is active, Spirit Monsters on both sides of the field do not return to their owner’s hand during the End Phase of the turn they were Summoned.
Discarding 1 card during your End Phase is a maintenance cost and must be paid each turn. You may decide to not discard a card, and destroy this card instead.
When this card is active, Spirit Monsters may still be returned to their owner’s hands by card effects such as “Penguin Soldier” and “Compulsory Evacuation Device”.
Netrep Rulings:
If “Spiritual Energy Settle Machine” is negated, Spirits summoned that turn will return to the hand as normal. Spirits summoned or turned face up on previous turns will not return to the hand
SPIRITUAL WIND ART - MIYABI
Individual Card FAQs:
“Spiritual Wind Art – Miyabi” is an effect that targets.
If you target the opponent’s Fusion Monster for “Spiritual Wind Art – Miyabi”, the Fusion Monster is placed on the bottom of the Fusion Deck. (Oh no!)
SPIRITUALISM
Individual Card FAQs:
The Spell or Trap Card goes to its owner’s hand (in case your Spell or Trap Card was on your opponent’s side of the field).
SPRING OF REBIRTH
Individual Card FAQs:
Only the controller of “Spring of Rebirth” gains Life Points by its effect. If you control “Spring of Rebirth”, you gain Life Points even when a monster is returned to your opponent’s hand.
You gain 500 Life Points each time a monster or monsters on the field are returned to their owner’s hand. So if “Penguin Soldier” returns two monsters at once, you only gain 500 Life Points.
Spirit Monsters are sent to the owner’s hand one at a time during the End Phase. So if you have 4 face-up Spirit Monsters during the End Phase, you will gain 500 Life Points for each, totaling 2000 Life Points.
Multiple “Spring of Rebirth” cards are cumulative.
STAMPING DESTRUCTION
Individual Card FAQs:
When you activate this card, if the opponent activates an effect in a chain that destroys the targeted Spell or Trap Card, the opponent will not take the 500 points of damage. If your opponent merely chains the Spell or Trap card that you targeted, the Spell or Trap Card will be destroyed when “Stamping Destruction” resolves and your opponent will take 500 points of damage. (Remember that Spell and Trap Cards remain on the field until the entire chain resolves, unless destroyed by a card effect during the chain.)
If your opponent destroys all the Dragon-Type monsters on your side of the field as a chain to the activation of this card, this card will still resolve since the conditions were met at the time of activation.
STATUE OF THE WICKED
Individual Card FAQs:
This card is only activated if sent from the field to the Graveyard. There is no way to activate this card while it is Set on the field.
The effect of “Statue of the Wicked” is activated in the Graveyard, so its effect is activated even if “Jinzo” is on the field, because “Jinzo” only applies to Trap Cards and Trap Card effects on the field. Also, cards like “Seven Tools of the Bandit” cannot be used against “Statue of the Wicked”.
“Statue of the Wicked” activates its effect even if it is destroyed on the same turn it was Set.
If “Banisher of the Light” is in play, then “Statue of the Wicked” does not activate its effect when destroyed, because it is not sent to the Graveyard.
“Statue of the Wicked” activates its effect even if you destroy your own “Statue of the Wicked”.
You can Tribute a “Wicked Token”.
STAUNCH DEFENDER
Individual Card FAQs:
Activating the card causes a replay.
Monsters Special Summoned that same turn after activation of “Staunch Defender” must also attack the monster selected by “Staunch Defender”.
If your monster selected with “Staunch Defender” is destroyed, your opponent’s remaining monsters cannot attack.
When your opponent chains “Ring of Destruction” to your “Staunch Defender” to destroy the selected monster, the effect of “Staunch Defender” is negated and battle is conducted normally.
While “Staunch Defender” is active, your opponent must still pay costs to attack with “Dark Elf”, etc., if he/she attacks with that monster.
You cannot select “Guardian Kay’est” or “The Legendary Fisherman” for “Staunch Defender” if they cannot be attacked.
You can activate “Staunch Defender” when a monster affected by “Diffusion Wave Motion” declares an attack. The monster affected by “Diffusion Wave Motion” will then attack your selected monster once (and only once).
When you select “Spirit Reaper” or “The Reaper on the Nightmare” as the target of “Staunch Defender”, resolve the chain, and after the effect of “Staunch Defender” resolves, the selected monster is destroyed. A replay will occur, but the opponent can no longer attack because the selected monster is gone.
If two “Staunch Defenders” are activated during the same turn, the last one to resolve will be the one that applies.
If “Absolute End” and “Staunch Defender” are both activated during the same turn, the last one to resolve will be the one that applies.
Netrep Rulings:
Monsters summoned after “Staunch Defender” resolves must attack the designated monster.
If the monster designated by “Staunch Defender” is destroyed or leaves the field, the opponent’s monsters may no longer attack.
“Staunch Defender” may only designate a legal attack target.
Monsters that have attacked before “Staunch Defender” was activated may not attack again, unless that monster was able to attack a second time normally.
Netrep Q&As:
Q: If “Thousand-Eyes Restrict” declares an attack and the opponent activates “Staunch Defender”, will all other face-up monsters have to attack?
A: It depends on “Thousand Eyes Restrict” surviving the attack. If the “Thousand Eyes Restrict” survives the attack (due to Battle Damage or its effect), then no other monster will be allowed to attack. If it does not survive and is sent to the Graveyard or otherwise removed from the field, then any other face-up monsters on your side of the field would have to attack the selected monster. Curtis Schultz, 02/01/2004
STEAMROID
Individual Card FAQs:
The effect of “Steamroid” is a Continuous Effect that cannot be chained to.
STONE STATUE OF THE AZTECS
Individual Card FAQs:
The Battle Damage doubled by “Stone Statue of the Aztecs”’ effect is still considered Battle Damage (not effect damage).
If “Rod of the Mind’s Eye” is equipped to “Stone Statue of the Aztecs”, the Battle Damage will be 1000.
The Battle Damage is doubled during damage calculation.
When “Amazoness Swordswoman” (1500 ATK) attacks “Stone Statue of the Aztecs” (2000 DEF), the controller of Stone Statue of the Aztecs takes 1000 Battle Damage.
STOP DEFENSE
Individual Card FAQs:
Using “Stop Defense” on a face-down monster does not constitute a Flip Summon, so “Trap Hole” could not be used.
STRAY LAMBS
Individual Card FAQs:
You cannot activate “Stray Lambs” the same turn that you Summon, Flip Summon, or Special Summon. But you can perform a Set the same turn. So you can activate “Stray Lambs” and then Tribute one of them to Set “Labyrinth Wall”.
You can’t activate “Stray Lambs” unless you have at least 2 vacant Monster Card Zones.
STRIKE NINJA
Individual Card FAQs:
You cannot activate “Strike Ninja”’s effect during the Damage Step.
“Strike Ninja” is a Multi-Trigger effect so you can chain it to another Spell Speed 1 or 2 effect and can activate it outside your Main Phases, even during your opponent’s turn (but not during the Damage Step).
You can only activate “Strike Ninja”’s effect when “Strike Ninja” is face-up on the field.
Removing 2 DARK monsters for “Strike Ninja”’s effect is a cost.
Netrep Rulings:
If “Strike Ninja” attempts to return to the field when all monster zones are occupied, “Strike Ninja” is destroyed.
“Strike Ninja’s” effect only applies while “Strike Ninja” is face up on the field.
The effect of “Strike Ninja” returning to the field after being removed by its own effect is not a Special Summon.
GoatRulings.com Rulings:
Q: Can “Strike Ninja” return in the End Phase if my monster zones are full from having activated “Return from the Different Dimension” previously this turn?
A: Yes. Since both “Strike Ninja” and “Return from the Different Dimension” will resolve in the End Phase you can choose in which order this will happen. You can choose to resolve “Return from the Different Dimension” and then resolve “Strike Ninja”. In this instance “Strike Ninja” will return to the field. If you choose to resolve “Strike Ninja” before “Return from the Different Dimension” then it will be sent to the graveyard.
STUMBLING
Individual Card FAQs:
The effect of “Stumbling” goes on a chain immediately after a monster is Summoned. As a mandatory Trigger Effect, “Stumbling” is always on the chain before optional Trigger Effects (“Mobius the Frost Monarch”) or chained Spell & Trap Cards (“Trap Hole”).
“Stumbling” changes a monster to face-up Defense Position, not face-down Defense Position.
When “Stumbling” and “Final Attack Orders” are both active, a Summoned monster is changed to Defense Position, then changed to Attack Position.
If “Stumbling” is in effect and you Summon “Exiled Force”, and your opponent has “Trap Hole” Set, “Stumbling” initiates a chain with “Stumbling”’s effect as Step 1. Your opponent can activate “Trap Hole” as Step 2. You cannot chain “Exiled Force” because its effect is Spell Speed 1. Therefore “Trap Hole” will destroy “Exiled Force” before you have a chance to Tribute it.
If “Dream Clown” is Summoned while “Stumbling” is active, and changed to Defense Position by “Stumbling”’s effect, “Dream Clown”’s effect activates after “Stumbling”’s effect resolves.
SUIJIN
Individual Card FAQs:
A marker may be placed on this card to indicate that its effect has been used. The effect resets if the monster is destroyed or removed from the field.
You can use the effect of this card even if it is face-down when it is attacked because its effect is activated during the Damage Step, and it will be face-up at that point.
The effect of this card targets.
SUMMONER OF ILLUSIONS
Individual Card FAQs:
Tributing 1 monster is a cost.
You must use “Summoner of Illusions”’ effect when it is flipped face-up, either by Flip Summon or by being attacked. If you have no cards in your Fusion Deck, the effect cannot activate and you do not Tribute 1 monster.
If you use “Dimensionhole” on the Fusion Monster summoned by this card’s effect, it will return during your next Standby Phase and not be destroyed.
If the Fusion Monster summoned by this card’s effect is flipped face-down it will not be destroyed during your End Phase, since the condition is reset when the monster becomes face-down.
Netrep Rulings:
If “Fiend Skull Dragon” is summoned by the effect of “Summoner of Illusions,” that “Fiend Skull Dragon” will immediately negate the effect of “Summoner of Illusions” and will not be destroyed at the end of the turn.
SUPER REJUVENATION
Individual Card FAQs:
If the effect of “DNA Surgery” is making all monsters on the field Dragon-Type, the ones that are Tributed will count for “Super Rejuvenation”.
You can activate “Super Rejuvenation” at any time outside the Damage Step, and the effect will be applied during the End Phase.
Multiple copies of “Super Rejuvenation” are cumulative. So if you activate two copies during your Main Phase 1 and Tribute two Dragon-Type monsters during the course of the turn, you will draw 4 cards in the End Phase.
If you have “Solemn Wishes” active on the field, you can increase your Life Points by the number of cards you draw for the effect of “Super Rejuvenation” x 500. So if you drew 2 cards by its effect, you can increase your Life Points by 1000.
Netrep Rulings:
Monsters changed to Dragon Type and Tributed are eligible for “Super Rejuvenation’s” effect.
Dragon-Type monsters Tributed on the opponent’s field are not counted for the purpose of “Super Rejuvenation.”
Dragon-Type monsters Tributed on your field by your opponent, through the effect of “Lava Golem” or similar are counted for “Super Rejuvenation.”
Netrep Q&As:
Q: Can you play a “Super Rejuvenation” that you drew in the End Phase through the effect of another “Super Rejuvenation”?
A: Yes you could. Curtis Schultz, 01/19/2004
SUPER ROBOLADY
Individual Card FAQs:
The effect of this card to Special Summon “Super Roboyarou” is Spell Speed 1 and can only be activated during your Main Phase 1 or 2.
A “Super Roboyarou” Special Summoned by this card’s effect is not considered properly Summoned. So if it is destroyed, you cannot target it with “Monster Reborn”.
SUPER ROBOYAROU
Individual Card FAQs:
The effect of this card to Special Summon “Super Robolady” is Spell Speed 1 and can only be activated during your Main Phase 1 or 2.
A “Super Robolady” Special Summoned by this card’s effect is not considered properly Summoned. So if it is destroyed, you cannot target it with “Monster Reborn”.
SUPPLY
Individual Card FAQs:
You must have 2 Fusion Material Monsters in YOUR Graveyard otherwise this card’s effect will disappear when flipped.
If you have Fusion Summoned 2 Fusion Monsters during the course of the Duel, you may return 1 Fusion Material Monster from each of them with this card’s effect. In other words, the returned Fusion Material Monsters do not need to be part of the same Fusion.
Netrep Rulings:
Fusion substitution monsters that were used in a Fusion summon may be returned to the hand through the effect of “Supply.”
SUSA SOLDIER
Individual Card FAQs:
When this card inflicts Battle Damage to the opponent it is halved, regardless if it was a direct attack, or from an attack against another monster. For example, if your “Susa Soldier” (ATK 2000) attacks the opponent’s “Gemini Elf” (ATK 1900), the opponent will take 50 points of Battle Damage. The damage points are rounded up when there is a fraction.
SWIFT GAIA THE FIERCE KNIGHT
Individual Card FAQs:
“Swift Gaia the Fierce Knight” and “Gaia the Fierce Knight” are considered 2 separate monsters so you can have 3 of each in your Deck.
You can’t use “Swift Gaia the Fierce Knight” as Fusion Material for “Gaia the Dragon Champion”.
You can use “Swift Gaia the Fierce Knight”’s effect to Summon it (without Tribute) using “Ultimate Offering”.
Your opponent can use “Trap Hole” against “Swift Gaia the Fierce Knight” because it’s a Normal Summon.
You cannot Set “Swift Gaia the Fierce Knight” with “Major Riot”, even if “Swift Gaia the Fierce Knight” is the only card in your hand.
You cannot chain to the effect of “Swift Gaia the Fierce Knight” because it’s treated as a Normal Summon. But you can respond to the Normal Summon just like you would to any other Summon.
SWORD HUNTER
Netrep Rulings:
When a monster is equipped to “Sword Hunter,” that monster is not considered an activation of a Spell card.
The monster destroyed by “Sword Hunter” is sent to the Graveyard before it becomes an Equip Spell Card.
SWORD OF DEEP-SEATED
Netrep Rulings:
If “Sword of Deep Seated” is sent to the Graveyard in the middle of a chain resolving, the entire chain must resolve and then “Sword of Deep Seated” is placed on top of the deck.
SWORD OF THE SOUL-EATER
Individual Card FAQs:
You can activate “Sword of the Soul-Eater” even if the monster you’re equipping it to is the only monster on the field.
SWORDS OF CONCEALING LIGHT
Individual Card FAQs:
If your second Standby Phase after activation of “Swords of Concealing Light” is skipped with “Solomon’s Lawbook”, etc., then “Swords of Concealing Light” is not destroyed and remains active on the field until removed from the field by another effect.
While your “Swords of Concealing Light” is active on the field, your opponent can still Summon new monsters in Attack Position.
Because “Swords of Concealing Light” is a Continuous Spell Card (unlike “Swords of Revealing Light”), if “Mystical Space Typhoon” is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent’s monsters to face-down Defense Position).
While “Swords of Concealing Light” is active, monsters can still have their battle positions changed with card effects like “Enemy Controller” and “Bite Shoes”.
The effect of “Swords of Concealing Light” that destroys itself in the Standby Phase does not start a chain.
Since there’s no such thing as a face-down Monster Token, Monster Tokens are simply changed to Defense Position when the effect of “Swords of Concealing Light” is applied.
SWORDS OF REVEALING LIGHT
Individual Card FAQs:
This card remains on the field and is active until the end of your opponent’s third turn. This card must be on the field for its effect to be active.
If this card is destroyed or removed from the field by the effect of another card, such as “Heavy Storm” or “Giant Trunade”, the opponent may then attack.
If multiple Flip Effect monsters are flipped face-up by the effect of “Swords of Revealing Light” the effects are activated simultaneously and follow the rules for simultaneous effects found in the “Advanced Gameplay” section of this website.
If “Imperial Order” is active on the field you can still activate “Swords of Revealing Light” and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If “Imperial Order” is destroyed after “Swords of Revealing Light” has been on the field for two of your opponent’s turns, it will only prevent your opponent from attacking for one turn and then be destroyed.
Netrep Rulings:
If “Swords of Revealing Light” is destroyed but not negated in a chain with its activation, “Swords of Revealing Light” will cause all monsters on the opponent’s field to flip face-up.
When the effect of “Swords of Revealing Light” expires, it is sent to the Graveyard regardless if “Swords of Revealing Light” is being negated.
SYSTEM DOWN
Individual Card FAQs:
“System Down” does not remove face-down Machines.
“Kycoo the Ghost Destroyer” will prevent Machines in the Graveyard from being removed from play for “System Down”, but Machines on the field can still be removed from play by its effect.
If your opponent has no Machines in the Graveyard and no Machines on the field, you cannot activate “System Down”.
If “Heavy Mech Support Platform” is equipped to a Machine when “System Down” is activated, the equipped monster is removed from play but “Heavy Mech Support Platform” is just destroyed and sent to the Graveyard.
T.A.D.P.O.L.E.
Individual Card FAQs:
If you choose to activate the effect of “T.A.D.P.O.L.E.”, it can be chained to. If you activate the effect, you must add “T.A.D.P.O.L.E.(s)” to your hand.
TACTICAL ESPIONAGE EXPERT
Individual Card FAQs:
The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as “Trap Hole” and “Torrential Tribute”.
You can activate Trap Cards later in the turn.
You can negate the Normal Summon of this monsters with “Horn of Heaven” or “Solemn Judgment”. (In which case the Normal Summon failed and the effect of the monster is not applied.)
The effect of this monster is applied to both players (so you cannot activate “Pineapple Blast” in response to your Normal Summon of this monster).
This is a Continuous Effect that you cannot chain to.
TAILOR OF THE FICKLE
Netrep Rulings:
Union monsters may not be moved to another monster with the effect of “Tailor of the Fickle.”
Netrep Q&As:
Q: Can a Union Monster be switched from “Thousand-Eyes Restrict” to its appropriate Monster Card by the effect of “Tailor of the Fickle”?
A: No it cannot. Curtis Schultz, 01/25/2004
TALISMAN OF SPELL SEALING
Individual Card FAQs:
While “Royal Decree” and “Talisman of Spell Sealing” are both active, and “Sealmaster Meisei” is removed from the field, “Talisman of Spell Sealing” stays on the field, but if “Royal Decree”’s effect is no longer being applied, “Talisman of Spell Sealing” is destroyed.
“Talisman of Spell Sealing” is destroyed immediately when “Sealmaster Meisei” is not on the field. If your opponent chains “Ring of Destruction” to “Talisman of Spell Sealing” to destroy “Sealmaster Meisei”, “Talisman of Spell Sealing” is immediately destroyed when “Ring of Destruction” resolves.
If you have “Talisman of Spell Sealing” and “Talisman of Trap Sealing”, the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.
TALISMAN OF TRAP SEALING
Individual Card FAQs:
While “Imperial Order” and “Talisman of Trap Sealing” are both active, and “Sealmaster Meisei” is removed from the field, “Talisman of Trap Sealing” stays on the field, but if “Imperial Order”’s effect is no longer being applied, “Talisman of Trap Sealing” is destroyed.
“Talisman of Trap Sealing” is destroyed immediately when “Sealmaster Meisei” is not on the field. If your opponent chains “Ring of Destruction” to “Talisman of Trap Sealing” to destroy “Sealmaster Meisei”, “Talisman of Trap Sealing” is immediately destroyed when “Ring of Destruction” resolves.
If you have “Talisman of Spell Sealing” and “Talisman of Trap Sealing”, the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.
If you have “Talisman of Trap Sealing” and “Sealmaster Meisei” is destroyed in a battle that causes you to take 2000 or more damage, you cannot activate “Nutrient Z”.
TAUNT
Individual Card FAQs:
If a monster selected by “Taunt” is moved to the turn player’s side of the field, the turn player can conduct attacks normally without worrying about the effect of “Taunt”, because without a card effect that allows it, a player cannot attack monsters on his own side of the field.
If multiple monsters are selected by multiple “Taunts”, the turn player selects 1 of the monsters selected by “Taunt” and can attack it.
If 1 monster is selected by “Taunt” and another is equipped with “Ring of Magnetism”, the turn player must attack the monster equipped with “Ring of Magnetism” if he attacks.
TERRORKING ARCHFIEND
Individual Card FAQs:
When your only Archfiend monster is an Equip Spell Card equipped to “Relinquished”, you cannot Normal Summon or Flip Summon “Terrorking Archfiend”.
While “Skill Drain” is active, you still need to have an Archfiend Monster Card on your side of the field in order to Normal Summon or Flip Summon “Terrorking Archfiend”.
You can Set or Special Summon a “Terrorking Archfiend” even if there are no Archfiend Monster Cards on your side of the field.
THE A. FORCES
Individual Card FAQs:
Multiple copies of “The A. Forces” are cumulative. For example, if you control 3 Warrior-Type monsters and have 2 copies of “The A. Forces” active, each Warrior-Type monster has its ATK increased by 1200 points.
Netrep Rulings:
“The A. Forces” continuously checks the number of appropriate monsters and alters ATK value accordingly
THE AGENT OF CREATION - VENUS
Individual Card FAQs:
You can activate “The Agent of Creation - Venus”’ effect multiple times in the same turn.
You get the “Mystical Shine Ball” when “The Agent of Creation - Venus”’ effect resolves.
You have to shuffle your Deck after searching for the “Mystical Shine Ball”.
After Summoning “The Agent of Creation - Venus”, you can activate its effect before your opponent can activate “Trap Hole”.
You cannot activate “The Agent of Creation - Venus”’ effect if there are no “Mystical Shine Balls” in your hand or Deck.
THE AGENT OF FORCE - MARS
Individual Card FAQs:
“The Agent of Force - Mars” is unaffected by Spell Cards just like “Guardian Kay’est” and “The Legendary Fisherman”.
Vs. “Reverse Trap”, “The Agent of Force - Mars”’ ATK & DEF become zero but cannot go below zero.
If “The Agent of Force - Mars” attacks “Reflect Bounder”, “Reflect Bounder” deals damage based on “The Agent of Force - Mars”’ current ATK, so if it has 2000 ATK, then “Reflect Bounder” inflicts 2000 damage; then recalculate “The Agent of Force - Mars”’ ATK before performing damage calculation.
When your face-down Defense Position “The Agent of Force - Mars” is attacked, its DEF is increased BEFORE damage calculation.
THE AGENT OF JUDGMENT - SATURN
Individual Card FAQs:
Tributing “The Agent of Judgment - Saturn” is a cost.
You cannot activate “The Agent of Judgment - Saturn”’s effect during Main Phase 2. You CAN activate “The Agent of Judgment - Saturn”’s effect during Main Phase 1 even if you have to skip your Battle Phase because of a card effect.
You can activate multiple “The Agent of Judgment - Saturns”’ effects in the same turn.
You can chain “Barrel Behind the Door” to “The Agent of Judgment - Saturn”’s effect.
If you chain “Mystical Space Typhoon” to “The Agent of Judgment - Saturn”’s effect and destroy “The Sanctuary in the Sky”, “The Agent of Judgment - Saturn”’s effect disappears but it has already been Tributed so it is sent to the Graveyard.
If “The Sanctuary in the Sky” is not on the field, you can Tribute “The Agent of Judgment - Saturn” and activate the effect, but the effect is not applied and disappears.
If an effect is chained to “The Agent of Judgment - Saturn”’s effect that would increase your opponent’s Life Points, so that your opponent’s Life Points are higher than yours when its effect resolves, then “The Agent of Judgment - Saturn”’s effect disappears because your Life Points need to be higher than your opponent’s when the effect resolves.
Damage is calculated and inflicted when the effect resolves, so calculate the exact damage when resolving the effect, including any chained effects that altered the Life Points since activation; if the Life Points have changed since activation, the damage inflicted changes accordingly.
THE AGENT OF WISDOM - MERCURY
Individual Card FAQs:
When it is the END of your opponent’s End Phase and you have no hand, then “The Agent of Wisdom - Mercury”’s effect activates. So if you activate “Dust Tornado” during your opponent’s End Phase, and Set your last card in your hand, and have no cards at the end of the End Phase, “The Agent of Wisdom - Mercury”’s effect activates.
If your hand was increased during the End Phase by activating “Jar of Greed”, and you have a card in your hand at the end of the End Phase, then “The Agent of Wisdom - Mercury”’s effect does not activate.
If your Standby Phase is skipped then “The Agent of Wisdom - Mercury”’s effect disappears.
If you have multiple “The Agent of Wisdom - Mercury” you can draw multiple times.
When the effect of “The Agent of Wisdom - Mercury” is negated by “Skill Drain”, and you have no hand at the end of your opponent’s End Phase, and you destroy “Skill Drain” before your “Standby Phase” (such as with “Mystical Space Typhoon” during your Draw Phase), you CAN draw because “Skill Drain” was destroyed. This is because the “when you have no cards in your hand during your opponent’s End Phase” is a condition, not an effect, so it is not negated by “Skill Drain”. As long as you can make it so that “Skill Drain” is not negating “The Agent of Wisdom - Mercury”’s card-drawing effect by the time the Standby Phase begins, you can draw.
When you have “The Agent of Wisdom - Mercury” on your side of the field and you have no cards in your hand at the end of your opponent’s End Phase, but it is destroyed before your Standby Phase (such as with “Ring of Destruction” during your Draw Phase), then you do NOT draw during your Standby Phase because “The Agent of Wisdom - Mercury” is no longer on the field.
THE BIG MARCH OF ANIMALS
Individual Card FAQs:
“The Big March of Animals” applies its effect at resolution of the card and does not recalculate during the turn. Its effect lasts as long as the affected monsters remain face-up on the field, or until the End Phase.
“The Big March of Animals” does not affect monsters Summoned after it resolves.
“The Big March of Animals” does not count or affect face-down monsters.
This is not an effect that targets. It is applied to all face-up Beast-Type monsters on your side of the field.
THE CREATOR
Individual Card FAQs:
Sending 1 card from your hand to the Graveyard is not a cost to activate the effect of “The Creator”. It is part of the effect. So if your opponent chains “Disappear” to remove the targeted monster in your Graveyard from play, the effect of “The Creator” disappears and you do not send 1 card from your hand to the Graveyard.
If you use the effect of “The Creator”, and then it is flipped face-down then flipped face-up again that same turn, you may use the effect of “The Creator” again.
If you activate the effect of “The Creator”, and it does not resolve because the opponent chains “Skill Drain”, or removes the targeted monster from the Graveyard with “Disappear”, you’ve still used the effect. So you cannot activate its effect again that turn (even if you destroy “Skill Drain”).
To Special Summon “The Creator” with the effect of “The Creator Incarnate”, you must Tribute a face-up “The Creator Incarnate” from the field, not from your hand, etc.
THE CREATOR INCARNATE
Individual Card FAQs:
Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.
THE DARK - HEX-SEALED FUSION
Individual Card FAQs:
When you use this monster’s second effect, you also get its first effect. So this monster enables you to perform a Special Summon of a Fusion Monster without “Polymerization”, etc., and also acts as a “substitute” for one of the Fusion Material Monsters.
Using the second effect of this monster does not “properly” Fusion Summon the Fusion Monster. So it cannot be revived from the Graveyard, etc. If you use “Polymerization” then you can revive the Fusion Monster from the Graveyard, even if you used this monster as a “substitute” Fusion Material Monster.
To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon “B. Skull Dragon” you must Tribute “The Dark – Hex-Sealed Fusion” as well as either “Red-Eyes B. Dragon” or “Summoned Skull”.
This monster’s second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as “Dark Paladin”.
THE DARK DOOR
Individual Card FAQs:
A single monster may still attack more than once while this card is on the field, such as “Hayabusa Knight”, “Asura Priest”, “Black Luster Soldier – Envoy of the Beginning”, a monster equipped with “Twin Swords of Flashing Light – Tryce” or a Spellcaster-Type Monster affected by “Diffusion Wave-Motion”.
If the effect of “Weather Report” is used to gain an additional Battle Phase, one monster may attack once each Battle Phase.
THE DRAGON’S BEAD
Individual Card FAQs:
When you first activate this card (flip it face-up) you do not have to activate its effect. You cannot flip this card and activate its effect in the same chain. (See “Chains, Activation, and Resolution” in the Advanced FAQ.)
If “The Dragon’s Bead” is already face-up on the field, you may activate it multiple times in the same chain, but you must discard 1 card from you hand as a cost for each activation.
You cannot activate the effect of “The Dragon’s Bead” during the Damage Step.
You cannot activate the effect of “The Dragon’s Bead” to negate a Trap Card that has already resolved, such as a “Nightmare Wheel” the opponent activated on a previous turn.
You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate “Mirror Force”, “Waboku”, “Torrential Tribute”, “Bottomless Trap Hole”, etc.
Netrep Rulings:
“The Dragon’s Bead” must already be active to negate a Trap targeting a Dragon-Type.
THE EARTH - HEX-SEALED FUSION
Individual Card FAQs:
When you use this monster’s second effect, you also get its first effect. So this monster enables you to perform a Special Summon of a Fusion Monster without “Polymerization”, etc., and also acts as a “substitute” for one of the Fusion Material Monsters.
Using the second effect of this monster does not “properly” Fusion Summon the Fusion Monster. So it cannot be revived from the Graveyard, etc. If you use “Polymerization” then you can revive the Fusion Monster from the Graveyard, even if you used this monster as a “substitute” Fusion Material Monster.
To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon “Master of Oz” you must Tribute “The Earth – Hex-Sealed Fusion” as well as either “Big Koala” or “Des Kangaroo”.
This monster’s second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as “Dark Paladin”.
THE EMPEROR’S HOLIDAY
Individual Card FAQs:
You can chain “The Emperor’s Holiday” to “Premature Burial” and the effect of “Premature Burial” will be negated and the targeted monster will never leave the Graveyard. If “Premature Burial” is already active when you activate “The Emperor’s Holiday” the equipped monster is unaffected.
Netrep Rulings:
Union monsters will have their effects negated as long as “The Emperor’s Holiday” is active. Unioned monsters may not return to the monster field as long as “The Emperor’s Holiday” is active.
“The Emperor’s Holiday” has no effect on the monster equipped to “Thousand Eyes Restrict.”
Netrep Q&As:
Q: What happens to “Butterfly Dagger - Elma” when “The Emperor’s Holiday” is activated?
A: The “Butterfly Dagger - Elma’s” effect would activate if destroyed while “The Emperor’s Holiday” is active. Curtis Schultz, 02/04/2004
Q: What happens to “Dark Necrofear” (as an Equip Spell Card) when “The Emperor’s Holiday” is activated?
A: The monster “Dark Necrofear” is equipped would return to its previous controller. The “Dark Necrofear” will remain equipped to the monster. Curtis Schultz, 02/03/2004
Q: What happens to “Relinquished” (equipped with an opponent’s monster) when “The Emperor’s Holiday” is activated?
A: “Relinquished” will still retain the ATK and DEF stats of the equipped monster. This would be the same as when “Imperial Order” is active. Curtis Schultz, 02/03/2004
THE END OF ANUBIS
Individual Card FAQs:
“The End of Anubis” WILL negate the effects of “Night Assailant” (its second effect), “Aswan Apparition”, “Nubian Guard”, “Sangan”, “Witch of the Black Forest” (even if Tributed to Tribute Summon “The End of Anubis”), “Mystic Tomato”/”Giant Rat”/etc., “Sinister Serpent”, “Magician of Faith”, “Dark Magician of Chaos”’ spell retrieval effect, “Vampire Lord”’s ability to return from the Graveyard, “Dark Necrofear”’s ability to return from the Graveyard, and activation of “Call of the Haunted” or “Premature Burial”.
“The End of Anubis” WILL NOT negate the Special Summon of “Chaos Emperor Dragon - Envoy of the End”, “Black Luster Soldier - Envoy of the Beginning”, “Dark Necrofear”, “Soul of Purity and Light”, etc. (because these involve costs, not effects, and “The End of Anubis” cannot negate paying costs). “The End of Anubis” WILL NOT negate “Strike Ninja”’s effect because removing 2 DARK monsters from the Graveyard is a cost.
“The End of Anubis” WILL NOT negate the effect of “Fiend Comedian”, “Fiber Jar”, or “Big Burn”.
You can chain “Call of the Haunted” to your opponent’s effect that targets a card in the Graveyard or activates in the Graveyard to Special Summon “The End of Anubis” and negate that effect.
“The End of Anubis” negates the Special Summon effect of “Premature Burial” & “Call of the Haunted”, but does not negate the effect that destroys the monster when “Premature Burial”/”Call of the Haunted” is destroyed.
While “The End of Anubis” is on the field, if you Special Summon “Gilasaurus”, your opponent can’t Special Summon.
If “The End of Anubis” is face-up on the field when a flipped “Spear Cretin” is sent to the Graveyard, then “Spear Cretin’s” effect does not activate. But if “The End of Anubis” was merely on the field when “Spear Cretin” was flipped, but is NOT on the field when “Spear Cretin” is sent to the Graveyard, then “Spear Cretin’s” effect DOES activate when sent to the Graveyard because “The End of Anubis” is no longer on the field to negate it.
When “Night Assailant” is discarded to activate the effect of “Tribe-Infecting Virus”, and Fiend is named, the effect of “Night Assailant” is activated after “Tribe-Infecting Virus” resolves because “The End of Anubis” is no longer on the field.
You cannot send “Desrook Archfiend” to the Graveyard for its effect while “The End of Anubis” is on the field, because the effect of “Desrook Archfiend” targets the destroyed “Terrorking Archfiend” in the Graveyard.
Judge List Rulings:
“Exiled Force”, when Tributed for its effect, most certainly DOES activate in the Graveyard. This is the reason that its effect still activates if “Skill Drain” is on the field. Hence, its effect does not [resolve] if “The End of Anubis” is on the field. Kevin Tewart, 4/12/2005
“The End of Anubis” will not negate the effect of “Wave-Motion Cannon” because the effect of “Wave-Motion Cannon” does not activate in the Graveyard. (This is the exact same reason that “Imperial Order” WILL negate the effect of “Wave-Motion Cannon” even if chained to the act of sending “Wave-Motion Cannon” from the field to the Graveyard.) Kevin Tewart, 10/06/2004
THE EYE OF TRUTH
Individual Card FAQs:
When “The Eye of Truth” is activated in a chain you do not see your opponent’s hand until “The Eye of Truth” resolves. So if “The Eye of Truth” is step 3 in a 5 step chain, steps 5 and 4 will resolve, then “The Eye of Truth” resolves and your opponent reveals his/her hand, then steps 2 and 1 resolve.
When “The Eye of Truth” is active and a card such as “Robbin’ Goblin” requires that the opponent discard a card from their hand randomly, the opponent should hide and shuffle his hand, discard a random card, and then reveal their hand again.
THE FIEND MEGACYBER
Netrep Rulings:
If “The Fiend Megacyber” is summoned through its effect, it is a Special Summon.
THE FIRST SARCOPHAGUS
Individual Card FAQs:
If you have all 3 Sarcophagi on your side of the field, the effect happens automatically; you have no choice in the matter.
If you have multiple copies of “The First Sarcophagus”, each will have its own “Second Sarcophagus” and “Third Sarcophagus”. So if you have 2 of “TheFirst Sarcophagus”, you will have 2 of “The Second Sarcophagus” on the field. If you Special Summon “Spirit of the Pharaoh” or if 1 of the Sarcophagi is removed from the field, all Sarcophagi cards are sent to the Graveyard.
If 1 of the Sarcophagi is sent to the Graveyard, all are sent simultaneously, not as a chain.
THE FLUTE OF SUMMONING DRAGON
Individual Card FAQs:
You can activate “The Flute of Summoning Dragon” if your opponent controls a face-up “Lord of D.” and you do not.
You must Special Summon at least 1 Dragon-Type monster or you cannot activate this card.
Netrep Rulings:
“The Flute of Summoning Dragon” may not Special Summon Dragon Type monsters that have Special Summoning requirements, including Toons.
THE FORGIVING MAIDEN
Netrep Rulings:
The effect of “The Forgiving Maiden” may only be used during a player’s Main Phase 1 or Main Phase 2.
THE GRAVEYARD IN THE FOURTH DIMENSION
Individual Card FAQs:
You select 2 monsters in your Graveyard when you activate “The Graveyard in the Fourth Dimension”.
This card targets 2 cards in the Graveyard.
If 1 of the 2 cards targeted by “The Graveyard in the Fourth Dimension” is destroyed or removed from the Graveyard, you still add the remaining 1 card to your Deck and shuffle.
THE HUNTER WITH 7 WEAPONS
Individual Card FAQs:
When you declare an attack with this card against a monster of the selected Type, and the opponent activates “Mirror Wall”, the ATK will be halved first at attack declaration, and then increased by 1000 during damage calculation. So the final ATK will be 1500 = (1000/2) + 1000. Similarly, if the opponent activates the effect of “Fairy Box”, the ATK of this card will become 1000, because the 1000 point increase occurs after its ATK is reduced to 0.
THE IMMORTAL OF THUNDER
Netrep Rulings:
If “Dark Ruler Ha Des” destroys “The Immortal of Thunder,” the effect of “The Immortal of Thunder” is negated.
If “The Immortal of Thunder’s” Life Gain effect has successfully resolved, the later presence of “Skill Drain” will not prevent the loss of Life Points by the effect of “The Immortal of Thunder” being sent to the Graveyard.
THE KICK MAN
Individual Card FAQs:
You select the Spell Card at activation of “The Kick Man”’s effect, so your opponent can chain “Disappear” or “Graverobber” and remove the card you want to equip to him.
THE LAST WARRIOR FROM ANOTHER PLANET
Individual Card FAQs:
Monsters may still be Set while this card is on the field.
This card may be Tributed to Tribute Summon a Level 5 or higher monster.
Neither player can activate “Scapegoat”, “Magical Hats”, “Monster Reborn”, etc.
If your “Parasite Paracide” in your opponent’s Deck is drawn, it is not Special Summoned. It is instead destroyed and sent to your Graveyard, and no damage is dealt.
Netrep Rulings:
As long as “The Last Warrior From Another Planet” is active, neither player may Special Summon a monster.
The effect of “The Last Warrior from Another Planet” only prevents Summons. “The Last Warrior from Another Planet” does not prevent monsters from being Flipped by other means.
Netrep Q&As:
Q: Can you or your opponent use cards that Special Summon monsters face-down like “The Shallow Grave”?
A: “The Shallow Grave” is a Special Summon. Neither player can Special Summon any monsters while “The Last Warrior from Another Planet” is face-up on the field. Curtis Schultz, 02/12/2004
Q: Can you perform Fusion Summons or Ritual Summons while “The Last Warrior from Another Planet” is on the field?
A: Fusion Summons would not be allowed while “The Last Warrior from Another Planet” is face-up on the field. Ritual Summons would not be allowed while “The Last Warrior from Another Planet” is face-up on the field. Fusion Summons and Ritual Summons are Special Summons. Curtis Schultz, 02/12/2004
THE LAW OF THE NORMAL
Individual Card FAQs:
The “Law of the Normal” includes Tokens.
The “Law of the Normal” also destroys all Spell & Trap Cards.
The requirement to have 5 face-up Level 2 or lower Normal Monsters only has to be met when “Law of the Normal” is activated, not when it resolves.
THE LEGENDARY FISHERMAN
Netrep Rulings:
If “Umi” is on the field, and “The Legendary Fisherman” is the only monster on the field, the opponent may attack directly.
Equip Spell Cards equipped to “The Legendary Fisherman” while “Umi” is on the field will have no effect on “The Legendary Fisherman.”
“The Legendary Fisherman” does not get any bonus from “Umi.”
THE LIGHT - HEX-SEALED FUSION
Individual Card FAQs:
When you use this monster’s second effect, you also get its first effect. So this monster enables you to perform a Special Summon of a Fusion Monster without “Polymerization”, etc., and also acts as a “substitute” for one of the Fusion Material Monsters.
Using the second effect of this monster does not “properly” Fusion Summon the Fusion Monster. So it cannot be revived from the Graveyard, etc. If you use “Polymerization” then you can revive the Fusion Monster from the Graveyard, even if you used this monster as a “substitute” Fusion Material Monster.
To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon “St. Joan” you must Tribute “The Light – Hex-Sealed Fusion” as well as either “The Forgiving Maiden” or “Marie the Fallen One”.
This monster’s second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as “Dark Paladin”.
THE PUPPET MAGIC OF DARK RULER
Individual Card FAQs:
Removing monsters on your side of the field from play is not a cost, so the opponent must decide if they want to chain before you select which monsters are to be removed. If they chain a card that negates the effect of “The Puppet Magic of Dark Ruler” you do not remove any monsters.
Face-down monsters may be removed from your side of the field.
THE REGULATION OF TRIBE
Netrep Rulings:
The Standby Phase payment of “The Regulation of Tribe” is optional.
THE SECRET OF THE BANDIT
Individual Card FAQs:
This card’s effect targets a monster, so you select the target at the activation of the card. You may select a face-down monster, or a monster on the opponent’s side of the field. If you target an opponent’s monster, and then take control of it with “Change of Heart” and attack and do Battle Damage to your opponent, he/she will discard a card. If you target an opponent’s monster, and attack that monster with a weaker monster, causing Battle Damage to yourself, no one will discard a card. The monster targeted by your “The Secret of the Bandit” must deal Battle Damage to the opponent’s Life Points for the effect to activate.
If the monster targeted by this card attacks directly and deals Battle Damage, this card’s effect will activate and the opponent must discard 1 card.
If you activate multiple copies of this card targeting the same monster, the opponent will still only discard 1 card when the monster deals Battle Damage.
THE SHALLOW GRAVE
Netrep Rulings:
Both players must have an eligible monster to Special Summon from the Graveyard to activate “The Shallow Grave.”
Both players must have an available Monster Zone to Special Summon a monster to activate “The Shallow Grave.”
If “Shallow Grave” is properly activated and one player’s monster zone becomes filled as a result of a chain, the other player may still successfully Special Summon a monster.
THE SPELL ABSORBING LIFE
Individual Card FAQs:
The “Spell Absorbing Life” is like “Ceasefire” except it gives you Life Points instead of damaging your opponent.
You can activate “The Spell Absorbing Life” as long as there is at least 1 face-down monster on the field, OR there is at least 1 effect monster on the field (or both).
If you control “Fire Princess” and activate “The Spell Absorbing Life”, “Fire Princess” inflicts 500 damage no matter how many Life Points you gained from “The Spell Absorbing Life”.
THE THING IN THE CRATER
Individual Card FAQs:
You can Special Summon a high-level Normal Monster with “The Thing in the Crater”’s effect, but not a “Special Summon-only” monster.
The “Thing in the Crater”’s effect activates even if destroyed face-down and sent to the Graveyard.
When you have a monster equipped with “Metalsilver Armor”, your opponent can activate “The Thing in the Crater”’s effect because it doesn’t target.
THE UNFRIENDLY AMAZON
Individual Card FAQs:
You may Tribute one “The Unfriendly Amazon” to satisfy the maintenance cost of another “The Unfriendly Amazon”.
“The Unfriendly Amazon” is NOT an Amazoness.
Netrep Rulings:
Monsters with payments or effects that trigger in the Standby Phase may be Tributed for “The Unfriendly Amazon’s” effect before the resolution of the payment or effect.
THE UNHAPPY GIRL
Individual Card FAQs:
“The Unhappy Girl”’s effect only applies to “manual” changes. You can still change the monster’s position with an effect.
If “The Unhappy Girl” is in attack position and her controller uses “Waboku” or “Kuriboh” to take no damage from the attack, the attacking monster still cannot change battle position.
If “Tyrant Dragon” or “Hayabusa Knight” attacks “The Unhappy Girl” in attack position, they cannot attack again that turn.
If “The Unhappy Girl” is flipped face-down and then flipped face-up again, then her effect is reset and any monsters that battled with her before can change their battle position and attack again.
If “The Unhappy Girl” applies her effect to a monster, and “Skill Drain” is then activated and resolves, and “Skill Drain” is then destroyed afterwards, then “The Unhappy Girl”’s effect is re-applied and the monster that battled with her before “Skill Drain” was activated cannot attack or change battle position once again.
If your opponent attacks your “The Unhappy Girl” and you use “Magic Cylinder” to negate the attack, then “The Unhappy Girl”’s effect is not applied.
If you take control of your opponent’s “The Unhappy Girl”, her effect on your monsters from previous attacks is still applied.
THE WARRIOR RETURNING ALIVE
Individual Card FAQs:
You may select a Warrior-Type Fusion Monster in your Graveyard, but it will be returned to the Fusion Deck instead of your hand.
You may select any Warrior-Type monster to return to your hand, regardless of its Summoning requirements. So you may select a “Black Luster Soldier - Envoy of the Beginning” even if it was never properly Summoned.
THE WICKED WORM BEAST
Netrep Rulings:
“The Wicked Worm Beast” will not return to the player’s hand if it is not face up on the field during the End Phase.
THEBAN NIGHTMARE
Individual Card FAQs:
If you have only “Kuriboh” in your hand, and no Spell or Trap Cards on the field, and your “Theban Nightmare” battles with a card that has higher ATK/DEF, and you discard “Kuriboh”, the ATK of “Theban Nightmare” is increased by 1500 AFTER damage calculation (but “Theban Nightmare” is still destroyed by damage calculation unless an effect like “Waboku” had been activated previously during the turn).
THEINEN THE GREAT SPHINX
Individual Card FAQs:
When you Special Summon “Theinen the Great Sphinx” you do not have to pay the additional 500 Life Points to increase its ATK, you can choose to leave the ATK at 3500. If you do not pay the extra 500 when it is Summoned, you cannot later decide to pay and increase its ATK, it must be done when it is Special Summoned.
The effect of Summoning “Theinen the Great Sphinx” is a Trigger Effect, so you may do it during your opponent’s turn if “Andro Sphinx” and “Sphinx Teleia” are destroyed simultaneously.
Since Summoning “Theinen the Great Sphinx” is a Spell Speed 1 effect (Trigger Effect), you cannot chain multiple Special Summons of “Theinen the Great Sphinx” to one another. This means you can only Special Summon 1 copy of “Theinen the Great Sphinx” when the conditions are correct. You CANNOT pay 1000 Life Points to Special Summon 2 copies of this card.
THESTALOS THE FIRESTORM MONARCH
Individual Card FAQs:
If you Tribute Summon “Thestalos the Firestorm Monarch” successfully, and your opponent discards a monster like “Outstanding Dog Marron” or “Regenerating Mummy”, you still inflict damage because the monster was discarded to the Graveyard (even though it doesn’t remain there).
If “Banisher of the Light” is face-up on the field, no damage is inflicted because the card is not discarded to the Graveyard.
GoatRulings.com:
If “Thestalos the Firestorm Monarch” is tribute summoned using “Sangan”, “Sangan” will be CL1 and Thestalos will be CL2. This is true even if the “Sangan” that was used as a tribute was the opponent’s through the effect of “Brain Control”, “Soul Exchange”, etc.
THOUSAND-EYES RESTRICT
Netrep Rulings:
“Thousand-Eyes Restrict” may equip itself with one monster at a time per turn.
“Thousand-Eyes Restrict’s” equipping effect is a targeting effect.
Monsters equipped to “Thousand-Eyes Restrict” do not have effects and are treated as Equip Spell Cards.
Monsters may not have their positions manually changed while “Thousand Eyes-Restrict” is on the field.
Monsters may change their position through a card effect while “Thousand Eyes-Restrict” is on the field.
If two “Thousand Eyes-Restricts” are on the field, no monster may attack.
“Imperial Order” has no effect on “Thousand-Eyes Restrict” as “Thousand-Eyes Restrict” determines the ATK and DEF value of “Thousand-Eyes Restrict.”
If a “Witch of the Black Forest” is equipped to “Thousand-Eyes Restrict” and sent to the Graveyard, the effect of “Witch of the Black Forest” will activate.
Judge List Rulings:
Face-down card equipped to “Relinquished”/”Thousand-Eyes Restrict” is a legal target for “Nobleman of Extermination.” Curtis Schultz, 03/09/2005
Face-down card equipped to “Relinquished”/”Thousand-Eyes Restrict” will be returned to its owner’s hand by “Byser Shock’s” effect. Curtis Schultz, 03/09/2005
Netrep Q&As:
Q: If “Thousand Eyes Restrict” is Special Summoned and declares the activation of its effect on the opponent’s “Gemini Elf”, can the opponent activate “Ring of Destruction”?
A: The player controlling the “Ring of Destruction” could activate it when “Thousand Eyes Restrict” targets “Gemini Elf” with its effect. They could destroy the “Gemini Elf” in a chain. You could use “Ring of Destruction” and target the “Thousand Eyes Restrict” if you want to. You would use the same chain I demonstrated earlier, only the “Thousand Eyes Restrict” would be destroyed and would not be able to resolve its effect properly. Curtis Schultz, 02/18/2004
GoatRulings.com Rulings:
Q: If I summon “Thousand-Eyes Restrict” and use its effect, what happens if my opponent chains a card that would flip-down or remove “Thousand-Eyes Restrict” from the field?
A: For this example, say you declare the effect of “Thousand-Eyes Restrict” and your opponent chains “Book of Moon” to the effect. “Thousand-eyes Restrict” would be chain link 1 and “Book of Moon” would be chain link 2. In Yu-Gi-Oh! chains always resolve backwards. “Book of Moon” will resolve first, flipping down “Thousand-Eyes Restrict”. “Thousand-Eyes Restrict” needs to be face up on the field to attach a monster to itself, so its effect will “fizzle” and the targeted monster will remain on the field. This applies to cards such as (but not limited to) “Book of Moon”, “Ring of Destruction”, and “Compulsory Evacuation Device”.
THOUSAND ENERGY
Individual Card FAQs:
If you Summon a monster after the resolution of “Thousand Energy”, it does not gain the +1000 ATK, but it is still destroyed during the End Phase because that effect is applied to all Level 2 Normal Monsters at that time.
If you have “A Legendary Ocean” reducing Level 3’s to Level 2, and the effect of “Thousand Energy” is applied, and then “A Legendary Ocean” is destroyed, the levels are returned to Level 3, the ATK/DEF bonus from “Thousand Energy” is lost, and those monsters are not destroyed during the End Phase.
A monster affected by “Thousand Energy” is not destroyed if it is face-down during the End Phase.
If a monster affected by “Thousand Energy” switches control to your opponent, it is not destroyed during the End Phase.
If a monster affected by “Thousand Energy” has its Level changed so that it is not Level 2 during the End Phase, it is not destroyed.
If you use “Cost Down” to make a Level 4 monster into a Level 2 monster, Summon it, and use “Thousand Energy”, during the End Phase you can choose which effect happens first, so you can restore it to Level 4 first by ending “Cost Down”’s effect, and then it will not be destroyed by the effect of “Thousand Energy”.
THOUSAND KNIVES
Individual Card FAQs:
The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if “Dark Magician” is equipped to your “Relinquished”, you can activate “Thousand Knives”.
THOUSAND NEEDLES
Individual Card FAQs:
When the DEF of “Thousand Needles” and the ATK of the attacking monster are the same, the attacking monster is not destroyed by “Thousand Needles”’ effect.
If the attacking monster is destroyed, it is destroyed by “Thousand Needles”’ effect, and it is sent to the Graveyard during the “send monsters to the Graveyard” portion of the Damage Step, at the same time a monster would normally be sent to the Graveyard because of damage calculation.
THREATENING ROAR
Individual Card FAQs:
You can activate “Threatening Roar” in response to an attack, but the attack has already been declared so it will resolve normally. After that, your opponent cannot attack for the rest of the turn.
You cannot activate “Threatening Roar” during your own turn.
THROWSTONE UNIT
Individual Card FAQs:
Use the current ATK and DEF of “Throwstone Unit” and the targeted monster.
You can Tribute “Throwstone Unit” for its own effect.
THUNDER CRASH
Individual Card FAQs:
The damage inflicted by “Thunder Crash” is inflicted all at once as 1 lump sum.
Netrep Rulings:
The player activating “Thunder Crash” must control at least one monster.
THUNDER DRAGON
Individual Card FAQs:
You can discard “Thunder Dragon” to activate its effect even if it would not go to your Graveyard. For example, when “Banisher of the Light” is face-up on the field.
If you have your opponent’s “Thunder Dragon” in your hand because of “Exchange”, you can discard it to activate its effect and search your Deck for up to 2 “Thunder Dragons”.
You can discard “Thunder Dragon” to activate its effect even if you have 2 “Thunder Dragon” already in your Graveyard.
Netrep Rulings:
“Thunder Dragon’s” effect is an activated effect.
“Thunder Dragon” may be discarded to search for 0 “Thunder Dragons” in the player’s deck.
The effect of “Thunder Dragon” may not be activated if it is discarded through another effect.
THUNDER NYAN NYAN
Individual Card FAQs:
You may Summon “Thunder Nyan Nyan” even if you have non-LIGHT monsters on the field, but she will be destroyed.
You can have face-down non-LIGHT monsters on your side of the field, “Thunder Nyan Nyan” will not be destroyed by her own effect, but if one of these monsters is flipped face-up, she will be destroyed.
When you take control of an opponent’s non-LIGHT monster, and you have “Thunder Nyan Nyan” on the field, she will be destroyed. If your opponent takes control of your “Thunder Nyan Nyan” and he / she controls a non-LIGHT monster, “Thunder Nyan Nyan” will be destroyed.
You can Special Summon “Thunder Nyan Nyan” with the effect of “Cyber Jar” but if you Summon another non-LIGHT monster face-up she will be destroyed.
“Thunder Nyan Nyan” can be destroyed by her own effect between steps in a chain. For example, the opponent targets your “Thunder Nyan Nyan” with “Snatch Steal”. You chain “Call of the Haunted” to Special Summon “Dark Magician” from your Graveyard, a DARK monster. The chain resolves as follows: “Call of the Haunted” resolves, “Thunder Nyan Nyan” is destroyed because there is a DARK monster on the field, “Snatch Steal”’s effect disappears because the target is no longer on the field.
If you have a face-up “Thunder Nyan Nyan” and your Set “Penguin Soldier” is attacked, when it is flipped face-up “Thunder Nyan Nyan” will be destroyed, before it can be targeted by the effect of “Penguin Soldier”.
THUNDER OF RULER
Individual Card FAQs:
When you activate “Thunder of Ruler”, since your opponent cannot enter the Battle Phase, your opponent proceeds from Main Phase 1 to the End Phase.
Netrep Rulings:
If Main Phase 1 is also skipped after the effect of “Thunder of Ruler,” the affected player will not receive a Main Phase 2.
TIME SEAL
Netrep Rulings:
The effect of “Time Seal” skips the Draw Phase of the opponent immediately following “Time Seal’s” activation.
TIME WIZARD
Individual Card FAQs:
The effect of “Time Wizard” is a Ignition Effect, and therefore can only be activated during your Main Phase 1 or 2.
Netrep Rulings:
The effect of “Time Wizard” is non-targeting.
Netrep Q&As:
Q: If I call “Time Wizard’s” Coin Flip wrong, can I use “Barrel Behind the Door” to give the damage to my opponent, even though my monsters are still destroyed?
A: In a nutshell, you must use “Barrel Behind the Door” in response to an effect that you KNOW will inflict damage to your Life Points (which is why you can’t use it in response to “Dice Jar”). Also, “Time Wizard” causes you to “lose” Life Points. Since “Barrel Behind the Door” cannot be used against such effects, you cannot use “Barrel Behind the Door” with “Time Wizard” anyway. Steve Okegawa, 01/08/2004
TIMEATER
Individual Card FAQs:
If your Main Phase 1 is skipped because of “Timeater”, you can enter your Battle Phase (even if you have no monsters on the field) and proceed from there to Main Phase 2. If you cannot enter your Battle Phase (due to another card effect such as “Great Long Nose” or “Frozen Soul”), then you must go immediately from Standby Phase to End Phase.
If your “Timeater” and your opponent’s monster destroy each other as a result of battle, the effect of “Timeater” is still activated.
TIMIDITY
Individual Card FAQs:
While the effect of “Timidity” is active, all effects of a card which would destroy a Set Spell or Trap Card are negated.
While the effect of “Timidity” is active, you cannot destroy a face-down Monster Card equipped to “Relinquished”.
While the effect of “Timidity” is active, and your opponent activates “Heavy Storm”, face-down Spell and Trap Cards are not destroyed but face-up cards will be.
Netrep Rulings:
The effect of “Timidity” applies until the beginning of the opponent’s End Phase.
TOKEN THANKSGIVING
Individual Card FAQs:
“Token Thanksgiving” will destroy a Monster Token equipped to “Relinquished”.
TOLL
Individual Card FAQs:
Paying Life Points for “Toll” is a cost, so if a player cannot pay the 500 Life Points, they cannot declare an attack. If there are two of this card on the field, a player must pay 1000 Life Points per monster to attack.
TOON GEMINI ELF
Individual Card FAQs:
You do not have to have “Toon World” on the field to Summon or Set “Toon Gemini Elf”, or to attack with it.
The Summon of “Toon Gemini Elf” is a Normal Summon, not a Special Summon (even if you have “Toon World” on the field). So you can Normal Summon it in face-up Attack Position, or Set it in face-down Defense Position.
You don’t pay Life Points to attack with “Toon Gemini Elf”. If your opponent has a Toon Monster on the field, “Toon Gemini Elf” does not have to attack it. However, it will prevent “Toon Gemini Elf” from being able to attack directly.
“Toon Gemini Elf” can attack directly, but only while “Toon World” is on your side of the field. (Unlike previous Toon Monsters, which can attack directly even without “Toon World”.)
TOON MONSTERS
Individual Card FAQs:
This rule applies for “Toon Mermaid”, “Toon Summoned Skull”, “Manga Ryu-Ran” and “Blue-Eyes Toon Dragon”: If “Toon World” is returned to a player’s hand, with cards such as “Giant Trunade” these Toon Monsters are not destroyed since “Toon World” was not destroyed.
Netrep Rulings:
Toon monsters may not attack the turn they are Special Summoned, regardless of how they are Special Summoned.
If both players have “Toon World” on the field, if one “Toon World” is destroyed, all Toon monsters are destroyed.
If “Toon World” is sent to the Graveyard, but not destroyed, Toon monsters are not destroyed.
Netrep Q&As:
Q: If both players have “Toon World” and Toon Monsters on their side of the field and the opponent’s “Toon World” is destroyed, would all Toon Monsters be destroyed or only the opponent’s Toon Monsters?
A: Both player’s Toon monsters would be destroyed when a “Toon World” is destroyed. Curtis Schultz, 02/01/2004
Q: If a face-down “Toon World” is destroyed and sent to the Graveyard, are Toon Monsters on the field also destroyed?
A: All face-up Toon monsters would be destroyed because “Toon World” was destroyed. It does not matter if “Toon World” was face-up or face-down when it was destroyed. Curtis Schultz, 02/22/2004
Q: Can Sheep Tokens be used as Tributes for Toon Monsters?
A: Yes. bishop 02/21/2004
TOON MERMAID
Netrep Rulings:
If “Toon Mermaid” is turned face-down by an effect, it may not be Flip Summoned unless “Toon World” is face up on the summoning player’s field.
If either player’s “Toon World” is destroyed while “Toon Mermaid” is face-up and active on the field, “Toon Mermaid” is destroyed.
“Toon Mermaid” may be Special Summoned from the Graveyard if it has been Special Summoned properly once and the summoning player has “Toon World” on his or her field.
“Toon Mermaid” may not attack the same turn it is Special Summoned, regardless of how it was Special Summoned.
TOON SUMMONED SKULL
Netrep Rulings:
One monster must be Tributed to Special Summon “Toon Summoned Skull” while “Toon World” is face up on the summoning player’s field.
If “Toon Summoned Skull” is turned face-down by an effect, it may not be Flip Summoned unless “Toon World” is face up on the summoning player’s field.
If either player’s “Toon World” is destroyed while “Toon Summoned Skull” is face-up and active on the field, “Toon Summoned Skull” is destroyed.
“Toon Summoned Skull” may be Special Summoned from the Graveyard if it has been Special Summoned properly once and the summoning player has “Toon World” on his or her field.
“Toon Summoned Skull” may not attack the same turn it is Special Summoned, regardless of how it was Special Summoned.
TOON WORLD
Individual Card FAQs:
The 1000 Life Points needs to only be paid once when this card is activated. Paying 1000 Life Points is a cost.
TORNADO WALL
Individual Card FAQs:
“Tornado Wall” may be Set on the field if “Umi” is not on the field, but it cannot be activated. If targeted by “Bait Doll” when face-down and “Umi” is not on the field, it is destroyed.
“Tornado Wall” may be activated when “Maiden of the Aqua” or “A Legendary Ocean” is face-up on the field.
Netrep Rulings:
If a player attacks “Amazoness Swords Woman” with a monster with higher ATK, the damage redirected by “Amazoness Swords Woman” will be reduced to 0 by “Tornado Wall.”
“Tornado Wall” is unaffected by “Imperial Order” negating the effect of “Umi.”
Netrep Q&As:
Q: Does the errata on “Tornado Wall” mean that you are no longer protected from overflow damage from your own attacks?
A: That is correct. Your Life Points would only be protected from the Life Point damage that would result from an opponent’s monster that is attacking you. So if your “Gemini Elf” attacks your opponent’s Defense Position “Giant Soldier of Stone,” you will still lose 100 Life Points. Curtis Schultz, 01/29/2004
TORRENTIAL TRIBUTE
Individual Card FAQs:
“Torrential Tribute” is activated after a monster is Summoned; it is not chained to the Summon. So you cannot activate “Torrential Tribute” when “Jinzo” is Summoned.
“Torrential Tribute” can be activated after a monster is Summoned through another card’s effect, such as “Monster Reborn”, “Scapegoat”, “Cyber Jar” (if Flip Summoned), or “Call of the Haunted”.
“Torrential Tribute” can be activated after a Flip Summon, but it does not negate the Flip Effect (it is chained to the Flip Effect).
“Torrential Tribute” cannot be activated during the Damage Step. This prohibits “Torrential Tribute” from being used against monsters Special Summoned by “Mystic Tomato”, “Giant Rat”, “Nimble Momonga”, “Masked Dragon”, and other such cards that Special Summon a monster when destroyed as a result of battle, as well as “Cyber Jar” or “Morphing Jar #2” that is flipped face-up by an attack.
TOTAL DEFENSE SHOGUN
Individual Card FAQs:
“Total Defense Shogun” does not permanently remain in Defense Position. After the turn that “Total Defense Shogun” is Summoned, you can change his battle position as normal. He can also have his battle position changed with card effects like “Stop Defense”.
You don’t Normal Summon or Flip Summon “Total Defense Shogun” in Defense Position; you Normal Summon or Flip Summon him in face-up Attack Position and he changes to Defense Position. (Or you can Tribute Set him in face-down Defense Position.)
You cannot chain to “Total Defense Shogun”’s effect that changes him to Defense Position when Normal Summoned or Flip Summoned. So you cannot chain “Spellbinding Circle”, etc.
Do not change “Total Defense Shogun” automatically to Defense Position if he is Special Summoned, only if he is Normal Summoned or Flip Summoned.
While “Total Defense Shogun” is in Defense Position, he attacks using his ATK but defends with his DEF if he is attacked. If he attacks a monster with higher ATK, but ATK lower than “Total Defense Shogun”’s DEF, “Total Defense Shogun” is still destroyed because the battle is ATK vs. ATK.
“Widespread Ruin” and “Mirror Force” cannot destroy “Total Defense Shogun” if he attacks while in Defense Position, and his attack resolves as normal.
If “Total Defense Shogun” in Defense Position is your only monster, and attacks, your opponent cannot activate “Mirror Force” because it will have no effect.
If “Total Defense Shogun” attacks while in Attack Position, and is changed to Defense Position by “Windstorm of Etaqua”, his attack resolves as normal because he can attack while in Defense Position.
If “Total Defense Shogun” is a Dragon-Type because of “D. Tribe” or “DNA Surgery”, and “Dragon Capture Jar” is in play, “Total Defense Shogun” can still attack.
If you select “Total Defense Shogun” with “Dark Spirit of the Silent”, “Total Defense Shogun” changes to Attack Position even though he could attack while in Defense Position.
TOWER OF BABEL
Individual Card FAQs:
You place Spell Counters on “Tower of Babel” after the Spell Card resolves.
“Tower of Babel” must be active and face-up on the field before the Spell Card was activated, and when the Spell Card resolves, in order to get a Spell Counter. If you chain “Tower of Babel” to a Spell Card, you do not get a Spell Counter for that Spell Card. If a Quick-Play Spell Card is chained to the activation of “Tower of Babel”, you do not get a Spell Counter for that Quick-Play Spell Card.
You can move Spell Counters to “Tower of Babel” with “Pitch Black Power Stone”, but if the 4th Spell Counter is placed on “Tower of Babel” with “Pitch Black Power Stone” or “Apprentice Magician”, “Tower of Babel” is destroyed but no damage is inflicted.
“Tower of Babel” cannot blow up in the middle of a chain. If you wind up with 5 Spell Counters on “Tower of Babel” after a chain resolves, the player who caused the 4th Spell Counter to be placed takes the damage. So if you have “Tower of Babel” with 3 Spell Counters, and you activate “Pot of Greed”, and your opponent chains “Reload”, “Reload” resolves first and places the 4th Spell Counter, and your opponent takes the 3000 damage after the current chain resolves.
If “Mystical Space Typhoon” targets “Tower of Babel” with 3 Spell Counters, “Tower of Babel” is destroyed when “Mystical Space Typhoon” resolves, and never gets the 4th Spell Counter, so neither player takes damage.
TRAGEDY
Individual Card FAQs:
You cannot activate “Tragedy” during the Damage Step.
You can activate “Tragedy” after an Attack Position monster is changed to Defense Position by a card effect, such as “Enemy Controller” or “Stumbling”.
“Spear Dragon” changes its battle position at the end of the Damage Step, so you cannot activate “Tragedy” at that time. “Goblin Attack Force” and “Giant Orc” change their battle positions at the end of the Battle Phase, so you can activate “Tragedy” at that time.
TRANSCENDENT WING
Individual Card FAQs:
You can send a face-down “Winged Kuriboh” to the Graveyard to activate the effect of “Transcendent Wings”.
You can activate “Transcendent Wings” even if there is no “Winged Kuriboh LV10” in your hand or Deck, but you must show your Deck to the opponent if they want to confirm.
TRAP DUSTSHOOT
Individual Card FAQs:
You can select your own card that was taken by your opponent with “Exchange”. The card returns to the owner’s deck (yours, in this case).
GoatRulings.com Rulings:
Q: If I activate “Trap Dustshoot” when my opponent has 4 or more cards in their hand, but an effect is activated (such as chaining “Book of Moon” or “Mystical Space Typhoon”) after “Trap Dustshoot” is activated that causes them to have less than 4 cards in their hand, do I still get to see my opponent’s hand and return a monster?
A: Yes. If a player has 4 cards in hand when “Trap Dustshoot” is activated and they chain a card causing them to go below the 4 card requirement you will still get the effect of “Trap Dustshoot.” For the player to successfully dodge “Trap Dustshoot” they would need to use their turn player priority to use “Book of Moon” or “Mystical Space Typhoon” BEFORE you activate “Trap Dustshoot”..
TRAP HOLE
Netrep Rulings:
“Trap Hole” is a targeting effect.
TRAP JAMMER
Individual Card FAQs:
You can activate “Trap Jammer” during the Damage Step.
TRAP MASTER
Individual Card FAQs:
This card can destroy a Trap Card on either side of the field. So if your opponent has no Trap Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field. If it is face-down Spell Card you must reveal it to your opponent, and it is not destroyed.
TRAP OF BOARD ERASER
Individual Card FAQs:
You cannot activate this card when your opponent does not have a hand.
For other rulings, see “Barrel Behind the Door”.
TRIANGLE ECSTASY SPARK
Individual Card FAQs:
You cannot activate “Triangle Ecstasy Spark” if “Harpie Lady Sisters” is not on the field. You can activate it if the opponent controls a “Harpie Lady Sisters”. In that case the ATK of the opponent’s “Harpie Lady Sisters” will become 2700, but the opponent still cannot activate Trap Cards, and the effects of Trap Cards on the opponent’s side of the field are negated.
If there are multiple copies of “Harpie Lady Sisters” on the field, the ATK of each becomes 2700 until the End Phase.
If a Trap Card such as “Waboku” is chained to the activation of “Triangle Ecstasy Spark”, the effect of “Waboku” resolves first, and will apply for the rest of the turn regardless of “Triangle Ecstasy Spark”. (Just like if “Jinzo” is Summoned after “Waboku” is activated and resolves.)
TRIBE-INFECTING VIRUS
Individual Card FAQs:
You declare the Type when you activate the effect and discard for the cost, not when the effect resolves, so your opponent can chain after you have announced which Type will be destroyed.
You CAN declare a Type that exists only on your opponent’s side of the field. You CANNOT declare a Type that is not face-up on the field at all.
You can use this effect repeatedly as long as you can keep paying the cost.
Netrep Q&As:
Q: Player A activates the effect of “Tribe-Infecting Virus” and declares one Type. Player B chains the effect with “DNA Surgery” declaring a different Type. Will the effect of “Tribe-Infecting Virus” resolve with no effect since the Type of all monsters has changed?
A: Correct. The Type declared when “Tribe-Infecting Virus’” effect was activated no longer exists on the field due to “DNA Surgery,” so its effect will disappear. The monster would not be destroyed. Curtis Schultz, 01/12/2004
TRIBUTE DOLL
Individual Card FAQs:
You cannot use “Tribute Doll” to Special Summon a “Special Summon-only” monster like “Dark Necrofear”.
You can use Monster Tokens as a cost for “Tribute Doll”.
If you Special Summon a monster with “Tribute Doll”, you cannot activate “Diffusion Wave-Motion” on that monster because it cannot attack that turn due to “Tribute Doll”’s effect. However, you can use “Diffusion Wave-Motion” on the monster during your next turn.
You can combine “Soul Exchange” with “Tribute Doll” to Tribute your opponent’s monster as the cost of “Tribute Doll”.
Netrep Rulings:
“Tribute Doll” is not a targeting effect.
If the monster Special Summoned by “Tribute Doll” is sent to the Graveyard and Special Summoned in the same turn, that monster may attack.
Netrep Q&As:
Q: If Player A takes control of Player B’s monster with “Change of Heart” and activates “Tribute Doll” which Player B chains “Imperial Order” to, what happens to Player B’s monster?
A: Player B’s monster would be Tributed when you activate “Tribute Doll.” This is assuming Player B allowed the “Change of Heart” to resolve, which it sounds like they did. Curtis Schultz, 01/29/2004
TROOP DRAGON
Netrep Q&As:
Q: When the third “Troop Dragon” is destroyed, is your opponent allowed to inspect your deck to verify that you do not have another “Troop Dragon” to Special Summon?
A: Yes they can. It should not take long to do this. The Deck would need to be shuffled afterwards, naturally. Curtis Schultz, 02/01/2004
TSUKUYOMI
Individual Card FAQs:
You can select “Tsukuyomi” itself as the target of “Tsukuyomi”’s effect, but not when “Tsukuyomi” was flipped face-up by an attack and destroyed by damage calculation.
Netrep Rulings:
“Tsukuyomi’s” effect is mandatory.
TUTAN MASK
Individual Card FAQs:
You cannot activate “Tutan Mask” to negate a Spell or Trap Card that targets a Zombie-Type monster in the Graveyard or Deck (such as “Monster Reborn”).
You cannot use “Tutan Mask” to negate a Spell or Trap Card that targets a face-down Zombie-Type monster.
TWIN SWORDS OF FLASHING LIGHT - TRYCE
Individual Card FAQs:
Sending a card to the Graveyard is a cost.
If the first attack of a monster equipped with “Twin Swords of Flashing Light - Tryce” is negated by “Magic Cylinder”, the monster can still perform the second attack.
When you declare the second attack of a monster equipped with “Twin Swords of Flashing Light - Tryce”, and the “Twin Swords of Flashing Light - Tryce” is destroyed during the Battle Step with “Mystical Space Typhoon”, the monster is no longer capable of performing the second attack, and a replay occurs.
If a monster that normally attacks twice like “Hayabusa Knight”, “Gray Wing”, or “Tyrant Dragon” is equipped with “Twin Swords of Flashing Light - Tryce”, it doesn’t get a third attack.
You can equip “Twin Swords of Flashing Light - Tryce” to “Injection Fairy Lily” and you can use her effect for each attack.
If “Twin Swords of Flashing Light - Tryce” is equipped to a monster affected by “Diffusion Wave Motion”, it can only attack twice.
If “Dark Blade” equipped with “Kiryu” is also equipped with “Twin Swords of Flashing Light - Tryce”, and attacks twice, and “Kiryu” is then “detached” with “Combination Attack”, “Dark Blade” can attack 1 more time (not 2 more times).
If “Airknight Parshath” is equipped with “Twin Swords of Flashing Light - Tryce” and attacks twice, you can draw twice.
Netrep Rulings:
Multiple copies of “Twin Swords of Flashing Light – Tryce” do not increase the number of attacks a monster may perform.
If “Giant Orc” is equipped with “Twin Swords of Flashing Light - Tryce”, it may attack twice as per the effect of “Twin Swords of Flashing Light - Tryce” and will be changed to Defense position at the end of the Battle Phase as per the effect of “Giant Orc.”
If “Goblin Attack Force” is equipped with “Twin Swords of Flashing Light - Tryce”, it may attack twice as per the effect of “Twin Swords of Flashing Light - Tryce” and will be changed to Defense position at the end of the Battle Phase as per the effect of “Goblin Attack Force.”
If “Spear Dragon” is equipped with “Twin Swords of Flashing Light - Tryce,” “Spear Dragon” will still be changed to Defense position at the resolution of its fi rst attack, as per the effect of “Spear Dragon.
TWIN-HEADED BEHEMOTH
Individual Card FAQs:
The effect of this card is only activated when it is “destroyed”. It will not activate if Tributed, discarded, or sent to the Graveyard.
When “Twin-Headed Behemoth” is Special Summoned by its own effect you can activate “Card of Safe Return” and draw 1 card.
When “Twin-Headed Behemoth” is Special Summoned by its own effect and is equipped with “Megamorph” it is the original ATK/DEF that is doubled or halved. (ATK 3000 / DEF 2400 if doubled, ATK 750 / DEF 600 if halved)
The opponent cannot activate “Bottomless Trap Hole” when “Twin-Headed Behemoth” is Special Summoned by its own effect, because its ATK is already changed to 1000 at the time of Summoning.
The condition that this card’s effect can only be used once per Duel cannot be reset. So if it is Special Summoned by its own effect and later removed from play, flipped face-down, returned to your hand, destroyed and Special Summoned, or shuffled into your Deck, you STILL cannot use its effect a second time.
If removed from play temporarily by the effect of “Dimensionhole” or “Interdimensional Matter Transporter”, it will return with its original ATK/DEF, but its condition is not reset.
If flipped face-down, and then Flip Summoned, it will have its original ATK/DEF, but its condition is not reset.
If equipped to “Relinquished” and destroyed, you can use the effect of this card and it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.)
If this card is controlled by your opponent and is destroyed, it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.)
If “Twin-Headed Behemoth” would be Special Summoned by its own effect, but your Monster Card Zones are full, or the effect of “Scapegoat” prevents you from Summoning, it still considered that its effect was activated, and you cannot use it again in the current Duel.
You may still Special Summon “Twin-Headed Behemoth” with the effect of “Monster Reborn”, etc. after its effect has been used once.
If you activate “Monster Reborn” to Special Summon “Twin-Headed Behemoth” in the turn it was destroyed, its effect has not yet been used, and it will activate the next time it is destroyed.
Netrep Q&As:
Q: Does “Twin-Headed Behemoth’s” effect only trigger when it is destroyed on the field?
A: Normally this happens while it is on the field, but if a card effect was to destroy it while it was in your hand or Deck and then send it to the Graveyard, the effect would be satisfied. Say, if I had my opponent’s “Twin-Headed Behemoth” in my hand from the effect of “Exchange.” I Summon it and my opponent activates “Chain Destruction.” “Chain Destruction” could destroy the copy in my Deck and send it to the Graveyard. (“Chain Destruction” includes the text of destroying the affected cards in the player’s hand and/or Deck) This is most likely never going to happen though, so I wouldn’t count on it. For the most part, the “Twin-Headed Behemoth” will be destroyed while it is on the field. Curtis Schultz, 02/02/2004
TWO THOUSAND NEEDLES
Individual Card FAQs:
You destroy the attacking monster with “Two Thousand Needles”’ effect at the end of the Damage Step.
TWO-MAN CELL BATTLE
Individual Card FAQs:
You can chain to the Special Summoning effect of “Two-Man Cell Battle”.
TWO-PRONGED ATTACK
Netrep Rulings:
“Two-Pronged Attack” is a targeting effect, targeting three monsters.
TYPE ZERO MAGIC CRUSHER
Netrep Rulings:
Type Zero Magic Crusher’s” effect is an activated effect.
Spell Cards discarded for another purpose may not be used for the effect of “Type Zero Magic Crusher.”
Netrep Q&As:
Q: Can a player use the effect of “Type Zero Magic Crusher” during the opponent’s turn?
A: Yes they can activate the effect of “Type Zero Magic Crusher” during the opponent’s turn. Curtis Schultz, 01/31/2004
TYRANNO INFINITY
Individual Card FAQs:
The ATK of “Tyranno Infinity” changes according to the current number of your Dinosaur removed from play.
Remember that monsters removed from play go to the “removed zone” of the owner, even if controlled by the opponent, and even if they will return to the opponent’s side of the field later because of “Interdimensional Matter Transporter” or “Dimensionhole”.
If “Tyranno Infinity” is equipped with “Megamorph” and the number of removed from play Dinosaurs changes, first change the original ATK of “Tyranno Infinity”, and then double or halve for “Megamorph”.
TYRANT DRAGON
Individual Card FAQs:
The first sentence of this card’s text means that after you complete an attack with “Tyrant Dragon”, if there is still a monster on the opponent’s side of the field, “Tyrant Dragon” can immediately attack again. You cannot attack with another monster in between, and then attack a second time with “Tyrant Dragon.” If there are no monsters on your opponent’s side of the field after “Tyrant Dragon”’s first attack, “Tyrant Dragon” does not gain a second attack.
“Tyrant Dragon” cannot attack more than twice, even if there is another monster remaining on your opponent’s side of the field after the second attack.
“Tyrant Dragon”’s first attack does not have to be the first attack of the Battle Phase. You may attack with another monster, then with “Tyrant Dragon”, then again with “Tyrant Dragon” – if the opponent still controls a monster.
Suppose you control “Tyrant Dragon” and another monster (“Dark Magician” for example), and the opponent only has 1 monster. You attack with “Tyrant Dragon” and destroy their 1 monster. Then you declare a direct attack with “Dark Magician” and the opponent activates “Scapegoat” to Special Summon 4 “Sheep Tokens”. A replay occurs, and that means “Tyrant Dragon” was the last monster to attack, so it may attack again, and attack one of the Sheep Tokens. Then you can attack with “Dark Magician”.
The opponent may activate Trap Cards that target “Tyrant Dragon”, but their effects will be negated and the cards destroyed.
When you Summon “Tyrant Dragon”, the opponent can activate “Torrential Tribute” or “Bottomless Trap Hole” and destroy “Tyrant Dragon” because neither of these Trap Cards target. (However, “Trap Hole” does target and its effect will disappear if activated.)
When you attack with “Tyrant Dragon” the opponent can activate “Mirror Force” and all your Attack Position monsters, including “Tyrant Dragon”, will be destroyed. This is because “Mirror Force” does not target.
You may activate “Last Turn” and select your “Tyrant Dragon” as the monster to keep, because “Last Turn” does not target.
When you Summon “Tyrant Dragon” the opponent can activate “Solemn Judgment” or “Horn of Heaven” to negate the Summon.
You can activate “Call of the Haunted” to Special Summon “Tyrant Dragon”. After it resolves, “Call of the Haunted” will be destroyed and “Tyrant Dragon” will remain on the field. You must still Tribute a Dragon-Type monster to perform this Special Summon, in accordance with the text of “Tyrant Dragon”.
If you activate “Monster Reborn” to Special Summon your opponent’s “Tyrant Dragon” in your opponent’s Graveyard, you must still Tribute a Dragon-Type monster from your side of the field. If you do not control a Dragon-Type monster, you cannot select “Tyrant Dragon” as a target for “Monster Reborn”.
You Tribute a Dragon-Type monster when the effect that Special Summons “Tyrant Dragon” resolves, not when it activates. So if you activate “Monster Reborn” and target “Tyrant Dragon” and your opponent chains “Imperial Order” and negates “Monster Reborn” you do not Tribute a Dragon-Type monster. Likewise, if you control 1 Dragon-Type monster on the field, and activate “Monster Reborn”, and your opponent chains “Ring of Destruction” to destroy your only Dragon-Type monster, you are unable to Tribute a Dragon-Type monster when “Monster Reborn” resolves and its effect disappears.
You may Tribute a face-down Dragon-Type monster when you Special Summon “Tyrant Dragon”.
Even if “Tyrant Dragon” was destroyed by “Dark Balter the Terrible” or some other monster that negated the effect of “Tyrant Dragon”, you must still Tribute a Dragon-Type monster if you Special Summon it because this is a condition, not an effect.
UFO TURTLE
Individual Card FAQs:
If you attack with your “UFO Turtle” and it is destroyed as a result of battle, you may attack with the monster Special Summoned by “UFO Turtle” before entering Main Phase 2.
If your opponent controls your “UFO Turtle” and it is destroyed as a result of battle, you get the effect of “UFO Turtle” NOT your opponent.
Since the Special Summoning occurs during the Damage Step, “Torrential Tribute”, etc. cannot be used.
UFOROID
Individual Card FAQs:
If “UFOroid” attacks an Attack Position “Pyramid Turtle”, first the turn player decides whether to activate the effect of “UFOroid” or not, and if he does, it will be Chain Link 1. If he doesn’t, the opponent has a chance to activate “Pyramid Turtle’s” effect and be Chain Link 1. If he does, it is too late for the turn player to decide to activate “UFOroid’s” effect.
If you do not choose to Special Summon a Machine, this card’s effect will not activate or start a chain.
UFOROID FIGHTER
Individual Card FAQs:
If “UFOroid Fighter” is Special Summoned with “Cyber-Stein” or “Metamorphosis”, its original ATK & DEF will be zero.
If “UFOroid Fighter” is Special Summoned with “Power Bond”, first apply the effect of “UFOroid Fighter” to determine its original ATK & DEF, and then apply the ATK increase of “Power Bond”.
If “UFOroid Fighter” is on the field, and then “Skill Drain” is activated, the original ATK & DEF will be zero, and will remain zero even if “Skill Drain” is destroyed or negated.
You can Special Summon “UFOroid Fighter” using “UFOroid” and a monster that was changed to Warrior-Type with “DNA Surgery”, etc.
ULTIMATE BASEBALL KID
Individual Card FAQs:
“Ultimate Baseball Kid”’s ATK increase includes FIRE monsters on your opponent’s side of the field.
You can only send FIRE monsters on your side of the field to the Graveyard for “Ultimate Baseball Kid”’s second effect, not monsters in the hand, Deck, Side Deck, Fusion Deck, removed from play, or on your opponent’s side of the field.
You can send monsters to the Graveyard for “Ultimate Baseball Kid”’s second effect that have been changed to FIRE Attribute by “DNA Transplant” or “Scroll of Bewitchment”.
You cannot send a face-down FIRE monster to the Graveyard to activate “Ultimate Baseball Kid’s effect”.
If 2 “Ultimate Baseball Kids” are on the field, and no other FIRE monsters, each of them has an ATK of 1500.
ULTIMATE INSECT LV1
Individual Card FAQs:
The “you” in “on your side of the field” is the current controller’s field, so as long as “Ultimate Insect LV1” is face-up, it is always “face-up on your side of the field”.
“Ultimate Insect LV1”’s 2nd sentence is a Ignition Effect that is activated by sending “Ultimate Insect LV1” to the Graveyard as a cost. You can chain to this effect.
You cannot activate the effect of “Ultimate Insect LV1” the same turn it is flipped face-up, including by “Book of Taiyou”, etc.
ULTIMATE INSECT LV3
Individual Card FAQs:
The effect of “Ultimate Insect LV3” that reduces ATK by 300 points is a Continuous Effect that is applied as long as the monster remains face-up on the field and is applied as soon as it is face-up on the field.
ULTIMATE INSECT LV5
Individual Card FAQs:
If this monster is Special Summoned by the effect of “Ultimate Insect LV 3”, but is then flipped face-down, or removed from play with “Interdimensional Matter Transporter” or “Dimensionhole”, its effect is reset, so even if flipped face-up again, it will no longer decrease the ATK of the opponent’s monsters.
You can Special Summon “Ultimate Insect LV5” with the effect of “Ultimate Insect LV3” even if that “Ultimate Insect LV3” was not Special Summoned by the effect of “Ultimate Insect LV1”.
ULTIMATE INSECT LV7
Individual Card FAQs:
If “Ultimate Insect LV7” is Summoned by the effect of “Ultimate Insect LV5”, but is then flipped face-down and then face-up again, its effect is reset and will no longer be applied.
If you have 2 copies of “Ultimate Insect LV7” each Summoned by the effect of “Ultimate Insect LV5”, then the ATK and DEF of your opponent’s monsters are reduced by 1400 points.
“All your opponent’s monsters” means the monsters on your opponent’s side of the field.
ULTIMATE OBEDIENT FIEND
Individual Card FAQs:
If you control “Ultimate Obedient Fiend” and have no hand and no other monsters, but you have Spell or Trap Cards on the field, “Ultimate Obedient Fiend” cannot attack.
ULTIMATE OFFERING
Netrep Rulings:
You may flip Ultimate Offering face-up during any phase of play and during either player’s turn. This much is fine. You can only activate its effect of additional normal summons during YOUR Main Phase 1 and 2, and during your OPPONENT’S Battle Phase. This means you could flip it face-up during your opponent’s Main Phase 1 and then activate its effect during their Battle Phase.
The Summon produced through the effect of “Ultimate Offering” may be negated only if that Summon was the first link of a Chain.
A player may not Tribute a monster to be Summoned by “Ultimate Offering” until that monster is Normal Summoned/Set to the field.
Netrep Q&As:
Q: If I declare an attack and my opponent uses the effect of “Ultimate Offering” to tribute the monster I am attacking for a higher level monster, does my attack continue?
A: A replay would occur because the target of your attack is no longer on the field. Play will return to the Battle Step. You are not forced to attack the new monster. Curtis Schultz, 12/08/2003
Q: If a player has an active “Ultimate Offering” on the field, can their opponent use the effect?
A: Only the controller of “Ultimate Offering” can use its effect. Curtis Schultz, 02/13/2004
Q: Can “Ultimate Offering” chain to itself?
A: Yes, it can. bishop 02/23/2004
Q: Can you use the Spell or Trap cards brought to the field through the effect of “Magical Hats” as a Tribute using Ultimate Offering?
A: Yes, you can offer the face-down non-monster cards selected from the effect of “Magicial Hats” as Tributes for a Tribute Summon using “Ultimate Offering.” The non-monster cards are being treated as monsters during that Battle Phase, so it will okay to do this. You would need to resolve “Magical Hats” first in order to get the non-monster cards into play, then activate the effect of “Ultimate Offering” afterwards. Curtis Schultz, 02/02/2004
Q: If an Effect Monster such as “Sonic Bird” is summoned by the effect of “Ultimate Offering” during the opponent’s Battle Phase, will the effect of the monster still activate?
A: The Summon performed by “Ultimate Offering” during the opponent’s Battle Phase is still considered a Normal Summon… So if you choose to use its effect and Summon a “Sonic Bird,” the “Sonic Bird’s” effect will after it is successfully Summoned. Obviously this will not happen if you were to Set the “Sonic Bird.” Curtis Schultz, 01/25/2004
ULTRA EVOLUTION PILL
Individual Card FAQs:
You can Tribute a face-down Reptile-Type monster when you activate “Ultra Evolution Pill”.
UNION RIDER
Individual Card FAQs:
When you use “Union Rider”’s effect to equip a Union Monster to it, because the Union Monster was not equipped to “Union Rider” by the Union Monster’s effect, the bonuses of the Union Monster are not applied, including the “If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.” effect.
You can only use the effect of “Union Rider” during your Main Phase 1 or 2.
If you use “Combination Attack” or “Formation Union” on your “Union Rider” equipped with your opponent’s Union Monster, the Union Monster is Special Summoned onto your (the controller of “Union Rider”’s) side of the field.
If you equip your “Union Rider” with your opponent’s Union Monster, and attack with “Union Rider”, then use “Combination Attack”, you will then control both the “Union Rider” and the Union Monster on your side of the field, and both may attack (again) that turn.
The Union Monster you equip to your “Union Rider” is actually placed in your Spell & Trap Card Zone, so it counts for you for “Mage Power”, etc.
You must have a Spell & Trap Card Zone space vacant to activate your “Union Rider”’s effect.
UNITED WE STAND
Netrep Rulings:
“United We Stand” continuously counts the number of monsters on the side of the field of the controller of “United We Stand.”
Monster Tokens are counted for the effect of “United We Stand” as they are face-up monsters.
VALKYRION THE MAGNA WARRIOR
Individual Card FAQs:
You can Tribute the three monsters required to Special Summon this card from your hand, the field, or any combination of the two.
You can only Special Summon this card through its own effect during your Main Phase 1 or 2. You can also only use its effect to Special Summon the Magnet Warriors during your Main Phase 1 or 2.
If your opponent gains control of your “Valkyrion the Magna Warrior” he / she may Tribute it to Special Summon the Magnet Warriors if they have all 3 of them in their own Graveyard.
If you would have 2 or less vacant Monster Card Zones after you Tribute “Valkyrion the Magna Warrior” you cannot use its effect to Special Summon the Magnet Warriors.
The opponent can activate “Bottomless Trap Hole” and “Beta the Magnet Warrior” and “Gamma the Magnet Warrior” will be destroyed.
If you have “Card of Safe Return” active on the field when you Tribute “Valkyrion the Magna Warrior” to Special Summon the Magnet Warriors, you draw only 1 card.
VAMPIRE LORD
Individual Card FAQs:
Your “Vampire Lord” will only be Special Summoned by his own effect when destroyed and sent to the Graveyard by a card effect that your opponent controls, not by your own card effects or as a result of battle.
“Vampire Lord” will only return to play with his effect when the owner controls it, because “Vampire Lord” must be “destroyed and sent to YOUR Graveyard”. When your opponent takes control of your “Vampire Lord”, and it inflicts Battle Damage to your Life Points, then the first effect of “Vampire Lord” is activated. But the second effect will not be activated if “Vampire Lord” is destroyed and sent to the Graveyard while your opponent controls him.
If you Summon “Vampire Lord” and he is destroyed by your opponent’s “Horn of Heaven” or “Solemn Judgment”, “Vampire Lord” will be Special Summoned in your next Standby Phase.
When “Vampire Lord” is destroyed (by a card effect such as “Chain Destruction”) while in your hand, in your Deck, or on the field, he will be Special Summoned in your next Standby Phase. If “Vampire Lord” is discarded from your hand it will NOT be Special Summoned.
When “Vampire Lord” is Tributed (including by your opponent with “Soul Exchange”), or when he is “sent to the Graveyard”, he will not be Special Summoned by his own effect because he was not “destroyed”.
If “Vampire Lord” is supposed to be Special Summoned, but your Standby Phase is skipped with “Solomon’s Lawbook” or “Gamble”, “Vampire Lord” won’t be Special Summoned, not even on the following Standby Phase.
If “Vampire Lord” is supposed to be Special Summoned, but gets returned to your hand or Deck instead, he won’t be Special Summoned.
If “Vampire Lord” is destroyed and sent to the Graveyard by your opponent’s card effect, but returns to the field that same turn and is then destroyed in a manner that would not allow him to be Special Summoned, then he is not Special Summoned.
You can keep Special Summoning “Vampire Lord” as long as each time he is destroyed by your opponent’s card effect.
“Vampire Lord” is Special Summoned to your side of the field; you cannot Special Summon him to your opponent’s side of the field.
When you have your “Vampire Lord” in play, Special Summoned by your “Premature Burial” or “Call of the Haunted”, and your opponent destroys “Premature Burial” or “Call of the Haunted” with “Mystical Space Typhoon”, the “Vampire Lord” won’t be Special Summoned because it was destroyed by your card effect, not by your opponent’s. If your opponent controls your “Vampire Lord” with “Autonomous Action Unit”, and “Autonomous Action Unit” is destroyed, “Vampire Lord” won’t be Special Summoned because the owner did not control him.
When you Special Summon “Vampire Lord” with his effect, your opponent can negate the Special Summon with “Royal Oppression”, but the “Vampire Lord” will have been destroyed by your opponent’s card effect (“Royal Oppression”) and will be Special Summoned again during your next Standby Phase.
If “Vampire Lord” is destroyed while equipped to “Relinquished”, he won’t be Special Summoned, no matter who controls him or who destroyed him.
If “Vampire Lord” is destroyed while face-down by “Sasuke Samurai”, “Vampire Lord” will be Special Summoned by his effect.
“Vampire Lord” can be Special Summoned by his own effect even while “Necrovalley” is in play.
When “Vampire Lord” is Summoned while your opponent’s “Rivalry of Warlords” is active and your only monsters are non-Zombie-Type monsters, “Vampire Lord” is destroyed, but is not considered destroyed by “Rivalry of Warlords”’ effect and won’t be Special Summoned.
When your opponent doesn’t have the type of card that you declared for “Vampire Lord”, the effect of “Vampire Lord” disappears but you get to look at your opponent’s Deck to confirm it.
It is the controller of “Vampire Lord”, not necessarily the owner, that names a card type.
When you name “Spell Card” for “Vampire Lord”, it includes Normal, Quick-Play, Field, Ritual, Continuous, and Equip Spell Cards, and the same is true for Traps.
Card effects like “Penguin Knight”, “Sword of Deep-Seated”, and “Cockroach Knight” will activate their effects when sent to the Graveyard by “Vampire Lord”’s effect.
Netrep Rulings:
“Vampire Lord” will only be Special Summoned through its effect if it is destroyed by the opponent’s card effect while under the control of the owner.
If the opponent, after taking Battle Damage from “Vampire Lord”, does not have the type of card declared in his or her deck, a new type of card may not be declared.
If “Solemn Judgment” is activated in response to the summon of “Vampire Lord,” that “Vampire Lord” will be Special Summoned through its effect at the player’s next Standby Phase because “Vampire Lord” was destroyed.
If “Vampire Lord” is equipped to “Thousand Eyes Restrict” and destroyed, it will not be Special Summoned through its effect because it was not a monster card when it was destroyed.
VENGEFUL BOG SPIRIT
Netrep Rulings:
If a monster is summoned the same turn “Vengeful Bog Spirit” is destroyed, that monster may attack as normal.
VILEPAWN ARCHFIEND
Netrep Rulings:
If there are two active “Vilepawn Archfiends” on the same player’s field and only other Archfiends, the opponent may not attack a monster due to the effect of “Vilepawn Archfiend.”
WABOKU
Individual Card FAQs:
“Waboku” makes Battle Damage dealt by your opponent’s monsters to your monsters and to your Life Points become zero.
“Waboku” applies to ALL of the monsters on that player’s side of the field for the entire turn.
To illustrate how “Waboku” works, here are some scenarios and their results:
SCENARIO 1: Player A’s “Mega Thunderball” attacks Player B’s “Mega Thunderball”, and Player B activates “Waboku”. RESULT: Player A’s (attacking) “Mega Thunderball” is destroyed. Player B’s “Mega Thunderball” (with equal ATK) is NOT destroyed.
SCENARIO 2: Player A activates “Waboku”. Player A’s “Mega Thunderball” then attacks Player B’s “Mega Thunderball”. RESULT: Player B’s “Mega Thunderball” is destroyed. Player A’s (attacking) “Mega Thunderball” is NOT destroyed. So you can use “Waboku” “offensively” when attacking an equal ATK monster.
SCENARIO 3: Player A activates “Waboku”. Player A’s “Blue-Eyes White Dragon” then attacks Player B’s “Sanga of the Thunder”. Player B uses “Sanga of the Thunder”’s effect (during the Damage Step). RESULT: Player A’s “Blue-Eyes White Dragon” (ATK 0) is not destroyed, nor does Player A lose any Life Points, because of Player A’s “Waboku”.
SCENARIO 4: Player A’s “Mega Thunderball” attacks Player B’s “Mega Thunderball”. Player B activates “Fairy Box” or “Mirror Wall”. Player A activates “Waboku”. RESULT: Player A’s “Mega Thunderball” (with reduced ATK) is not destroyed, nor does Player A lose any life points, because of Player A’s “Waboku”. But because Player A’s “Mega Thunderball” had reduced ATK, Player B’s “Mega Thunderball” is not destroyed either.
Netrep Rulings:
“Waboku” may not be activated in the Damage Step.
“Waboku” lasts for the turn it was activated in.
“Waboku’s” effect applies to all monsters on the side of the field of the player who activated “Waboku.”
“Waboku” only changes the battle damage of a monster inflicts to the controller of “Waboku” to 0.
“Waboku” does not alter ATK value.
If a monster protected by “Waboku” is attacked by or attacks a monster with the same ATK value that is not protected by “Waboku,” the other monster is destroyed in battle as normal.
Face-down monsters attacked while protected by “Waboku” will still flip face up.
Netrep Q&As:
Q: Player A declares an attack with a monster that has an equal ATK as the opponent’s monster. Player B activates “Waboku.” Player A chains with “Waboku.” What happens to the two monsters?
A: Neither monster would be destroyed by the attack. Curtis Schultz, 01/14/2004
Q: If “Waboku” has been activated, will the damage from “Rod of the Mind’s Eye” or “Dark Scorpion Combination” be applied or will it also be reduced to 0?
A: The Battle Damage will still be reduced to 0 by the effect of “Waboku.” Curtis Schultz, 02/18/2004
WALL OF ILLUSION
Individual Card FAQs:
If the monster battling with “Wall of Illusion” is somehow destroyed during Damage Calculation, it is sent to the Graveyard and NOT returned to the owner’s hand.
Netrep Rulings:
The effect of “Wall of Illusion” does not activate if it attacks another monster.
The effect of “Wall of Illusion” resolves in the “Resolve Effects” stage of the Damage Step.
The effect of “Wall of Illusion” is not targeting.
If “Dark Ruler Ha Des” destroys “Wall of Illusion,” that “Dark Ruler Ha Des” is not returned to the owner’s hand.
WALL OF REVEALING LIGHT
Individual Card FAQs:
Paying Life Points for “Wall of Revealing Light” is a cost.
If “Wall of Revealing Light”’s effect is negated by “Royal Decree” or “Jinzo”, and then that card is destroyed, the effect of “Wall of Revealing Light” is re-applied.
The monsters prevented from attacking by “Wall of Revealing Light”’s effect cannot even “declare” an attack.
You can chain “Last Turn” to your activation of “Wall of Revealing Light” as long as “Last Turn”’s conditions are then correct (1000 or less Life Points).
You can activate “Wall of Revealing Light” during the Battle Step after an attack has been declared. If the monster’s ATK is lower than the Life Points you paid, the attack stops (does not enter the Damage Step).
WATAPON
Individual Card FAQs:
If you draw “Watapon” by the effect of “Graceful Charity” you can Special Summon it to the field after you discard the two cards for “Graceful Charity”.
“Painful Choice”, “Graceful Charity”, and “Witch of the Black Forest” are all examples of the types of effects that will activate the effect of “Watapon”.
WAVE-MOTION CANNON
Individual Card FAQs:
Sending “Wave-Motion Cannon” to the Graveyard is a cost, so when you send it to the Graveyard, it’s too late for your opponent to chain “Mystical Space Typhoon”, etc., to destroy “Wave-Motion Cannon”, because “Wave-Motion Cannon” is already in the Graveyard.
Your opponent cannot chain “Magic Jammer”, or use “Dark Paladin”, etc., when you send “Wave-Motion Cannon” from the field to the Graveyard. Your opponent CAN chain “Magic Jammer” or use “Dark Paladin”, etc., when you first activate “Wave-Motion Cannon” (meaning when you place it face-up on the field).
If “Imperial Order” is active on the field, count Standby Phases as normal for “Wave-Motion Cannon”.
You can activate “Wave-Motion Cannon” (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage.
If the Standby Phase is skipped with “Solomon’s Lawbook” or the turn is skipped with “Gamble”, increase the count for “Wave-Motion Cannon” anyway.
You cannot use “Pyro Clock of Destiny” with “Wave-Motion Cannon”.
Netrep Rulings:
“Wave-Motion Cannon” counts the number of Standby Phases it was on the field when it is sent to the Graveyard by its effect.
If “Imperial Order” is active when “Wave Motion Cannon” sends itself to the Graveyard, the effect of “Wave-Motion Cannon” is negated and no damage is inflicted.
Netrep Q&As:
Q: During Main Phase 1, can “Wave-Motion Cannon” be sent to the Graveyard for its effect prior to the opponent attempting to destroy it with a Set “Mystical Space Typhoon”?
A: As the turn player you could claim priority and send the “Wave Motion Cannon” to the Graveyard, to which the opponent can then respond. This would not be true if you were to activate another card’s effect during your Main Phase 1 first, like “Raigeki” for example, since they could then respond with their “Mystical Space Typhoon” in a chain to “Raigeki” and destroy the “Wave Motion Cannon” in the chain. The opponent would need to destroy your “Wave Motion Cannon” during your Standby Phase. Curtis Schultz, 01/25/2004
Q: If a “Wave-Motion Cannon” is on my field and I activate “Imperial Order” does it still get its counter during my Standby phase.
A: “Wave-Motion Cannon” does not use Counters. If “Imperial Order” is on the field, “Wave-Motion Cannon” will still get its phase count, but it does not use physical counters like other spell cards do. bishop, 12/07/2003
Q: If “Imperial Order” were active after “Wave-Motion Cannon” was activated, when “Imperial Order” leaves play, does the turn count return to 0?
A: No, its count starts when it enters play and leaves when it leaves play. bishop 01/05/2004
WEAPON CHANGE
Individual Card FAQs:
“Weapon Change” applies to the current ATK & DEF.
“Weapon Change”’s effect targets 1 monster. You select the monster when you activate “Weapon Change”’s effect.
If you use “Weapon Change”’s effect on “Freed the Matchless General”, “Weapon Change” is destroyed.
Even if the selected monster’s Type is changed by “DNA Surgery”, the monster receives the effect of “Weapon Change”.
If “Weapon Change” is removed from the field by “Giant Trunade” or “Emergency Provisions”, “Weapon Change”’s effect is not applied.
If “Imperial Order” is activated after “Weapon Change”, “Weapon Change”’s effect is negated, but if “Imperial Order” is destroyed, then “Weapon Change”’s effect is re-applied.
If you switch a monster’s ATK/DEF with “Weapon Change”, and then apply a new modifier, apply it to the switched ATK/DEF. Then, after “Weapon Change”’s effect ceases, re-apply the modifier to the reverted ATK/DEF once again.
If you use “Weapon Change” to make “Gear Golem” into a 2200/800 monster, then use “Limiter Removal” to make it 4400/800, then destroy “Weapon Change”, “Gear Golem” is 800/4400.
WHITE MAGICIAN PIKERU
Individual Card FAQs:
Monster tokens and face-down monsters are included for “White Magician Pikeru”’s effect.
Even if there are many monsters, “White Magician Pikeru” increases Life Points by 1 lump sum.
“White Magician Pikeru” includes itself in its effect.
If you resolve “White Magician Pikeru”’s effect and then in the same Standby Phase the number of monsters on the field increases, you don’t get additional Life Points.
WICKED-BREAKING FLAMBERGE - BAOU
Individual Card FAQs:
Sending 1 card to the Graveyard is a cost. This is not “discarding” so it doesn’t trigger “Forced Requisition”, and you can pay the cost even if “Goblin of Greed” is in play.
If a monster equipped with “Wicked-Breaking Flamberge - Baou” attacks and destroys “Amazoness Fighter” or “Amazoness Swordswoman”, their effects are not negated because they happen during damage calculation, before they are determined to have been destroyed.
Netrep Q&As:
Q: Does “Wicked-Breaking Flamberge – Baou” permanently disable monster effects such as “Sinister Serpent?” Or are there some kind of limits as to how long its effect lasts on the monster?
A: It would work just like the effect of “Dark Ruler Ha Des.” Curtis Schultz, 01/14/2004
Q: Does “Wicked-Breaking Flamberge - Baou” negate Flip Effects of destroyed monsters, or just “Sangan”, “Mystic Tomato”, and “Dark Necrofear” type cards?
A: A monster equipped with “Wicked-Breaking Flamberge - Baou” will negate the effect of any monster it destroys. This includes Flip Effect monsters, because Flip Effects are not applied until AFTER damage calculation (at which point a monster has already been determined to either remain on the field or be destroyed from battle). Steve Okegawa, 02/22/2004
WIDESPREAD RUIN
Netrep Rulings:
“Widespread Ruin” is a non-targeting effect.
The effect of “Widespread Ruin” does not negate the attack.
WILD NATURE’S RELEASE
Individual Card FAQs:
When you increase the ATK of a monster with “Wild Nature’s Release”, then apply another modifier, the new modifier is applied to the current ATK points.
If “Ojama Yellow” is equipped with “Axe of Despair” (1000 ATK, 1000 DEF), if “Wild Nature’s Release” is activated then it increases “Ojama Yellow” to 2000 ATK, 1000 DEF. If “Axe of Despair” is then destroyed, “Ojama Yellow” remains 2000 ATK, 1000 DEF.
If a monster is affected by “Wild Nature’s Release”, and its Type is then changed with “DNA Surgery”, the effect of “Wild Nature’s Release” is not negated and the monster is still destroyed during the End Phase.
If you activate multiple “Wild Nature’s Releases”, the effects are cumulative.
Netrep Rulings:
“Wild Nature’s Release” increases the ATK of one Beast-Type or Beast-Warrior-Type by its current DEF at the time this card is activated.
The monster that is the target of “Wild Nature’s Release” is not destroyed and returns to its original ATK and DEF if flipped face-down, removed from the field or sent back to the Hand.
WINGED KURIBOH
Individual Card FAQs:
If “Winged Kuriboh” is destroyed as a result of battle, its effect will not reduce the Battle Damage its owner takes from that battle, because its effect doesn’t activate until later, when it’s sent to the Graveyard. (And damage calculation has already happened by then.)
If “Winged Kuriboh” is destroyed and sent to the Graveyard, its effect activates and applies for the rest of the turn, even if “Winged Kuriboh” is removed from play with “Disappear”, or shuffled back into the Deck with “Fiber Jar”.
Because the effect of “Winged Kuriboh” activates in the Graveyard, it will not be negated by “Skill Drain” but it will be negated by “The End of Anubis”.
Because the effect of “Winged Kuriboh” activates in the Graveyard, it is the original owner that will get the effect. So if the opponent took control with “Change of Heart” or “Snatch Steal”, if it is destroyed then it goes to the original owner’s Graveyard and they get the effect.
When “Winged Kuriboh” is destroyed and sent to the Graveyard, the activation of its effect can be chained to.
After the effect of “Winged Kuriboh” resolves, the application of the effect (making Battle Damage zero) does not start a chain and cannot be chained to.
If “Winged Kuriboh” is treated as an Equip Card (like if it’s equipped to “Relinquished”) and it’s destroyed and sent to the Graveyard, its effect still activates.
If your opponent takes control of your “Winged Kuriboh” and when it tries to return to your control you have no open Monster Card Zones, “Winged Kuriboh” is destroyed and sent to the Graveyard, and its effect activates.
WINGED KURIBOH LV10
Individual Card FAQs:
“Winged Kuriboh LV10” has a Multi-Trigger Effect. You cannot activate this effect during the Damage Step.
The Multi-Trigger Effect of “Winged Kuriboh LV10”can be chained to. You can chain “Barrel Behind the Door” or “My Body as a Shield” to the effect.
Tributing “Winged Kuriboh LV10” is a cost to activate its effect.
The “combined original ATK” of the destroyed monsters is calculated after the monsters are destroyed and are no longer on the field. So a destroyed “King of the Skull Servants” would add 0 damage to this effect, and a destroyed “Fusilier Dragon – the Dual Mode Beast” that was Summoned without Tribute would add 2800 damage.
You cannot activate “Level Up!” to send “Winged Kuriboh LV10” to the Graveyard because it does not have a monster’s name in its text.
You may return “Winged Kuriboh LV10” from your Graveyard to your Deck with the effect of “The Graveyard in the Fourth Dimension”.
If an opponent’s monster cannot be destroyed by the effect of “Winged Kuriboh LV10”, no damage is dealt for that monster’s ATK. For example, if “Master Monk” targeted by “Lone Wolf” is on the field, it is unaffected by monster effects, so it will not be destroyed and its 1900 original ATK points will not be inflicted to its controller.
You can activate the effect of “Winged Kuriboh LV10” if “Skill Drain” is on the field, and its effect will resolve normally and not be negated, because it is no longer a face-up monster on the field.
WINGED MINION
Individual Card FAQs:
If the Fiend-Type monster that received the ATK and DEF increase from this card’s effect is flipped face-down, the effect is reset and the ATK and DEF return to the original amounts.
You may Tribute two “Winged Minions” to increase the ATK and DEF of a Fiend-Type monster by 1400 points.
If the Fiend-Type monster that was selected for this card’s effect is changed into a different Type, by the effect of “DNA Surgery” for example, it retains the 700 point ATK and DEF increase.
WITCH OF THE BLACK FOREST
Individual Card FAQs:
You must show your opponent the monster you select from your Deck for this card’s effect. If you have no eligible monsters, your opponent gets to see your Deck to verify.
The effect of “Witch of the Black Forest” only activates when she is sent from the field to the Graveyard, not from your hand or Deck, and not if she is removed from play.
If the Summon of this card is negated with “Horn of Heaven” or “Solemn Judgment” you do not get its effect.
If you control your opponent’s “Witch of the Black Forest” and it is destroyed, your opponent gets the effect since it activates in his/her Graveyard.
You can chain to the activation of “Witch of the Black Forest”’s effect.
Netrep Rulings:
If “Witch of the Black Forest” is equipped to a monster and is sent from the fi eld to the Graveyard, the effect of “Witch of the Black Forest” will activate.
WOODLAND SPRITE
Individual Card FAQs:
“Woodland Sprite” gives you the ability to send Equip Spell Cards equipped to it to the Graveyard. Sending them to the Graveyard for this specific purpose is the only way to activate the effect and inflict 500 points of damage to your opponent.
This card’s effect can only be activated during your Main Phase, but may be activated more than once per turn.
An Equip Spell Card sent to the Graveyard by this card’s effect is not “destroyed”. So the effects of “Butterfly Dagger – Elma”, “Axe of Despair”, “Malevolent Nuzzler”, “Blast with Chain”, or “Smoke Grenade of the Thief” cannot or will not be activated.
If you send “Black Pendant” to the Graveyard with this card’s effect, the effect of “Black Pendant” will activate, because it does not have to be “destroyed”, just sent to the Graveyard.
You can activate “Premature Burial” to Special Summon “Woodland Sprite” from your Graveyard, and then its effect to send “Premature Burial” to the Graveyard and “Woodland Sprite” will remain on the field. This is because “Premature Burial” was not destroyed.
If you opponent activates “Snatch Steal” and equips it to your “Woodland Sprite”, they may choose to activate its effect and send “Snatch Steal” to the Graveyard. You will take 500 damage, and then control of “Woodland Sprite” would return to you.
Netrep Rulings:
“Woodland Sprite” sends cards to the Graveyard. It does not destroy them.
WROUGHTWEILER
Individual Card FAQs:
The effect of “Wroughtweiler” targets.
If the necessary 2 cards are not in the Graveyard when the effect of “Wroughtweiler” resolves, the effect disappears. Even if the effect cannot resolve, it still starts a chain.
WYNN THE WIND CHARMER
Individual Card FAQs:
If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.
XING ZHEN HU
Individual Card FAQs:
You can chain one of the 2 Spell or Trap Cards on the field to the activation of “Xing Zhen Hu”. However, the remaining one will not be able to be activated after “Xing Zhen Hu” resolves.
If neither of the targeted Spell or Trap Cards is on the field when “Xing Zhen Hu” resolves, then “Xing Zhen Hu” remains on the field meaninglessly.
XYZ FUSION MONSTERS
Individual Card FAQs:
The following rules apply to “XYZ-Dragon Cannon”, “YZ-Tank Dragon”, “XY-Dragon Cannon”, and “XZ-Tank Cannon”.
These monsters cannot be Special Summoned EXCEPT by the way described in their text. They cannot be Special Summoned with “Monster Reborn”, “Magical Scientist”, etc.
You must remove from play the monsters specified; you cannot use “Goddess with the Third Eye”, etc., because you are not performing a Fusion Summon.
You CAN remove a face-down “X-Head Cannon”, etc., from play to Special Summon on of these monsters from the Fusion Deck.
The Special Summoning of these monsters from the Fusion Deck has no Spell Speed and cannot be chained to (but can be negated with “Solemn Judgment”).
XYZ-DRAGON CANNON
Netrep Rulings:
“XYZ-Dragon Cannon” may only be Special Summoned through its effect.
“XYZ-Dragon Cannon” may not be Special Summoned from the Graveyard.
“XYZ-Dragon Cannon” is never considered properly Fusion Summoned.
Fusion substitution monsters may not be used to Special Summon “XYZ-Dragon Cannon.”
Face down “X-Head Cannon”, “Y-Dragon Head,” and “Z-Metal Tank” may be removed from play to Special Summon “XYZ-Dragon Cannon”.
“De-Fusion” may target “XYZ Dragon Cannon”. “XYZ-Dragon Cannon” will be returned to the Fusion Deck, but no monsters will be Special Summoned.
Netrep Q&As:
Q: If “X-Head Cannon” and “Z-Metal Tank” are on the field and “Y-Dragon Head” is equipped to “X-Head Cannon” through its effect, can the three cards be removed from play to Special Summon the “XYZ-Dragon Cannon”?
A: They would need to be monsters at the time you would remove them from play to Special Summon the associated XYZ Fusion monster. Curtis Schultz, 01/29/2004
Q: If “X-Head Cannon”, “Y-Dragon Head”, and “Z-Metal Tank” are used to attack the opponent, can they be removed from play to Special Summon “XYZ-Dragon Cannon” during the Battle Phase to attack the opponent once again?
A: You cannot perform the Special Summon of “XYZ Dragon Cannon” (per its instructions) during your Battle Phase. The XZ, XY, YZ, and XYZ can only be Special Summoned by the method written on each respective monster during Main Phase 1 and 2 of your turn only. Curtis Schultz, 02/24/2004
YATA-GARASU
Individual Card FAQs:
If the Battle Damage caused by this card is reduced to 0 (with the effect of “Kuriboh”, “Waboku”, etc.) its effect is not activated.
If this face-down Defense Position card is attacked by a monster with 0 ATK, its effect will activate, since Battle Damage was inflicted to the attacking player.
Netrep Rulings:
“Yata-Garasu’s” effect will activate when it inflicts any damage as a result of battle.
Netrep Q&As:
Q: If the player that controls “Yata-Garasu” repeatedly attacks his/her opponent’s Life Points to inflict Battle Damage over a period of so many turns and/or until his/her opponent’s Life Points reaches 0, will it be considered “stalling”?
A: Playing out the “Yata-Garasu” effect is NOT considered stalling. However, your opponent must be allowed to concede if he/she chooses and there is no foreseeable manner to avoid a game loss. But there should not be any coercion on either player’s part to sit through the effect multiple times or to be forced to play it out needlessly. bishop, 02/01/2004
Y-DRAGON HEAD
Individual Card FAQs:
If “Y-Dragon Head”’s ATK is doubled with “Limiter Removal”, and then “Y-Dragon Head” is equipped to “X-Head Cannon”, “Y-Dragon Head” is not destroyed at the end of the turn.
YOMI SHIP
Individual Card FAQs:
This card does NOT target. So it will destroy a Dragon even if “Lord of D.” is in play, etc.
If destroyed by “Dark Ruler Ha Des”, etc., the effect of “Yomi Ship” is negated.
ZABORG THE THUNDER MONARCH
Individual Card FAQs:
You have to destroy 1 monster. If there are no other monsters then you have to destroy “Zaborg the Thunder Monarch”.
“Zaborg the Thunder Monarch”’s effect targets.
If you target “Chaos Command Magician” with “Zaborg the Thunder Monarch”’s effect, the effect is negated.
If you Tribute Set “Zaborg the Thunder Monarch” face-down the effect is not activated.
ZERO GRAVITY
Individual Card FAQs:
“Zero Gravity” won’t flip a card face-down.
Z-METAL TANK
Individual Card FAQs:
If “Z-Metal Tank”’s ATK is doubled with “Limiter Removal”, and then “Z-Metal Tank” is equipped to “X-Head Cannon”, “Z-Metal Tank” is not destroyed at the end of the turn.
ZOLGA
Individual Card FAQs:
When your opponent Tribute Summons with your “Zolga” using “Soul Exchange”, the controller of “Zolga” increases his Life Points.
When your opponent takes your “Zolga” with “Change of Heart” and Tribute Summons with it, your opponent (the controller of “Zolga” when it was Tributed) increases his Life Points.
When a Tribute Summon using “Zolga” is negated by “Solemn Judgment”, you don’t increase your Life Points.
The effect of “Zolga” can be chained to, and is Step 1 of a chain after a successful Summon. Effects like “Trap Hole” would be Step 2.
When you Tribute Summon with 2 “Zolgas”, both “Zolgas” effects are activated.
Netrep Q&As:
Q: Does “Zolga’s” Life Point increase effect also apply to Ritual Tribute requirements?
A: Nope. “Zolga”’s effect only applies to a Tribute Summon or Set. A Ritual Summon, although requiring Tributes, only counts as a Ritual Summon/Special Summon. Steve Okegawa, 01/15/2004
ZOMBIE TIGER
Individual Card FAQs:
When a monster equipped with “Zombie Tiger” destroys another monster, the discard effect is applied before the destroyed monster is sent to the Graveyard.
Netrep Rulings:
The effect of “Zombie Tiger” applies only while it is equipped to “Decayed Commander.”
ZOMBYRA THE DARK
Individual Card FAQs:
If this monster is flipped face-down its effect is reset (its ATK will again be 2100).
You can damage your opponent’s Life Points by attacking an opponent’s monster with a lower ATK than “Zombyra the Dark”, but you cannot attack directly with him.
If “Zombyra the Dark” is the target of “Dark Spirit of the Silent” and your opponent controls no monsters, it may attack directly.
The reduction in ATK occurs immediately after the opposing monster is destroyed.
Netrep Rulings:
“Zombyra the Dark” equipped with “Shooting Star Bow - Ceal” may not attack directly.
Netrep Q&As:
Q: Will “Zombyra the Dark’s” attack decrease from the modified ATK caused by “Adhesion Trap Hole” (1050), or will it decrease from the original ATK (2100) and then the effect from “Adhesion Trap Hole” take effect each time it destroys a monster. i.e., “Zombyra the Dark” destroys a monster. Is its ATK now 850 or 950?
A: “Adhesion Trap Hole” will only cause the original ATK of the monster to be halved. So in “Zombyra the Dark’s” case, “Adhesion Trap Hole” will cause it to be at 1050 ATK after being summoned. Then, “Zombyra the Dark’s” effect will cause it to lose 200 ATK points each time it destroys a monster. After destroying 1 monster, “Zombyra the Dark’s” ATK value will be 850. Steve Okegawa, 12/06/2003